Editing Power Shell

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{{PM move infobox
[[Image:PM_PowerShell.JPG|right|thumb|The '''Power Shell''' special move as seen in ''Paper Mario''.]]
|game=[[Paper Mario]] and [[Paper Mario: The Thousand-Year Door]]
'''Power Shell''' is a default move known by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. The move is basically the same as [[Shell Toss]], except Power Shell uses 3 [[Flower Point|FP]] and attacks all ground based enemies.
|image=Power Shell PMTTYDNS.png
|mastered_by=[[Kooper]] and [[Koops]]
|attack=2 Base Rank <br> 3 Super Rank <br> 4 Kooper's Ultra Rank <br> 5 Koops' Ultra Rank
|rank=Base Rank
|effect=Kooper or Koops hits all grounded enemies with his shell, dealing damage
|target=All grounded enemies
}}
'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s.


In ''[[Paper Mario: The Thousand Year Door]]'', [[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] between chapters 7 and 8, and if Koops is present)<ref>[https://www.youtube.com/watch?v=GJAmyKnECYw TTYD's Obscure Dialogue, Mistakes & More] (around 10 minutes in)</ref>, though he shortly discovers Koops already knows how to perform it. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], he instead mentions [[Shell Toss]].
To successfully do the Action Command, the player has to move the control stick left, until the big star lights up, then release it. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. Koops' version has two [[Stylish Moves]].


Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.
Power Shell was referenced in Kooper's [[Kooper#Catch Card|Catch Card description]].


Power Shell is furthermore referenced in Kooper's [[Kooper#Catch Card|Catch Card description]] in ''[[Super Paper Mario]]''.
==Names in other Languages==
 
{{foreignname|
==Gallery==
|Jap=シュビビンコウラ<br>''Shubibin Koura''
<gallery>
|JapM=Shubibin Shell
PM Power Shell screenshot.png|Kooper using Power Shell in ''Paper Mario''.
PMTTYDNS Power Shell.jpg|Koops using Power Shell in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] of ''Paper Mario: The Thousand-Year Door''
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=シュビビンコウラ
|JpnR=Shubibin Kōra
|JpnM=「シュビビン」is possibly from「守備」(''shubi'', "defense") and「ビンビン」(''bin-bin'', a Japanese term for "hard" or "strong"), and「コウラ」means "shell"
|ChiS=强力龟壳
|ChiSR=Qiánglì Guīké
|ChiSM=Power Turtle Shell
|ChiT=強力龜殼
|ChiTR=Qiánglì Guīké
|ChiTM=Power Turtle Shell
|Dut=Wapenschild
|DutM=Weapon shell
|Fre=Total Carap
|FreM=Total Shell
|Ger=Power-Panzer
|GerM=Power Shell
|Ita=Maxiguscio
|Ita=Maxiguscio
|ItaM=Maxi Shell
|ItaM=Maxi Shell
|Kor=파워등껍질
|KorR=Pawo Deungkkeopjil
|KorM=Power Shell
|Spa=Súper Concha
|Spa=Súper Concha
|SpaM=Super Seashell
|SpaM=Super Shell
|Spa2=Supercaparazón
|Fra=Total Carap
|Spa2N=''The Thousand-Year Door'' remake
|Ger=Power-Panzer
|Spa2M=Super shell
|GerM=Power Shell}}
}}
 
==References==
<references />


<br clear=all>
{{PM}}
{{PM}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario special moves]]
[[Category:Special Moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario Special Moves]]
[[de:Power-Panzer]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[it:Maxiguscio]]
[[Category:Paper Mario]]

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