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'''Precarious Pendulums''' is the temple level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], and the third temple level in the game. The level features many pendulum platforms and obstacles. | '''Precarious Pendulums''' is the temple level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]], and the third temple level in the game. The level features many pendulum platforms and obstacles. | ||
==Overview== | ==Overview== | ||
After finding the [[DK Barrel]] at the start, the Kongs will find the first pendulum platform in an idle state above a bed of spikes. As soon as they step on it, it will move | After finding the [[DK Barrel]] at the start, the Kongs will find the first pendulum platform in an idle state above a bed of spikes. As soon as they step on it, it will move 180 degrees clockwise, enabling them to reach a weighted platform on the other side. However, the Kongs shouldn't stand on this platform for too long, as it gradually lowers itself under their weight into electricity if they do so. The Kongs will find two more pendulum platforms already moving above a bottomless pit: The first moving under the pivot, and the second over. While on the second, the Kongs have to duck to avoid the [[Blue Hootz]]es. The Kongs will next encounter an electrified paddle among more pendulum platforms, which they must avoid. Some pendulums the Kongs will find are malfunctioned, and simply serve as stationary obstacles. | ||
When the Kongs eventually enter a [[Barrel Cannon]], three spiked pendulums will get in the way of their launch path. The Kongs must launch once they are out of the way to enter the next Barrel Cannon, which points towards another one that moves in a pivoting motion. The Kongs should blast towards it just as the two cannons face each other, then repeat the same process for another pivoting cannon after that. Eventually, the Kongs will be fired from a [[Blast Barrel]] towards the next area. | When the Kongs eventually enter a [[Barrel Cannon]], three spiked pendulums will get in the way of their launch path. The Kongs must launch once they are out of the way to enter the next Barrel Cannon, which points towards another one that moves in a pivoting motion. The Kongs should blast towards it just as the two cannons face each other, then repeat the same process for another pivoting cannon after that. Eventually, the Kongs will be fired from a [[Blast Barrel]] towards the next area. | ||
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#While in the second pivoting Barrel Cannon, the Kongs should launch left to follow a trail of bananas leading to the Puzzle Piece. They will then end up back inside the cannon just before the spiked pendulums. | #While in the second pivoting Barrel Cannon, the Kongs should launch left to follow a trail of bananas leading to the Puzzle Piece. They will then end up back inside the cannon just before the spiked pendulums. | ||
#On the same path as the two electrical pendulum paddles on one pivot. | #On the same path as the two electrical pendulum paddles on one pivot. | ||
#Just after the pendulum platform and electrical paddle moving | #Just after the pendulum platform and electrical paddle moving 180 degrees on one pivot. | ||
#On the left side of the second spiked pendulum paddle. Either [[Dixie Kong]] or [[Cranky Kong]] can be used to obtain it. As Dixie, the player can hover-spin towards it and back to safety on the nearby [[Tuffton]]. As Cranky, the player can cane-bounce on the spikes to collect it as the paddle pivots left. | #On the left side of the second spiked pendulum paddle. Either [[Dixie Kong]] or [[Cranky Kong]] can be used to obtain it. As Dixie, the player can hover-spin towards it and back to safety on the nearby [[Tuffton]]. As Cranky, the player can cane-bounce on the spikes to collect it as the paddle pivots left. | ||
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*[[Tuffton]]s | *[[Tuffton]]s | ||
== | ==Additional names== | ||
===Internal names=== | ===Internal names=== | ||
{{internal names | {{internal names | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ペンデュラムラビリンス | ||
| | |JapR=Pendyuramu Rabirinsu | ||
| | |JapM=Pendulum Labyrinth | ||
|Spa=Abismos y mecanismos | |Spa=Abismos y mecanismos | ||
|SpaM=Abysses and Mechanisms | |SpaM=Abysses and Mechanisms | ||
|Fre=Mécanique antique | |Fre=Mécanique antique | ||
|FreM=Ancient Mechanics | |FreM=Ancient Mechanics | ||
|Ger=Pendelparanoia | |Ger=Pendelparanoia | ||
|GerM=Pendulum Paranoia | |GerM=Pendulum Paranoia | ||
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}} | }} | ||
== | ==Trivia== | ||
*On some of the walls in this level, there are cave drawings of ladders and girders based on the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. | *On some of the walls in this level, there are cave drawings of ladders and girders based on the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. | ||
{{DKCTF}} | {{DKCTF}} |