Editing Red Coin
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{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[ | {{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}} | ||
{{distinguish|Pink Coin}} | {{distinguish|Pink Coin}} | ||
{{item infobox | {{item infobox | ||
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|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]]) | |first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]]) | ||
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s. | '''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s. | ||
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====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
[[File:Red Coin SMS.png|thumb|150px|Artwork from ''Super Mario Sunshine'' | [[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]] | ||
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]] | Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]] and are depicted with an imprint of a sun. | ||
Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all | Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life. | ||
The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable: | The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable: | ||
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**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]] | **[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]] | ||
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00 | **[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00 | ||
**[[Gelato Beach]] | **[[Gelato Beach]]:[[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]] | ||
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]] | **[[Pinna Park]] - [[Red Coins of the Pirate Ships]] | ||
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00 | **[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00 | ||
** | **[[Red Coins in a Bottle]] and [[The Red Coin Fish]] | ||
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]] | **[[Pianta Village]] - [[Fluff Festival Coin Hunt]] | ||
*Secret levels | *Secret levels | ||
**Bianco Hills | **Bianco Hills: [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30) | ||
**Ricco Harbor | **Ricco Harbor: [[The Secret of Ricco Tower]], with a time limit of 1:30 | ||
**Gelato Beach | **Gelato Beach: [[Dune Bud Sand Castle Secret]], with a time limit of 1:00 | ||
**Pinna Park | **Pinna Park: [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00) | ||
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30 | *[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30 | ||
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00) | *[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00) | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:Red Coin Spinning NSMB.gif|frame|left]] | [[File:Red Coin Spinning NSMB.gif|frame|left]] | ||
[[File:Red Ring NSMB.png|frame|right]] | |||
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead. | A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead. | ||
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']] | [[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']] | ||
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. | Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G to a more natural progression: C, C#, D, D#, E, F, F#, G. | ||
In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G to a more natural progression: C, C#, D, D#, E, F, F#, G. | |||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
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===''Yoshi's Crafted World''=== | ===''Yoshi's Crafted World''=== | ||
Red Coins return in ''[[Yoshi's Crafted World]]'', taking over the role that [[Stamp Patch]]es had in | Red Coins return in ''[[Yoshi's Crafted World]]'', taking over the role that [[Stamp Patch]]es had in the [[Yoshi's Woolly World|previous game]]. Red Coins spin counterclockwise, whilst regular Coins spin clockwise, and both types of Coins depict a [[Yoshi's Egg]]. | ||
===''Mario Kart Tour''=== | ===''Mario Kart Tour''=== | ||
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[[File:SMWbetacoin.gif|frame|left]] | [[File:SMWbetacoin.gif|frame|left]] | ||
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game. | ''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game. | ||
{{br}} | |||
==Profiles== | ==Profiles== | ||
=== | ===Super Mario Sunshine=== | ||
{{multilang profile | {{multilang profile | ||
|type=manual | |type=manual | ||
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}} | |Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}} | ||
===''Yoshi's Crafted World''=== | ===''Yoshi's Crafted World''=== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{hover|赤|あか}}コイン | ||
| | |JapC=<ref>{{cite|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref> | ||
| | |JapR=Aka Koin | ||
| | |Jap2=あかいスターコイン | ||
| | |Jap2C=<ref>{{cite|date=1996|publisher=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref> | ||
| | |Jap2R=Akai Sutā Koin | ||
| | |JapM=Red Coin | ||
| | |Jap2M=Red Star Coin | ||
| | |Jap2N=''Super Mario 64'' | ||
|Spa=Moneda Roja | |Spa=Moneda Roja | ||
|SpaM=Red Coin | |SpaM=Red Coin | ||
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|ChiTM=Red Coin | |ChiTM=Red Coin | ||
}} | }} | ||
==Trivia== | |||
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star. | |||
==References== | ==References== |