Editing Prince Mush
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)=== | ===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)=== | ||
Once the player completes Chapter 3 and Jolene's trouble "Help wanted!", after some time, they will receive an email from her regarding Mush's training. After some more time and completing another chapter (the earliest possible chapter being Chapter 4, including taking the Ruby Star to the Thousand-Year Door<ref>{{cite|title=How Early Can You Beat Prince Mush in Thousand Year Door?|accessdate=July 10, 2024|url=https://youtube.com/watch?v=vUCfTV3ty8g|publisher=YouTube}}</ref> | Once the player completes Chapter 3 and Jolene's trouble "Help wanted!", after some time, they will receive an email from her regarding Mush's training. After some more time and completing another chapter (the earliest possible chapter being Chapter 4, including taking the Ruby Star to the Thousand-Year Door),<ref>{{cite|title=How Early Can You Beat Prince Mush in Thousand Year Door?|accessdate=July 10, 2024|url=https://youtube.com/watch?v=vUCfTV3ty8g|publisher=YouTube}}</ref> Mario will receive another email, this time from Prince Mush, who, after becoming the champion of the [[Glitz Pit]] again, challenges him to an Exhibition Match arranged by Jolene. He can be found in the backstage corridor near the red locker rooms and spoken with, but Mario can only initiate the fight by approaching any league terminal and selecting Exhibition Match to reserve a fight against him. During the battle, the audience is composed entirely of Toads. | ||
Prince Mush has a unique stance mechanic in combat, and during the first phase will switch between two different stances every turn. Mush's hopping stance allows him to fully evade grounded attacks, while his sidestep stance allows him to fully evade aerial attacks, as well as Yoshi's [[Gulp]] technique. Initially, Mush will attack using a dashing punch and a flashing dropkick. A successful [[superguard]] against these attacks will throw Mush off his stance, causing his Defense to drop to 0 for one turn. As Mush's HP lowers, he will start to [[charged|charge]] attack power (sometimes on multiple turns in succession), before unleashing a powerful kicking combo that can hit Mario or his partner for damage five separate times in one turn. His moves have an initial attack power of 6, becoming 9 and 12 after a charge or two, respectively. | Prince Mush has a unique stance mechanic in combat, and during the first phase will switch between two different stances every turn. Mush's hopping stance allows him to fully evade grounded attacks, while his sidestep stance allows him to fully evade aerial attacks, as well as Yoshi's [[Gulp]] technique. Initially, Mush will attack using a dashing punch and a flashing dropkick. A successful [[superguard]] against these attacks will throw Mush off his stance, causing his Defense to drop to 0 for one turn. As Mush's HP lowers, he will start to [[charged|charge]] attack power (sometimes on multiple turns in succession), before unleashing a powerful kicking combo that can hit Mario or his partner for damage five separate times in one turn. His moves have an initial attack power of 6, becoming 9 and 12 after a charge or two, respectively. |