Editing Rango

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===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
[[File:SMO Lake Moon 1.png|thumb|Rango at the Lake Kingdom]]
[[File:SMO Lake Moon 1.png|thumb|Rango at the Lake Kingdom]]
Rango is first encountered and fought in the [[Lake Kingdom]] in ''[[Super Mario Odyssey]]'', during the [[mission|objective]] "[[Broodals Over the Lake]]". He tells [[Mario]] that he and the other Broodals have the [[Lochlady Dress]]. Before the battle, Rango's hat grows an additional spike on the top, so he cannot be jumped on normally. Additionally, Rango is too tall to hit with a normal jump. Rango tries to stay a certain distance from Mario, so he backs away if Mario gets closer. He attacks by throwing his hat like a boomerang, which stops when it reaches Mario's former position, then returns. The blades extend during the throw, resembling a [[Grinder]]. Rango will not move while his hat is out. [[Mario]] can throw [[Cappy]] at Rango's hat to flip it over, preventing it from moving and revealing the flower on the bottom side. Hitting it more than once keeps it in place. This flower functions as a [[Hat Trampoline]], allowing Mario to bounce off with a [[Spin Jump]], then drift back down to easily land on Rango. If Mario uses Rango's hat, he gets so high that Rango is unable to see him. Rango does his best to look for Mario, but does not look up, keeping him in place until Mario lowers back into his eyesight. If the hat is left alone for long enough, it will return to Rango. It can still be hit to temporarily stop it.
Rango is first encountered and fought in the [[Lake Kingdom]] in ''[[Super Mario Odyssey]]'', during the mission "[[Broodals Over the Lake]]". He tells [[Mario]] that he and the other Broodals have the [[Lochlady Dress]]. Before the battle, Rango's hat grows an additional spike on the top, so he cannot be jumped on normally. Additionally, Rango is too tall to hit with a normal jump. Rango tries to stay a certain distance from Mario, so he backs away if Mario gets closer. He attacks by throwing his hat like a boomerang, which stops when it reaches Mario's former position, then returns. The blades extend during the throw, resembling a [[Grinder]]. Rango will not move while his hat is out. [[Mario]] can throw [[Cappy]] at Rango's hat to flip it over, preventing it from moving and revealing the flower on the bottom side. Hitting it more than once keeps it in place. This flower functions as a [[Hat Trampoline]], allowing Mario to bounce off with a [[Spin Jump]], then drift back down to easily land on Rango. If Mario uses Rango's hat, he gets so high that Rango is unable to see him. Rango does his best to look for Mario, but does not look up, keeping him in place until Mario lowers back into his eyesight. If the hat is left alone for long enough, it will return to Rango. It can still be hit to temporarily stop it.


Once [[stomp]]ed, Rango withdraws halfway into his hat and repeatedly hops in pursuit of Mario while spinning the blades. His hat does not have a spiked top in this phase, so Mario can stomp on Rango to end this attack early. Since Rango is partially inside the hat, he is shorter and easier to hit. It ends on its own after a while, and either way Rango resumes his hat-throwing pattern.
Once hit, Rango withdraws halfway into his hat and repeatedly hops in pursuit of Mario while spinning the blades. His hat does not have a spiked top in this phase, so Mario can stomp on Rando to end this attack early. Since Rango is partially inside the hat, he is shorter and easier to hit. It ends on its own after a while, and either way Rango resumes his hat-throwing pattern.


Rango is defeated after being hit in the hat throwing phase three times. For the second hit, he instead throws the hat in a wide loop, moving clockwise at one of different speeds. For the third hit, Rango can use both the loop throw and the forward throw, alternating with each attack.
Rango is defeated after being hit in the hat throwing phase three times. For the second hit, he instead throws the hat in a wide loop, moving clockwise at one of different speeds. For the third hit, Rango can use both the loop throw and the forward throw, alternating with each attack.

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