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{{about|the [[microgame]] in [[WarioWare Gold]]|the game series|[[Pushmo (series)]]}}
{{italic title}}
{{minigame infobox
{{image}}
|image=[[File:Pushmo WarioWareGold.png|260px]]
{{rewrite-expand}}
|appears_in=''[[WarioWare Gold]]''
[[File:pullblox logo.jpg|thumb|right|200px|Pullblox logo.]]
|league=[[List of WarioWare Gold microgames#Mash League|Mash League]]
'''''Pushmo''''' (known as '''''Pullblox''''' in PAL regions), is a [[Nintendo eShop]] exclusive game developed by [[Nintendo]] and [[Intelligent Systems]]. The player controls a sumo-wrestling cat named Mallo and must push and pull blocks in order to free children trapped in the puzzle-like structures known as Pushmo (Pullblox in PAL regions). This game includes a level editor which can be used to create original Pushmo and share them via QR codes. ''Pushmo'' was well received by critics, mainly because of how it utilizes the 3D effect of the [[Nintendo 3DS]] to such an extent that turning off the 3D made it almost impossible to solve the puzzles. ''Pushmo'' thus became a best-seller, leading to a sequel known as ''[[Crashmo]]'' (''Fallblox'' in PAL regions).
|type=[[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] ([[5-Volt]])
 
|intro=''Reach the flag!''
==Story==
|info="''Control Mallo and move him to the flag! The trick is moving deeper into the stage. Make good use of the gadgets! {{color|green|Pushmo was released for the Nintendo 3DS (download only) in 2011.}}''"
The story begins with Mallo and his friends entering Pushmo Park (Pullblox Park in PAL regions) to play on the large wooden puzzles called Pushmo that are made by Papa Blox, an elderly man who runs the park. While Mallo is talking with Papa Blox, each of his friends becomes stuck inside of a different Pushmo, and Mallo sets out to rescue them by solving each wooden puzzle. As Papa Blox is teaching Mallo the basics of solving the puzzles, a rouge child interferes with some of the Pushmo, angering Papa Blox. Before Papa Blox can question the child, he runs away.
|controls={{button|3ds|Pad}} / {{button|3ds|Stick}} - Move<br>{{button|3ds|A}} - Jump
 
|time=16 beats
As Mallo progresses through the park, the difficulty of the Pushmo increases until the final puzzle. After rescuing all of his friends and solving the final Pushmo, Papa Blox commends Mallo for his efforts. As they are celebrating, the rouge child returns and Mallo stops him from running away again. Papa Blox interrogates the rouge child and learns that he misbehaved because he had just moved into town and had no new friends. Mallo and his friends comfort the rouge child and become friends with him. As the sun sets, Mallo and his friends leave the park with their new friend, and they all wave Papa Blox goodbye.
|clear=20
 
}}
When Mallo returns, Papa Blox reveals that there are more Pushmo to solve and opens the Bonus Pushmo. These Pushmo feature harder puzzles that don’t have children trapped in them.
'''Pushmo''' is one of [[5-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] {{iw|nwiki|Pushmo|game of the same name}}.


==Gameplay==
==Gameplay==
This microgame is a simplified version of the game ''Pushmo''. The player must move Mallo to the Goal Flag at the top of a structure called a Pushmo. All Pushmo have their flag on a block that is three blocks high. Portions of the Pushmo are blocks, which can be yellow, green, or orange. Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame. The Pushmo is randomized for each difficulty from a number of possible Pushmo.
In ''Pushmo'', players control Mallo as he ascends various Pushmo to reach a stationary goal (either a child or a flag) located on one of the blocks. Pushmo are puzzle-like playgrounds made up of immobile wooden platforms (blocks) of different shapes and colours interlocked to make an image or pattern when looked at from the front. Each set of eighteen Pushmo are designed around a certain theme: either lessons, challenges, murals, or Nintendo-themed murals. Only one Pushmo is available at the start, and players unlock more by completing them in order. After completing a set of eighteen Pushmo, Mallo is given a progress report on the amount of children he has saved.
 
When a Pushmo is started, all of the platforms begin tucked away and Mallo must pull them out in an order that allows him to climb them and reach the goal. Each platform has three blocks of depth, and Mallo can push or pull these blocks from the front or the side as long as there is enough room for him to do so without falling. Mallo can jump a short distance upward to ascend the puzzle, and jump down as far as he likes to descend the puzzle.
 
The top screen shows Mallo, the Pushmo and the environment around it in an angled perspective. The camera focuses on Mallo as he moves around the Pushmo. In this way, the player can easily see the depths of the blocks Mallo has pulled and navigate them. The bottom screen shows a front view of the Pushmo, and a small symbol to indicate where Mallo currently is. This acts as a basic map, and players can refer to it to locate switches, manholes, and the goal, as well as zoom in if the puzzle is large. The bottom screen does not show the depth of the individual blocks.  


Mallo can move around in any direction. His jump can go one block high; situations with jumping more complex than this are not present in the microgame. Mallow can stop and turn while jumping, and unlike ''[[Super Mario (series)|Super Mario]]'' games either action occurs instantly instead of gradually. Mallo stops at ledges that would lead to a fall farther than one block with a teetering animation. He only goes over if the player confirms they wish to fall off with a second input or sustained input. Falling in such a way always moves the player farther from the flag.  
If the player has pulled the blocks in a way which renders the puzzle impossible they can rewind their progress with the {{button|3ds|L}} button. A reset switch is located in the front of every puzzle and pressing it pushes all blocks back into the wall. If the player is unable to solve a Pushmo in a certain time, Papa Blox will unlock the option to skip it and unlock the next one. Skipped Pushmo remain unfinished, and can be retried at any time. Once the player has finished a Pushmo, a flag is used to indicate its completion in the menu.
As the player progresses further in the game, new mechanics are introduced. These include larger puzzles, Manholes: a portal between two uncovered platforms and Pullout Switches, a button which fully pulls out all blocks of the same colour. Both features are useable in the level editor once unlocked.


Mallo's ability to pull blocks of the Pushmo out and push blocks of the Pushmo in have been removed. However, pulling blocks is still present. The 2nd level difficulty introduces a pullout-switch, a gadget from ''Pushmo''. Walking onto or jumping on a pullout-switch pulls all of the blocks matching the color of the pullout-switch outward. Note that the Goal Flag can be on top of a block which can be moved by a pullout-switch. As long as that block has not been pulled out, the flag cannot be seen or interacted with. Using a pullout-switch is required: if the Goal Flag is not hidden in a non-pulled out block then the pullout-switch pulls out blocks necessary to reach the flag. The 3rd level difficulty introduces another gadget, manholes. If Mallo enters a manhole, he appears at the other manhole in the Pushmo. The second manhole is always at the same height as the flag, and there is no way to reach the flag without using the manhole. Sometimes the manhole closer to the ground will be covered by another block of the Pushmo, requiring a pullout-switch to pull the block with the manhole out so that Mallo can use it.
==''Mario''-related puzzles==
''Pushmo'' does not directly feature characters from the [[Mario (series)|''Mario'' series]], however a number of its puzzles are based on enemies and characters coming from the series. Pushmo based on ''Mario'' are the following:
;<big>Murals 1</big>
{| border=1 cellspacing=0 cellpadding=3 style="width: 50%; border-collapse:collapse"
|-style= "background: #FCC"
!Name
!Difficulty
!Description
|-
|style="width: 20%"|[[Mario|Mario (1)]]||style="width: 10%"|★||Mario's head from ''[[Wrecking Crew]]''.
|}


*'''1st level difficulty:''' No gadgets are found in the Pushmo.
;<big>Nintendo Murals</big>
*'''2nd level difficulty:''' A pullout-switch is present. Some Pushmo do not have the orange color.
{| border=1 cellspacing=0 cellpadding=3 style="width: 50%; border-collapse:collapse"
*'''3rd level difficulty:''' A pullout-switch and a pair of manholes are present.
|-style= "background: #FCC"
!Name
!Difficulty
!Description
|-
|style="width: 20%"|[[Goomba]]||style="width: 10%"|★★||A Goomba from ''[[Super Mario Bros.]]''
|-
||[[Spiny]]||★★||A Spiny from ''Super Mario Bros.''
|-
|[[Lakitu]]||★★||A Lakitu from ''Super Mario Bros.''
|-
||[[Donkey Kong Jr.]]||★★||Donkey Kong Jr. from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|-
||[[Koopa Troopa]]||★★★||A Koopa Troopa from ''Super Mario Bros.''
|-
||[[Cheep Cheep]]||★★★||A Cheep Cheep from ''Super Mario Bros.''
|-
||[[Bullet Bill]]||★★★||A Bullet Bill from ''Super Mario Bros.''
|-
||[[Buzzy Beetle]]||★★★|| A Buzzy Beetle from ''Super Mario Bros.''
|-
||Mario (2)||★★★||[[Super Mario]] from ''Super Mario Bros.'' running.
|-
||[[Piranha Plant]]||★★★||A Piranha Plant from ''Super Mario Bros''.
|-
||Mario (3)||★★★★||Mario from ''Super Mario Bros''. standing still, with a blue background.
|}


The microgame is notable for having proper analog movement with {{button|3ds|stick}} that cannot be done with {{button|3ds|pad}}, a very rare aspect in the ''WarioWare'' franchise which primarily rely on D-pad controls, whereas stick control support is never mentioned in the games themselves despite being supported in several games in the series.
;<big>Bonus Nintendo Murals</big>
{| border=1 cellspacing=0 cellpadding=3 style= "width: 50%; border-collapse:collapse"
|-style= "background: #FCC"
!Name
!Difficulty
!Description
|-
|style="width: 20%"|[[Princess Peach]]||style="width: 10%"|★★★||Princess Peach from ''Super Mario Bros''.
|-
|[[Koopa Paratroopa]]||★★★||A Koopa Paratroopa from ''Super Mario Bros''.
|-
|[[Blooper]]||★★★★||A Blooper from ''Super Mario Bros''.
|-
|[[Luigi]]||★★★★||Luigi from ''Super Mario Bros.'' in mid-jump.
|-
|[[Raccoon Mario]]||★★★★||Raccoon Mario from ''[[Super Mario Bros. 3]]'', flying.
|-
|[[Boo]]||★★★★||A scared Boo from ''Super Mario Bros. 3''
|-
|[[Bowser]]||★★★★★||Bowser from ''Super Mario Bros.''
|-
|[[Hammer Bro.]]||★★★★★||A Hammer Bro. from ''Super Mario Bros.''
|-
|[[Thwomp]]||★★★★★||A Thwomp from ''Super Mario Bros. 3.''
|}


==Names in other languages==
==Names in Other Languages==
{{foreign names
{{foreignname
|Jpn=引ク押ス
|Jap=引ク押ス
|JpnR=Hikuosu
|JapR=Hikuosu
|JpnM=Pushmo<br><small>''lit. Pull-Push''</small>
|JapM=Push-pull, from 「引く」 ''hiku'', meaning "pull", and 「押す」 ''osu'' meaning "push".
|FreA=Pushmo
|FreE=Pullblox
|FreEM=European name of the game
|Ger=Pullblox
|GerM=European name of the game
|Ita=Pullblox
|ItaM=European name of the game
|Spa=
|SpaM=
|SpaA=
|SpaAM=
|SpaE=
|SpaEM=
}}
}}


{{5-Volt's microgames}}
==External Links==
{{WWG microgames}}
*[http://pushmo.nintendo.com/ Official site]
[[Category:WarioWare Gold microgames]]
*[[wikipedia:Pushmo|The ''Pushmo'' article on Wikipedia]].
[[it:Pullblox (WarioWare Gold)]]
{{BoxTop}}
{{3DS}}
[[Category:Crossover Games]]
[[Category:2011 games]]
[[Category:Games]]

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