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| {{species infobox | | {{Species-infobox |
| |image=[[File:Pokio Icon SMO.png|190px]]<br>Artwork of a Pokio from ''Super Mario Odyssey''. | | |Title=Pokio |
| | |image=[[File:Pokio Icon SMO.png]] |
| |first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]) | | |first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]) |
| }}{{quote|Huzzah! It's one of those animals with the stretchable beak! I have so wanted to see one up close!|[[Bonneter biologist]]|''[[Super Mario Odyssey]]''}}
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| '''Pokios''' are pheasant-like enemies found in [[Seaside Kingdom]], [[Bowser's Kingdom]], and [[Darker Side]] in ''[[Super Mario Odyssey]]''. | | '''Pokios''' are pheasant-like enemies found in [[Seaside Kingdom]], [[Bowser's Kingdom]], and [[Darker Side]] in ''[[Super Mario Odyssey]]''. They wander around and poke [[Mario]] with their beaks when he approaches them. According to the [[Bonneter biologist]], their beaks are normally short due to being in an extremely folded state, but shoot outwards when they are opened. To [[capture]] them, the player must first knock off the samurai helmet that they wear. Once captured, Mario can poke enemies with his beak. If Mario pokes at a wall, he can cling onto it and fling himself any desired direction; this is useful for climbing up walls. Additionally, with his beak, Mario can flick incoming bombs the opposite direction, which can be used to chuck bombs at destructible blocks. Spinning fast enough makes Pokio perform a spin attack, which, if used while poking a wall, causes the Pokio to jump about the height of a [[Somersault|Backwards Somersault]]. |
| The Pokio's name is a play on the words "poke" and {{wp|Pinocchio}}, a character whose nose grows whenever he lies. Their design is based on the Japanese {{wp|green pheasant}}, though the {{wp|red-crowned crane}} was considered.<ref>Roberts, R.; Blenk, J. (2017). ''[[The Art of Super Mario Odyssey]]''. [[Dark Horse Comics]]. p. 273.</ref> The [[Prima Games|Prima]] guide mistakenly classifies them as {{wp|woodpecker}}s. Pokio wander around, but chase [[Mario]] if they see him and stop to poke him with their extending beak. The beaks rebound off any wall. If they hit [[block]]s, the block will break/dispense an item as appropriate. According to the [[Bonneter biologist]], their beaks are normally short due to being in an extremely folded state, but shoot outwards when they are opened. By default, they wear samurai helmets with a spiked tip; these helms block jumps. The [[Cap Throw]] can knock off the hat, making the Pokio vulnerable to a stomp or to a second use of [[Cappy]] to [[capture]] them. Some areas have Pokios without hats. Such areas are usually dedicated to capturing and using Pokios.
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| If captured, Mario can poke enemies and blocks with his beak, though he also cannot move while poking. The attack is more effective than the Cap Throw, as it is able to defeat [[Spiny|Spinies]] and other Pokios in one hit. It also breaks [[Rock (Super Mario series)|rocks]] in one hit. It can also be used to flick incoming [[bomb|cannonball]]s into the opposite direction, which can break destructible blocks. The beak can be held in the extended state, though this does not affect enemies. When Mario quickly spins around, or the controller is flicked, the Pokio will twirl. In the air, this provides a light boost upward. When the beak is extended, this becomes a spinning attack, which grants some movement and ends with the beak retracted. The beak can grab items in the same way Cappy can, and like him the beak cannot be damaged. Touching a [[spark pylon]] with the beak captures the pylon. While Pokio can [[stomp]] enemies, they gain very little height for doing so.
| | These two skills are necessary in the first boss fight against [[RoboBrood]], as Mario (under Pokio form) must flick bombs at the RoboBrood's legs, topple it, and then climb on top of it with his beak to poke the [[Broodals]] in their domes or [[Ground Pound|ground-pounding]] them as Mario. |
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| If Mario pokes at a wall, he can cling onto it. The Pokio will swing so that the beak is perpendicular to the wall. The camera will similarly swing to face the Pokio's tail, and moves back to that position if left alone. From this point, Mario can bend back and fling himself in any direction like a [[Pole (bollard)|Pole]], or retract the beak to fall down. This is useful for climbing up walls. A cosmetic hole is left behind by every poke into a wall. Rocky and metallic walls, including [[Moon Rock]]s but excluding the [[Moon]]'s surface, repel the attack. (Blocks can be clung to, but metal behind them is still capable of repelling the beak.) If the spin is used while poking a wall, the Pokio will jump about the height of a [[Somersault|Backwards Somersault]]. Some Power Moons are unlocked by poking a Pokio's beak in [[Hole (Super Mario Odyssey)|hole]]s.
| | The Pokio's name is a play on the words "poke" and {{wp|Pinocchio}}, a character whose nose grew whenever he lied. Their design is based on the Japanese {{wp|green pheasant}}, though the {{wp|red-crowned crane}} was considered.<ref>Roberts, R.; Blenk, J. (2017). ''[[The Art of Super Mario Odyssey]]''. [[Dark Horse Comics]]. p. 273.</ref> The [[Prima Games|Prima]] guide mistakenly classifies them as {{wp|woodpecker}}s. |
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| Pokios are dropped from [[RoboBrood]] in its earlier boss battle in Bowser's Kingdom. These Pokios are key to the battle against the machine.
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| SMO Artwork Pokio.png|Artwork of a Pokio without a hat | | SMO Pokio Capture.png|A Pokio being controlled by Mario. |
| SMO Pokio Capture.png|Artwork of a [[Capture|captured Pokio]]
| | SMO Pokio Concept.png|Concept art of Pokio |
| SMO Pokio Concept.png|Concept art of a Pokio | | File:SMOPokioModel.png|Render of Pokio |
| SMOPokioModel.png|Model of a Pokio | |
| </gallery> | | </gallery> |
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| ==Names in other languages== | | ==Names in other languages== |
| {{foreign names | | {{foreign names |
| |Jpn=ツックン | | |Jap=ツックン |
| |JpnR=Tsukkun | | |JapR=Tsukkun |
| |JpnM=Contration of「突く」(''tsuku'', "to stab") and the honorific「~くん」(''-kun'') | | |JapM=From 「突く」 (''tsuku'', to poke) |
| | |Spa=Picarito |
| | |SpaM=From ''pico'' (beak) and ''pajarito'' (birdie) |
| | |Fra=Pikonio |
| | |FraM= |
| | |Ger=Piekmatz |
| | |GerM=From ''pieken'' (to sting) and ''Piepmatz'' (birdie) |
| | |Ita=Picchiolo |
| | |ItaM=From ''picchio'' (woodpecker) |
| | |Dut=Pokio |
| | |DutM=- |
| | |Rus=Тыклик |
| | |RusR=Tyklik |
| | |RusM=From "тыкать" (to poke) |
| | |Kor=찌르군 |
| | |KorR=Jjireugun |
| | |KorM=From 찌르다 (to poke); last character, 군, is a [[wikipedia:Korean_honorifics#Gun/yang|honorific for "young boy"]], similar to -kun in Japanese. |
| |ChiS=啄啄儿 | | |ChiS=啄啄儿 |
| |ChiSR=Zhuó zhuó er | | |ChiSR=Zhuó zhuó er |
| |ChiSM=From a partial repetition of「啄木鸟」(''zhuómùniǎo'', "woodpecker") | | |ChiSM=From 啄 (''zhuó'', to peck) |
| |ChiT=拮拮 | | |ChiT=拮拮 |
| |ChiTR=Jié jié | | |ChiTR=Jié jié |
| |ChiTM=From the Japanese name | | |ChiTM=From the Japanese name |
| |Dut=Pokio
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| |Fre=Pikonio
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| |FreM=From ''piquer'' ("to prick") and rearrangement of "Pinocchio"
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| |Ger=Piekmatz
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| |GerM=From ''pieken'' ("to sting") and ''piepmatz'' ("birdie")
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| |Ita=Picchiolo
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| |ItaM=Diminutive form of ''picchio'' ("woodpecker")
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| |Kor=찌르군
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| |KorR=Jjireugun
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| |KorM=From "찌르다" (''jjireuda'', "to poke") and "~군" (''-gun'', an [[wikipedia:Korean_honorifics#Gun/yang|honorific for "young boy"]]), similar to「~くん」(''-kun'') in Japanese; shared with [[Jabit]]
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| |Rus=Тыклик
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| |RusR=Tyklik
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| |RusM=Diminutive of ''тыкать'' (''tykat'', "to poke")
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| |Spa=Picarito
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| |SpaM=From ''pico'' ("beak") and ''pajarito'' ("birdie")
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| }} | | }} |
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| {{SMO}} | | {{SMO}} |
| [[Category:Landfowl]] | | [[Category:Birds]] |
| [[Category:Capturable]] | | [[Category:Capturable]] |
| [[Category:Super Mario Odyssey enemies]] | | [[Category:Super Mario Odyssey Enemies]] |
| [[de:Piekmatz]] | | [[de:Piekmatz]] |
| [[it:Picchiolo]] | | [[it:Picchiolo]] |