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'''Rickety Rafters''' is the first secret level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains many mechanical wooden platforms that activate when the Kongs perform certain actions, such as pulling onto vines, and hitting targets. The level is unlocked after finding the first secret exit in [[Twilight Terror]]. | '''Rickety Rafters''' is the first secret level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains many mechanical wooden platforms that activate when the Kongs perform certain actions, such as pulling onto vines, and hitting targets. The level is unlocked after finding the first secret exit in [[Twilight Terror]]. | ||
==Overview== | ==Overview== | ||
At the start, there will be a [[DK Barrel|DD Barrel]] on a wooden platform. The Kongs will then find a golden head statue shaped like that of a [[Fish Poker Pops]] with a vine hanging out, a mechanism first found in ''[[Donkey Kong Country Returns]]''. When pulled on, the nearby platform will temporarily lower, allowing the Kongs to pass over the wall. Another vine on the other side moves a pair of platforms on a Ferris wheel-like structure, and there is also a platform that, when stood on, will move another platform towards the Kongs, then back to its original position. The Kongs must ride on it as it moves back, but duck along the way to avoid the spikes. More of these platforms are encountered en route to the first checkpoint. | At the start, there will be a [[DK Barrel|DD Barrel]] on a wooden platform. The Kongs will then find a golden head statue shaped like that of a [[Fish Poker Pops]] with a vine hanging out, a mechanism first found in ''[[Donkey Kong Country Returns]]''. When pulled on, the nearby platform will temporarily lower, allowing the Kongs to pass over the wall. Another vine on the other side moves a pair of platforms on a Ferris wheel-like structure, and there is also a platform that, when stood on, will move another platform towards the Kongs, then back to its original position. The Kongs must ride on it as it moves back, but duck along the way to avoid the spikes. More of these platforms are encountered en route to the first checkpoint. | ||
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Soon after making their way outside of the cave, the Kongs will find piles of [[Water Sack]]s, which are used to throw at the targets to activate more moving platforms. After crossing them all, they will find a [[Barrel Cannon]] which launches them over an abyss. On the other side, Donkey Kong must grab onto a vine and hold on, as it moves to the right and over a Ferris wheel-like set of platforms. After riding them back to their original position, there is another Barrel Cannon that transports the Kongs to the next checkpoint. | Soon after making their way outside of the cave, the Kongs will find piles of [[Water Sack]]s, which are used to throw at the targets to activate more moving platforms. After crossing them all, they will find a [[Barrel Cannon]] which launches them over an abyss. On the other side, Donkey Kong must grab onto a vine and hold on, as it moves to the right and over a Ferris wheel-like set of platforms. After riding them back to their original position, there is another Barrel Cannon that transports the Kongs to the next checkpoint. | ||
During the final portion of the stage, the Kongs will have to | During the final portion of the stage, the Kongs will have to utilise a combination of mechanisms found previously in the level to activate more platforms. Some targets turn into stationary platforms when hit, while some platforms move as soon as the Kongs make contact with one directly (but do not move back to their original position afterwards). Eventually, the Kongs will reach a Barrel Cannon. After launching from it, they must grab the vine mid-flight to open the gate blocking the [[Slot Machine Barrel]]. The Kongs have to re-enter the cannon to reach the goal. | ||
==Collectibles== | ==Collectibles== | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=カチッとスイッチ!しかけの谷 | ||
| | |JapR=Kachitto suicchi! Shikake no kani | ||
| | |JapM=Click and Switch! Valley of Mechanisms | ||
|Spa=Garganta mecánica | |Spa=Garganta mecánica | ||
|SpaM=Mechanical Gorge | |SpaM=Mechanical Gorge |