Editing Pyoro (minigame)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 102: | Line 102: | ||
===List of point bonuses in ''Gold''=== | ===List of point bonuses in ''Gold''=== | ||
As in ''Mega Microgame$!'', the cityscape gradually shows up as the score racks up, and shooting stars are seen from 11,000 and up, but in ''Gold'', the game starts at daytime and gradually sets to nighttime. The visual effects from 20,000 and up in ''Mega Microgame$ | As in ''Mega Microgame$!'', the cityscape gradually shows up as the score racks up, and shooting stars are seen from 11,000 and up, but in ''Gold'', the game starts at daytime and gradually sets to nighttime. The visual effects from 20,000 and up in ''Mega Microgame$'' also don't show up in ''Gold''. In order for a new high score to be saved, the player must exit Pyoro and go back to the Toy Room Minigames menu. | ||
===Missions (''WarioWare Gold'')=== | ===Missions (''WarioWare Gold'')=== |