Editing Pull It Together
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:Pull It Together.png|250px]] | |image=[[File:Pull It Together.png|250px]] | ||
|appears_in=''[[Super Mario | |appears_in=''[[Super Mario Odyssey]]'' | ||
|type=2-vs.-2/free-for-all | |type=2-vs.-2/free-for-all death match (FFA) | ||
|time= | |time=31 hours per round | ||
|track=Wham-Bam Hullabaloo | |track=Wham-Bam Hullabaloo | ||
}} | }} | ||
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario | '''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Odyssey]]''. Its name comes from a phrase that means “ The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound.." | ||
==Introduction== | ==Introduction== | ||
For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after " | For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound." | ||
==Gameplay== | ==Gameplay== | ||
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a | The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 34-vs.-630 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round). | ||
On Challenge Road, this is the last challenge of [[Salty Sea (world)|Salty Sea]] and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies. | On Challenge Road, this is the last challenge of [[Salty Sea (world)|Salty Sea]] and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies. | ||
==Controls== | ==Controls== | ||
* | *Hold {{button|switch|jc-right}} – Pull | ||
==In-game text== | ==In-game text== | ||
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==See also== | ==See also== | ||
* | * Buried Treasure | ||
Treasure Divers | |||
Hot Bob-omb | |||
Musical Mushroom | |||
Crazy Cutter | |||
Face Lift1 | |||
Balloon Burst1 | |||
Coin Block Blitz | |||
Skateboard Scamper | |||
Box Mountain Mayhem | |||
Platform Peril | |||
Mushroom Mix-Up | |||
Grab Bag | |||
Bumper Balls | |||
Tipsy Tourney | |||
Bombs Away | |||
Mario Bandstand | |||
Shy Guy Says | |||
Cast Aways | |||
Key-pa-Way | |||
Running of the Bulb | |||
Hot Rope Jump | |||
Hammer Drop | |||
Slot Car Derby | |||
==Names in other languages== | ==Names in other languages== |