Editing Rabbid Mechakoopas
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{{about|the Technique|the summonable Rabbid Mechakoopas themselves|[[Rabbid Mechakoopa]]}} | {{about|the Technique|the summonable Rabbid Mechakoopas themselves|[[Rabbid Mechakoopa]]}} | ||
'''Rabbid Mechakoopas''' is [[Bowser]]'s [[ | '''Rabbid Mechakoopas''' is [[Bowser]]'s [[Technique]] in ''[[Mario + Rabbids Sparks of Hope]]''. | ||
When activated, several [[Rabbid Mechakoopa]]s will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to [[Sentry|Sentries]] from ''[[Mario + Rabbids Kingdom Battle]]''. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns. | When activated, several [[Rabbid Mechakoopa]]s will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to [[Sentry|Sentries]] from ''[[Mario + Rabbids Kingdom Battle]]''. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns. |