Editing Rambi Rumble (Donkey Kong Country 2)
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{level infobox | {{level infobox | ||
|image=[[File:RambiRumbleSNES1.png]] | |image={{tabber|title1=Original|content1=[[File:RambiRumbleSNES1.png]]|title2=Remake|content2=[[File:Rambi Rumble DKC2 GBA.png]]<br>Rambi running away from King Zing in the Game Boy Advance version}} | ||
|code=4 - 6 | |code=4 - 6 | ||
|world=[[Krazy Kremland]] | |world=[[Krazy Kremland]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|track=Flight of the Zinger<br>Run, Rambi! Run! | |track=Flight of the Zinger<br>Run, Rambi! Run! | ||
|before=[[Mudhole Marsh (Donkey Kong Country 2)|<<]] | |before=[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[King Zing Sting (Donkey Kong Country 2)|>>]] | |after=[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Rambi Rumble''' is the twenty-second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth level of [[Krazy Kremland]]. It is the second beehive level after [[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]. It has honey-coated floors and walls, numerous [[Zinger]]s (including a couple of red ones), and a playable [[Animal Friend]]. As stated by the level name, [[Rambi the Rhino]] is the playable Animal Friend. [[Diddy Kong]] and [[Dixie Kong]] transform into him from a [[Animal Barrel|Rambi Barrel]] during the second half of the level. During the first half, the Kongs must jump from numerous honey-coated walls and avoid numerous Zingers placed in tight gaps. Diddy and Dixie must also jump onto a few small platforms in the air, which have either a [[Klampon]] or a [[Kutlass]]. In the second half, Rambi must descend further into the level. He also encounters numerous Zingers and a few [[Kannon]]s (an enemy that Kongs do not encounter themselves). Rambi is unaffected by the patches of honey on the ground, and he does not slow down from them. Near the end, Rambi is chased by [[King Zing]] for a remainder of the level, up until he hits a dead end. | '''Rambi Rumble''' is the twenty-second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth level of [[Krazy Kremland]]. It is the second beehive level after [[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]]. It has honey-coated floors and walls, numerous [[Zinger]]s (including a couple of red ones), and a playable [[Animal Friend]]. As stated by the level name, [[Rambi the Rhino]] is the playable Animal Friend. [[Diddy Kong]] and [[Dixie Kong]] transform into him from a [[Animal Barrel|Rambi Barrel]] during the second half of the level. During the first half, the Kongs must jump from numerous honey-coated walls and avoid numerous Zingers placed in tight gaps. Diddy and Dixie must also jump onto a few small platforms in the air, which have either a [[Klampon]] or a [[Kutlass]]. In the second half, Rambi must descend further into the level. He also encounters numerous Zingers and a few [[Kannon]]s (an enemy that Kongs do not encounter themselves). Rambi is unaffected by the patches of honey on the ground, and he does not slow down from them. Near the end, Rambi is chased by [[King Zing]] for a remainder of the level, up until he hits a dead end. | ||
==Layout== | ==Layout== | ||
[[File:Rambi Rumble DKC2 | [[File:Rambi Rumble DKC2 shot.png|left|thumb|Diddy hangs onto a wall covered in honey.]] | ||
The level begins with a pathway leading to a Kutlass near a raised area. Honey is splattered over the raised area, and a group of Zingers fly in a large circle, similar to [[Boo Buddies|Circling Boo Buddies]]. A [[DK Barrel]] wobbles between them. A gap with a long wall on the other side of it is ahead. This wall is covered in honey from top to bottom, allowing the Kongs to stick to it and climb. As they climb it, a Zinger stands in their way. Soon, they can reach a floating platform to the right of the wall with honey on the side of it. They can use this honey to climb to the top of the platform, which has a Klampon on it. Another large platform floats ahead with honey on the side of it. The primates must travel on top of it while dodging a second Klampon to reach a hook. They can use it to assist them in reaching a set of two walls above, which is covered in sticky honey. After the primates climb most of the wall, avoiding a Zinger on the way, they come up to a Barrel Cannon that rotates when entered. With good aim, they must shoot upwards between two Zinger to more honey on the walls. | The level begins with a pathway leading to a Kutlass near a raised area. Honey is splattered over the raised area, and a group of Zingers fly in a large circle, similar to [[Boo Buddies|Circling Boo Buddies]]. A [[DK Barrel]] wobbles between them. A gap with a long wall on the other side of it is ahead. This wall is covered in honey from top to bottom, allowing the Kongs to stick to it and climb. As they climb it, a Zinger stands in their way. Soon, they can reach a floating platform to the right of the wall with honey on the side of it. They can use this honey to climb to the top of the platform, which has a Klampon on it. Another large platform floats ahead with honey on the side of it. The primates must travel on top of it while dodging a second Klampon to reach a hook. They can use it to assist them in reaching a set of two walls above, which is covered in sticky honey. After the primates climb most of the wall, avoiding a Zinger on the way, they come up to a Barrel Cannon that rotates when entered. With good aim, they must shoot upwards between two Zinger to more honey on the walls. | ||
If they climb the remaining part of the honey-covered walls, they can reach a flat area of land with a Klampon on it. A DK Barrel is above the foe. Honey walls cover the walls of a gap found to the left of here. The primates must climb down the walls of the gap while dodging a total of three Zingers to reach another solid area of land with a Klampon on it. There is an abyss farther west of here with a wall of honey on the other side of it. A pair of Zingers fly around the wall, along with the wall found across from it higher in the area, as the heroes climb. Soon, they can reach a Barrel Cannon that they must utilize to blast upwards. The Kongs can reach more honey on the walls with the barrel. If they crawl to the top of the wall, they can find a gap ahead of them with another wall of honey on the other side of it. A Zinger is at the bottom of the wall. A Kutlass also waits to attack at the top of this wall on the solid ground. The letter O is in a gap near the armed enemy. There is a honey wall with a Zinger at the bottom of it on the other end of this abyss. Once the wall is climbed, the heroes can find a solid area of land with the [[Star Barrel]] above it. | If they climb the remaining part of the honey-covered walls, they can reach a flat area of land with a Klampon on it. A DK Barrel is above the foe. Honey walls cover the walls of a gap found to the left of here. The primates must climb down the walls of the gap while dodging a total of three Zingers to reach another solid area of land with a Klampon on it. There is an abyss farther west of here with a wall of honey on the other side of it. A pair of Zingers fly around the wall, along with the wall found across from it higher in the area, as the heroes climb. Soon, they can reach a Barrel Cannon that they must utilize to blast upwards. The Kongs can reach more honey on the walls with the barrel. If they crawl to the top of the wall, they can find a gap ahead of them with another wall of honey on the other side of it. A Zinger is at the bottom of the wall. A Kutlass also waits to attack at the top of this wall on the solid ground. The letter O is in a gap near the armed enemy. There is a honey wall with a Zinger at the bottom of it on the other end of this abyss. Once the wall is climbed, the heroes can find a solid area of land with the [[Star Barrel]] above it. | ||
[[File:Rambi Rumble DKC2 shot 2.png|thumb|Rambi bounces on a Zinger.]] | |||
A large gap is ahead that the Kongs cannot cross with a normal jump. Honey splattered along the walls on the sides of the gap can be clung onto to avoiding falling. A Kutlass is located ahead of here, along with a passage leading into a cavern-like area in the hive. An [[Animal Barrel]] is located in the cave, but it is high in the air. The heroes must jump from a honey wall to reach it. When they access the barrel, they are turned into Rambi the Rhinoceros, who must leave the cave area through a different passage found to the right. On the outside of the cave, Rambi can find a [[DK Coin|Video Game Hero Coin]] against a honey wall and a Zinger in a tight space blocking his path. He can slam through the Zinger with his strength. Two Zingers float in a gap ahead of here. The abyss is too big to cross with a normal jump, but Rambi can bounce on the wasps to cross. A gap leading into a lower area is ahead. A Zinger is also above it, who can be bounced on to reach a DK Barrel. If Rambi hops into the previously mentioned gap, he can enter a lower area with a Kannon at the beginning of it. This foe shoots barrels at the hero. Another abyss is nearby that Rambi can pass by bouncing on a Zinger. A flat pathway splattered with honey is straight ahead. Zingers float above it with the letter N above them. A Kannon also shoots [[Cannonball|kannonball]]s across the area. | A large gap is ahead that the Kongs cannot cross with a normal jump. Honey splattered along the walls on the sides of the gap can be clung onto to avoiding falling. A Kutlass is located ahead of here, along with a passage leading into a cavern-like area in the hive. An [[Animal Barrel]] is located in the cave, but it is high in the air. The heroes must jump from a honey wall to reach it. When they access the barrel, they are turned into Rambi the Rhinoceros, who must leave the cave area through a different passage found to the right. On the outside of the cave, Rambi can find a [[DK Coin|Video Game Hero Coin]] against a honey wall and a Zinger in a tight space blocking his path. He can slam through the Zinger with his strength. Two Zingers float in a gap ahead of here. The abyss is too big to cross with a normal jump, but Rambi can bounce on the wasps to cross. A gap leading into a lower area is ahead. A Zinger is also above it, who can be bounced on to reach a DK Barrel. If Rambi hops into the previously mentioned gap, he can enter a lower area with a Kannon at the beginning of it. This foe shoots barrels at the hero. Another abyss is nearby that Rambi can pass by bouncing on a Zinger. A flat pathway splattered with honey is straight ahead. Zingers float above it with the letter N above them. A Kannon also shoots [[Cannonball|kannonball]]s across the area. | ||
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Rambi Rumble Klampon platform.png|The Kongs cling to a honey wall on a platform with a Klampon | Rambi Rumble Klampon platform.png|The Kongs cling to a honey wall on a platform with a Klampon | ||
Rambi Rumble two honey walls.png|The Kongs grab onto a honey wall in a narrow area, with two Zingers overhead. | Rambi Rumble two honey walls.png|The Kongs grab onto a honey wall in a narrow area, with two Zingers overhead. | ||
Rambi Rumble DKC2 O.png|The location of the letter O | Rambi Rumble DKC2 O.png|The location of the letter O | ||
Rambi Rumble DKC2 N.png|The location of the letter N | Rambi Rumble DKC2 N.png|The location of the letter N | ||
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Rambi Rumble DKC2 King Zing chase.png|The start of the King Zing chase | Rambi Rumble DKC2 King Zing chase.png|The start of the King Zing chase | ||
Rambi Rumble Red Zinger bounce.png|Rambi bounces off a red Zinger | Rambi Rumble Red Zinger bounce.png|Rambi bounces off a red Zinger | ||
Rambi Rumble DKC2 G.png|The | Rambi Rumble DKC2 G.png|The locatin of the letter G | ||
RambiRumbleSNES2.png|Dixie performing on the End of Level Target | RambiRumbleSNES2.png|Dixie performing on the End of Level Target | ||
Rambi Rumble concept.jpg|Concept drawing outlining the level design | Rambi Rumble concept.jpg|Concept drawing outlining the level design | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ランビといっしょ | ||
| | |JapR=Ranbi to issho | ||
| | |JapM=Be with Rambi | ||
|Spa=Fragor de Rambi | |Spa=Fragor de Rambi | ||
|SpaM=Rambi's Clash | |SpaM=Rambi's Clash | ||
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}} | }} | ||
== | ==Trivia== | ||
*In the [[Game Boy Advance]] version, during the King Zing chase, [[Screech]]'s theme "Bad Bird Rag" inexplicably plays instead of "Run, Rambi! Run!", despite the latter theme appearing in the game's Sound Test menu. | *In the [[Game Boy Advance]] version, during the King Zing chase, [[Screech]]'s theme "Bad Bird Rag" inexplicably plays instead of "Run, Rambi! Run!", despite the latter theme appearing in the game's Sound Test menu. | ||
{{DKC2}} | {{DKC2}} |