Editing Red Coin

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{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[Colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
{{distinguish|Pink Coin}}
{{distinguish|Pink Coin}}
{{item infobox  
{{item infobox  
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|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|variant_of=[[Coin]]
|related=[[Stamp Patch]]<br>[[Pencil Patch]]
|comparable=[[Green Star Coin]]<br>[[Sparkle piece]]
}}
}}
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Red Coin SMS.png|thumb|150px|Artwork from ''Super Mario Sunshine'', in which they have a sunshine imprint to match the game's theme]]
[[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]]
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]]. Red coins depict a sun-like design, let alone coins in general.
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]] and are depicted with an imprint of a sun.


Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all eight red coins before time runs out or he loses a life.
Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life.


The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable:
The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable:
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**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]]
**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]]
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00
**[[Gelato Beach]] - [[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]]
**[[Gelato Beach]]:[[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]]
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]]
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]]
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00
**[[Noki Bay]] - [[Red Coins in a Bottle]] and [[The Red Coin Fish]]
**[[Red Coins in a Bottle]] and [[The Red Coin Fish]]
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]]
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]]
*Secret levels
*Secret levels
**Bianco Hills - [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30)
**Bianco Hills: [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30)
**Ricco Harbor - [[The Secret of Ricco Tower]], with a time limit of 1:30
**Ricco Harbor: [[The Secret of Ricco Tower]], with a time limit of 1:30
**Gelato Beach - [[Dune Bud Sand Castle Secret]], with a time limit of 1:00
**Gelato Beach: [[Dune Bud Sand Castle Secret]], with a time limit of 1:00
**Pinna Park - [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
**Pinna Park: [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00)
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00)
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Ring NSMB.png|frame|right]]
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead.
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead.


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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active.  
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.
 
In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.


====''Super Mario Run''====
====''Super Mario Run''====
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===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
Red Coins return in ''[[Yoshi's Crafted World]]'', taking over the role that [[Stamp Patch]]es had in ''[[Yoshi's Woolly World]]'' and [[Pencil Patch]]es had in ''[[Poochy & Yoshi's Woolly World]]''. Red Coins spin counterclockwise, whilst regular Coins spin clockwise, and both types of Coins depict a [[Yoshi's Egg]].
Red Coins return in ''[[Yoshi's Crafted World]]'', taking over the role that [[Stamp Patch]]es had in the [[Yoshi's Woolly World|previous game]]. Red Coins spin counterclockwise, whilst regular Coins spin clockwise, and both types of Coins depict a [[Yoshi's Egg]].


===''Mario Kart Tour''===
===''Mario Kart Tour''===
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[[File:SMWbetacoin.gif|frame|left]]
[[File:SMWbetacoin.gif|frame|left]]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.
{{br}}


==Profiles==
==Profiles==
===''Super Mario Sunshine''===
===Super Mario Sunshine===
{{multilang profile
{{multilang profile
|type=manual
|type=manual
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}}
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}}
===''Yoshi's Island: Super Mario Advance 3''===
{{multilang profile
|type=manual
|EngE=There are 20 red coins hidden in each stage. If you get all of them before you reach the goal, it will dramatically affect your score. And, they also get added to your coin count.
}}


===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{hover|赤|あか}}コイン
|Jap={{hover|赤|あか}}コイン
|JpnC=<ref>{{cite|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref>
|JapC=<ref>{{cite|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref>
|JpnR=Aka Koin
|JapR=Aka Koin
|Jpn2=あかいスターコイン
|Jap2=あかいスターコイン
|Jpn2C=<ref>{{cite|date=1996|publisher=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref>
|Jap2C=<ref>{{cite|date=1996|publisher=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref>
|Jpn2R=Akai Sutā Koin
|Jap2R=Akai Sutā Koin
|JpnM=Red Coin
|JapM=Red Coin
|Jpn2M=Red Star Coin
|Jap2M=Red Star Coin
|Jpn2N=''Super Mario 64''
|Jap2N=''Super Mario 64''
|Spa=Moneda Roja
|Spa=Moneda Roja
|SpaM=Red Coin
|SpaM=Red Coin
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|ChiTM=Red Coin
|ChiTM=Red Coin
}}
}}
==Trivia==
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star.


==References==
==References==

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