Editing Prankster Comet
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By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the last [[checkpoint]]. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions. Prankster Comets give their levels a haze whose color depends on what effects they have. | By completing the event, the player receives a Power Star. While a Prankster Comet is in orbit of a galaxy, players need to completely restart the level each time they lose a life, instead of coming back at the last [[checkpoint]]. Once a Prankster Comet's Star has been collected, its Star becomes a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except Purple Comets without time limits) also have their own music that plays during their missions. Prankster Comets give their levels a haze whose color depends on what effects they have. | ||
In ''Super Mario Galaxy 2'', Prankster Comets appear only once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of | In ''Super Mario Galaxy 2'', Prankster Comets appear only once the player has collected a [[Comet Medal]] in a certain galaxy, as well as a certain number of those from other galaxies (and collected at least four Power Stars from World 3), and their levels have a black haze, regardless the effect. In this game, Prankster Comets with different effects are no longer considered different types of comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the ''Super Mario Galaxy 2'' comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give regular Power Stars, while comets are green if they give [[Green Star]]s. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet is always in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission can move the Prankster Comet to another galaxy. Certain galaxies such as the [[Fluffy Bluff Galaxy]] and [[Boo Moon Galaxy]] do not have Prankster Comets. | ||
==Variations== | ==Variations== | ||
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Speedy Comets also appear in ''Super Mario Galaxy 2''. A list of galaxies visited by | Speedy Comets also appear in ''Super Mario Galaxy 2''. A list of galaxies visited by it includes the [[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Bowser's Lava Lair]], [[Rolling Masterpiece Galaxy]], [[Supermassive Galaxy]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], the [[Stone Cyclone Galaxy]], and the [[Boss Blitz Galaxy]]. Unlike in the previous game, a Speedy Comet in ''Super Mario Galaxy 2'' can dramatically change the original level in addition to setting a time limit. For example, [[Hightail Falls Speed Run]] has damaged platforms and [[meteor]]s, and [[Masterpiece Speed Run]] has an entirely new planet not seen in the original Star mission as part of the level. Unlike in the first game, the timer disappears once the Power Star appears. The haze is also changed to black, akin to the Daredevil Comet. | ||
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Daredevil Comets are also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike in the | Daredevil Comets are also in ''Super Mario Galaxy 2'' in [[Spin-Dig Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], the [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], the [[Battle Belt Galaxy]], and the [[Grandmaster Galaxy]]. Unlike in the original ''Galaxy'', however, some of the daredevil runs in ''Super Mario Galaxy 2'' have [[Checkpoint Flag]]s. Just like with a Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet. For instance, one planet is replaced by another one in Bowser Jr.'s Boom Bunker. | ||
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[[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]] | [[File:Fast Foes on the Stone Cyclone.png|200px|thumb|Mario crossing the [[Beach Bowl Galaxy#The Cyclone Stone|Cyclone Stone]] in the Beach Bowl Galaxy]] | ||
[[File:Smg icon fastfoecomet.png|frame|left]] | [[File:Smg icon fastfoecomet.png|frame|left]] | ||
A '''Fast-Foe Comet''' speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Fast-Foe Comets are yellow in | A '''Fast-Foe Comet''' speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Fast-Foe Comets are yellow in colour, though their icon and the haze in their respective level are of a golden hue. Only two galaxies are visited by Fast-Foe Comets: the [[Beach Bowl Galaxy]] and [[Toy Time Galaxy]]. [[Tox Box]]es, [[Thwomp]]s, and moving platforms are the only objects affected. Fast-Foe Comets appear only in ''Super Mario Galaxy''; they are replaced by [[Prankster Comet#Double Time Comet|Double Time Comets]] in ''Super Mario Galaxy 2''. | ||
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[[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins in [[Tall Trunk Galaxy]].]] | [[File:SMG2 Tall Trunk Purple Coin Slide.png|200px|thumb|Mario collects Purple Coins in [[Tall Trunk Galaxy]].]] | ||
[[File:Smg icon purplecomet.png|frame|left]] | [[File:Smg icon purplecomet.png|frame|left]] | ||
A '''Purple Comet''' is available only after the player clears [[Bowser's Galaxy Reactor]]. When they strike a | A '''Purple Comet''' is available only after the player clears [[Bowser's Galaxy Reactor]]. When they strike a Galaxy, Purple Comets scatter [[Purple Coin]]s throughout the Galaxy or a specific region of it, and Mario must retrieve at least 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Purple Coins, but Mario still needs to collect only 100 for the Star. Purple Comets give their levels a purple haze. All 15 major galaxies are visited by Purple Comets. Timed Purple Comet missions, as well as the [[Battlerock Galaxy]]'s and [[Dreadnought Galaxy]]'s Purple Comet missions, use a unique background music track, which is an arrangement of the [[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy music]]. | ||
The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column. | The total number of Purple Coins available in a mission is 100 plus the number listed in the "Extra Purple Coins available" column. |