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[[File:GoldLeafCosmic.png|thumb|250px|The [[Gold Leaf Galaxy]] currently being orbited by a [[#Cosmic Comet|Cosmic Comet]]]]
[[Image:Galaxy.jpg|thumb|250px|Mario approaching a [[Galaxy]] currently orbited by a '''Speedy''' comet.]]
{{quote|It seems that a {{color|red|Prankster Comet}} has appeared somewhere... {{color|red|Prankster Comets}} have {{color|red|very strange effects}} on {{color-link|blue|galaxy|galaxies}}.|Rosalina|Super Mario Galaxy}}
'''Prankster Comets''' are comets that appear in ''[[Super Mario Galaxy]]''. They will appear from time to time in the orbits of the fifteen main galaxies, starting at the point when [[Mario]] or [[Luigi]] collect their thirteenth [[Power Star]].
'''Prankster Comets''' are special missions that appear in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. They affect [[Galaxy|galaxies]] by changing the gameplay of the level. Prankster Comets resemble fireballs with tails, like real comets, hence their name.


In ''Super Mario Galaxy'', there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They appear occasionally in the orbits of the 15 major galaxies, starting at the point when [[Mario]] or [[Luigi]] collects his thirteenth [[Power Star]]. The missions can be done only if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets appear in galaxies only after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose the Prankster Comet's level. No option is given to choose "normal" levels until the Prankster Comet's completion. However, [[Comet Tico]], who is positioned near the [[Terrace (Super Mario Galaxy)|Terrace]], can shuffle the comets between available galaxies if fed 20 [[Star Bit]]s by the player. Comet Tico's actions either remove all the comets from orbiting in galaxies, remove some of them, or make some appear.
If the [[player]] travels to a galaxy when a Prankster Comet is in orbit, a special event will be triggered, which will usually change the gameplay of the level. Prankster Comets will only appear in galaxies after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, there is a purple [[Luma (species)|Luma]] near the [[Terrace]] who will shuffle the comets between available galaxies if fed twenty [[Star Bit]]s.


By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the last [[checkpoint]]. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions. Prankster Comets give their levels a haze whose color depends on what effects they have.
By completing the event, the player will receive a Power Star. While a Prankster Comet is in orbit of a galaxy, players will need to completely restart the level each time they lose a life, instead of coming back at the last check point. Once a Prankster Comet's [[Power Star|star]] has been collected, its star will become a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All of the Prankster Comets also have their own music that plays during their missions.


In ''Super Mario Galaxy 2'', Prankster Comets appear only once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of Comet Medals from other galaxies (and collected at least four Power Stars from World 3), and their levels have a black haze, regardless of the effect. In this game, Prankster Comets with different effects are no longer considered different types of comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the ''Super Mario Galaxy 2'' comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give regular Power Stars, while comets are green if they give [[Green Star]]s. Traveling to a galaxy with a comet in orbit opens the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies such as the [[Fluffy Bluff Galaxy]] and [[Boo Moon Galaxy]] do not have Prankster Comets.
Prankster Comets re-appear in ''[[Super Mario Galaxy 2]]''. Here, Prankster Comets only appear once the player has collected a [[Comet Medal]] in a certain galaxy, and has collected a certain number of other comet medals from other galaxies. There is a minor change - the comets are now yellow for Power Stars, while green for [[Green Power Star]] missions, which are only available after Mario collects 120 Regular Power Stars and defeats Bowser in his Galaxy Generator once again. Galaxies under the influence of a Prankster Comet are given a generic symbol. This opens up the comet Star mission, although the player may have the option to select the mission, as opposed to the first game. As comet missions are no longer categorized by color clues, the next list names them in regards to the missions' titles.


==Variations==
There are five different types of Prankster Comets in the first game, each one a different color: red, white, blue, yellow or purple.
 
==Prankster Comets==
===Speedy Comet===
===Speedy Comet===
{{distinguish|Red Comet}}
[[File:Smg icon speedycomet.png]]
[[File:Dino Piranha Speed Run Mission Box Image.png|thumb|200px|Mario battling [[Dino Piranha]] with limited time]]
'''The <font color=#F20>Speedy Comet (レッドコメット Red Comet)</font>''' requires [[Mario]] to complete a level within a certain time limit, usually from 4 to 6 minutes. Also, there will be small changes in the galaxies. For example, [[Good Egg Galaxy]]'s [[boulder]]s are all replaced by [[Chomps]]; [[Space Junk Galaxy]] has several [[coin]]s placed on [[planet]]s; [[Dusty Dune Galaxy]] has none of its enemies except the five [[Pokey Sprout]]s, the [[Pokey]] and the boulders; [[Dreadnought Galaxy]] has one [[Spiked Topman]] where there was a [[Spring Topman]]. Four galaxies are visited by the Speedy Comet; the [[Good Egg Galaxy]], [[Dusty Dune Galaxy]], [[Space Junk Galaxy]], and [[Dreadnought Galaxy]].<br>
[[File:Smg icon speedycomet.png|frame|left]]  
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
A '''Speedy Comet''' requires the player to complete a level within a certain time limit, from four to six minutes; failing to do so results in the player losing a life. Also, there are small changes in the galaxies. For example, the [[Good Egg Galaxy]]'s [[boulder|Ruby Rock]]s are all replaced by [[Chain Chomp|Chomp]]s. Speedy Comets are red, and their respective levels have a red haze that becomes more pronounced at the edges of the screen. Four galaxies are visited by Speedy Comets: the Good Egg Galaxy, [[Space Junk Galaxy]], [[Dusty Dune Galaxy]], and [[Dreadnought Galaxy]].
{{br|left}}
 
{|class=wikitable
!Galaxy
!Galaxy
!Mission
!Episode Title
!Based on
!Based on
!Time limit
!Time Limit
|-
|-
|[[Good Egg Galaxy]]
!Good Egg Galaxy
|[[Dino Piranha Speed Run]]
![[Good Egg Galaxy#Dino Piranha Speed Run .28Speedy Comet.29|Dino Piranha Speed Run]]
|[[Dino Piranha (mission)|Dino Piranha]]
![[Good Egg Galaxy#Dino Piranha|Dino Piranha]]
|4:00
!4:00
|-
|-
|[[Space Junk Galaxy]]
!Space Junk Galaxy
|[[Pull Star Path Speed Run]]
![[Space Junk Galaxy#Pull Star Path Speed Run|Pull Star Path Speed Run]]
|[[Pull Star Path]]
![[Space Junk Galaxy#Pull Star Path|Pull Star Path]]
|4:00
!4:00
|-
|-
|[[Dusty Dune Galaxy]]
!Dusty Dune Galaxy
|[[Sandblast Speed Run]]
![[Dusty Dune Galaxy#Sandblast Speed Run|Sandblast Speed Run]]
|[[Blasting through the Sand]]
![[Dusty Dune Galaxy#Blasting Through the Sand|Blasting Through the Sand]]
|4:30
!4:30
|-
|-
|[[Dreadnought Galaxy]]
!Dreadnought Galaxy
|[[Topman Tribe Speed Run]]
![[Dreadnought Galaxy#Topman Tribe Speed Run|Topman Tribe Speed Run]]
|[[Revenge of the Topman Tribe]]
![[Dreadnought Galaxy#Revenge of the Topman Tribe|Revenge of the Topman Tribe]]
|6:00
!6:00
|}
|}
 
This comet also reappears in ''Super Mario Galaxy 2''. An informal list of galaxies visited by it includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]].
Speedy Comets also appear in ''Super Mario Galaxy 2''. A list of galaxies visited by Speedy Comets includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]]. Unlike in the previous game, a Speedy Comet in ''Super Mario Galaxy 2'' can dramatically change the original level in addition to setting a time limit. For example, [[Hightail Falls Speed Run]] has damaged platforms and [[meteor]]s, and [[Masterpiece Speed Run]] has an entirely new planet not seen in the original Star mission as part of the level. Unlike in the first game, the timer disappears once the Power Star appears. The haze is also changed to black, akin to the Daredevil Comet.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
 
{|class=wikitable
!Galaxy
!Galaxy
!Mission
!Episode Title
!Based on
!Based on
!Time limit
!Time Limit
|-
|-
|[[Sky Station Galaxy]]
!Sky Station Galaxy
|[[Peewee Piranha's Speed Run]]
![[Sky Station Galaxy#Peewee Piranha's Speed Run .28Speedy Comet.29|Peewee Piranha's Speed Run]]
|[[Peewee Piranha's Temper Tantrum]]
![[Sky Station Galaxy#Peewee Piranha's Temper Tantrum|Peewee Piranha's Temper Tantrum]]
|0:20+
!0:20*
|-
|-
|[[Bowser Jr.'s Fiery Flotilla]]
!Bowser Jr.'s Fiery Flotilla
|[[Fiery Flotilla Speed Run]]
![[Bowser Jr.'s Fiery Flotilla#Fiery Flotilla Speed Run|Fiery Flotilla Speed Run]]
|[[Gobblegut's Aching Belly]]
![[Bowser Jr.'s Fiery Flotilla#Gobblegut's Aching Belly|Gobblegut's Aching Belly]]
|2:00
!2:00
|-
|-
|[[Hightail Falls Galaxy]]
!Hightail Falls Galaxy
|[[Hightail Falls Speed Run]]
![[Hightail Falls Galaxy#Hightail Falls Speed Run|Hightail Falls Speed Run]]
|[[Hot-Stepping Dash Pepper]]
![[Hightail Falls Galaxy#Hot-Stepping Dash Pepper|Hot-Stepping Dash Pepper]]
|3:00
!3:00
|-
|-
|[[Bowser's Lava Lair]]
!Bowser's Lava Lair
|[[Lava Lair Speed Run]]
![[Bowser's Lava Lair#Lava Lair Speed Run|Lava Lair Speed Run]]
|[[Bowser's Big Lava Power Party]]
![[Bowser's Lava Lair#Bowser's Big Lava Power Party|Bowser's Big Lava Power Party]]
|0:30+
!0:30*
|-
|-
|[[Rolling Masterpiece Galaxy]]
!Rolling Masterpiece Galaxy
|[[Masterpiece Speed Run]]
![[Rolling Masterpiece Galaxy#Masterpiece Speed Run|Masterpiece Speed Run]]
|[[Silver Chomp Grudge Match]]
![[Rolling Masterpiece Galaxy#Silver Chomp Grudge Match|Silver Chomp Grudge Match]]
|2:00
!2:00
|-
|-
|[[Supermassive Galaxy]]
!Supermassive Galaxy
|[[Big Wigglers Speed Run]]
![[Supermassive Galaxy#Big Wigglers Speed Run|Big Wigglers Speed Run]]
|[[Huge Trouble with Big Wigglers]]
![[Supermassive Galaxy#Huge Trouble with Big Wigglers|Huge Trouble with Big Wigglers]]
|2:30
!2:30
|-
|-
|[[Bowser's Gravity Gauntlet]]
!Bowser's Gravity Gauntlet
|[[Gravity Star Speed Run]]
![[Bowser's Gravity Gauntlet#Gravity Star Speed Run|Gravity Star Speed Run]]
|[[Breaking into Bowser's Castle]]
![[Bowser's Gravity Gauntlet#Breaking into Bowser's Castle|Breaking into Bowser's Castle]]
|0:30+
!0:30*
|-
|-
|[[Throwback Galaxy]]
!Throwback Galaxy
|[[Whomp Silver Star Speed Run]]
![[Throwback Galaxy#Whomp Silver Star Speed Run|Whomp Silver Star Speed Run]]
|[[Silver Stars in the Whomp Fortress]]
![[Throwback Galaxy#Silver Stars in the Whomp Fortress|Silver Stars in the Whomp Fortress]]
|2:00
!2:00
|-
|-
|[[Bowser's Galaxy Generator]]
!Bowser's Galaxy Generator
|[[Bowser's Big Bad Speed Run]]
![[Bowser's Galaxy Generator#Bowser's Big Bad Speed Run|Bowser's Big Bad Speed Run]]
|[[Bowser's Fortified Fortress]]
![[Bowser's Galaxy Generator#Bowser's Fortified Fortress|Bowser's Fortified Fortress]]
|0:30+
!0:30*
|-
|-
|[[Stone Cyclone Galaxy]]
!Stone Cyclone Galaxy
|[[Tox Box Speed Run]]
![[Stone Cyclone Galaxy#Tox Box Speed Run|Tox Box Speed Run]]
|[[Silver Stars on the Cyclone]]
![[Stone Cyclone Galaxy#Silver Stars on the Cyclone|Silver Stars on the Cyclone]] (exept with no silver stars or switches)
|0:20+
!0:20*
|-
|-
|[[Boss Blitz Galaxy]]
!Boss Blitz Galaxy
|[[Throwback Throwdown Speed Run]]
![[Boss Blitz Galaxy#Throwback Throwdown Speed Run|Throwback Throwdown Speed Run]]
|[[Throwback Throwdown]]
![[Boss Blitz Galaxy#Throwback Throwdown|Throwback Throwdown]]
|5:00
!5:00
|}
|}


Galaxies marked with "+" next to their time limits have [[+ Clock|clock]]s scattered throughout the missions; collecting one adds 10 seconds to the player's time limit.
The galaxies with a * next to their time limits have [[Timer]]s scattered throughout the mission; collecting one adds 10 seconds to the player's time limit.


===Daredevil Comet===
===Daredevil Comet===
[[File:Ghost Ship Daredevil Run 2.png|thumb|200px|Mario battling [[Kamella]] under daredevil conditions]]
[[File:Smg icon daredevilcomet.png]]
[[File:Smg icon daredevilcomet.png|frame|left]]  
'''The Daredevil Comet (デスコメット Death Comet)''' sets Mario's max health to only one unit, as opposed to the usual three (or six with a [[Life Shroom|Life Mushroom]]). Additionally, it removes all Life Shrooms from the level so that Mario cannot get them. Five galaxies are visited by the Daredevil Comet; the [[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Gusty Garden Galaxy]], [[Deep Dark Galaxy]], and [[Melty Molten Galaxy]]. Four of them have the player fight a previously fought boss, with the sole exception being Melty Molten Galaxy, which has the player complete the entire first mission (The Sinking Lava Spire) with only one health unit.
A '''Daredevil Comet''' cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a [[Life Mushroom]]). Additionally, it removes all Life Mushrooms and coins from the level so that the player cannot gain more health or exploit a [[glitch]] to take damage without losing a life, and coins do not spawn from [[stomp]]ing enemies. Daredevil Comets themselves are white, though their icons are light grey and the haze in their respective levels is black. Five galaxies are visited by Daredevil Comets: [[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Gusty Garden Galaxy]], [[Deep Dark Galaxy]], and [[Melty Molten Galaxy]]. The former four have the player battle a previously fought boss ([[Topmaniac]], [[Bouldergeist]], [[Major Burrows]], and [[Kamella]], respectively), while Melty Molten Galaxy has the player complete the entire first mission ([[The Sinking Lava Spire]]) with only one hit point. Taking any damage during a Daredevil Comet requires the player to start the mission over from the beginning. At the start of the first four aforementioned galaxies, the player is automatically brought to the last planet where the boss resides, without the need to travel throughout the galaxy.
{{br|left}}
 
{|class=wikitable
!Galaxy
!Mission
!Based on
|-
|[[Battlerock Galaxy]]
|[[Topmaniac's Daredevil Run]]
|[[Topmaniac and the Topman Tribe]]
|-
|[[Ghostly Galaxy]]
|[[Bouldergeist's Daredevil Run]]
|[[Beware of Bouldergeist]]
|-
|[[Gusty Garden Galaxy]]
|[[Major Burrows's Daredevil Run]]
|[[The Dirty Tricks of Major Burrows]]
|-
|[[Deep Dark Galaxy]]
|[[Ghost Ship Daredevil Run]]
|[[The Underground Ghost Ship]]
|-
|[[Melty Molten Galaxy]]
|[[Lava Spire Daredevil Run]]
|[[The Sinking Lava Spire]]
|}


Daredevil Comets are also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike in the first game, however, some of the daredevil runs in ''Super Mario Galaxy 2'' have [[Checkpoint Flag]]s. Just like with a Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet. For instance, one planet is replaced by another one in Bowser Jr.'s Boom Bunker.
The Daredevil Comet is also in Super Mario Galaxy 2 in [[Spin Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]].
 
{|class=wikitable
!Galaxy
!Mission
!Based on
|-
|[[Spin-Dig Galaxy]]
|[[Digga-Leg's Daredevil Run]]
|[[Digga-Leg's Planet]]
|-
|[[Bowser Jr.'s Fearsome Fleet]]
|[[Megahammer's Daredevil Bash]]
|[[Bowser Jr.'s Mighty Megahammer]]
|-
|[[Slipsand Galaxy]]
|[[Squizzard's Daredevil Run]]
|[[Squizzard's Sandy Sinkhole]]
|-
|[[Bowser Jr.'s Boom Bunker]]
|[[Boomsday Machine Daredevil Run]]
|[[Bowser Jr.'s Boomsday Machine]]
|-
|[[Battle Belt Galaxy]]
|[[Mini-Planet Daredevil Run]]
|[[Mini-Planet Mega-Run]]
|-
|[[Grandmaster Galaxy]]
|[[The Perfect Run]]
|[[The Ultimate Test]]
|}


===Cosmic Comet===
===Cosmic Comet===
[[File:SMG Sea Slide Underwater Cosmic Mario.png|200px|thumb|Mario racing [[Cosmic Mario]] in the [[Sea Slide Galaxy]]]]
[[Image:Cosmicclone.jpg|thumb|right|Mario racing '''[[Cosmic Mario]]''' in [[Sea Slide Galaxy]].]]
[[File:Smg icon cosmiccomet.png|frame|left]]
[[File:Smg icon cosmiccomet.png]]
A '''Cosmic Comet''' pits Mario in a race against [[Cosmic Mario]] in a predetermined course with a [[Power Star]] at the end. Mario must beat his duplicate to the Star; if he fails, he loses a life. Cosmic Comets are blue, as is the haze in their respective levels. Four galaxies are visited by Cosmic Comets: the [[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], and [[Sea Slide Galaxy]]. If the player uses [[Luigi]], they race against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigi [[Long Jump|long-jump]]s frequently and takes advantage of some shortcuts that are available. Cosmic Comets appear only in ''Super Mario Galaxy''; they are replaced by [[#Clone Comet|Clone Comets]] in ''Super Mario Galaxy 2''.
'''The <font color=#008>Cosmic Comet (シャドウコメット Shadow Comet)</font>''' pits Mario in a race against [[Cosmic Mario]] in a predetermined course with a [[Power Star|star]] at the end. Mario must beat his duplicate to the Star. Four galaxies are visited by the Cosmic Comet; the [[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], and [[Sea Slide Galaxy]]. ''Hint:'' To get a head-start in front of [[Cosmic Mario]], the player can hold forward on the [[Nunchuk]], and when the timer reaches 2, press Z and Mario should turn yellow giving him an advantage. If the player is playing as [[Luigi]], they will be racing against [[Cosmic Luigi]] instead. Unlike Cosmic Mario, Cosmic Luigi is more intelligent, and will take advantage of any shortcuts that are available.
{{br|left}}


{|class=wikitable
===Fast Foe Comet===
!Galaxy
[[Image:FastFoeComet_photo.jpg|thumb|left|Mario crossing the [[Beach Bowl Galaxy#Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy.]]
!Mission
[[File:Smg icon fastfoecomet.png]]
!Based on
'''The <font color=#CC0>Fast-Foe Comet (クイックコメット Quick Comet)'''</font> speeds up all enemies in a stage. Mario must complete the stage while avoiding the accelerated enemies. Only two galaxies are visited by the Fast-Foe Comet; the [[Beach Bowl Galaxy]], and [[Toy Time Galaxy]]. [[Tox Boxes]], [[Thwomps]], and moving platforms are the only things affected.
|-
<br clear=all>
|[[Honeyhive Galaxy]]
|[[Honeyhive Cosmic Mario Race|Honeyhive Cosmic Mario/Luigi Race]]
|[[Bee Mario Takes Flight|Bee Mario/Luigi Takes Flight]]
|-
|[[Freezeflame Galaxy]]
|[[Frosty Cosmic Mario Race|Frosty Cosmic Mario/Luigi Race]]
|[[Hot and Cold Collide]]
|-
|[[Gold Leaf Galaxy]]
|[[Cosmic Mario Forest Race|Cosmic Mario/Luigi Forest Race]]
|[[When It Rains, It Pours]]
|-
|[[Sea Slide Galaxy]]
|[[Underwater Cosmic Mario Race|Underwater Cosmic Mario/Luigi Race]]
|[[Faster Than a Speeding Penguin]]
|}


===Fast-Foe Comet===
===Purple Comet===
[[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]]
[[Image:Purplecomet.jpg|thumb|Mario collects purple coins]]
[[File:Smg icon fastfoecomet.png|frame|left]]
[[File:Smg icon purplecomet.png]]
A '''Fast-Foe Comet''' speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Fast-Foe Comets are yellow in color, though their icon and the haze in their respective level are of a golden hue. Only two galaxies are visited by Fast-Foe Comets: the [[Beach Bowl Galaxy]] and [[Toy Time Galaxy]]. [[Tox Box]]es, [[Thwomp]]s, and moving platforms are the only objects affected. Fast-Foe Comets appear only in ''Super Mario Galaxy''; they are replaced by [[Prankster Comet#Double Time Comet|Double Time Comets]] in ''Super Mario Galaxy 2''.
'''The <font color=#C0C>Purple Comet (パープルコメット Purple Comet)'''</font> is only available after the main story is beaten. [[Purple Coin]]s are hidden throughout the galaxy, and Mario must retrieve one hundred, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than one hundred Coins, but Mario still only needs to collect one hundred for the Star. All fifteen "main" galaxies are visited by the Purple Comet. Timed Purple Comet missions, as well as the [[Battlerock Galaxy|Battlerock]] and [[Dreadnought Galaxy]]'s Purple Comet missions have unique background music, which some of it is a remix of the [[Gusty Garden Galaxy]] music.
{{br|left}}


{|class=wikitable
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Galaxy
!'''Galaxy'''
!Mission
!'''Episode Title'''
!Based on
!'''[[Purple Coin]]s available'''
!'''Time limit
|-
|-
|[[Beach Bowl Galaxy]]
!Good Egg Galaxy
|[[Fast Foes on the Cyclone Stone]]
![[Good Egg Galaxy#Purple Coin Omelet .28Purple Comet.29|Purple Coin Omelet]]
|[[The Secret Undersea Cavern]]
!100
!None
|-
|-
|[[Toy Time Galaxy]]
!Honeyhive Galaxy
|[[Fast Foes of Toy Time]]
![[Honeyhive Galaxy#The Honeyhive.27s Purple Coins .28Purple Comet.29|The Honeyhive's Purple Coins]]
|[[The Flipswitch Chain]]
!100
|}
!None
 
===Purple Comet===
[[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins in [[Tall Trunk Galaxy]].]]
[[File:Smg icon purplecomet.png|frame|left]]
A '''Purple Comet''' is available only after the player clears [[Bowser's Galaxy Reactor]]. When they strike a galaxy, Purple Comets scatter [[Purple Coin]]s throughout the galaxy or a specific region of it, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Purple Coins, but Mario still needs to collect only 100 for the Star. Purple Comets give their levels a purple haze. All 15 major galaxies are visited by Purple Comets. Timed Purple Comet missions, as well as the [[Battlerock Galaxy]]'s and [[Dreadnought Galaxy]]'s Purple Comet missions, use a unique background music track, which is an arrangement of the [[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy music]].
 
The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column.
{{br|left}}
{|class=wikitable
!Galaxy
!Mission
!Based on
!Extra Purple Coins available
!Time limit
|-
|-
|[[Good Egg Galaxy]]
!Space Junk Galaxy
|[[Purple Coin Omelet]]
![[Space Junk Galaxy#Purple Coin Spacewalk|Purple Coin Spacewalk]]
|[[A Snack of Cosmic Proportions]]
!100
|No extras
!2:00
|None
|-
|-
|[[Honeyhive Galaxy]]
!Battlerock Galaxy
|[[The Honeyhive's Purple Coins]]
![[Battlerock Galaxy#Purple Coins on the Battlerock|Purple Coins on the Battlerock]]
|[[Bee Mario Takes Flight]]
!100
|No extras
!If Mario leaves a [[Purple Coin|Coin]], he loses a life.
|None
|-
|-
|[[Space Junk Galaxy]]
!Beach Bowl Galaxy
|[[Purple Coin Spacewalk]]
![[Beach Bowl Galaxy#Beachcombing  for Purple Coins|Beachcombing  for Purple Coins]]
|[[Pull Star Path]]
!100
|No extras
!None
|2:00
|-
|-
|[[Battlerock Galaxy]]
!Ghostly Galaxy
|[[Purple Coins on the Battlerock]]
![[Ghostly Galaxy#Purple Coins in the Bone Pen|Purple Coins in the Bone Pen]]
|[[Battlerock Barrage]]
!150
|No extras
!1:00
|If Mario leaves a [[Purple Coin]]<br> behind, [[Unwinnable state|he loses a life]].
|-
|-
|[[Beach Bowl Galaxy]]
!Gusty Garden Galaxy
|[[Beachcombing for Purple Coins]]
![[Gusty Garden Galaxy#Purple Coins on the Puzzle Cube|Purple Coins on the Puzzle Cube]]
|[[Sunken Treasure]]
!150
|No extras
!2:30
|None
|-
|-
|[[Ghostly Galaxy]]
!Freezeflame Galaxy
|[[Purple Coins in the Bone Pen]]
![[Freezeflame Galaxy#Purple Coins on the Summit|Purple Coins on the Summit]]
|[[A Very Spooky Sprint]]
!100
|{{hover|49|Total: 149}}
!None
|1:00
|-
|-
|[[Gusty Garden Galaxy]]
!Dusty Dune Galaxy
|[[Purple Coins on the Puzzle Cube]]
![[Dusty Dune Galaxy#Purple Coins in the Desert|Purple Coins in the Desert]]
|[[Bunnies in the Wind]]
!100
|{{hover|50|Total: 150}}
!None
|2:30
|-
|-
|[[Freezeflame Galaxy]]
!Gold Leaf Galaxy
|[[Purple Coins on the Summit]]
![[Gold Leaf Galaxy#Purple Coins in the Woods|Purple Coins in the Woods]]
|[[The Frozen Peak of Baron Brrr]]
!100
|No extras
!3:30
|None
|-
|-
|[[Dusty Dune Galaxy]]
!Sea Slide Galaxy
|[[Purple Coins in the Desert]]
![[Sea Slide Galaxy#Purple Coins by the Seaslide|Purple Coins by the Seaslide]]
|[[Blasting through the Sand]]
!100
|No extras
!None
|None
|-
|-
|[[Gold Leaf Galaxy]]
!Toy Time Galaxy
|[[Purple Coins in the Woods]]
![[Toy Time Galaxy#Luigi.27s Purple Coins|Luigi's Purple Coins]]
|[[When It Rains, It Pours]]
!150
|No extras
!3:00
|3:30
|-
|-
|[[Sea Slide Galaxy]]
!Gateway Galaxy
|[[Purple Coins by the Seaside]]
![[Gateway Galaxy#Gateway.27s Purple Coins|Gateway's Purple Coins]]
|[[The Silver Stars of Sea Slide]]
!100
|No extras
!None
|None
|-
|-
|[[Toy Time Galaxy]]
!Deep Dark Galaxy
|[[Luigi's Purple Coins]]
![[Deep Dark Galaxy#Plunder the Purple Coins|Plunder the Purple Coins]]
|[[Mario Meets Mario]]
!100
|{{hover|50|Total: 150}}
!None
|3:00
|-
|-
|[[Deep Dark Galaxy]]
!Dreadnought Galaxy
|[[Plunder the Purple Coins]]
![[Dreadnought Galaxy#Battlestation.27s Purple Coins|Battlestation's Purple Coins]]
|[[The Underground Ghost Ship]]
!100
|No extras
!If Mario leaves a [[Purple Coin|Coin]], he loses a life.
|None
|-
|-
|[[Dreadnought Galaxy]]
!Melty Molten Galaxy
|[[Battlestation's Purple Coins]]
![[Melty Molten Galaxy#Red-Hot Purple Coins|Red-Hot Purple Coins]]
|[[Dreadnought's Colossal Cannons]]
!100
|No extras
!None
|If Mario leaves a [[Purple Coin]]<br> behind, he loses a life.
|-
|-
|[[Melty Molten Galaxy]]
!Grand Finale Galaxy
|[[Red-Hot Purple Coins]]
![[Grand Finale Galaxy#The Star Festival|The Star Festival]]
|[[The Sinking Lava Spire]]/[[Dino Piranha|Fiery Dino Piranha]]
!100
|No extras
!None
|None
|}
|}


There are also Purple Comets in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy'', but their levels gain a black haze, and instead of having to beat the game for Purple Comets to come, only the galaxy's [[Comet Medal]] is required. The mission in [[Starshine Beach Galaxy]] plays the [[Hightail Falls Galaxy]] music, since the [[Dash Pepper]] is needed to clear, even though the normal level has a Dash Pepper and using it does not change the music. The specific Purple Coin theme from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy. Unlike in the first game, during the Purple Coin missions with time limits, the timer disappears once the required number of Purple Coins is collected.
There are also Purple Comets in ''[[Super Mario Galaxy 2]]''. They are the same as ''Super Mario Galaxy'' but, instead of having to beat the game for Purple Comets to come, Mario needs to get different [[Comet Medal]]s in some galaxies, and they are not necessary to appear in all "main" galaxies.


{|class=wikitable
{|border=1 cellspacinng=0 cellpadding=3 style="border-collapse:collapse''
!Galaxy
!'''Galaxy'''
!Mission
!'''Episode Title'''
!Based on
!'''[[Purple Coin]]s available'''
!Extra Purple Coins available
!'''Time Limit'''
!Time limit
|-
![[Flip-Swap Galaxy]]
![[Flip-Swap Galaxy#Purple Coin Flip 'n' Sprint|Purple Coin Flip 'n' Sprint]]
!100
!3:00
|-
|-
|[[Flip-Swap Galaxy]]
![[Puzzle Plank Galaxy]]
|[[Purple Coin Flip 'n' Sprint]]
![[Puzzle Plank Galaxy#Purple Coin Shadow Vault|Purple Coin Shadow Vault]]
|[[Think Before You Shake]]
!100
|No extras
!1:00
|3:00
|-
|-
|[[Puzzle Plank Galaxy]]
![[Tall Trunk Galaxy]]
|[[Purple Coin Shadow Vault]]
![[Tall Trunk Galaxy#Tall Trunk's Purple Coin Slide|Tall Trunk's Purple Coin Slide]]
|[[The Puzzling Picture Block]]
!100 out of 140 needed
|No extras
!None
|1:00
|-
|-
|[[Tall Trunk Galaxy]]
![[Flipsville Galaxy]]
|[[Tall Trunk's Purple Coin Slide]]
![[Flipsville Galaxy#Purple Coin Spin Speed Run|Purple Coin Spin Speed Run]]
|[[Tall Trunk's Big Slide]]
!100
|{{hover|40|Total: 140}}
!2:30
|If Mario has fewer than 100 [[Purple Coin]]s,<br> he loses a life.
|-
|-
|[[Flipsville Galaxy]]
![[Starshine Beach Galaxy]]
|[[Purple Coin Spin Speed Run]]
![[Starshine Beach Galaxy#Purple Coin Beach Dash|Purple Coin Beach Dash]]
|[[Flipsville's New Digs]]
!100 out of 140
|No extras
!0:35
|2:30
|-
|-
|[[Starshine Beach Galaxy]]
![[Sweet Mystery Galaxy]]
|[[Purple Coin Beach Dash]]
![[Sweet Mystery Galaxy#Bulb Berry's Purple Coin Glow|Bulb Berry's Purple Coin Glow]]
|[[Surf, Sand, and Silver Stars]]
!100
|{{hover|40|Total: 140}}
!None
|0:35
|-
|-
|[[Sweet Mystery Galaxy]]
![[Clockwork Ruins Galaxy]]
|[[Bulb Berry's Purple Coin Glow]]
![[Clockwork Ruins Galaxy#The Adventure Of the Purple Coins|The Adventure of the Purple Coins]]
|[[Bulb Berry's Mysterious Glow]]
!100
|No extras
!5:00
|None
|-
|-
|[[Clockwork Ruins Galaxy]]
![[Mario Squared Galaxy]]
|[[The Adventure of the Purple Coins]]
![[Mario Squared Galaxy#Luigi's Purple Coin Chaos|Luigi's Purple Coin Chaos]]
|[[Time for Adventure]]
!100
|No extras
!2:00
|5:00
|-
|-
|[[Mario Squared Galaxy]]
![[Rolling Coaster Galaxy]]
|[[Luigi's Purple Coin Chaos]]
![[Rolling Coaster Galaxy#Purple Coins On The Rainbow Road|Purple Coins on the Rainbow Road]]
|[[Make Mario a Star]]
!100 out of 110
|No extras
!2:00
|2:00
|-
|-
|[[Rolling Coaster Galaxy]]
|[[Purple Coins on the Rainbow Road]]
|[[The Rainbow Road Roll]]
|{{hover|10|Total: 110}}
|2:00<br>If Mario has fewer than 100 [[Purple Coin]]s,<br> he loses a life.
|}
|}


===Clone Comet===
===Clone Comet===
[[File:SMG2 Chompworks Cosmic Clones in the Chompworks.png|200px|thumb|Mario being chased by Cosmic Clones in the Chompworks Galaxy]]
[[File:Smg2 icon prankstercomet.png]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
Multiple [[Cosmic Clone]]s appears on a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. The comet appears in the [[Cloudy Court Galaxy]], the [[Haunty Halls Galaxy]], the [[Chompworks Galaxy]], and the [[Flip-Out Galaxy]]. It is fused with the missions [[Mario Squared Galaxy#Luigi's Purple Coin Chaos|Luigi's Purple Coin Chaos]] and [[Flip-Out Galaxy#Green Star2|Green Star 2]] for [[Flip-Out Galaxy]], and [[Puzzle Plank Galaxy]]'s [[Puzzle Plank Galaxy#Purple Coin Shadow Vault|Purple Coin Shadow Vault]]
A '''Clone Comet'''{{ref needed}} replaces the Cosmic Comet from the first game. Multiple [[Cosmic Clone]]s appear in a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. Clone Comets appear in the [[Cloudy Court Galaxy]], the [[Haunty Halls Galaxy]], the [[Chompworks Galaxy]], and the [[Flip-Out Galaxy]]. The comets are fused with the missions [[Purple Coin Shadow Vault]] for [[Puzzle Plank Galaxy]], [[Luigi's Purple Coin Chaos]] for [[Mario Squared Galaxy]], and [[Flip-Out Galaxy#Green Star2|Green Star 2]] for [[Flip-Out Galaxy]]. The specific music for the Cosmic Clones theme does not play (except in the Cloudy Court Galaxy), even though the soundtrack stays the same. This music is also played in other stages such as [[Stone Cyclone Galaxy]]. Clone Comets appear only in ''Super Mario Galaxy 2'', and their levels have a black haze, just like all the other Prankster Comets.
{{br|left}}
 
{|class=wikitable
!Galaxy
!Mission
!Based on
|-
|[[Puzzle Plank Galaxy]]
|[[Purple Coin Shadow Vault]]
|[[The Puzzling Picture Block]]
|-
|[[Cloudy Court Galaxy]]
|[[The Shadow Lining]]
|[[Head in the Clouds (mission)|Head in the Clouds]]
|-
|[[Haunty Halls Galaxy]]
|[[Spooky Cosmic Clone Chase]]
|[[Sneaking Down the Creepy Corridor]]
|-
|[[Chompworks Galaxy]]
|[[Cosmic Clones in the Chompworks]]
|[[Where the Chomps Are Made of Gold]]
|-
|[[Mario Squared Galaxy]]
|[[Luigi's Purple Coin Chaos]]
|[[Make Mario a Star]]
|-
|[[Flip-Out Galaxy]]
|[[Cosmic Clone Wall Jumpers]], [[Flip-Out Galaxy#Green Star 2|Green&nbsp;Star&nbsp;2]]
|[[Wicked Wall Jumps]]
|}


===Romp Comet===
===Romp Comet===
[[File:SMG2 Flash Black Dark Octo Army Romp.png|200px|thumb|Mario jumping on an [[Octoomba]] during Dark Octo-Army Romp]]
[[File:Smg2 icon prankstercomet.png]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
Defeat a certain amount of enemies in a time limit, often with a power-up. The comet appears in the [[Yoshi Star Galaxy]], the [[Boulder Bowl Galaxy]], the [[Flash Black Galaxy]] and the [[Shiverburn Galaxy]].
A '''Romp Comet'''{{ref needed}} requires Mario to defeat a horde of 30 enemies within a time limit by using a power-up, with the exception of the Flash Black Galaxy, where no power-up is given. Romp Comets appear in the [[Yoshi Star Galaxy]], the [[Boulder Bowl Galaxy]], the [[Flash Black Galaxy]], and the [[Shiverburn Galaxy]], and their missions often feature a fast-paced theme, such as the minigame theme. The comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
 
{|class=wikitable
!Galaxy
!Mission
!Based on
!Power-up used
!Time limit
|-
|[[Yoshi Star Galaxy]]
|[[Spiny Rainbow Romp]]
|[[Spiny Control]]
|[[Rainbow Star]]
|1:00
|-
|[[Boulder Bowl Galaxy]]
|[[Rolling Crabber Romp]]
|[[Rock and Rollodillo]]
|[[Rock Mushroom]]
|1:00
|-
|[[Shiverburn Galaxy]]
|[[Octo-Army Icy Rainbow Romp]]
|[[Prince Pikante's Peppery Mood]]
|[[Rainbow Star]]
|0:50
|-
|[[Flash Black Galaxy]]
|[[Dark Octo-Army Romp]]
|[[Jumping Around in the Dark]]
|[[Yoshi]]
|1:20
|}


===Double Time Comet===
===Double Time Comet===
[[File:SMG2 Twisty Trials Turning Turning Double Time.png|200px|thumb|Mario and [[Yoshi]] in [[Turning Turning Double Time]]]]
[[File:Smg2 icon prankstercomet.png]]
[[File:Smg2 icon prankstercomet.png|frame|left]]
Makes the player redo a level, but with the objects moving faster. It appears in [[Beat Block Galaxy]] and [[Twisty Trials Galaxy]].
A '''Double Time Comet'''{{ref needed}} makes the player redo a level, this time with the hazards moving faster. Double Time Comets appear in [[Beat Block Galaxy]] and [[Twisty Trials Galaxy]]. Their effect is similar to that of the Fast-Foe Comets from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast-Foe Comet is in orbit. Despite the comet being called the "Double Time Comet," the objects actually move at four times the normal speed. Double Time Comets appear only in ''Super Mario Galaxy 2''.
{{br|left}}
 
{|class=wikitable
!Galaxy
!Mission
!Based on
|-
|[[Beat Block Galaxy]]
|[[Silver Stars in Double Time]]
|[[Step to the Beep]]
|-
|[[Twisty Trials Galaxy]]
|[[Turning Turning Double Time]]
|[[Spinning and Spinning and Spinning]]
|}


===Green Comet===
===Green Comet===
{{redirect|Green Comet|the kart in [[Mario Kart Tour]]|[[Green Comet (kart)]]}}
[[File:Smg2 icon greencomet.png]]
[[File:SkyStationGS1.png|thumb|200px|Mario obtaining a Green Star in [[Sky Station Galaxy]]]]
Makes some [[Green Star]]s appear in all levels, usually in hard to reach places.
[[File:Smg2 icon greencomet.png|frame|left]]
==Name in Other Languages==
A '''Green Comet''' makes [[Green Star]]s appear in various levels in every galaxy except the [[Grandmaster Galaxy]], usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Star levels are always named "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named the same way as normal galaxy levels. Green Comets appear only in ''Super Mario Galaxy 2''. Unlike most Prankster Comets, Green Stars do not give their respective levels a haze.
{{foreignname
 
|Fra=Comète farceuse
==Gallery==
|FraM=Joker comet
<gallery>
GoodEggSpeedy.png|[[Luigi]] approaching the [[Good Egg Galaxy]], which is currently orbited by a [[#Speedy Comet|Speedy Comet]]
DeepDarkDaredevil.png|Luigi approaching the [[Deep Dark Galaxy]], which is currently orbited by a [[#Daredevil Comet|Daredevil Comet]]
BeachBowlFastFoe.png|Luigi approaching the [[Beach Bowl Galaxy]], which is currently orbited by a [[#Fast-Foe Comet|Fast-Foe Comet]]
SMG Honeyhive Cosmic.png|Luigi approaching the [[Honeyhive Galaxy]], which is currently orbited by a [[#Cosmic Comet|Cosmic Comet]]
SpaceJunkPurple.png|Luigi approaching the [[Space Junk Galaxy]], which is currently orbited by a [[#Purple Comet|Purple Comet]]
</gallery>
 
==Names in other languages==
===Prankster Comet===
{{foreign names
|Jap=いたずらコメット (''Super Mario Galaxy'')
|JapR=Itazura Kometto
|Jap2=いたずら彗星 (''Super Mario Galaxy 2'')
|Jap2R=Itazura Suisei
|JapM=Mischievous Comet
|Jap2M=Mischievous Comet
|FreE=Comète farceuse
|FreEM=Joker Comet
|FreA=Comète blagueuse
|FreAM=Joker Comet
|Dut=Pretkomeet
|DutM=Fun comet
|Ger=Schabernack-Komet
|GerM=Mischief Comet
|Spa=Cometa Pícaro
|SpaM=Naughty Comet
|Ita=Cometa Burlona
|ItaM=Joker Comet
|Kor=장난꾸러기 혜성
|KorR=Jangnankkureogi Hyeoseong
|KorM=Joker Comet
|ChiS=淘气彗星
|ChiSR=Táoqì Huìxīng
|ChiSM=Naughty Comet
|ChiT=搗蛋彗星
|ChiTR=Dǎodàn Huìxīng
|ChiTM=Mischievous Comet
}}
 
===Speedy Comet (''Super Mario Galaxy'')===
{{foreign names
|Jap=レッドコメット
|JapR=Reddo Kometto
|JapM=Red Comet
|Spa=Cometa Rojo
|SpaM=Red Comet
|Fre=Comète rouge
|FreM=Red Comet
|Ger=Roter Komet
|GerM=Red Comet
|Ita=Cometa Rossa
|ItaM=Red Comet
|Chi=红色彗星
|ChiR=Hóngsè Huìxīng
|ChiM=Red Comet
}}
 
===Daredevil Comet (''Super Mario Galaxy'')===
{{foreign names
|Jap=デスコメット
|JapR=Desu Kometto
|JapM=Death Comet
|SpaA=Cometa Oscuro
|SpaAM=Dark Comet
|SpaE=Cometa Mortal
|SpaEM=Deadly Comet
|FreA=Comète Casse-Cou
|FreAM=Daredevil Comet
|FreE=Comète blanche
|FreEM=White Comet
|Ger=Risikokomet
|GerM=Risk Comet
|Ita=Cometa Pericolo
|ItaM=Danger Comet
|Chi=死神彗星
|ChiR=Sǐshén Huìxīng
|ChiM=Death Comet
}}
 
===Cosmic Comet (''Super Mario Galaxy'')===
{{foreign names
|Jap=シャドウコメット
|JapR=Shadou Kometto
|JapM=Shadow Comet
|Spa=Cometa Fantasma
|SpaM=Ghost Comet
|FreE=Comète d'ombre
|FreEM=Shadow Comet
|Ger=Schattenkomet
|GerM=Shadow Comet
|Ita=Cometa Fantasma
|ItaM=Ghost Comet
|Chi=影子彗星
|ChiR=Yǐngzi Huìxīng
|ChiM=Shadow Comet
}}
 
===Fast-Foe Comet (''Super Mario Galaxy'')===
{{foreign names
|Jap=クイックコメット
|JapR=Kuikku Kometto
|JapM=Quick Comet
|SpaA=Cometa Rápido
|SpaAM=Quick Comet
|SpaE=Cometa Rapidín
|SpaEM=Fast Comet
|Fre=Comète rapide
|FreM=Fast Comet
|Ger=Tempokomet
|GerM=Tempo (Speed) Comet
|Ita=Cometa Rapida
|ItaM=Fast Comet
|Chi=极速彗星
|ChiR=Jísù Huìxīng
|ChiM=Speed Comet
}}
}}
 
===Trivia===
===Purple Comet (''Super Mario Galaxy'')===
In Super mario Galaxy, the colour comets are the same as the colour of Pikmin. In fact, all of the comets have some link to the corresponding Pikmin. Red Pikmin are speedy in helping Olimar, Yellow are faster in the air, all Cosmic Comets have water in some form, White are poisonous and Purple are bulky.
{{foreign names
[[Category:Objects]]
|Jap=パープルコメット
[[Category:Super Mario Galaxy]]
|JapR=Pāpuru Kometto
[[Category:Super Mario Galaxy 2]]
|JapM=Purple Comet
|Spa=Cometa Púrpura
|SpaM=Purple Comet
|Fre=Comète violette
|FreM=Violet Comet
|Ger=Lila Komet
|GerM=Purple Comet
|Ita=Cometa Viola
|ItaM=Violet Comet
|Chi=紫色彗星
|ChiR=Zǐsè Huìxīng
|ChiM=Purple Comet
}}
 
==Trivia==
*When a Prankster Comet level is selected, a vignette covers the corners of the screen. In ''Super Mario Galaxy'', the color of the border matches the comet's color. In ''Super Mario Galaxy 2'', the vignette is always black (the same as the Daredevil Comet effect in ''Super Mario Galaxy'').
**For Green Comets, there is no vignette at all, presumably to give the players more vision. Instead, the black border during the mission intro and the black fade-out circle after the player gets a Star or loses a life become green.
*In ''Super Mario Galaxy 2'', Mario and Luigi do not fall asleep while idle when a Daredevil Comet is active, with the exception of The Perfect Run.
*The Speedy/Daredevil Comet music also plays toward the ends of the missions [[Sunbaked Sand Castle]] in the [[Dusty Dune Galaxy]] and [[The Sinking Lava Spire]] in the [[Melty Molten Galaxy]].
 
{{SMG}}
{{SMG2}}
[[de:Schabernack-Komet]]
[[it:Cometa Burlona]]
[[Category:Cosmic objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy 2 objects]]

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