Editing Primeval Ruins

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'''Primeval Ruins''' is the sixteenth level of ''[[Donkey Kong Jungle Beat]]'' and the second area of the [[Grape Kingdom]]. The level is quite dark, but Donkey Kong can send out a sound wave to create some light. There are some [[Bakky|Bakkies]] in this stage who glow in the darkness when hit by a sound wave, as well as many large, moving platforms. Primeval Ruins also features a few [[Dragon Pipe]]s, which carry him to new areas, and [[Helper Monkey]]s also fill the level, teaming up to form ropes for the ape to swing on. Normal Helper Monkeys also appear in bushes to throw Donkey Kong to higher areas. A [[Rolling Frog]] can also be encountered at the end portion of this level, and it blocks the way through a tight passage. Additionally, ''[[New Play Control! Donkey Kong Jungle Beat]]'' adds several stone platforms that must be [[Hand Slap]]ped to open passages. After Donkey Kong finishes this level, he fights [[Grave Tusk]] (or [[Hard Roc]] in the ''[[New Play Control!]]'' version).
'''Primeval Ruins''' is the sixteenth level of ''[[Donkey Kong Jungle Beat]]'' and the second area of the [[Grape Kingdom]]. The level is quite dark, but Donkey Kong can send out a sound wave to create some light. There are some [[Bakky|Bakkies]] in this stage who glow in the darkness when hit by a sound wave, as well as many large, moving platforms. Primeval Ruins also features a few [[Dragon Slot]]s, which carry him to new areas, and [[Helper Monkey]]s also fill the level, teaming up to form ropes for the ape to swing on. Normal Helper Monkeys also appear in bushes to throw Donkey Kong to higher areas. A [[Rolling Frog]] can also be encountered at the end portion of this level, and it blocks the way through a tight passage. Additionally, ''[[New Play Control! Donkey Kong Jungle Beat]]'' adds several stone platforms that must be [[Hand Slap]]ped to open passages. After Donkey Kong finishes this level, he fights [[Grave Tusk]] (or [[Hard Roc]] in the ''[[New Play Control!]]'' version).


==Level layout==
==Level layout==

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