Editing Prohibited Command
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{part conjecture}} | ||
[[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]] | [[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]] | ||
'''Prohibited Command'''<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' digital manual|page=9}}</ref> is a status ailment in most [[Super Mario (franchise)|''Super Mario'']] [[Genre#Role-playing|RPG]] games. Its effect entails preventing the player from using specific commands | '''Prohibited Command'''<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' digital manual|page=9}}</ref> is a status ailment in most [[Super Mario (franchise)|''Super Mario'']] [[Genre#Role-playing|RPG]] games. Its effect entails preventing the player from using specific commands. | ||
==History== | ==History== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:NoskillsSMRPG.png|thumb|Bowyer disables the Special command.]] | [[File:NoskillsSMRPG.png|thumb|Bowyer disables the Special command.]] | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[List of items|item]]s or attacks). In the original game, only one button can ever be locked at once, although Bowyer will continually fire | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[List of items|item]]s or attacks). In the original game, only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. Bowyer's [[Machine Made]] counterpart does this as well. In the [[Super Mario RPG (Nintendo Switch)|remake]], he concludes the battle by locking all three buttons, leading to a cutscene featuring the [[Triple Move]] that takes him out. [[Culex|Culex 3D]]'s crystals are also able to lock one of the three buttons. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
Line 14: | Line 14: | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:NoskillPM2.png|thumb|Mario's hammer command disabled in ''Paper Mario: The Thousand-Year Door''.]] | [[File:NoskillPM2.png|thumb|Mario's hammer command disabled in ''Paper Mario: The Thousand-Year Door''.]] | ||
In the [[Paper Mario: The Thousand-Year Door|second installment]] of the series, this ailment returns with the same effect as the previous game, but now [[partner]] abilities can be disabled as well. It is once again inflicted by Bowser's jump | In the [[Paper Mario: The Thousand-Year Door|second installment]] of the series, this ailment returns with the same effect as the previous game, but now [[partner]] abilities can be disabled as well. It is once again inflicted by Bowser's jump. Additionally, using the badge [[Jumpman (Badge)|Jumpman]] increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and [[Hammerman]] has the opposite effect. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
Line 26: | Line 26: | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>{{cite|author=Stratton, Stephen, and Levi Buchanan|date=2003|title=Mario & Luigi: Superstar Saga Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-4423-2|page=17}}</ref> | In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>{{cite|author=Stratton, Stephen, and Levi Buchanan|date=2003|title=Mario & Luigi: Superstar Saga Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-4423-2|page=17}}</ref> | ||
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him. | In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig von Koopa|Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him. | ||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
Line 37: | Line 37: | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
In ''[[Mario & Luigi: Dream Team]]'', Mario battles [[Thunder Sass]] while only being allowed the Item Command Block | In ''[[Mario & Luigi: Dream Team]]'', Mario battles [[Thunder Sass]] while only being allowed the Item Command Block; in only this particular fight, the player may remain idle by pressing {{button|3ds|R}}. Also, during the battle against [[Bowser Jr.]] in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], using a [[Bros. Attack]] will make Bowser Jr. steal it, disabling it until the Bros. get it back. | ||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Kamek]] and [[Paper Kamek]] also disable whichever Command Block has been most used by each bro late into their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks respectively are disabled for them for a few turns) | In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Kamek]] and [[Paper Kamek]] also disable whichever Command Block has been most used by each bro late into their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks respectively are disabled for them for a few turns). | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Condizione particolare<ref>{{cite|title=''[[Paper Mario]]'' European manual|page=139|language=it|date=2001|publisher=Nintendo of Europe}}</ref> | |Ita=Condizione particolare<ref>{{cite|title=''[[Paper Mario]]'' European manual|page=139|language=it|date=2001|publisher=Nintendo of Europe}}</ref> <small>(''Paper Mario'')</small> | ||
|Ita2=Azione bloccata<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual|page=9}}</ref> <small>(''Mario & Luigi: Superstar Saga + Bowser's Minions'')</small> | |||
|Ita2=Azione bloccata<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual|page=9}}</ref> | |||
|ItaM=Particular condition | |ItaM=Particular condition | ||
|Ita2M=Action blocked | |Ita2M=Action blocked | ||
Line 58: | Line 51: | ||
===No Skills=== | ===No Skills=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ワザふうじ | ||
| | |JapR=Waza Fūji | ||
| | |JapM=Skill Sealed | ||
|Ita=No abilità | |Ita=No abilità | ||
|ItaM=No skill | |ItaM=No skill | ||
Line 79: | Line 72: | ||
{{M&LDT}} | {{M&LDT}} | ||
{{M&LPJ}} | {{M&LPJ}} | ||
}} | }} | ||
[[Category:Mario & Luigi: Bowser's Inside Story status effects]] | [[Category:Mario & Luigi: Bowser's Inside Story status effects]] | ||
[[Category:Mario & Luigi: Superstar Saga status effects]] | [[Category:Mario & Luigi: Superstar Saga status effects]] | ||
[[Category:Mario & Luigi: Paper Jam status effects]] | [[Category:Mario & Luigi: Paper Jam status effects]] | ||
[[Category:Paper Mario status effects]] | [[Category:Paper Mario status effects]] | ||
[[Category:Paper Mario: The Thousand-Year Door status effects]] | [[Category:Paper Mario: The Thousand-Year Door status effects]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars status effects]] | [[Category:Super Mario RPG: Legend of the Seven Stars status effects]] | ||
[[Category:Super Paper Mario status effects]] | [[Category:Super Paper Mario status effects]] |