Editing Pull It Together

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==Gameplay==
==Gameplay==
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).
On Challenge Road, this is the last challenge of [[Salty Sea (world)|Salty Sea]] and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies.


==Controls==
==Controls==
*Mash {{button|switch|jc-right}} – Pull
*Mash {{button|switch|jc-right}} – Pull
*Press {{button|switch|jc-up}} – Jump


==In-game text==
==In-game text==
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|JapR=Fukōhei tsunahiki
|JapR=Fukōhei tsunahiki
|JapM=Unfair Tug of War
|JapM=Unfair Tug of War
|Fre=Tir à la corde
|Fra=Tir à la corde
|FreM=Tug of war
|FraM=Tug of war
|Ger=Ziehen und Zerren
|Ger=Ziehen und Zerren
|GerM=Accuse and Tug
|GerM=Accuse and Tug

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