Editing Rabbid Mechakoopas

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{about|the Technique|the summonable Rabbid Mechakoopas themselves|[[Rabbid Mechakoopa]]}}
{{about|the Technique|the summonable Rabbid Mechakoopas themselves|[[Rabbid Mechakoopa]]}}


'''Rabbid Mechakoopas''' is [[Bowser]]'s [[Technique (move)|Technique]] in ''[[Mario + Rabbids Sparks of Hope]]''.
'''Rabbid Mechakoopas''' is [[Bowser]]'s [[Technique]] in ''[[Mario + Rabbids Sparks of Hope]]''.


When activated, several [[Rabbid Mechakoopa]]s will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to [[Sentry|Sentries]] from ''[[Mario + Rabbids Kingdom Battle]]''. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns.
When activated, several [[Rabbid Mechakoopa]]s will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to [[Sentry|Sentries]] from ''[[Mario + Rabbids Kingdom Battle]]''. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: