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[[File:Porcupones.png|thumb|left|150px|Original artwork of a Porcupo for ''Yume Kōjō: Doki Doki Panic'']]
[[File:Porcupones.png|thumb|left|150px|Original artwork of a Porcupo for ''Yume Kōjō: Doki Doki Panic'']]
Porcupos are enemies in ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''. They pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites, though the original game's manual depicts a screenshot of one with tan-colored feet (likely from a prototypical build). In the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'' remakes, Porcupos are purple and have a two-frame walk animation with separate sprites, like most other enemies.
Porcupos are enemies in ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''. They pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites, though the original game's manual depicts a screenshot of one with tan-colored feet (likely from a prototypical build). In the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'' remakes, Porcupos are purple and have a two-frame walk animation with separate sprites, like most other enemies.
{{br}}


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMA4 Ground Work Screenshot.png|thumb|A Porcupo in ''Super Mario Advance 4: Super Mario Bros. 3'']]
Porcupos are enemies in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. They are encountered in [[Ground Work]]. Porcupos are recolored a shade of blue.
[[File:Porcupo.png|frame|left]]
Porcupos are enemies in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. They are only encountered in the [[World-e]] level [[Ground Work]]. Porcupos are recolored a shade of blue.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
[[File:Porcupo.jpg|thumb|left|125px|A Porcupo from ''The Super Mario Bros. Super Show!'']]  
[[File:Porcupo.jpg|thumb|125px|A Porcupo from ''The Super Mario Bros. Super Show!'']]  
A single Porcupo appears in ''[[The Super Mario Bros. Super Show!]]'' episode "[[On Her Majesty's Sewer Service]]" as the pet of [[Bowser|Koopfinger]]. When [[Mario]] and [[Luigi]] invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.
A single Porcupo appears in ''[[The Super Mario Bros. Super Show!]]'' episode "[[On Her Majesty's Sewer Service]]" as the pet of [[Bowser|Koopfinger]]. When [[Mario]] and [[Luigi]] invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.
{{br}}


===''Mario Kart 64''===
===''Mario Kart 64''===
{{multiframe|[[File:Porcupine Sprite.png]]|size=90|A porcupine's design in ''Mario Kart 64''}}
{{multiframe|[[File:Porcupine Sprite.png]]|size=90|align=left|A porcupine's design in ''Mario Kart 64''}}
'''Porcupines''',<ref>{{cite|language=en-us|date=1997|publisher=Nintendo of America|title=''Mario Kart 64'' English instruction booklet|page=32}}</ref> alternatively called '''Spinys''',<ref>{{cite|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|language=en-us|title=''Mario Kart 64'' Player's Guide|date=1997|publisher=Nintendo of America|page=70, 71, 73, 78}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/19980224193815/http://www.nintendo.com/n64/mario_kart64/yoshi.html|title=''Mario Kart 64'': Yoshi Valley|accessdate=August 4, 2018|publisher=nintendo.com|language=en-us}}</ref> are obstacles in ''[[Mario Kart 64]]''. In this game, porcupines have more pronounced spines, a blue face, beady eyes, and brown legs. They are encountered in [[N64 Yoshi Valley|Yoshi Valley]], sidling back and forth in the middle of the road in certain paths. Any racer who touches a porcupine will have their [[kart]] spin out on contact. The porcupines do not return in the ''[[Mario Kart 8]]'' rendition of the course, being replaced with [[Goomba]]s instead.
'''Porcupines''',<ref>{{cite|language=en-us|date=1997|publisher=Nintendo of America|author=Nintendo|title=''Mario Kart 64'' English instruction booklet|page=32}}</ref> alternatively called '''Spinys''',<ref>{{cite|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|language=en-us|title=''Mario Kart 64'' Player's Guide|date=1997|publisher=Nintendo of America|page=70, 71, 73, 78}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/19980224193815/http://www.nintendo.com/n64/mario_kart64/yoshi.html|title=''Mario Kart 64'': Yoshi Valley|accessdate=August 4, 2018|publisher=nintendo.com|language=en-us}}</ref> are obstacles in ''[[Mario Kart 64]]''. In this game, porcupines have more pronounced spines, a blue face, beady eyes, and brown legs. They are encountered in [[N64 Yoshi Valley|Yoshi Valley]], sidling back and forth in the middle of the road in certain paths. Any rather who touches a porcupine will have their [[kart]] spin out out contact. The porcupines do not return in the ''[[Mario Kart 8]]'' rendition of the course, being replaced with [[Goomba]]s instead.
{{br|left}}
{{br|left}}


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{{multilang profile
{{multilang profile
|type=manual
|type=manual
|EngA=His body is entirely covered with spines so you can't jump on his back.<ref>{{cite|format=PDF|language=en-us|date=1988|publisher=Nintendo of America|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=''Super Mario Bros. 2'' instruction booklet|page=25}}</ref>
|Eng=His body is entirely covered with spines so you can't jump on his back.''<ref>{{cite|format=PDF|language=en-us|date=1988|publisher=Nintendo of America|author=Nintendo|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=''Super Mario Bros. 2'' instruction booklet|page=25}}</ref>}}
}}


===''Super Mario Advance''===
===''Super Mario Advance''===
{{multilang profile
{{multilang profile
|type=manual
|type=manual
|EngE=These annoying creatures are covered in spines, so jumping on them is not the best solution.<ref>{{cite|language=en-gb|date=2001|publisher=Nintendo of Europe|title=''Super Mario Advance'' instruction booklet|page=12|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf}}</ref>
|EngE=These annoying creatures are covered in spines, so jumping on them is not the best solution.''<ref>{{cite|language=en-gb|date=2001|publisher=Nintendo of Europe|author=Nintendo|title=''Super Mario Advance'' instruction booklet|page=12|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf}}</ref>}}
}}


===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
{{PEGMCE profile
|name=ハリマンネン (JP) / Porcupo (EN)
|name=ハリマンネン (JP) / Porcupo (EN)
|artwork=[[File:Porcupo Perfect.png|200px]]
|shuzoku=ビースト族
|shuzoku=ビースト族
|seikaku=温厚
|seikaku=温厚
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Porcupo.gif|''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''
Porcupo.gif|''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''
Porcupo SMB2 All-Stars.png|''[[Super Mario All-Stars]]'' (''Super Mario Bros. 2'')
Porcupo SMB2 All-Stars.png|''[[Super Mario All-Stars]]'' (''Super Mario Bros. 2'')
SMA Porcupo.png|''[[Super Mario Advance]]''
</gallery>
</gallery>


==Naming==
==Names in other languages==
The English name "'''Porcupo'''" derives from "{{wp|porcupine}}," a large rodent with quills. It has been employed as the enemy's English name since the international release of ''[[Super Mario Bros. 2]]'', though it is generically referred to as a "'''porcupine'''" in the English instruction booklet for ''[[Mario Kart 64]]''. In the English guidebook and official website for ''Mario Kart 64'', they are referred to as "'''Spinys'''," mirroring how the name "Chubby" is applied to the [[Monty Mole]]s in the game and incidentally shared with the recurring [[Spiny|spiked Koopa enemy]].
 
"Porcupo" is the exercised name in most localizations. However, its original name in Japanese「ハリマンネン」(''Harimannen'') as well as its name in Korean "고슴이" (''Goseumi'') derive from the local names for {{wp|hedgehog}}s. As hedgehogs are unrelated to porcupines, these names more directly relate to the asserted basis of the enemy's design.<ref name=perfect/>
 
===Names in other languages===
The contemporaneous name for each language is listed first. Subsequent names are listed in chronological order for each language, from oldest to newest.
{{foreign names
{{foreign names
|Jpn=ハリマンネン
|Jap=ハリマンネン<ref>{{cite|language=ja|date=1987|publisher=Nintendo|author=Nintendo|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=33}}</ref><ref name=SMUSA>{{cite|language=ja|date=1993|publisher=Nintendo|author=Nintendo|title=''Super Mario USA'' instruction booklet|format=PDF|url=www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf|page=28}}</ref><ref>{{cite|language=ja|publisher=Nintendo|author=Nintendo|date=1996|title=マリオカート{{ruby|64|六十四}} (''Mario Kāto Rokujūyon'') instruction booklet|format=PDF|url=m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf|page=32}}</ref>
|JpnR=Harimannen
|JapR=Harimannen
|JpnM=Portmanteau of「{{ruby|針鼠|ハリネズミ}}」(''harinezumi'', "hedgehog") and「万年」(''man'nen'', {{wp|ten thousand years}})
|JapM=Portmanteau of「{{ruby|針鼠|ハリネズミ}}」(''harinezumi'', "hedgehog") and「万年」(''man'nen'', {{wp|ten thousand years}})
|JpnC=<ref>{{cite|language=ja|date=1987|publisher=Nintendo|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=33}}</ref><ref name=SMUSA>{{cite|language=ja|date=1993|publisher=Nintendo|title=''Super Mario USA'' instruction booklet|format=PDF|url=www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf|page=28}}</ref><ref>{{cite|language=ja|publisher=Nintendo|date=1996|title=マリオカート{{ruby|64|六十四}} (''Mario Kāto Rokujūyon'') instruction booklet|format=PDF|url=m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf|page=32}}</ref>
|Jap2=ポーキュッポ<ref name=SMUSA/><ref>{{cite|title=''Perfect Ban Mario Character Daijiten''|page=[https://i.imgur.com/lVHkZlH.jpg 225]}}</ref>
|Jpn2=ポーキュッポ
|Jap2R=Pōkyuppo
|Jpn2R=Pōkyuppo
|Jap2M=Transliteration of the ''Super Mario Bros. 2'' name
|Jpn2M=Transliteration of the English name
|Chi=刺毛<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: {{cite|language=zh-hans|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170226161109/https://tieba.baidu.com/p/2559790043?red_tag=f0666802113|title=神游 超级马力欧2敌人官译|publisher=Baidu Tieba|accessdate=July 20, 2024}}</ref>
|Jpn2N=''Super Mario USA''
|ChiR=Cìmáo
|Jpn2C=<ref name=SMUSA/><ref name=perfect>{{cite|title=''Perfect Ban Mario Character Daijiten''|page=[https://i.imgur.com/lVHkZlH.jpg 225]}}</ref>
|Chi2=豪猪<ref>{{cite|url=archive.org/details/Mario_Kart_64_2003_Nintendo_CN_Maliou_Kadingche/page/n18/mode/2up|publisher=[[iQue]]|title=马力欧卡丁车 (''Mǎlì'ōu Kǎdīngchē'') instruction booklet|page=32|language=zh-hans}}</ref>
|ChiS=刺毛
|Chi2R=Háozhū
|ChiSR=Cìmáo
|ChiM=Spike furred
|ChiSM=Spiked Fur
|Chi2M=Porcupine
|ChiSC=<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. {{cite|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170226161109/https://tieba.baidu.com/p/2559790043?red_tag=f0666802113|title=神游 超级马力欧2敌人官译|language=zh-hans|publisher=Baidu Tieba|accessdate=August 6, 2024}}</ref>
|Ger=Igel
|ChiS2=豪猪
|GerM=Hedgehog
|ChiS2R=Háozhū
|Ita=Porcupo<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=25}}</ref><ref>{{cite|title=''[[Super Mario All-Stars Limited Edition]]'' Italian manual|page=38}}</ref><ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=68}}</ref>
|ChiS2M=A {{wp|common name}} applied to both hedgehogs and porcupines
|Ita2=Porcupì<ref>''[[Super Mario Advance]]'' European manual. Page 112.</ref>
|ChiS2N=''Mario Kart 64''
|ChiS2C=<ref>{{cite|url=archive.org/details/Mario_Kart_64_2003_Nintendo_CN_Maliou_Kadingche/page/n18/mode/2up|publisher=[[iQue]]|title=马力欧卡丁车 (''Mǎlì'ōu Kǎdīngchē'') instruction booklet|page=32|language=zh-hans}}</ref>
|Dut=Porcupo
|DutC=<ref name=nespal>{{cite|date=1989|title=''Super Mario Bros. 2 Handleiding'' / ''mode d'emploi''|language=Dutch, French|location=Brussels|publisher=Nintendo|page=28}}</ref>
|Fre=Porcupo
|FreC=<ref name=nespal/><ref name=advance>{{cite|date=2001|title=''Super Mario Advance Instruction Booklet''|format=PDF|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf|language=English, German, French, Spanish, Italian|location=Großostheim|publisher=Nintendo of Europe GmbH}}</ref>{{ref page|52}}
|Ger=Porcupo
|GerC=<ref>{{cite|date=1990|title=''Super Mario Bros. 2 Speilanleitung''|language=de|location=Großostheim|publisher=Nintendo of Europe GmbH|page=26}}</ref><ref>{{cite|author=Matsumoto, Atsuko, Rie Ishii, and Claude Moyse, editors|title=''Der Spieleberater Super Mario Power''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1992|isbn=3-929034-02-6|page=118}}</ref><ref name=advance/>{{ref page|32}}
|Ita=Porcupo<ref>{{cite|date=1989|title=''Super Mario Bros. 2 Libretto di Istruzioni''|language=it|location=Oleggio Castello|publisher=Nintendo|page=25}}</ref><ref>{{cite|date=2010|title=''Super Mario All-Stars – Edizione per il 25° Anniversario Manuale di Istruzioni''|language=it|location=Großostheim|publisher=Nintendo of Europe GmbH|page=38}}</ref><ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=68}}</ref>
|ItaM=Same as English, also likely a portmanteau of ''porcospino'' ("porcupine") and ''cupo'' ("gloomy")
|ItaM=Same as English, also likely a portmanteau of ''porcospino'' ("porcupine") and ''cupo'' ("gloomy")
|Ita2=Porcupì
|Ita2M=Clipping of "porcupine"
|Ita2M=Clipping of "porcupine"
|Ita2N=''Super Mario Advance''
|Ita2C=<ref name=advance/>{{ref page|112}}
|Kor=고슴이
|Kor=고슴이
|KorR=Goseumi
|KorR=Goseumi
|KorM=From "고슴도치" (''goseumdochi'', hedgehog) and the Korean noun-deriving suffix "~이" (''-i'')
|KorM=From "고슴도치" (''goseumdochi'', hedgehog) and the Korean noun-deriving suffix "~이" (''-i'')
|KorC=<ref>{{cite|date=2010|title="슈퍼 마리오 컬렉션"|language=ko|location=Seoul|publisher=Nintendo of Korea Co., Ltd.|page=40}}</ref>
|Por=Porcupo
|PorC=<ref name=gaglianone>{{cite|author=Gaglianone, Arthur, and Francisco Pellegrini Jr., directors|date=1991|title=''Super Mario Bros. Livro Ilustrado''|language=pt-br|location=Rio de Janeiro|publisher=Multi Editora}}</ref>{{ref page|10}}
|Por2=Porcudo{{sic}}
|Por2C=<ref name=gaglianone/>{{ref page|18}}
|Por3=Porcupino
|Por3M="Porcupo" with the suffix ''{{iw|wiktionary|-ino}}''
|Por3C=<ref name=gaglianone/>{{ref page|19}}
|Spa=Porcupo
|SpaC=<ref>{{cite|date=1989|title=''Super Mario Bros. 2 Libro de Intrucciones''|language=es|location=Madrid|publisher=Nintendo|page=25}}</ref><ref name=advance/>{{ref page|92}}
}}
}}


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