Editing Road Wario

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==Gameplay==
==Gameplay==
The objective of the microgame is to drive on the road to the finish line by tilting the [[Wii#Wii Remote|Wii Remote]] or the [[Nintendo 3DS]] system like a steering wheel to turn the car. Forward movement is automatic. The road is surrounded by large forests and trees, all of which cause an instant loss if collided with. A cutscene shows that the car crashes, with the text "Totaled..." appearing on-screen in international versions and "Failure..." in the Japanese version. If the player makes it to the end of the track safely, the driver will give the rear view mirror a thumbs-up (with the text "Good job!" appearing) and the game is won.  
The objective of the microgame is to drive to the finish line by tilting the [[Wii#Wii Remote|Wii Remote]] or the [[Nintendo 3DS]] system like a steering wheel. The driver however, is surrounded by large forests and trees, so it is vital to stay on the road at all times. Animals, such as cows, monkeys, and birds can also be found on the road, but they run away shortly before the player passes through them, therefore providing a mere distraction. If the player makes it to the end of the track safely, the driver will give the rear view mirror a thumbs-up (with the text "Good job!" appearing) and the game is won. However, the player hits any tree, the car will crash (with the text "Totaled..." appearing on-screen in international versions and "Failure..." in the Japanese version) and the game ends in a loss.
 
Animals, such as cows, monkeys, and birds can also be found on the road, but they run away shortly before the player passes through them so they are only distractions.
 
*'''1st level difficulty:''' The track is not as long and does not have many turns. The car is blue in ''Smooth Moves''.
*'''1st level difficulty:''' The track is not as long and does not have many turns. The car is blue in ''Smooth Moves''.
*'''2nd level difficulty:''' The track is a little longer, having more animals and turns. The car is yellow in ''Smooth Moves''.
*'''2nd level difficulty:''' The track is a little longer, having more animals and turns. The car is yellow in ''Smooth Moves''.
*'''3rd level difficulty:''' The track is at its longest point with several animals to distract the player, as well as lots of sharp turns. The car is red in ''Smooth Moves''.
*'''3rd level difficulty:''' The track is at its longest point with several animals to distract the player, as well as lots of sharp turns. The car is red in ''Smooth Moves''.
The player can press the {{button|wii|A}} or {{button|wii|B}} button to sound the horn, although it has no impact on the gameplay. However, this is only possible in ''WarioWare: Smooth Moves'', making it no longer possible in ''WarioWare Gold''.


In ''WarioWare: Smooth Moves'', the player can press the {{button|wii|A}} or {{button|wii|B}} button to sound the horn, although it has no impact on the gameplay.
In ''WarioWare Gold'', the top screen shows a top-down view of the road. Also, there is no text appearing if the player wins or loses.
 
In ''WarioWare Gold'', the Top Screen shows a top-down view of the road while the Touch Screen shows gameplay. Instead of driving into birds, the birds fly across the screen sometimes. If Wario turns too extremely, skidding noises play as an additional distraction. There is no text appearing if the player wins or loses. The ending cutscene is different. It shows Wario drive toward a city (possibly [[Diamond City]]), a very very steep incline, or a red suspension bridge.


==Names in other languages==
==Names in other languages==
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==Notes==
==Trivia==
*In the Japanese version of ''WarioWare: Smooth Moves'', the car that the player drives in has the steering wheel on the right side. In the international versions, the steering wheel is on the left side.
*In the Japanese version of ''WarioWare: Smooth Moves'', the car that the player drives in has the steering wheel on the right side. In the international versions, the steering wheel is on the left side.
*Driver's Ed was going to be a standard microgame, [[List of WarioWare: Smooth Moves pre-release and unused content|as shown at E3 2006]], but this was changed into a boss microgame in the final release.
*Driver's Ed was going to be a standard microgame, [[List of WarioWare: Smooth Moves pre-release and unused content|as shown at E3 2006]], but this was changed into a boss microgame in the final release.

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