Editing Red Coin

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{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[Colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
{{distinguish|Pink Coin}}
{{distinguish|Pink Coin}}
{{item infobox  
{{item infobox  
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|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|variant_of=[[Coin]]
|related=[[Stamp Patch]]<br>[[Pencil Patch]]
|comparable=[[Green Star Coin]]<br>[[Sparkle piece]]
}}
}}
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
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Red Coins appear in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. Each of them are worth two [[Coin|Yellow Coin]]s. When eight Red Coins are collected in an area, a [[Power Star]] spawns above the nearby [[Star Marker]]. The following courses have the following Red Coin missions:
Red Coins appear in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. Each of them are worth two [[Coin|Yellow Coin]]s. When eight Red Coins are collected in an area, a [[Power Star]] spawns above the nearby [[Star Marker]]. The following courses have the following Red Coin missions:


{{columns|count=2|
*[[Bob-omb Battlefield]] - [[Find the 8 Red Coins]]
*[[Bob-omb Battlefield]] - [[Find the 8 Red Coins]]
*[[Whomp's Fortress]] - [[Red Coins on the Floating Isle]]
*[[Whomp's Fortress]] - [[Red Coins on the Floating Isle]]
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*[[Tiny-Huge Island]] - [[Wiggler's Red Coins]]
*[[Tiny-Huge Island]] - [[Wiggler's Red Coins]]
*[[Tick Tock Clock]] - [[Stop Time for Red Coins]]
*[[Tick Tock Clock]] - [[Stop Time for Red Coins]]
*[[Rainbow Ride]] - [[Coins Amassed in a Maze]]}}
*[[Rainbow Ride]] - [[Coins Amassed in a Maze]]


Additionally, all three [[Cap Switch]] courses have eight Red Coins to obtain: [[Tower of the Wing Cap]], [[Behind the Waterfall|Cavern of the Metal Cap]], and [[The Secret Under the Moat|Vanish Cap Under the Moat]]. This also goes for the [[Bowser]] courses: [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], and [[Bowser in the Sky]]. There are also two secret courses that each have only one Power Star from obtaining Red Coins: [[The Secret Aquarium]] and [[Over the Rainbows|Wing Mario Over the Rainbow]].
Additionally, all three [[Cap Switch]] courses have eight Red Coins to obtain: [[Tower of the Wing Cap]], [[Behind the Waterfall|Cavern of the Metal Cap]], and [[The Secret Under the Moat|Vanish Cap Under the Moat]]. This also goes for the [[Bowser]] courses: [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], and [[Bowser in the Sky]]. There are also two secret courses that each have only one Power Star from obtaining Red Coins: [[The Secret Aquarium]] and [[Over the Rainbows|Wing Mario Over the Rainbow]].
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Red Coin SMS.png|thumb|150px|Artwork from ''Super Mario Sunshine'', in which they have a sunshine imprint to match the game's theme]]
[[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]]
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]]. Red coins depict a sun-like design, let alone coins in general.
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]] and are depicted with an imprint of a sun.


Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all eight red coins before time runs out or he loses a life.
Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life.


The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable:
The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable:


{{columns|count=2|
*Main courses:
*Main courses:
**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]]
**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]]
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00
**[[Gelato Beach]] - [[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]]
**[[Gelato Beach]]:[[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]]
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]]
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]]
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00
**[[Noki Bay]] - [[Red Coins in a Bottle]] and [[The Red Coin Fish]]
**[[Red Coins in a Bottle]] and [[The Red Coin Fish]]
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]]
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]]
*Secret levels
*Secret levels
**Bianco Hills - [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30)
**Bianco Hills: [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30)
**Ricco Harbor - [[The Secret of Ricco Tower]], with a time limit of 1:30
**Ricco Harbor: [[The Secret of Ricco Tower]], with a time limit of 1:30
**Gelato Beach - [[Dune Bud Sand Castle Secret]], with a time limit of 1:00
**Gelato Beach: [[Dune Bud Sand Castle Secret]], with a time limit of 1:00
**Pinna Park - [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
**Pinna Park: [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00)
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00)
*[[Pianta Village]] - [[Secret of the Village Underside]], with a time limit of 1:30}}
*[[Pianta Village]] - [[Secret of the Village Underside]], with a time limit of 1:30
 
*Other:
Red Coins can be obtained from a few places in the hub area. In [[Delfino Airstrip]], Red Coins have to be collected during the [[Red Coin Waterworks]] episode, within a time limit of 2:00. The other three are Red Coin episodes associated with [[Delfino Plaza]], despite taking place elsewhere: [[Pachinko Game]], [[Lily Pad Ride]], and [[Red Coin Field]].
**[[Delfino Airstrip]] - [[Red Coin Waterworks]], with a time limit of 2:00
**[[Pachinko Game]]
**[[Lily Pad Ride]]
**[[Red Coin Field]]


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Ring NSMB.png|frame|right]]
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead.
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead.


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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Red Coins and Red Rings appear in ''[[Super Mario 3D Land]]''. Their role is the same as in ''New Super Mario Bros. Wii'', but the only difference is that five Red Coins spawn upon activating a Red Ring.<ref>{{cite|url=youtu.be/-qEH256zWkE?feature=shared&t=374|title=Evolution of Red Coins in Mario-Games (1995 - 2019)|timestamp=06:14|date=November 9, 2018|author=BEN ENTERTAINMENT|publisher=YouTube|language=en|accessdate=November 12, 2024}}</ref>
Red Coins and Red Rings appear in ''[[Super Mario 3D Land]]'' with the same role as in ''New Super Mario Bros. Wii'', but a difference is that only five Red Coins spawn.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:RedCoinsNSMB2.png|thumb|Red Coins attached with parachutes in ''New Super Mario Bros. 2'']]
[[File:RedCoinsNSMB2.png|thumb|Red Coins attached with parachutes in ''New Super Mario Bros. 2'']]
Red Coins return as items in ''[[New Super Mario Bros. 2]]''. Their role is the same as in ''New Super Mario Bros. Wii'', more than ''Super Mario 3D Land'', because eight Red Coins spawn from a Red Ring instead. However, in [[Coin Rush]] mode, a [[Gold Mushroom]] is the reward for collecting every Red Coin.<ref>{{cite|url=youtu.be/8PncjTT4mu0?feature=shared&t=370|title=New Super Mario Bros. 2 - Coin Rush - Gold Rush Pack|author=packattack04082|publisher=YouTube|language=en|timestamp=06:10|accessdate=November 12, 2024}}</ref>
Red Coins appear once again in ''[[New Super Mario Bros. 2]]''. Like in the previous ''New Super Mario Bros.'' games, Mario or Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a [[Gold Mushroom]] (only in [[Coin Rush]] mode), depending on his current form. When Mario or Luigi touches a [[Red Ring]], Red Coins could appear in predetermined locations, sometimes falling in parachutes.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. Deluxe''====
[[File:NSMBU Prerelease Red Coins.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]'']]
[[File:NSMBU Prerelease Red Coins.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]'']]
Red Coins and Red Rings return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their port]]. They function identically as in ''New Super Mario Bros. Wii''. The similar [[Green Coin]]s and [[Green Ring]]s also debut.
Red Coins, along with Red Rings, reappear in ''[[New Super Mario Bros. U]]''. They function as they did in ''New Super Mario Bros. Wii''; all eight Red Coins must be collected for items to appear. The similar [[Green Coin]]s and [[Green Ring]]s make their debut appearance, which are used in a similar way but five sets of three coins must be collected instead of eight. Green Coins also disappear quicker.
{{br}}
{{br}}


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active.  
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.
 
In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.


====''Super Mario Run''====
====''Super Mario Run''====
[[File:Red Coin SMR.png|thumb|left]]
[[File:Red Coin SMR.png|thumb|left]]
Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. The game combines their role from the ''New Super Mario Bros.'' games and ''Super Mario 3D Land'', namely since five Red Coins have to be collected, but the reward is always a [[Super Star]].
Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. Mario only needs to collect five Red Coins, similar to in ''Super Mario 3D Land''. Collecting all five will give Mario a [[Super Star]].


===''Mario Party'' series===
===''Mario Party'' series===
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===''Mario Net Quest''===
===''Mario Net Quest''===
Clicking a Red Coin in ''[[Mario Net Quest]]'' gives the player 1,000 points.
In ''[[Mario Net Quest]]'', Red Coins are a collectible item. They give the player 1000 points when clicked.


===''Mario Golf: Toadstool Tour''===
===''Mario Golf: Toadstool Tour''===
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===''Mario Pinball Land''===
===''Mario Pinball Land''===
Red Coins are items in ''[[Mario Pinball Land]]''. Eight of them appear if [[Mario]] hits a [[! Switch|Red Switch]] with enough force and lands in nearly all areas. A Red Coin has the same monetary value as a Red Coin, but it gives 5,000 points when collected. There is a time limit when collecting the Red Coins, and if all of them are collected, Mario wins a [[Power Star|Star]].
In ''[[Mario Pinball Land]]'', if [[Mario]] hits a [[! Switch|Red Switch]] hard enough, eight Red Coins pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit, like with the Red Coin missions in ''Super Mario Sunshine''. Once Mario obtains all of the Red Coins in time, he obtains a Star; otherwise, the Red Coins disappear and need to be collected again in the same locations after the Red Switch is hit again. Collecting a Red Coin grants 5,000 points and also counts as one regular coin.


===''Mario Power Tennis''===
===''Mario Power Tennis''===
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===''Mario Hoops 3-on-3''===
===''Mario Hoops 3-on-3''===
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' as items titled '''10 Coins''', since each of them is worth ten [[Coin]]s when collected from a [[? Panel]]. 10 Coins spawn only if the player combos the dribbling of acquiring the coins uninterrupted. Aside from their color, Red Coins also differ from regular coins from being depicted with a star design.  
[[File:Rainbow Ship MH3o3.png|thumb|Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin]]
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' under the name '''10 Coins'''. They can be found in [[? Panel]]s, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted. These coins have a star imprint unlike the regular coins in the game.


===''Luigi's Mansion: Dark Moon'' / ''Luigi's Mansion 2 HD''===
===''Luigi's Mansion: Dark Moon''===
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode of ''Luigi's Mansion: Dark Moon'']]
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode]]
Red Coins appear in brief portions of ''[[Luigi's Mansion: Dark Moon]]'' and ''[[Luigi's Mansion 2 HD]]''. In the main mode, eight Red Coins have to be collected on time in hidden areas during certain missions for a [[treasure chest]] to appear. In the [[ScareScraper]] mode, four Red Coins appear each time a floor is cleared, and the player with the most of them have a greater chance of receiving an upgrade.
Red Coins appear in the 3DS title, ''[[Luigi's Mansion: Dark Moon]]'', with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, [[ScareScraper]]. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
Red Coins are in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'', where hitting a [[Red Coin Block]] spawns eight Red Coins that [[Mario]] and [[Dreamy Luigi]] have to collect on time before they can progress.
Red Coins make appearances in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'' as a time-based challenge. In locations such as [[Dreamy Somnom Woods]] or [[Dreamy Wakeport]], hitting a [[Red Coin Block]] spawns eight Red Coins in a specific area. Mario and [[Dreamy Luigi]] must collect all of them to progress.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Eight Red Coins appear in the [[Golden Plains]] stage from ''[[Super Smash Bros. for Nintendo 3DS]]'' and its reappearance in ''[[Super Smash Bros. Ultimate]]'' when a fighter passes through a [[Red Ring]]. Each Red Coin is worth five normal Coins.
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', eight Red Coins appear in the [[Golden Plains]] stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.


===''Mario + Rabbids'' series===
===''Mario + Rabbids'' series===
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===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
Red Coins return in ''[[Yoshi's Crafted World]]'', taking over the role that [[Stamp Patch]]es had in ''[[Yoshi's Woolly World]]'' and [[Pencil Patch]]es had in ''[[Poochy & Yoshi's Woolly World]]''. Red Coins spin counterclockwise, whilst regular Coins spin clockwise, and both types of Coins depict a [[Yoshi's Egg]].
After having been replaced by [[Stamp Patch]]es in its predecessor, ''[[Yoshi's Woolly World]]'', Red Coins return in ''[[Yoshi's Crafted World]]''. This time, they are distinguishable from regular Coins in that they spin counterclockwise, whereas regular Coins spin clockwise. Unlike in the previous ''[[Yoshi (franchise)|Yoshi]]'' games, they have an imprint of a [[Yoshi's Egg]].


===''Mario Kart Tour''===
===''Mario Kart Tour''===
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[[File:SMWbetacoin.gif|frame|left]]
[[File:SMWbetacoin.gif|frame|left]]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.
{{br}}


==Profiles==
==Profiles==
===''Super Mario Sunshine''===
===Super Mario Sunshine===
{{multilang profile
{{multilang profile
|type=manual
|type=manual
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}}
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}}
===''Yoshi's Island: Super Mario Advance 3''===
{{multilang profile
|type=manual
|EngE=There are 20 red coins hidden in each stage. If you get all of them before you reach the goal, it will dramatically affect your score. And, they also get added to your coin count.
}}


===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{hover|赤|あか}}コイン
|Jap={{hover|赤|あか}}コイン
|JpnC=<ref>{{cite|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref>
|JapC=<ref>{{cite|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref>
|JpnR=Aka Koin
|JapR=Aka Koin
|Jpn2=あかいスターコイン
|Jap2=あかいスターコイン
|Jpn2C=<ref>{{cite|date=1996|publisher=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref>
|Jap2C=<ref>{{cite|date=1996|publisher=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref>
|Jpn2R=Akai Sutā Koin
|Jap2R=Akai Sutā Koin
|JpnM=Red Coin
|JapM=Red Coin
|Jpn2M=Red Star Coin
|Jap2M=Red Star Coin
|Jpn2N=''Super Mario 64''
|Jap2N=''Super Mario 64''
|Spa=Moneda Roja
|Spa=Moneda Roja
|SpaM=Red Coin
|SpaM=Red Coin
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|ChiTM=Red Coin
|ChiTM=Red Coin
}}
}}
==Trivia==
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star.


==References==
==References==

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