Editing Rhythmic Ribbon (Team)
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{{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|information about the event from the [[Wii]] [[Mario & Sonic at the London 2012 Olympic Games (Wii)|version of the game]]|[[Rhythmic Ribbon]]}} | {{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|information about the event from the [[Wii]] [[Mario & Sonic at the London 2012 Olympic Games (Wii)|version of the game]]|[[Rhythmic Ribbon]]}} | ||
{{ | {{event-infobox | ||
|image=[[File:RhythmicRibbonTeam.png|250px]] | |image=[[File:RhythmicRibbonTeam.png|250px]] | ||
| | |appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]] | ||
|type=[[Gymnastics]] | |type=[[Gymnastics]] | ||
|info=Dance with the Stylus!<br>Touch or slide ↑ when they cross!<br>Draw loops to spin the ribbon! | |info=Dance with the Stylus!<br>Touch or slide ↑ when they cross!<br>Draw loops to spin the ribbon! | ||
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==Gameplay== | ==Gameplay== | ||
In this event, the player selects one character from the girls group, and is teamed up with the other three girls against three teams consisting of yellow, green and blue [[Shy Guy]]s. The routine starts automatically, | In this event, the player selects one character from the girls group, and is teamed up with the other three girls against three teams consisting of yellow, green and blue [[Shy Guy]]s. The routine starts automatically, an the player must input commands on time with the music, when the outer shape lines up with the inner one. Depending on how good their timing is, the player will score more points, and will be ranked based on their timing, going from perfect to great, good and then bad. For the final three rankings, the player will also be told if they were late or early. More points are also scored for performing greater combos by not missing or performing any badly timed moves. If the symbol shown is a blue circle, the player must tap once to cause their character to perform a single move, though if the player does this with bad timing, the character will not perform the move, or stumble when catching a ribbon. If red squares appear, the player must slide up on the touch screen to cause their character to toss their ribbon, with failing to do so meaning that their ribbon is not tossed. The player is also prompted to spin their ribbon by drawing loops on the touch screen, which are rated depending on how many loops are drawn. Each loop that the player draws is added to their current combo, allowing them to score greater points. | ||
==Controls== | ==Controls== | ||
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==Medley Match== | ==Medley Match== | ||
In Medley Match mode, Rhythmic Ribbon (Team) appears as the second event in 4P Co-op Medley 2, and the first event in 4P Co-op Rhythm Medley 1. | In Medley Match mode, Rhythmic Ribbon (Team) appears as the second event in 4P Co-op Medley 2, and the first event in 4P Co-op Rhythm Medley 1. | ||
{{M&SATLOG}} | {{M&SATLOG}} | ||
[[Category:Gymnastics]] | [[Category:Gymnastics]] | ||
[[Category:Mario & Sonic at the London 2012 Olympic Games | [[Category:Mario & Sonic at the London 2012 Olympic Games Events]] |