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{{quote|Why, I could never part with any of my precious Power Moons!|Madame Broode|Super Mario Odyssey}}
{{quote|Why, I could never part with any of my precious Power Moons!|Madame Broode|Super Mario Odyssey}}
'''Power Moons''', or simply '''Moons''', are collectible items in ''[[Super Mario Odyssey]]''. Equivalent to the [[Power Star]]s in ''[[Super Mario 64]]'' (and [[Super Mario 64 DS|its remake]]), ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]'', and [[Shine Sprite]]s in ''[[Super Mario Sunshine]]'', they can be found in the various kingdoms of the game and are used to power the [[Odyssey]], allowing [[Mario]] to reach additional kingdoms.
'''Power Moons''' are collectible items in ''[[Super Mario Odyssey]]''. Equivalent to the [[Power Star]]s in ''[[Super Mario 64]]'' (and [[Super Mario 64 DS|its remake]]), ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]'', and [[Shine Sprite]]s in ''[[Super Mario Sunshine]]'', they can be found in the various kingdoms of the game and are used to power the [[Odyssey]], allowing [[Mario]] to reach additional kingdoms.


[[Moon Rock]]s are stated to be the raw form of the material that makes up Power Moons.<ref>{{cite|language=en|date=November 5, 2019|title=''[[The Art of Super Mario Odyssey]]''|page=301|publisher=Dark Horse Books|isbn=978-1-50671-375-5}}</ref>
[[Moon Rock]]s are stated to be the raw form of the material that makes up Power Moons.<ref>{{cite|language=en|date=November 5, 2019|title=''[[The Art of Super Mario Odyssey]]''|page=301|publisher=Dark Horse Books|isbn=978-1-50671-375-5}}</ref>
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==History==
==History==
===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
Compared to the main collectables in previous games, the number of Power Moons per kingdom varies much more significantly, each having between one and 104 Moons to collect. Additionally, due to their greatly increased quantity, Mario does not leave the area once he collects one. They can be obtained in a wide variety of ways, such as collecting a [[Key]], five [[Moon Shard]]s, a sequence of [[note]]s, planting [[Seed (Super Mario Odyssey)|Seeds]] in pots, through the [[Slots]] minigame, or talking to people. Each kingdom also has a unique Power Moon available in Crazy Cap, which can be bought for 100 coins. In the post-game, these can be bought in infinite supply, although they only count towards raising the global Power Moon count. When collected, Power Moons restore the player's [[Health Meter]], air meter (if swimming), and water (if a [[Gushen]] is captured). Afterwards, they are replaced with transparent replicas, similar to Power Stars and Shine Sprites. Touching them does not initiate a cutscene or add to the counter, but does have every other effect in addition to granting five [[coin]]s. Not all Power Moons can be recollected in such a manner, as NPCs that give a Power Moon through dialogue usually do not repeat that conversation or give out the Power Moon.
Compared to the main collectables in previous games, the number of Power Moons per kingdom varies much more significantly, each having between one and 104 Moons to collect. Additionally, due to their greatly increased quantity, Mario does not leave the area once he collects one. They can be obtained in a wide variety of ways, such as collecting a [[Key]], five [[Moon Shard]]s, a sequence of [[note]]s, planting [[Seed (Super Mario Odyssey)|Seeds]] in pots, through the [[Slots]] minigame, or talking to people. Each kingdom also has a unique Power Moon available in Crazy Cap, which can be bought for 100 coins. In the post-game, these can be bought in infinite supply, although they only count towards raising the global Power Moon count. When collected, Power Moons restore the player's [[Health Meter]], air meter (if swimming), and water (if a [[Gushen]] is captured). Afterwards, they are replaced with transparent replicas, similar to Power Stars and Shine Sprites. Touching them does not initiate a cutscene or add to the counter, but does have every other effect in addition to granting five [[coin]]s. Not all Power Moons can be recollected in such a manner, as NPCs that give a Power Moon through dialogue usually do not repeat that conversation or give out the Power Moon.  
[[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing four different Power Moons, two in the Metro Kingdom and two in the Desert Kingdom.]]


[[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing four different Power Moons, two in the Metro Kingdom and two in the Sand Kingdom.]]
A small number of Power Moons in each kingdom are found floating above a metallic [[Moon Pedestal]], or appear/land over the pedestal if they are based on a further condition. These Power Moons are the goal in some of the game's [[mission|objectives]]. They play a longer collection animation, and collecting them advances the kingdom's main story. Landing on the pedestal from the cutscene activates it, changing color to match the Power Moon and opening the path forward. Decorated clusters of three Power Moons, called [[Multi Moon]]s, are rewarded by defeating major bosses or clearing main story missions. These Power Moons, or at least the pedestals if the Power Moon has to appear first, project beams of light upward to help guide the player toward their goal. While this could be considered to just be an indicator of objectives, dialogue attributes the light to Power Moons.<ref>"Huh? The top of that tower is shining! But how could that be? Could it be a Power Moon?", Cappy during [[Atop the Highest Tower]]</ref>
A small number of Power Moons in each kingdom are found floating above a metallic [[Moon Pedestal]], or appear/land over the pedestal if they are based on a further condition. These Power Moons are the goal in some of the game's [[mission|objectives]]. They play a longer collection animation, and collecting them advances the kingdom's main story. Landing on the pedestal from the cutscene activates it, changing color to match the Power Moon and opening the path forward. Decorated clusters of three Power Moons, called [[Multi Moon]]s, are rewarded by defeating major bosses or clearing main story missions. These Power Moons, or at least the pedestals if the Power Moon has to appear first, project beams of light upward to help guide the player toward their goal. While this could be considered to just be an indicator of objectives, dialogue attributes the light to Power Moons.<ref>"Huh? The top of that tower is shining! But how could that be? Could it be a Power Moon?", Cappy during [[Atop the Highest Tower]]</ref>


''Super Mario Odyssey''{{'}}s structure has each of the game's kingdoms undergo changes as objectives are completed in the kingdom, as well as certain events beyond it. As such, not every Power Moon can be obtained directly as the player arrives in a kingdom: some will only appear after a certain objective is clear, and it is possible for a Power Moon to be made temporarily unavailable as part of the story. A good example is the [[Cap Kingdom]]: while gameplay starts in this kingdom, Power Moons are only introduced in the following [[Cascade Kingdom]], so no Power Moons appear in the Cap Kingdom until the player returns. One specific group of Power Moons only appears in each kingdom after breaking the [[Moon Rock]] once the game is completed. These Power Moons have an icon in the list which indicates their origin, and their locations are revealed on the map automatically with yellow "X"s.
''Super Mario Odyssey''{{'}}s structure has each of the game's kingdoms undergo changes as objectives are completed in the kingdom, as well as certain events beyond it. As such, not every Power Moon can be obtained directly as the player arrives in a kingdom: some will only appear after a certain objective is clear, and it is possible for a Power Moon to be made temporarily unavailable as part of the story. A good example is the [[Cap Kingdom]]: while gameplay starts in this kingdom, Power Moons are only introduced in the following [[Cascade Kingdom]], so no Power Moons appear in the Cap Kingdom until the player returns. One specific group of Power Moons only appears in each kingdom after breaking the [[Moon Rock]] once the game is completed. These Power Moons have an icon in the list which indicates their origin, and their locations are revealed on the map automatically with yellow "X"s.


Three characters exist to help the player locate Power Moons they do not have yet. [[Talkatoo]] can reveal the names of up to three Power Moons at a time as a hint. [[Hint Toad]] and [[Uncle amiibo]] can mark the location of a Power Moon on the map with a blue "X", either through paying 50 coins to Hint Toad or scanning an [[amiibo]] for Uncle amiibo. Since Power Moons of the Moon Rock have their locations visible by default, the latter two characters have no interaction with them. When one of these characters are consulted, their icon appears next to the Power Moon on the list, and disappears after the Power Moon has been collected.
Three characters exist to help the player locate Power Moons they do not have yet. [[Talkatoo]] can reveal the names of up to three Power Moons at a time as a hint. [[Hint Toad]] and [[Uncle amiibo]] can mark the location of a Power Moon on the map with a blue "X", either through paying 50 coins to Hint Toad or scanning an [[amiibo]] for Uncle amiibo. Since Power Moons of the Moon Rock have their locations visible by default, the latter two characters have no interaction with them.. When one of these characters are consulted, their icon appears next to the Power Moon on the list, and disappears after the Power Moon has been collected.


The majority of the game's unlockables are locked behind the collection of Power Moons, some requiring a number of unique Power Moons and others that can be obtained through buying Power Moon copies at Crazy Cap in the post-game. At least 124 Power Moons are required to complete the main story (up to 462 can be collected prior to the final battle with [[Bowser]]). Collecting 250 Power Moons unlocks the [[Dark Side]], and collecting 500 Power Moons unlocks the [[Darker Side]]. Collecting all 880 Power Moons turns the Odyssey's sail into a golden color and unlocks a painting in the [[Moon Kingdom]]'s Wedding Hall, allowing the player to go through a harder version of the final boss fight sequence. Collecting 999 Power Moons (collecting every field moon is not required) will cause a large top hat to be placed on top of [[Peach's Castle]]. If [[Cappy]] is thrown on top of it, a special celebration will play out.
The majority of the game's unlockables are locked behind the collection of Power Moons, some requiring a number of unique Power Moons and others that can be obtained through buying Power Moon copies at Crazy Cap in the post-game. At least 124 Power Moons are required to complete the main story (up to 462 can be collected prior to the final battle with [[Bowser]]). Collecting 250 Power Moons unlocks the [[Dark Side]], and collecting 500 Power Moons unlocks the [[Darker Side]]. Collecting all 880 Power Moons turns the Odyssey's sail into a golden color and unlocks a painting in the [[Moon Kingdom]]'s Wedding Hall, allowing the player to go through a harder version of the final boss fight sequence. Collecting 999 Power Moons (collecting every field moon is not required) will cause a large top hat to be placed on top of [[Peach's Castle]]. If [[Cappy]] is thrown on top of it, a special celebration will play out.
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{{foreign names
{{foreign names
|Jpn=パワームーン<ref>{{cite|author=Nintendo|date=September 13, 2017|url=youtu.be/-PDCxktFEfM|title=スーパーマリオ オデッセイ <nowiki>[Nintendo Direct 2017.9.14]</nowiki>|publisher=YouTube|accessdate=October 5, 2017|language=ja}}</ref>
|Jap=パワームーン<ref>{{cite|author=Nintendo|date=September 13, 2017|url=youtu.be/-PDCxktFEfM|title=スーパーマリオ オデッセイ <nowiki>[Nintendo Direct 2017.9.14]</nowiki>|publisher=YouTube|accessdate=October 5, 2017|language=ja}}</ref>
|JpnR=Pawā Mūn
|JapR=Pawā Mūn
|JpnM=Power Moon
|JapM=Power Moon
|Chi=力量之月
|Chi=力量之月
|ChiR=Lìliàng zhī yuè
|ChiR=Lìliàng zhī yuè

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