Editing Power Moon
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[[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing four different Power Moons, two in the Metro Kingdom and two in the Desert Kingdom.]] | [[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing four different Power Moons, two in the Metro Kingdom and two in the Desert Kingdom.]] | ||
A small number of Power Moons in each kingdom are found floating above a metallic [[Moon Pedestal]], or appear/land over the pedestal if they are based on a further condition | A small number of Power Moons in each kingdom are found floating above a metallic [[Moon Pedestal]], or appear/land over the pedestal if they are based on a further condition These Power Moons are the goal in some of the game's [[mission|objectives]]. They play a longer collection animation, and collecting them advances the kingdom's main story. Landing on the pedestal from the cutscene activates it, changing color to match the Power Moon and opening the path forward. Decorated clusters of three Power Moons, called [[Multi Moon]]s, are rewarded by defeating major bosses or clearing main story missions. These Power Moons, or at least the pedestals if the Power Moon has to appear first, project beams of light upward to help guide the player toward their goal. While this could be considered to just be an indicator of objectives, dialogue attributes the light to Power Moons.<ref>"Huh? The top of that tower is shining! But how could that be? Could it be a Power Moon?", Cappy during [[Atop the Highest Tower]]</ref> | ||
''Super Mario Odyssey''{{'}}s structure has each of the game's kingdoms undergo changes as objectives are completed in the kingdom, as well as certain events beyond it. As such, not every Power Moon can be obtained directly as the player arrives in a kingdom: some will only appear after a certain objective is clear, and it is possible for a Power Moon to be made temporarily unavailable as part of the story. A good example is the [[Cap Kingdom]]: while gameplay starts in this kingdom, Power Moons are only introduced in the following [[Cascade Kingdom]], so no Power Moons appear in the Cap Kingdom until the player returns. One specific group of Power Moons only appears in each kingdom after breaking the [[Moon Rock]] once the game is completed. These Power Moons have an icon in the list which indicates their origin, and their locations are revealed on the map automatically with yellow "X"s. | ''Super Mario Odyssey''{{'}}s structure has each of the game's kingdoms undergo changes as objectives are completed in the kingdom, as well as certain events beyond it. As such, not every Power Moon can be obtained directly as the player arrives in a kingdom: some will only appear after a certain objective is clear, and it is possible for a Power Moon to be made temporarily unavailable as part of the story. A good example is the [[Cap Kingdom]]: while gameplay starts in this kingdom, Power Moons are only introduced in the following [[Cascade Kingdom]], so no Power Moons appear in the Cap Kingdom until the player returns. One specific group of Power Moons only appears in each kingdom after breaking the [[Moon Rock]] once the game is completed. These Power Moons have an icon in the list which indicates their origin, and their locations are revealed on the map automatically with yellow "X"s. |