Editing Power Moon

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==History==
==History==
===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
Compared to the main collectables in previous games, the number of Power Moons per kingdom varies much more significantly, each having between one and 104 Moons to collect. Additionally, due to their greatly increased quantity, Mario does not leave the area once he collects one. They can be obtained in a wide variety of ways, such as collecting a [[Key]], five [[Moon Shard]]s, a sequence of [[note]]s, planting [[Seed (Super Mario Odyssey)|Seeds]] in pots, through the [[Slots]] minigame, or talking to people. Each kingdom also has a unique Power Moon available in Crazy Cap, which can be bought for 100 coins. In the post-game, these can be bought in infinite supply, although they only count towards raising the global Power Moon count. When collected, Power Moons restore the player's [[Health Meter]], air meter (if swimming), and water (if a [[Gushen]] is captured). Afterwards, they are replaced with transparent replicas, similar to Power Stars and Shine Sprites. Touching them does not initiate a cutscene or add to the counter, but does have every other effect in addition to granting five [[coin]]s. Not all Power Moons can be recollected in such a manner, as NPCs that give a Power Moon through dialogue usually do not repeat that conversation or give out the Power Moon.
Compared to the main collectables in previous games, the number of Power Moons per kingdom varies much more significantly, each having between one and 104 Moons to collect. Additionally, due to their greatly increased quantity, Mario does not leave the area once he collects one. They can be obtained in a wide variety of ways, such as collecting a [[Key]], five [[Moon Shard]]s, a sequence of [[note]]s, planting [[Seed (Super Mario Odyssey)|Seeds]] in pots, through the [[Slots]] minigame, or talking to people. Each kingdom also has a unique Power Moon available in Crazy Cap, which can be bought for 100 coins. In the post-game, these can be bought in infinite supply, although they only count towards raising the global Power Moon count. When collected, Power Moons restore the player's [[Health Meter]], air meter (if swimming), and water (if a [[Gushen]] is captured). Afterwards, they are replaced with transparent replicas, similar to Power Stars and Shine Sprites. Touching them does not initiate a cutscene or add to the counter, but does have every other effect in addition to granting five [[coin]]s. Not all Power Moons can be recollected in such a manner, as NPCs that give a Power Moon through dialogue usually do not repeat that conversation or give out the Power Moon.  
[[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing four different Power Moons, two in the Metro Kingdom and two in the Sand Kingdom.]]


[[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing four different Power Moons, two in the Metro Kingdom and two in the Sand Kingdom.]]
A small number of Power Moons in each kingdom are found floating above a metallic [[Moon Pedestal]], or appear/land over the pedestal if they are based on a further condition. These Power Moons are the goal in some of the game's [[mission|objectives]]. They play a longer collection animation, and collecting them advances the kingdom's main story. Landing on the pedestal from the cutscene activates it, changing color to match the Power Moon and opening the path forward. Decorated clusters of three Power Moons, called [[Multi Moon]]s, are rewarded by defeating major bosses or clearing main story missions. These Power Moons, or at least the pedestals if the Power Moon has to appear first, project beams of light upward to help guide the player toward their goal. While this could be considered to just be an indicator of objectives, dialogue attributes the light to Power Moons.<ref>"Huh? The top of that tower is shining! But how could that be? Could it be a Power Moon?", Cappy during [[Atop the Highest Tower]]</ref>
A small number of Power Moons in each kingdom are found floating above a metallic [[Moon Pedestal]], or appear/land over the pedestal if they are based on a further condition. These Power Moons are the goal in some of the game's [[mission|objectives]]. They play a longer collection animation, and collecting them advances the kingdom's main story. Landing on the pedestal from the cutscene activates it, changing color to match the Power Moon and opening the path forward. Decorated clusters of three Power Moons, called [[Multi Moon]]s, are rewarded by defeating major bosses or clearing main story missions. These Power Moons, or at least the pedestals if the Power Moon has to appear first, project beams of light upward to help guide the player toward their goal. While this could be considered to just be an indicator of objectives, dialogue attributes the light to Power Moons.<ref>"Huh? The top of that tower is shining! But how could that be? Could it be a Power Moon?", Cappy during [[Atop the Highest Tower]]</ref>


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