Editing Pumpkin Zone Level 2
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{{ | {{conjecture}} | ||
{{levelbox | |||
|image=[[File:Pumpkin Zone Area 2 SML2.png]] | |image=[[File:Pumpkin Zone Area 2 SML2.png]] | ||
|world=[[Pumpkin Zone]] | |world=[[Pumpkin Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Pumpkin Zone Area 1|<<]] | ||
|after=[[Pumpkin Zone | |after=[[Pumpkin Zone Area 3|>>]] | ||
}} | }} | ||
'''Pumpkin Zone | '''Pumpkin Zone Area 2''' is the second level in the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted cemetery and contains many enemies inspired by Japanese folklore. | ||
==Layout== | ==Layout== | ||
The level starts out with two [[ | The level starts out with two [[Bēro]]s and some gravestones. There are then three [[Karakara]]s and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Pipe]]s, with an [[F Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]]s with another F Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | ||
Mario lands in water, and must fall to the bottom, go past the two Cheep | Mario lands in water, and must fall to the bottom, go past the two Cheep Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some [[Boo]]s. Here, there is also a [[Super Mushroom]] and a [[1 UP Heart]]. The next section consists of many blocks Mario can [[Spin Jump|spin jump]] on to break, allowing him to reach some [[coin]]s, a Fire Flower, another 1 UP Heart, and a [[carrot]] along the way. | ||
As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star]]. There are more Kyororos on the roofs, with another ? Block nearby next to a few Bēros. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can spin jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bēros, and a door he can enter to unlock [[Pumpkin Zone Special Area 1]]. If Mario chooses to keep going right, he will encounter some more Karakaras, followed directly by the goal. | |||
==Enemies== | ==Enemies== | ||
{| | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center" | ||
! | !Sprite | ||
!Name | !Name | ||
!Count | !Count | ||
|- | |- | ||
|[[File:Bero.png]] | |[[File:Bero.png]] | ||
|[[ | |[[Bēro]] | ||
|24 | |24 | ||
|- | |- | ||
|[[File: | |[[File:Umbrella.PNG]] | ||
|[[Karakara]] | |[[Karakara]] | ||
|7 | |7 | ||
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|- | |- | ||
|[[File:SML2Fboi.png]] | |[[File:SML2Fboi.png]] | ||
|[[ | |[[F Boy]] | ||
|2 | |2 | ||
|- | |- | ||
|[[File:SML2CheepCheep.png]] | |[[File:SML2CheepCheep.png]] | ||
|[[Cheep | |[[Cheep Cheep]] | ||
|8 | |8 | ||
|- | |- | ||
|[[File: | |[[File:Cyclops.PNG]] | ||
|[[Kyororo]] | |[[Kyororo]] | ||
|8 | |8 | ||
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==Level map== | ==Level map== | ||
{{Wide image|World 3-2 SML2.png|2816}} | {{Wide image|World 3-2 SML2.png|2816}} | ||
{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins Levels]] | |||
[[Category:Super Mario Land 2: 6 Golden Coins | |||