Editing Rambi

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:
Rambi reappears in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Switch]] ports as one of the two returning Animal Friends (the other one is [[Squawks the Parrot]]). Do note that "Animal Friend" is not a grouping in this game. [[Donkey Kong]] and [[Diddy Kong]] can ride Rambi, similarly to how they can in older ''Donkey Kong Country'' games; to do so, Donkey Kong must first free Rambi by [[Hand Slap|Ground Pounding]] or [[Roll Attack|Rolling]] into his large animal crate. Then they have to jump or land on top of Rambi.
Rambi reappears in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Switch]] ports as one of the two returning Animal Friends (the other one is [[Squawks the Parrot]]). Do note that "Animal Friend" is not a grouping in this game. [[Donkey Kong]] and [[Diddy Kong]] can ride Rambi, similarly to how they can in older ''Donkey Kong Country'' games; to do so, Donkey Kong must first free Rambi by [[Hand Slap|Ground Pounding]] or [[Roll Attack|Rolling]] into his large animal crate. Then they have to jump or land on top of Rambi.


Rambi does not have health in this game, being very close to outright invincible. Rambi destroys spikes, breaks open [[DK Barrel]]s, and defeats most enemies on contact. If enemies come from most angles, Rambi hops slightly to swings his horn at them. Enemies colliding from behind are defeated with a kick. These attacks occur against enemies even if Rambi is not being ridden. Enemies that normally take multiple hits to defeat, like [[Tiki Doom]]s, are defeated in one hit. Even spiky enemies such as [[Tiki Zing]]s or enemies that block [[Barrel Roll]]s such as [[Tiki Tank]]s are defeated. Rambi can destroy stone objects, [[Cracked Block]]s, and other kinds of blocks showing an emblem of his face positioned above him or to his left or right, with a similar horn swing. Certain cracked stones are destroyed on contact, preventing Rambi from standing on them. The Kongs can dismount Rambi with the same button used for [[grab]]bing, with an "down" input required as well if the player is using D-Pad controls.  
Rambi does not have health in this game, being very close to outright invincible. Rambi destroys spikes, breaks open [[DK Barrel]]s, and defeats most enemies on contact. If enemies come from most angles, Rambi hops slightly to swings his horn at them. Enemies colliding from behind are defeated with a kick. These attacks occur against enemies even if Rambi is not being ridden. Enemies that normally take multiple hits to defeat, like [[Tiki Doom]]s, are defeated in one hit. Even spiky enemies such as [[Tiki Zing]]s or enemies that block [[Barrel Roll]]s such as [[Tiki Tank]]s are defeated. Rambi can destroy stone objects, [[Cracked Block|blocks]], and other kinds of blocks showing an emblem of his face positioned above him or to his left or right, with a similar horn swing. This even applies to stones that would normally be destroyed [[Hand Slap|ground-pound]]ing. Certain cracked stones are destroyed on contact, preventing Rambi from standing on them. The Kongs can dismount Rambi with the same button used for [[grab]]bing, with an "down" input required as well if the player is using D-Pad controls.  


Rambi has some moves of his own that can be used while riding him. He can [[Hand Slap|Ground Pound]] with his front legs, which has all the normal effects of a Ground Pound with the additional effect of breaking stone blocks showing an emblem of Rambi's face. Rambi can also [[Charge (Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze)|Charge]], a rushing attack that is his equivalent of the [[Kong Roll]]. He can even jump out of a Charge like a [[Roll Jump]]. Rambi cannot grab, [[crouch]] or [[blow]], and neither can the Kongs while riding him. While riding Rambi, Diddy's [[Barrel Jet]] can only hover for one second.
Rambi has some moves of his own that can be used while riding him. He can [[Hand Slap|Ground Pound]] with his front legs, which has all the normal effects of a Ground Pound with the additional effect of breaking stone blocks showing an emblem of Rambi's face. Rambi can also [[Charge (Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze)|Charge]], a rushing attack that is his equivalent of the [[Kong Roll]]. He can even jump out of a Charge like a [[Roll Jump]]. Rambi cannot grab, [[crouch]] or [[blow]], and neither can the Kongs while riding him. While riding Rambi, Diddy's [[Barrel Jet]] can only hover for one second.


Rambi's only weakness is fire, including flaming enemies such as [[Flaming Tiki Buzz]]es and [[Fireball (Tiki)|Fireballs]]. If the player takes damage while riding Rambi, normally only remotely possible because it is from a source that is on fire, the player loses Rambi. Note that Rambi is not additional protection from damage, the player still loses a [[Heart (item)|heart]]. Rambi starts walking away aimlessly, turning at walls and falling off ledges. This is similar to [[Yoshi]], but Rambi is slower. Rambi also walks away if fire touches Rambi while he is not being ridden. Unlike earlier ''Donkey Kong Country'' games, and also like Yoshi, the player can ride Rambi again to regain control of him.
Rambi's only weakness is fire, including flaming enemies such as [[Flaming Tiki Buzz]]es and [[Fireball (Tiki)|Fireballs]]. If the player takes damage while riding Rambi, normally only remotely possible because it is from a source that is on fire, the player loses Rambi. Note that Rambi is not additional protection from damage, the player still loses a [[Heart (item)|heart]]. Rambi starts walking away aimlessly, turning at walls and falling off ledges. This is similar to [[Yoshi]], but Rambi is slower. Rambi also walks away if fire touches Rambi while he is not being ridden. Unlike earlier ''Donkey Kong Country'' games, and also like Yoshi, the player can ride Rambi again to regain control of him.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: