Editing Prohibited Command

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[[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]]
[[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]]
'''Prohibited Command'''<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' digital manual|page=9}}</ref> is a status ailment in most [[Super Mario (franchise)|''Super Mario'']] [[Genre#Role-playing|RPG]] games. Its effect entails preventing the player from using specific commands.
'''Prohibited Command'''<ref>''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Digital Manual, Page 9.</ref> is a status ailment in most [[Mario (franchise)|''Mario'']] [[Genre#Role-playing|RPG]] games.


==History==
==Appearances==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:NoskillsSMRPG.png|thumb|Bowyer disables the Special command.]]
[[File:NoskillsSMRPG.png|thumb|Bowyer disables the Attack command.]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[List of items|item]]s or attacks). In the original game, only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. Bowyer's [[Machine Made]] counterpart does this as well. In the [[Super Mario RPG (Nintendo Switch)|remake]], he concludes the battle by locking all three buttons, leading to a cutscene featuring the [[Triple Move]] that takes him out. [[Culex|Culex 3D]]'s crystals are also able to lock one of the three buttons.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[item]]s or attacks). Only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. His [[Machine Made]] counterpart does this as well.


===''Paper Mario'' series===
===''Paper Mario'' series===
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', the only time this effect occurs is in [[Rustle Burrow]], where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer [[sticker]]s he has in his [[album]]. Due to the loss of [[Kersti]], the [[Battle Spin]]ner and [[Paperize]] are unavailable as well, which also occurs when she is eaten by [[Petey Piranha]] in [[Rumble Volcano]].
In ''[[Paper Mario: Sticker Star]]'', the only time this effect occurs is in [[Rustle Burrow]], where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer [[Sticker (Paper Mario: Sticker Star)|stickers]] he has in his [[album]]. Due to the loss of [[Kersti]], the Battle Spinner and Paperize are unavailable as well, which also occurs when she is eaten by [[Petey Piranha]] in [[Rumble Volcano]].


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>{{cite|author=Stratton, Stephen, and Levi Buchanan|date=2003|title=Mario & Luigi: Superstar Saga Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-4423-2|page=17}}</ref>
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>Stratton, Stephen, and Levi Buchanan. ''Mario & Luigi: Superstar Saga'' [[Prima Games|Prima]] Official Strategy Guide. Page 17.</ref>


In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him.
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig von Koopa|Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', Mario battles [[Thunder Sass]] while only being allowed the Item Command Block; in only this particular fight, the player may remain idle by pressing {{button|3ds|R}}. In the final battle against [[Antasma]], he can steal [[Dreamy Luigi]] from Mario and store him in one of the [[Antasmunchie]]s. Without Dreamy Luigi, Mario cannot use [[Luiginary Attack]]s, and the block for them is greyed out. Once Dreamy Luigi returns, the block is restored. (The same occurs for [[Antasma X]] and [[Antasmunchie X|Antasmunchies X]].) During the battle against [[Bowser Jr.]] in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], using a [[Bros. Attack]] will make Bowser Jr. steal it, disabling it until the Bros. get it back.
In ''[[Mario & Luigi: Dream Team]]'', Mario battles [[Thunder Sass]] while only being allowed the Item Command Block; in only this particular fight, the player may remain idle by pressing {{button|3ds|R}}. Also, during the battle against [[Bowser Jr.]] in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], using a [[Bros. Attack]] will make Bowser Jr. steal it, disabling it until the bros get it back.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Kamek]] and [[Paper Kamek]] also disable whichever Command Block has been most used by each bro late into their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks respectively are disabled for them for a few turns).
In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Paper Kamek|The]] [[Kamek]]s will also disable whichever Command Block has been most-used by each bro during their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks are disabled for them for a few turns).
 
==Names in other languages==
{{foreign names
|Ita=Condizione particolare<ref>{{cite|title=''[[Paper Mario]]'' European manual|page=139|language=it|date=2001|publisher=Nintendo of Europe}}</ref>
|ItaN=''Paper Mario''
|Ita2=Azione bloccata<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual|page=9}}</ref>
|Ita2N=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|ItaM=Particular condition
|Ita2M=Action blocked
}}
===No Skills===
{{foreign names
|Jap=ワザふうじ
|JapR=Waza Fūji
|JapM=Skill Sealed
|Ita=No abilità
|ItaM=No skill
}}


==References==
==References==
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[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Superstar Saga Status Effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Mario & Luigi: Paper Jam Status Effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Paper Mario Status Effects]]
[[Category:Paper Mario status effects]]
[[Category:Paper Mario: The Thousand-Year Door Status Effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars Status Effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars status effects]]
[[Category:Super Paper Mario Status Effects]]
[[Category:Super Paper Mario status effects]]

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