Editing Raccoon Mario
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====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:3DS NewMario2 1 scrn01 E3.png|thumb|Raccoon Mario and Fox Luigi in World 1-3 from ''[[New Super Mario Bros. 2]]'']] | [[File:3DS NewMario2 1 scrn01 E3.png|thumb|right|Raccoon Mario and Fox Luigi in World 1-3 from ''[[New Super Mario Bros. 2]]'']] | ||
Raccoon Mario returns in ''[[New Super Mario Bros. 2]]'', but Luigi's Raccoon form is now Kitsune-themed (like his Tanooki form in ''Super Mario 3D Land'') and called Fox Luigi. Mario's Raccoon ears also have the same shape and color changes as those of his Tanooki form. The mechanics are somewhat different from ''Super Mario Bros. 3''; the player can now simply hold the jump button instead of repeatedly pressing it for Mario to ascend and slowly descend, much like with [[Cape Mario|Caped Mario]]. The tail whip is also quicker, usable underwater, and able to hit more enemies, like Dry Bones (which are immobilized but not killed as they were with Caped Mario). After being charged, the P-Meter now visibly decreases to show the amount of remaining flight time, but once Mario lands on the ground, it will be refilled. However, if he enters a [[Warp Cannon]] stage, he can fly almost indefinitely (if he repeatedly lands on platforms before the P-Meter runs out), much like when using a P-Wing. | Raccoon Mario returns in ''[[New Super Mario Bros. 2]]'', but Luigi's Raccoon form is now Kitsune-themed (like his Tanooki form in ''Super Mario 3D Land'') and called Fox Luigi. Mario's Raccoon ears also have the same shape and color changes as those of his Tanooki form. The mechanics are somewhat different from ''Super Mario Bros. 3''; the player can now simply hold the jump button instead of repeatedly pressing it for Mario to ascend and slowly descend, much like with [[Cape Mario|Caped Mario]]. The tail whip is also quicker, usable underwater, and able to hit more enemies, like Dry Bones (which are immobilized but not killed as they were with Caped Mario). After being charged, the P-Meter now visibly decreases to show the amount of remaining flight time, but once Mario lands on the ground, it will be refilled. However, if he enters a [[Warp Cannon]] stage, he can fly almost indefinitely (if he repeatedly lands on platforms before the P-Meter runs out), much like when using a P-Wing. | ||