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{{about|the cactus-like enemy appearing in several Mario games|other uses of the name "Pokey"|[[Pokey (disambiguation)]]}}
{{about|the cactus-like enemy appearing in several Mario games|other uses of the name "Pokey"|[[Pokey (disambiguation)]]}}
{{species infobox
{{species infobox
|image=[[File:NSMBU Pokey Artwork.png|100px]]<br>Artwork from ''[[New Super Mario Bros. U]]''
|image=[[File:NSMBU Pokey Artwork.png|100px]]<br>A Pokey in ''[[New Super Mario Bros. U]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[Super Mario Party Jamboree]]'' (cameo) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|variants=[[Big Pokey]]<br>[[Blow Hard]]<br>[[Cactus Jack]]<br>[[Dark Pokey]]<br>[[Green Pokey]]<br>[[Mad Pokey]]<br>[[Pokey (heading)]]<br>[[Pokey (projectile)]]<br>[[Pokey Head]]<br>[[Pokey Mummy]]<br>[[Pokeyplant]]<br>[[Skellokey]]<br>[[Snow Pokey]]<br>[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy (''Super Mario World 2: Yoshi's Island'')]]<br>[[Spiky Snifit]]<br>[[Toothy]]
|variants=[[Big Pokey]]<br>[[Blow Hard]]<br>[[Cactus Jack]]<br>[[Dark Pokey]]<br>[[Green Pokey]]<br>[[Mad Pokey]]<br>[[Pokey (heading)]]<br>[[Pokey (toy)]]<br>[[Pokey Head]]<br>[[Pokey Mummy]]<br>[[Pokeyplant]]<br>[[Skellokey]]<br>[[Snow Pokey]]<br>[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy (''Super Mario World 2: Yoshi's Island'')]]<br>[[Spiky Snifit]]<br>[[Toothy]]
|relatives=[[Bramball]]
|relatives=[[Bramball]]
|notable=[[Mega Paper Macho Pokey]]<br>[[Mummipokey]]<br>[[Punkey the Pokey Prince]]<br>[[The Pokey Triplets]]<br>[[Tower Power Pokey]]
|notable=[[Mega Paper Macho Pokey]]<br>[[Mummipokey]]<br>[[Pokey Triplets]]<br>[[Punkey the Pokey Prince]]<br>[[Tower Power Pokey]]
|collapsed=true
|collapsed=true
}}
}}
{{quote|Pokey's the name. Poking's my game.|Pokey|[[Paper Mario: Color Splash]]}}
{{quote2|Pokey's the name. Poking's my game.|Pokey|[[Paper Mario: Color Splash]]}}
'''Pokeys''' are cheerful [[cactus]] enemies that are typically composed of three to five spherical body segments. Pokeys may have either flowers or spikes on their heads, depending on their appearance. To defeat a Pokey, typically each body section must be destroyed; however, defeating the head usually kills the entire enemy. Pokeys first appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and its ''[[Super Mario (franchise)|Super Mario]]'' equivalent, ''[[Super Mario Bros. 2]]''.
'''Pokeys''' are cheerful [[cactus]] enemies that are typically composed of three to five spherical body segments. Depending on the game they appear in, Pokeys may have either flowers or spikes on their heads. To defeat a Pokey, typically each body section must be destroyed; however, defeating the head usually kills the entire enemy. Pokeys, along with [[Ninji]]s, [[Shy Guy]]s, [[Bob-omb]]s, and [[Birdo]], originate from the non-''[[Super Mario (franchise)|Super Mario]]'' game ''[[Yume Kōjō: Doki Doki Panic]]'', which later became ''[[Super Mario Bros. 2]]''.
 
Relatives of Pokeys appear in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. [[Blow Hard]]s, [[Cactus Jack]]s, and [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]s are all part of the [[Pokey (projectile)|Pokey]] [[Pokey (heading)|family]].


Relatives of Pokeys appear in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, including [[Blow Hard]]s, [[Cactus Jack]]s, and [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]s.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
[[File:Pokey SMB2.gif|frame|left]]
[[File:Pokey SMB2.gif|frame|left]]
Pokeys first appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]''. They will slowly chase after the player. In this game, Pokeys are green and can be defeated by throwing objects at their body segments or by picking up one segment at a time. They first appear in [[World 2-2 (Super Mario Bros. 2)|World 2-2]]. This game's design was later reused in ''[[#Paper Mario: Sticker Star|Paper Mario: Sticker Star]]'' and ''[[#Paper Mario: Color Splash|Paper Mario: Color Splash]]'' (known as a [[Green Pokey]] in the latter game).
Pokeys first appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', and will slowly chase after the player. In this game, Pokeys are green and can be defeated by throwing objects at their body segments or by picking up one segment at a time. They first appear in [[World 2-2 (Super Mario Bros. 2)|World 2-2]]. This game's design was later reused in ''[[#Paper Mario: Sticker Star|Paper Mario: Sticker Star]]'' and ''[[#Paper Mario: Color Splash|Paper Mario: Color Splash]]'' (known as a [[Green Pokey]] in the latter game).
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Pokeys appear in a hidden area of [[Yoshi's Island 4]], as well as the [[Special Zone]] level "[[Groovy]]." Also, in ''[[Super Mario World: Super Mario Advance 2]]'', after the player completes the Special Zone and unlocks all of the exits, Pokeys will turn into gray creatures with a face on each body segment, which are serrated like [[Chainsaw]]s.
Pokeys appear in a hidden area of [[Yoshi's Island 4]], as well as the [[Special Zone]] level "[[Groovy]]." Also, in ''[[Super Mario World: Super Mario Advance 2]]'', after the player completes the Special Zone and unlocks all of the exits, Pokeys will turn into gray creatures with a face on each body segment, which are serrated like [[Chainsaw]]s.


The ''Super Mario Bros. 2'' design of the Pokeys was originally going to appear in this game, but was scrapped in favor of the yellow-colored design.<ref>{{cite|author=TCRF|title=[[tcrf:File:SMW_Prerelease_Pokey.png|File:SMW Prerelease Pokey.png]]|publisher=The Cutting Room Floor|accessdate=May 8, 2022}}</ref>
The ''Super Mario Bros. 2'' design of the Pokeys was originally going to appear in this game, but was scrapped in favor of the yellow-colored design.<ref>[[tcrf:File:SMW_Prerelease_Pokey.png|File:SMW Prerelease Pokey.png]]. ''The Cutting Room Floor''. Retrieved May 8, 2022.</ref>


A Pokey can sometimes be injured by throwing a [[P Switch|Switch Block]] at it, although whether the Pokey is injured depends on how the Switch Block is thrown and it is not always consistent. No other enemy in ''[[Super Mario World]]'' shares this behavior, and whether or not this is a [[glitch]] is unknown.
A Pokey can sometimes be injured by throwing a [[P Switch|Switch Block]] at it, although whether the Pokey is injured depends on how the Switch Block is thrown and it is not always consistent. No other enemy in ''[[Super Mario World]]'' shares this behavior, and whether or not this is a [[glitch]] is unknown.
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Four Pokeys (referred to as '''Pookies''' in the UK's ''Nintendo Magazine System'')<ref>{{cite|title=''Nintendo Magazine System'' (UK) Issue 47|language=en-gb|publisher=EMAP|page=17|date=August 1996}}</ref><ref>{{cite|title=UK ''Nintendo Magazine'' #54|date=March 1997|page=23|language=en-gb|publisher=EMAP}}</ref> appear in [[Shifting Sand Land]] in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. Pokeys in this game have bright orange pupils. Here, Mario can destroy each body segment by punching it, kicking it, or throwing a [[Bob-omb]] at it; attacking the head defeats it and causes the whole body to instantly disappear. If Mario waits too long after destroying any of its segments, the Pokey will grow them right back. Pokeys give [[Blue Coin]]s when defeated. If Mario gets hit by a Pokey, he will lose two wedges of [[Health Meter|health]]. Due to their graphics being flat textures, Pokeys always face the camera in this game. The player can jump on the Pokey's head to instantly defeat it, though it may require a [[Triple Jump]], [[Side Somersault]], or [[Backward Somersault]] if the Pokey has five segments; this is not possible to do in the remake.
Four Pokeys (referred to as '''Pookies''' in the UK's ''Nintendo Magazine System'')<ref>''Nintendo Magazine System'' (UK) Issue 47. Page 17.</ref><ref>UK ''Nintendo Magazine'' #54 (March 1997). Page 23.</ref> appear in [[Shifting Sand Land]] in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. Pokeys in this game have bright orange pupils. Here, Mario can destroy each body segment by punching it, kicking it, or throwing a [[Bob-omb]] at it; attacking the head defeats it and causes the whole body to instantly disappear. If Mario waits too long after destroying any of its segments, the Pokey will grow them right back. Pokeys give [[Blue Coin]]s when defeated. If Mario gets hit by a Pokey, he will lose two wedges of [[Health Meter|health]]. Due to their graphics being flat textures, Pokeys always face the camera in this game.


In ''[[Super Mario 64 DS]]'', the Pokeys' graphics are updated to reflect their design as seen in ''[[Mario Kart: Double Dash!!]]''. Yoshi also has the ability to [[swallow]] Pokeys. They are now capable of turning, but graphically, they still use 2D sprites for their segments.<ref>{{cite|url=www.models-resource.com/ds_dsi/supermario64ds/model/24579|title=DS / DSi - Super Mario 64 DS - Pokey|language=en|publisher=The Models Resource|accessdate=May 22, 2024}}</ref>
Exclusive to the Nintendo 64 version, the player can jump on the Pokey's head to instantly defeat it, though it may require a [[Triple Jump]], [[Side Somersault]], or [[Backward Somersault]] if the Pokey has five segments.
 
In ''[[Super Mario 64 DS]]'' , the Pokeys' graphics are updated to reflect their design as seen in ''[[Mario Kart: Double Dash!!]]''. Yoshi also has the ability to [[swallow]] Pokeys. They are now capable of turning, but graphically, they still use 2D sprites for their segments.<ref>[https://www.models-resource.com/ds_dsi/supermario64ds/model/24579/ Models Resource]</ref>
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:SMS Pokey.png|thumb|x120px|A Pokey in the level [[Bianco Hills]]]]
[[File:SMS Pokey.png|thumb|x120px|A Pokey in the level [[Bianco Hills]]]]
Pokeys, also called '''Dango Flowers''',<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=6|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref> appear in ''[[Super Mario Sunshine]]'' along with a smaller variety called [[Pokey Head|Pokey Pod]]s. In this game, they have pink [[Flower (Super Mario Sunshine)|flower]]s on their heads, large mismatched eyes, wide grins high on their faces, and spikes that somewhat resemble stubble. Pokeys lie in wait underground, with only the flower on their head visible at first, and will pop up when Mario approaches. They predominantly appear in [[Bianco Hills]], but they also appear in [[Pianta Village]], during the nighttime episodes, and in [[Pinna Park]], in [[The Wilted Sunflowers]]. They do not move from their spot but will lean towards Mario when he gets within their range to attack him. However, as they touch the ground, their spikes get stuck in it for a moment, allowing Mario to attack their heads with a jump or dive for a single [[coin]]. If Mario defeats a Pokey while it is upright, it yields three coins instead of one. Some leave behind a [[Blue Coin]] when defeated; jumping on these while upright yields two regular coins in addition. One can see [[goop]]y bubbles rising from the flower on their heads as they bop up and down; according to the ''[[Super Mario Bros. Encyclopedia]]'', this is due to the game's enemies being created by [[Shadow Mario]] and his [[magic brush]].<ref>An excerpt of page 107 of the Japanese version of the ''Super Mario Bros. Encyclopedia'' The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref>
Pokeys, also called '''Dango Flowers'''<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 6.</ref>, appear in ''[[Super Mario Sunshine]]'' along with a smaller variety called [[Pokey Head|Sanbo Head]]s. In this game, they have pink [[Flower (Super Mario Sunshine)|flower]]s on their heads, large mismatched eyes, wide grins high on their faces, and spikes that somewhat resemble stubble. Pokeys lie in wait underground, with only the flower on their head visible at first, and will pop up when Mario approaches. They predominantly appear in [[Bianco Hills]], but they also appear in [[Pianta Village]], during the nighttime episodes, and in [[Pinna Park]], in [[The Wilted Sunflowers]]. They do not move from their spot but will lean towards Mario when he gets within their range to attack him. However, as they touch the ground, their spikes get stuck in it for a moment, allowing Mario to attack their heads with a jump or dive for a single [[coin]]. If Mario defeats a Pokey while it is upright, it yields three coins instead of one. Some leave behind a [[Blue Coin]] when defeated; jumping on these while upright yields two regular coins in addition. One can see [[goop]]y bubbles rising from the flower on their heads as they bop up and down; according to the ''[[Super Mario Bros. Encyclopedia]]'', this is due to the game's enemies being created by [[Shadow Mario]] and his [[Magic Paintbrush]].<ref>{{media link|ESMB Bowser Jr Graffiti.png|An excerpt of page 107 of the Japanese version of the ''Super Mario Bros. Encyclopedia''}} The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref>


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB 2-1.png|thumb|left|A Pokey in ''New Super Mario Bros.'']]
[[File:NSMB 2-1.png|thumb|left|A Pokey in ''New Super Mario Bros.'']]
Pokeys exclusively appear in [[World 2-1 (New Super Mario Bros.)|World 2-1]] in ''[[New Super Mario Bros.]]'' with their ''Mario Kart: Double Dash!!'' appearance. In this game, a Pokey can only be defeated by shooting [[fireball]]s at its body segments, [[Shell dash|rolling]] over it with [[Shell Mario]], or by crushing the cactus monster as [[Mega Mario]]. If they are hit in the head, they get defeated instantly. Without these power-ups, Mario must attempt to jump over the Pokeys. Some Pokeys have over eight body segments, requiring Mario to use special platforms to jump over these tall creatures.
Pokeys only appear in [[World 2-1 (New Super Mario Bros.)|World 2-1]] in ''[[New Super Mario Bros.]]'' with their ''[[Pokey#Mario Kart: Double Dash!!|Mario Kart: Double Dash!!]]'' appearance. In this game, a Pokey can only be defeated by shooting [[fireball]]s at its body segments, [[Shell dash|rolling]] over it with [[Shell Mario]], or by crushing the cactus monster as [[Mega Mario]]. If they are hit in the head, they get defeated instantly. Without these power-ups, Mario must attempt to jump over the Pokeys. Some Pokeys have over eight body segments, requiring Mario to use special platforms to jump over these tall creatures.


The [[Mummipokey]], an undead Pokey, appears as the [[World 2 (New Super Mario Bros.)|World 2]] boss.
The [[Mummipokey]], an undead Pokey, appears as the [[World 2 (New Super Mario Bros.)|World 2]] boss.
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[[File:NSMBW Pokey Screenshot.png|200px|thumb|A group of Pokeys in ''New Super Mario Bros. Wii'']]
[[File:NSMBW Pokey Screenshot.png|200px|thumb|A group of Pokeys in ''New Super Mario Bros. Wii'']]
In ''[[New Super Mario Bros. Wii]]'', Pokeys have been given another redesign, consistent with the appearance of the windup Pokeys in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. They no longer have flowers, and are covered in green spikes, with three prominent ones on top of their heads. Following this game, the new design becomes standard for all Pokeys, replacing the previously-standard ''Mario Kart: Double Dash!!'' design (with [[LEGO Super Mario|LEGO ''Super Mario'']] as an exception).
In ''[[New Super Mario Bros. Wii]]'', Pokeys have been given another redesign, consistent with the appearance of [[Pokey (toy)|Pokey]] toys in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. They no longer have flowers, and are covered in green spikes, with three prominent ones on top of their heads. Following this game, the new design becomes standard for all Pokeys, replacing the previously-standard ''Mario Kart: Double Dash!!'' design (with [[LEGO Super Mario|LEGO ''Super Mario'']] as an exception).


As in ''Super Mario World'', [[Yoshi]] can eat them one section at a time, but eating the head defeats them instantly. [[Fire Flower]]s again are effective, and the [[Ice Flower]] can freeze them. At every vocal "[[paah]]" in the music, Pokeys will turn into an alternate non-spiked form, making each body segment resemble a fruit, specifically an orange. Yoshi can eat an entire Pokey instantly in this form, and if he does so, he will lay an egg with either coins or a power-up inside, depending on how many segments the Pokey had: 1-3 segments will give the player 5 coins, 4-5 segments will give them a [[Super Mushroom]], 6-8 segments will give them a Fire Flower, and 9 will give them a [[1-Up Mushroom]]. However, even in their non-spiked form, Mario still cannot safely jump on them, while Yoshi still bounces off them. The number of segments a Pokey has also determines its speed: Pokeys with more segments move slower than those with fewer segments. They appear only in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]].
As in ''Super Mario World'', [[Yoshi]] can eat them one section at a time, but eating the head defeats them instantly. [[Fire Flower]]s again are effective, and the [[Ice Flower]] can freeze them. At every vocal "[[paah]]" in the music, Pokeys will turn into an alternate non-spiked form, making each body segment resemble a fruit, specifically an orange. Yoshi can eat an entire Pokey instantly in this form, and if he does so, he will lay an egg with either coins or a power-up inside, depending on how many segments the Pokey had: 1-3 segments will give the player 5 coins, 4-5 segments will give them a [[Super Mushroom]], 6-8 segments will give them a Fire Flower, and 9 will give them a [[1-Up Mushroom]]. However, even in their non-spiked form, Mario still cannot safely jump on them, while Yoshi still bounces off them. The number of segments a Pokey has also determines its speed: Pokeys with more segments move slower than those with fewer segments. They appear only in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]].
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL 5-1.png|thumb|Two Pokeys in [[World 5-1 (Super Mario 3D Land)|World 5-1]] in ''Super Mario 3D Land'']]
[[File:SM3DL 5-1.png|thumb|Two Pokeys in [[World 5-1 (Super Mario 3D Land)|World 5-1]] in ''Super Mario 3D Land'']]
Pokeys are seen in desert or canyon areas in ''[[Super Mario 3D Land]]'', where they usually appear in groups of two or five. They look as they did in ''New Super Mario Bros. Wii''. To destroy them, Mario can hit them with a [[Super Star]] or use his [[Boomerang Mario|Boomerang]], [[Fire Mario|Fire]], or [[Tanooki Mario|Tanooki]] forms to knock out one segment at a time; however, Mario cannot jump on them without becoming [[Statue Mario]] because they are spiky.
Pokeys are seen in desert or canyon areas in ''[[Super Mario 3D Land]]'', where they usually appear in groups of two or five. They look as they did in ''New Super Mario Bros. Wii''. To destroy them, Mario can hit them with a [[Super Star]] or use his [[Boomerang Mario|Boomerang]], [[Fire Mario|Fire]], or [[Tanooki Mario|Tanooki]] forms to knock out one segment at a time; however, Mario can't jump on them without becoming [[Statue Mario]] because they are spiky.
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====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSMBU E3 Perilous Pokey Cave.png|thumb|left|Pokeys in ''New Super Mario Bros. U'']]
[[File:NSMBU E3 Perilous Pokey Cave.png|thumb|left|Pokeys in ''New Super Mario Bros. U'']]
Pokeys reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and their port ''[[New Super Mario Bros. U Deluxe]]''. They are found in [[Perilous Pokey Cave]] (''New Super Mario Bros. U'') and [[Underground Grrrols]] (''New Super Luigi U'') and once again turn into their fruit segments. This time, however, they function in a more similar manner to [[Fruit (Yoshi food)|Fruits]], with a circular meter keeping track of how many fruit segments Yoshi has eaten. When the meter reaches five, Yoshi lays an egg containing a power-up, which is dependent on the form that Mario is in when the meter is full: [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] yield a Super Mushroom, [[Super Mario (form)|Super Mario]] yields a Fire Flower, Fire Mario yields an Ice Flower, [[Ice Mario]] yields a [[Super Acorn]], and [[Flying Squirrel Mario]], [[P Flying Squirrel Mario]], [[Propeller Mario]], and [[Penguin Mario]] yield a 1-Up Mushroom. Pokeys have the ability to stand on the ceiling without falling off. Also, [[Big Pokey]]s appear in [[Morton|Morton Koopa Jr.]]'s battle, who uses his hammer to knock segments into Mario's path.
Pokeys reappear in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and their port ''[[New Super Mario Bros. U Deluxe]]''. They are found in [[Perilous Pokey Cave]] (''New Super Mario Bros. U'') and [[Underground Grrrols]] (''New Super Luigi U'') and once again turn into their fruit segments. This time, however, they function in a more similar manner to [[Fruit (Yoshi food)|Fruits]], with a circular meter keeping track of how many fruit segments Yoshi has eaten. When the meter reaches five, Yoshi lays an egg containing a power-up, which is dependent on the form that Mario is in when the meter is full: [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] yield a Super Mushroom, [[Super Mario (form)|Super Mario]] yields a Fire Flower, Fire Mario yields an Ice Flower, [[Ice Mario]] yields a [[Super Acorn]], and [[Flying Squirrel Mario]], [[P Flying Squirrel Mario]], [[Propeller Mario]], and [[Penguin Mario]] yield a 1-Up Mushroom. Pokeys have the ability to stand on the ceiling without falling off. Also, Mega Pokeys appear in [[Morton Koopa Jr.]]'s battle, who uses his hammer to knock segments into Mario's path.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
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====''Super Mario Run''====
====''Super Mario Run''====
Pokey reappear in ''[[Super Mario Run]]'' in the courses [[Pokey Vaulting]] and [[Desert Fuzz]]. Pokeys can either remain stationary or move forwards slowly. Moving Pokéys always kick up sand behind them, even if they are in non-desert locations as part of the Remix 10 mode. If Mario defeats the final body segment of a Pokey, the head is defeated too. [[Yoshi]] can safely jump on Pokeys. Their model from ''New Super Mario Bros. Wii'' is used in this game.
Pokey reappear in ''[[Super Mario Run]]'' in the levels [[Pokey Vaulting]] and [[Desert Fuzz]]. Pokeys can either remain stationary or move forwards slowly. If Mario defeats a body segment of a Pokey, the rest of the Pokey is defeated too. [[Yoshi]] can safely jump on Pokeys. Their sprites from ''New Super Mario Bros. Wii'' are used in this game.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
[[File:SMM2-SMB-Pokey.png|frame]]
[[File:SMM2-SMB-Pokey.png|frame]]
Pokeys appear as enemies in version 2.0 of ''[[Super Mario Maker 2]]''. Their heights can be adjusted but they cannot be enlarged, and wings can be attached to them, which causes them to hop along the ground similar to [[Paragoomba]]s. Pokeys did not originally appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]''; as such, new sprites have been drawn for those styles, and they are colored green, similar to their appearance in ''Super Mario Bros. 2''. The ''Super Mario 3D World'' style, where there were only [[Snow Pokey]]s in the original game, reuses their ''New Super Mario Bros. Wii'' design (and vice versa). They can be defeated with [[fireball]]s, [[Goomba's Shoe]]s, and Yoshis. In nighttime ground levels, Pokeys float in the sky in a similar manner to [[Wiggler]]s; if [[wings]] are attached, they home in on the player, comparably to angry Wigglers. In snow-themed levels, Pokeys become Snow Pokeys, which can be jumped on and reduced to a [[snowball]] that can then be carried by the player.
Pokeys appear as enemies in version 2.0 of ''[[Super Mario Maker 2]]''. Their heights can be adjusted but they cannot be enlarged, and wings can be attached to them, which causes them to hop along the ground similar to [[Paragoomba]]s. Pokeys did not originally appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]''; as such, new sprites have been drawn for those styles, and they are colored green, similar to their appearance in ''Super Mario Bros. 2''. The ''Super Mario 3D World'' style, where there were only [[Snow Pokey]]s in the original game, reuses their ''New Super Mario Bros. Wii'' design. They can be defeated with [[fireball]]s, [[Goomba's Shoe]]s, and Yoshis. In nighttime ground levels, Pokeys float in the sky in a similar manner to [[Wiggler]]s; if [[wings]] are attached, they home in on the player, comparably to angry Wigglers. In snow-themed levels, Pokeys become Snow Pokeys, which can be jumped on and reduced to a [[snowball]] that can then be carried by the player.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
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[[File:SMBWPokey.jpg|thumb|left|A Pokey in ''Super Mario Bros. Wonder'']]
[[File:SMBWPokey.jpg|thumb|left|A Pokey in ''Super Mario Bros. Wonder'']]
Pokeys appear as enemies in ''[[Super Mario Bros. Wonder]]'' where they behave the same as in previous games, although they still move when only their head segment remains. They only appear in the level [[Armads on the Roll]], where they speed up when under the level's [[Wonder Effect]].
Pokeys appear as enemies in ''[[Super Mario Bros. Wonder]]'' where they behave the same as in previous games. They only appear in the level [[Armads on the Roll]], where they speed up when under the level's [[Wonder Effect]].
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{{quote|10,000 [[coin|gold pieces]]?! I'm taking you crooks to jail, and that there gold to the bank!|Pokey|Butch Mario and the Luigi Kid}}
{{quote|10,000 [[coin|gold pieces]]?! I'm taking you crooks to jail, and that there gold to the bank!|Pokey|Butch Mario and the Luigi Kid}}
Pokeys are seen infrequently on ''[[The Super Mario Bros. Super Show!]]'', where they typically appear in episodes that have a Western setting or take place in a desert, often appearing as antagonists. In the show, Pokeys are portrayed as being capable of speaking, making themselves resemble ordinary cacti to blend in. They also possess primitive, arm-like protrusions. In "[[The Provolone Ranger]]", one is depicted to even have legs. One also makes a cameo in "[[Escape from Koopatraz]]," where it is part of [[Bowser|Judge Koopa]]'s jury at the beginning of the episode.
Pokeys are seen infrequently on ''[[The Super Mario Bros. Super Show!]]'', where they typically appear in episodes that have a Western setting or take place in a desert, often appearing as antagonists. In the show, Pokeys are portrayed as being capable of speaking, making themselves resemble ordinary cacti to blend in. They also possess primitive, arm-like protrusions. In "[[The Provolone Ranger]]", one is depicted to even have legs. One also makes a cameo in "[[Escape from Koopatraz]]," where it is part of [[Bowser|Judge Koopa]]'s jury at the beginning of the episode.
;List of episodes featuring Pokeys
====List of episodes featuring Pokeys====
*[[Butch Mario & The Luigi Kid]]
*[[Butch Mario & The Luigi Kid]]
*[[The Provolone Ranger]]
*[[The Provolone Ranger]]
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====''Paper Mario''====
====''Paper Mario''====
[[File:PM Pokey Battle.png|thumb|Mario battling Pokeys]]
[[File:PM Pokey Battle.png|thumb|Mario battling Pokeys]]
In ''[[Paper Mario]]'', Pokeys are depicted with fewer spikes and spines and a head segment that has two pairs of spines on the sides of its face, a "W"-shaped mouth, black googly eyes, and three spikes atop their head, giving them an appearance somewhat reminiscent of a cat or [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]. They are found in various areas off the path to [[Dry Dry Outpost]] in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]. A poisonous variant, the [[Pokey Mummy]], is found within [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]].
In the early [[Paper Mario (series)|''Paper Mario'' series]], Pokeys have a different appearance, with fewer spikes and a head segment somewhat resembling a cat. Their eyes and head spikes appear to be based on those of the [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]. In the game ''[[Paper Mario]]'', Pokeys gain a few new abilities. Pokeys can now use their body segments as projectiles, launching them to attack opponents. Pokeys also gain the ability to summon other Pokeys, which rise from the ground when called for. [[Spin Smash]] and [[Kooper]]'s [[Shell Toss]] can knock off a body segment, which lowers the Pokey's height. Also, a new variety of Pokey is introduced in this game: the [[Pokey Mummy]]. When it is defeated by Mario, the player sometimes obtains a [[Dried Fruit]].


In battle, Pokeys will attack Mario by either sliding towards and slamming themselves down on him, throwing one of their segments at him, or, if only their head remains, jumping on him. They are also able to summon other Pokeys by pulling them out of the ground, though they are unable to do so if they lose at least one body segment. Unless Mario has the [[Spike Shield]] badge equipped, he cannot jump on a Pokey without being injured. Using [[Super Hammer (move)|Spin Smash]] or [[Kooper]]'s [[Shell Toss]] will knock off one of their body segments. Upon defeat, they have a chance of dropping a [[Dried Fruit]].
A Pokey is one of the enemies that can appear in [[Shy Guy's Toy Box]] when [[Bowser]] asks Peach what Mario is most afraid of.
 
A Pokey is one of the enemies that can appear in [[Shy Guy's Toy Box]] when [[Bowser]] asks Peach what Mario is most afraid of. It guards the chest containing the [[Dictionary]].
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
{{quote|Go ahead... Touch usssssss... It won't hurrrrrrrrrrrrt....too muchhhhh...|Pokey|''[[Paper Mario: The Thousand-Year Door]]''}}
{{quote2|Go ahead... Touch usssssss... It won't hurrrrrrrrrrrrt....too muchhhhh...|Pokey|''[[Paper Mario: The Thousand-Year Door]]''}}
Pokeys also appear in ''[[Paper Mario: The Thousand-Year Door]]'' as rare enemies and retain their designs from the previous game. A team of three Pokeys, known as [[The Pokey Triplets]], are a fighting team in the [[Glitz Pit]]. Pokeys also appear in floors 11-19 of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. In this game, they attack by slamming the player, doing 2 damage, but they can also throw their body segments like in the previous ''Paper Mario'' game, doing 3 damage. When a Pokey loses all its body segments, it attacks by bonking into the player, doing 4 damage. If they have all three segments, they can call more Pokeys into battle. The game introduces a species of Pokey based on the Pokey Mummy, called [[Poison Pokey]], which appears in [[Riverside Station]]. Pokeys are unique in this game, in that performing a [[Superguard]] on a thrown body segment will send it back to the Pokey, doing the same amount of damage to it as it would have done to Mario.
Pokeys also appear in ''[[Paper Mario: The Thousand-Year Door]]'' as rare enemies. A team of three Pokeys, known as the [[Pokey Triplets]], are a fighting team in the [[Glitz Pit]]. Pokeys also appear in the game's [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. In this game, they attack by slamming the player, doing 2 damage, but they can also throw their body segments like in the previous Paper Mario game, doing 3 damage. When a Pokey loses all its body segments, it attacks by bonking into the player, doing 4 damage, so it's better to defeat them before they lose all their body segments. The game introduces a species of Pokey based on the Pokey Mummy, called [[Poison Pokey]], which appears in [[Riverside Station]]. Pokeys are unique in this game, in that performing a [[Superguard]] on a thrown body segment will send it back to the Pokey, doing the same amount of damage to it as it would have done to Mario.


====''Super Paper Mario''====
====''Super Paper Mario''====
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
Pokeys reappear once again in ''[[Paper Mario: Sticker Star]]'' for the [[Nintendo 3DS]]. Two types of Pokeys appear: regular yellow Pokeys, using their design from ''[[New Super Mario Bros. Wii]]'', and a [[Green Pokey|green variety]], more closely resembling their original appearance in ''[[Super Mario Bros. 2]]''. A regular Pokey cannot be jumped on unless an [[Sticker (Paper Mario: Sticker Star)|Iron Jump sticker]] is used. Regular Pokeys have 16 HP and the green ones have 20 HP. Rather than throwing their body segments like the previous games, these Pokeys attack by toppling on top of Mario; sometimes Mario will get [[crumpled]] if he does not block the attack. Each time a Pokey loses a body segment, its attack goes down. [[Tower Power Pokey]], a Pokey corrupted by a [[Royal Sticker]], serves as the boss of the second world. Pokeys are sometimes aided by [[Paragoomba]]s and [[Sombrero Guy]]s (if it was not destroyed).
Pokeys reappear once again in ''[[Paper Mario: Sticker Star]]'' for the [[Nintendo 3DS]]. Both regular yellow Pokeys, using their design from ''[[New Super Mario Bros. Wii]]'', and a [[Green Pokey|green variety]], more closely resembling their original appearance in ''[[Super Mario Bros. 2]]'', appear. A regular Pokey can't be jumped on unless an [[Sticker (Paper Mario: Sticker Star)|Iron Jump sticker]] is used. They have 16 HP and the green ones have 20 HP. Rather than throwing their body segments like the previous games, these Pokeys attack by toppling on top of Mario; sometimes Mario will get [[crumpled]] if he does not block the attack. Each time a Pokey loses a body segment, its attack goes down. [[Tower Power Pokey]], a Pokey corrupted by a [[Royal Sticker]], serves as the boss of the second world. Pokeys are sometimes aided by [[Paragoomba]]s and [[Sombrero Guy]]s (if it was not destroyed).


As shown in [[List of Paper Mario: Sticker Star pre-release and unused content|early builds of this game]], the ''Paper Mario: Sticker Star'' Pokeys were originally going to retain their previous appearance from past ''Paper Mario'' games, with no changes.
As shown in [[List of Paper Mario: Sticker Star pre-release and unused content|early builds of this game]], the ''Paper Mario: Sticker Star'' Pokeys were originally going to retain their previous appearance from past ''Paper Mario'' games, with no changes.


This game also shows that Pokeys have flowers underneath their heads, as shown when Tower Power Pokey heals.
This game also shows that Pokeys have flowers underneath their heads as shown when Tower Power Pokey heals.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
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A Pokey is the second-round opponent in [[Roshambo Temple#Roshambo Temple #6|Roshambo Temple #6]].
A Pokey is the second-round opponent in [[Roshambo Temple#Roshambo Temple #6|Roshambo Temple #6]].
The VIP room in the [[Tangerino Grill]] has a Pokey pattern on the wallpaper.
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In battle, the moves a Pokey can use are dependent on how many body segments remain, as well as how many other Pokeys are battling against Mario at the same time. Prickly Putt is a move in which one Pokey hits a second one standing in front of it, knocking away segments directed at Mario. The Pokey used as ammunition is ultimately defeated afterward. Flop Bop works much like a Pokey's attack from the previous two installments in the series, where the Pokey will lean on top of Mario to inflict damage then leaning back upright. If the [[Pokey Head|Pokey only has its head left]], it will Headbutt Mario much like a [[Goomba]]'s [[Headbonk]] attack.
In battle, the moves a Pokey can use are dependent on how many body segments remain, as well as how many other Pokeys are battling against Mario at the same time. Prickly Putt is a move in which one Pokey hits a second one standing in front of it, knocking away segments directed at Mario. The Pokey used as ammunition is ultimately defeated afterward. Flop Bop works much like a Pokey's attack from the previous two installments in the series, where the Pokey will lean on top of Mario to inflict damage then leaning back upright. If the [[Pokey Head|Pokey only has its head left]], it will Headbutt Mario much like a [[Goomba]]'s [[Headbonk]] attack.
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===''Mario Kart'' series===
Pokeys make recurring appearances on some of the desert stages in the ''Mario Kart'' series. They often occupy the track wiggling in place and can cause racers to spin out.
====''Mario Kart: Double Dash!!''====
Pokeys make their [[Mario Kart (series)|''Mario Kart'' series]] debut in [[GCN Dry Dry Desert|Dry Dry Desert]] alongside [[Big Pokey]]s in ''[[Mario Kart: Double Dash!!]]'', where they gain a redesign similar to their ''Super Mario Sunshine'' appearance, consisting of a pink flower on their heads and a signature smile. In this game, Pokeys sway left and right in place, occasionally bending their bodies into an arch that racers can drive in between. Colliding with a Pokey causes racers to spin out. Attacking a Pokey with an item will defeat it temporarily, in which it will eventually regenerate once enough time has passed.
====''Mario Kart DS''====
[[File:MKDSPokey.png|frame]]
Pokeys return in ''[[Mario Kart DS]]'' on the [[DS Desert Hills|Desert Hills]] course. They are rendered as 2D sprites in this game, and no longer arch their bodies.
====''Mario Kart Wii''====
Pokeys return in ''[[Mario Kart Wii]]'', where they are seen in the [[Wii Dry Dry Ruins|Dry Dry Ruins]] and the returning <small>DS</small> Desert Hills courses, behaving the same as the previous game, now as 3D models once again. This is the last game in the ''Mario Kart'' series where Pokeys use their ''[[Super Mario Sunshine]]''-inspired design.
Additionally, a giant Pokey appears in [[Thwomp Desert]] as part of October 2008's 1st competition. There, players had to defeat it by throwing [[Bob-omb]]s. Pokeys also appeared in {{classic-link|N64|Mario Raceway}} as part of November 2008's 2nd competition. The player faces another giant Pokey for September 2009's 2nd competition. Pokeys can be defeated by [[Green Shell]]s.
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:PokeyMK8.png|thumb|left|A Pokey in ''[[Mario Kart 8]]'']]
Pokeys return again in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they reappear in the {{classic-link|GCN|Dry Dry Desert}} course. Starting from these games, they use their design from ''[[New Super Mario Bros. Wii]]''. They also gain their body arching move once again, and will spawn a coin in between itself whenever it does this.
====''Mario Kart Tour''====
Pokeys also appear in ''[[Mario Kart Tour]]'', returning in [[Wii Dry Dry Ruins]] and acting similarly to their previous ''Mario Kart'' appearances. If a Pokey is tall enough, it periodically bends sideways like in ''Mario Kart: Double Dash!!'' In this game, drivers can remove a Pokey's segments individually by hitting them with an item or simply running into them, although they can respawn shortly afterwards; if drivers hit the Pokey's head, its whole body collapses. Pokeys give bonus points when taken out; even if the player strikes multiple segments at once, such as via a [[Bob-omb]] or [[Super Horn]], they only obtain bonus points for each use of that item on the Pokey. Most items and conditions, including boosting with a [[Dash Mushroom|Mushroom]], can be used to take out a Pokey.
In addition, a [[Mii]] Racing Suit based on a Pokey debuts in the [[Ninja Tour (2023)|2023 Ninja Tour]] as part of Wave 28 of the Mii Racing Suits. It has the [[Triple Bananas]] as its [[Special skill (Mario Kart Tour)|special skill]].
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===''Mario Party'' series===
===''Mario Party'' series===
Pokeys appear in the [[Mario Party (series)|''Mario Party'' series]] since the third installment, and have mostly been featured in [[minigame]]s throughout the series.
Pokeys appear in the [[Mario Party (series)|''Mario Party'' series]] since the third installment, and have mostly been featured in [[minigame]]s throughout the series.
====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', Pokeys make a background appearance in the party board [[Spiny Desert]]. The Pokeys in this game use their design from ''Super Mario 64''.
In ''[[Mario Party 3]]'', Pokeys make a background appearance in the party board [[Spiny Desert]]. The Pokeys in this game use their design from ''Super Mario 64''.
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[[File:MPA Pokey Screenshot.png|frame]]
[[File:MPA Pokey Screenshot.png|frame]]
[[File:PokeyIcon_MPA.png|frame|left]]
[[File:PokeyIcon_MPA.png|frame|left]]
{{quote|May a warm desert wind blow at your back.|Pokey|[[Mario Party Advance]]}}
{{quote2|May a warm desert wind blow at your back.|Pokey|[[Mario Party Advance]]}}
In ''[[Mario Party Advance]]'', Pokey appears in a patch of desert in the [[desert area]] of [[Shroom City (Mario Party Advance)|Shroom City]]. Once he encounters the player, he introduces himself as the guardian of the desert, and says that unless they answer his "Riddles of Mystery", they will be forever trapped with him. In exchange, he will grant them their freedom and a [[Gaddget]]. After all three of his questions are correctly answered, he says that he is impressed and lauds the player as a master of the desert's riddles. He sticks true to his word and gives the [[Tap-Tap Sumo]] Gaddget, and tells the player to continue journeying.
In ''[[Mario Party Advance]]'', Pokey appears in a patch of desert in the [[Desert Area]] of [[Shroom City (Mario Party Advance)|Shroom City]]. Once he encounters the player, he introduces himself as the guardian of the desert, and says that unless they answer his "Riddles of Mystery", they will be forever trapped with him. In exchange, he will grant them their freedom and a [[Gaddget]]. After all three of his questions are correctly answered, he says that he's impressed and lauds the player as a master of the desert's riddles. He sticks true to his word and gives the [[Tap-Tap Sumo]] Gaddget, and tells the player to continue journeying.


Several Pokeys appear as enemies in [[Outta My Way! (minigame)|Outta My Way!]]; their segments can be individually punched out, and when their head is punched off, the rest of their body disappears.
Several Pokeys appear as enemies in [[Outta My Way! (minigame)|Outta My Way!]]; their segments can be individually punched out, and when their head is punched off, the rest of their body disappears.
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====''Mario Party 7''====
====''Mario Party 7''====
In ''[[Mario Party 7]]'', Pokeys serve once again as the objective in a similar minigame, [[Pokey Pummel]]. The players must dismantle the body parts with a hammer to win. Pokeys and this minigame retain their role in ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]''. Three Pokeys also make an appearance in the background in [[Pyramid Park]]. They use their design from ''Mario Kart: Double Dash!!'' in this game.
In ''[[Mario Party 7]]'', Pokeys serve once again as the objective in a similar minigame, [[Pokey Pummel]]. The players must dismantle the body parts with a hammer to win. Three Pokeys also make an appearance in the background in [[Pyramid Park]]. They use their design from ''Mario Kart: Double Dash!!'' in this game.


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
In ''[[Mario Party: Island Tour]]'', Pokeys appear in the minigame [[Pokey Corral]] where they serve as obstacles that the players must avoid. They also appear in [[Match Faker]] and [[Starring Artist]] sometimes and their design from ''New Super Mario Bros. Wii'' is used in this game.
In ''[[Mario Party: Island Tour]]'', Pokeys appear in the minigame [[Pokey Corral]] where they serve as obstacles that the players must avoid. They also appear in [[Match Faker]] and [[Starring Artist]] sometimes and their design from ''New Super Mario Bros Wii'' is used in this game.


====''Mario Party: The Top 100''====
====''Mario Party: The Top 100''====
In ''[[Mario Party: The Top 100]]'', aside from returning in Pokey Pummel from ''Mario Party 7'', Pokeys also appear in the background in [[Flash Forward]] from ''Mario Party 10'', while they are not present in the original game.
In ''[[Mario Party: The Top 100]]'', Pokeys reappear in [[Pokey Pummel]], the minigame from ''Mario Party 7''. They also appear in the background in [[Flash Forward]] from ''Mario Party 10'', while they are not present in the original game.


====''Super Mario Party''====
====''Super Mario Party''====
In ''[[Super Mario Party]]'', Pokeys appear as enemies in the minigames [[Metal Detectors]], and the players must take them out in [[Home on the 'Rang]].
In ''[[Super Mario Party]]'', Pokeys appear as enemies in the minigames [[Metal Detectors]], and the players must take them out in [[Home on the 'Rang]].
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====''Super Mario Party Jamboree''====
====''Mario Party Superstars''====
Although Pokeys does not appear physically in ''[[Super Mario Party Jamboree]]'', one Pokey makes a cameo as a selectable reaction.
In ''[[Mario Party Superstars]]'', Pokeys reappear in the returning ''Mario Party 7'' minigame [[Pokey Pummel]].


===''Mario Kart'' series===
===''Mario Golf'' series===
Pokeys make recurring appearances on some of the desert stages in the ''Mario Kart'' series. They often occupy the track wiggling in place and can cause racers to spin out.
====''Mario Golf: Advance Tour''====
====''Mario Kart: Double Dash!!''====
In ''[[Mario Golf: Advance Tour]]'', a Pokey appears in [[Dunes|Dunes Club Practice Center]]. The player must shoot three shots at him to earn a [[Custom Ticket|Custom Ticket B]].
Pokeys make their [[Mario Kart (series)|''Mario Kart'' series]] debut in [[GCN Dry Dry Desert|Dry Dry Desert]] alongside [[Big Pokey]]s in ''[[Mario Kart: Double Dash!!]]'', where they gain a redesign similar to their ''Super Mario Sunshine'' appearance, consisting of a pink flower on their heads and a signature smile. In this game, Pokeys sway left and right in place, occasionally bending their bodies into an arch that racers can drive in between. Colliding with a Pokey causes racers to spin out. Attacking a Pokey with an item will defeat it temporarily, in which it will eventually regenerate once enough time has passed.
 
====''Mario Kart DS''====
[[File:MKDSPokey.png|frame]]
Pokeys return in ''[[Mario Kart DS]]'' on the [[DS Desert Hills|Desert Hills]] course. Unlike in ''Double Dash!!'', they do not arch their bodies. [[Mario_Kart_DS#Missions|Mission 2-6]] requires the player to destroy Pokeys with Bob-ombs near the starting line of Desert Hills.


====''Mario Kart Wii''====
====''Mario Golf: World Tour''====
Pokeys return in ''[[Mario Kart Wii]]'', where they are seen in the [[Wii Dry Dry Ruins|Dry Dry Ruins]] and the returning <small>DS</small> Desert Hills courses, behaving the same as the previous game, now as 3D models once again. This is the last game in the ''Mario Kart'' series where Pokeys use their ''[[Super Mario Sunshine]]''-inspired design.
Pokeys appear in ''[[Mario Golf: World Tour]]'' on the downloadable course [[Layer-Cake Desert (golf course)|Layer-Cake Desert]]. Here, they act as obstacles that the player must avoid hitting the ball into.


Additionally, a giant Pokey appears in [[Thwomp Desert]] as part of October 2008's 1st competition. There, players had to defeat it by throwing [[Bob-omb]]s. Pokeys also appeared in {{classic-link|N64|Mario Raceway}} as part of November 2008's 2nd competition. The player faces another giant Pokey for September 2009's 2nd competition. Pokeys can be defeated by [[Green Shell]]s.
====''Mario Golf: Super Rush''====
Pokeys reappear in ''[[Mario Golf: Super Rush]]'' in the courses [[Balmy Dunes]] and [[Spiky Palms]]. Like in the mainline ''Super Mario'' games, if the golf ball hits a Pokey's head, it will instantly collapse. [[Snow Pokey]]s also appear as obstacles in the game.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
===''Mario Pinball Land''===
[[File:PokeyMK8.png|thumb|left|A Pokey in ''[[Mario Kart 8]]'']]
In ''[[Mario Pinball Land]]'', Pokeys use a green variation of their ''Mario Kart: Double Dash!!'' design. Here, they are found in [[Shifting Sands Stage]]. To defeat the Pokey, one must first destroy the three lower segments, then the head.
Pokeys return again in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they reappear in the {{classic-link|GCN|Dry Dry Desert}} course. Starting from these games, they use their design from ''[[New Super Mario Bros. Wii]]''. They also gain their body arching move once again, and will spawn a coin in between itself whenever it does this.
 
====''Mario Kart Tour''====
Pokeys also appear in ''[[Mario Kart Tour]]'', returning in [[Wii Dry Dry Ruins]] and acting similarly to their previous ''Mario Kart'' appearances. If a Pokey is tall enough, it periodically bends sideways like in ''Mario Kart: Double Dash!!'' In this game, drivers can remove a Pokey's segments individually by hitting them with an item or simply running into them, although they can respawn shortly afterwards; if drivers hit the Pokey's head, its whole body collapses. Pokeys give bonus points when taken out; even if the player strikes multiple segments at once, such as via a [[Bob-omb]] or [[Super Horn]], they only obtain bonus points for each use of an item on the Pokey. Most items and conditions, including boosting with a [[Dash Mushroom|Mushroom]], can be used to take out a Pokey.
 
In addition, a [[Mii]] Racing Suit based on a Pokey debuts in the [[Ninja Tour (2023)|2023 Ninja Tour]] as part of Wave 28 of the Mii Racing Suits. It has the [[Triple Bananas]] as its [[Special skill (Mario Kart Tour)|special skill]].
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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[[File:MLSSBMPokey.png|frame]]
[[File:MLSSBMPokey.png|frame]]
Normal Pokeys appear in the ''[[Minion Quest: The Search for Bowser]]'' mode of ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they appear as troops and enemies. They have very high HP but move quite slowly. Their [[Special Skill (Mario & Luigi series)|Special Skill]] is Whomping Whallop, which allows them to swing into their foes, similar to the Pokeys in most ''Paper Mario'' games. They, along with [[Goomba Tower]]s, are among the tallest troops in the game, and like Goomba Towers, they are Melee-type. Unlike Goomba Towers, they are heavily spiked, causing slight damage to most non-Ranged troops that attack them. Due to their segments, they are weak against [[Boomerang Bro]]s, and due to being plants, they are also weak against [[Fire Stalking Piranha Plant]]s. They initially appear in the Teehee Valley segment. They resemble their ''Paper Jam'' counterparts, but only ever appear with four segments, including the head.
Normal Pokeys appear in the ''Minion Quest'' mode of ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they appear as troops and enemies. They have very high HP but move quite slowly. They attack with a move called Whomping Whallop, allowing them to swing into their foes, similar to the Pokeys in most ''Paper Mario'' games. They, along with [[Goomba Tower]]s, are among the tallest troops in the game, and like Goomba Towers, they are Melee-type. Unlike Goomba Towers, they are heavily spiked, causing slight damage to most non-Ranged troops that attack them. Due to their segments, they are weak against [[Boomerang Bro]]s, and due to being plants, they are also weak against [[Fire Stalking Piranha Plant]]s. They initially appear in the Teehee Valley segment. They resemble their ''Paper Jam'' counterparts, but only ever appear with four segments, including the head.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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While Pokeys do not appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', their tooth variant [[Toothy|Tooth]]ies do, and are common enemies in [[Plack Beach]].
While Pokeys do not appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', their tooth variant [[Toothy|Tooth]]ies do, and are common enemies in [[Plack Beach]].


However, Pokeys do appear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are enemies and recruitable allies in the ''[[Bowser Jr.'s Journey]]'' mode. They are melee troopers and are weak to boomerang attacks from [[Boomerang Bro]]s. and [[Wendy]]. However, only a maximum of two Pokeys can be befriended, as befriending a third one will have it forcefully dismissed.
However, Pokeys do appear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are enemies and recruitable allies in the ''Bowser Jr.'s Journey'' mode. They are melee troopers and are weak to boomerang attacks from [[Boomerang Bro]]s. and [[Wendy O. Koopa|Wendy]]. However, only a maximum of two Pokeys can be befriended, as befriending a third one will have it forcefully dismissed.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
Pokeys appear in ''[[Mario & Luigi: Paper Jam]]'' in [[Doop Doop Dunes]]. While they do not initially appear on [[Mario]], [[Luigi]] and Paper Mario's first visit, they begin to show up on their second visit. On their first visit, however, a [[Big Pokey]] appears as a boss alongside [[Tower Power Pokey|Paper Tower Power Pokey]].
Pokeys appear in ''[[Mario & Luigi: Paper Jam]]'' in [[Doop Doop Dunes]]. While they don't initially appear on [[Mario]], [[Luigi]] and Paper Mario's first visit, they begin to show up on their second visit. On their first visit, however, a [[Big Pokey]] appears as a boss alongside [[Tower Power Pokey|Paper Tower Power Pokey]].


Outside of battle, Pokeys will chase the trio at high speed eventually hitting or falling on a bro. Both of these can cause [[trip]] when the battle starts. Due to their spikes, Pokeys cannot be jumped on, but hammering them will make them lose their segments. When a Pokey gets a turn, it will gain two or three segments and initiate an attack. A Pokey may come up to a bro and attempt to fall on him. The player must hammer the Pokey to avoid damage. Sometimes one falls in front of a bro, launching its head; hammer countering is still necessary. Sometimes a Pokey will step up and launch its segments at the bros. The bros will need to knock the segments back to avoid damage. If the Pokey spins a segment clockwise, it will hit Mario, whereas a counter-clockwise spinning segment will hit Luigi. One that does not spin will go for [[Paper Mario (character)|Paper Mario]]. Their last attack only involves Paper Mario. A Pokey will attempt to hit Paper Mario, who must jump or flutter jump to avoid. If the Pokey's head is upside-down, Paper Mario can land on it for damage. Papercraft Pokeys are also present. Aside from [[Tower Power Pokey]], the Pokeys' paper counterparts do not appear.
Outside of battle, Pokeys will chase the trio at high speed eventually hitting or falling on a bro. Both of these can cause [[trip]] when the battle starts. Due to their spikes, Pokeys cannot be jumped on, but hammering them will make them lose their segments. When a Pokey gets a turn, it will gain two or three segments and initiate an attack. A Pokey may come up to a bro and attempt to fall on him. The player must hammer the Pokey to avoid damage. Sometimes one falls in front of a bro, launching its head; hammer countering is still necessary. Sometimes a Pokey will step up and launch its segments at the bros. The bros will need to knock the segments back to avoid damage. If the Pokey spins a segment clockwise, it will hit Mario, whereas a counter-clockwise spinning segment will hit Luigi. One that doesn't spin will go for [[Paper Mario (character)|Paper Mario]]. Their last attack only involves Paper Mario. A Pokey will attempt to hit Paper Mario, who must jump or flutter jump to avoid. If the Pokey's head is upside-down, Paper Mario can land on it for damage. Papercraft Pokeys are also present. Aside from [[Tower Power Pokey]], the Pokeys' paper counterparts do not appear.
 
{{br}}
===''Mario Golf'' series===
Pokeys have had varying roles in the [[Mario Golf (series)|''Mario Golf'' series]], usually as obstacles. In ''[[Mario Golf: Advance Tour]]'', a Pokey appears in [[Dunes|Dunes Club Practice Center]], where the player must shoot three shots at him to earn a [[Custom Ticket|Custom Ticket B]]. In ''[[Mario Golf: World Tour]]'', Pokeys appear on [[Layer-Cake Desert (golf course)|Layer-Cake Desert]], where they are obstacles that the player must avoid hitting the ball into. In ''[[Mario Golf: Super Rush]]'', Pokeys appear in [[Balmy Dunes]] and [[Spiky Palms]], where if the golf ball hits a Pokey's head, it will instantly collapse. [[Snow Pokey]]s also appear as obstacles in ''Mario Golf: Super Rush''.
 
===''Mario Pinball Land''===
In ''[[Mario Pinball Land]]'', Pokeys use a green variation of their ''Mario Kart: Double Dash!!'' design. Here, they are found in [[Shifting Sands Stage]]. To defeat the Pokey, one must first destroy the three lower segments, then the head.


===''Super Princess Peach''===
===''Super Princess Peach''===
[[File:SPPPokey.png|frame|left]]
[[File:SPPPokey.png|frame|left]]
Pokeys also appear in ''[[Super Princess Peach]]''. In this game, Pokeys are always of three segments and a flower (including the head), and only appear in [[Wavy Beach]]. They are resistant to Perry, so they can only be defeated with Rage or [[Poundbrella]]. There are also [[vibe]]-infused Pokeys, known as [[Mad Pokey]]s, that are simply angry Pokeys that stretch vertically to block [[Princess Peach]] from passing by them.
Pokeys also re-appear in ''[[Super Princess Peach]]''. In this game, Pokeys are always of three segments and a flower (including the head), and only appear in [[Wavy Beach]]. They are resistant to Perry, so they can only be defeated with Rage or [[Poundbrella]]. There are also [[vibe]]-infused Pokeys, known as [[Mad Pokey]]s, that are simply angry Pokeys that stretch vertically to block [[Princess Peach]] from passing by them.
{{br}}
 
===''Mario vs. Donkey Kong'' series===
Pokeys<ref>{{cite|quote=Pokey – Pokey will move back and forth, blocking Mini Mario’s way. Step on a yellow color switch to turn Pokey into blocks, or use a hammer to take him out.|author=Help dialogue|title=''Mario vs. Donkey Kong: Minis March Again!''}}</ref> appear with a toylike design in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. Although harmful at direct contact, they are passive to the player and only travel from one side of a platform to the other. Unlike [[Shy Guy]]s, who display the same behavior, Pokeys are taller, which makes them more difficult to avoid in certain situations but also prevents them from getting into narrow passages. They are always composed of three segments, one of which is their head. In all of their appearances, Pokeys can be defeated when struck by a [[hammer]].
 
Pokeys feature spikes on their head instead of a flower, unlike Pokeys found in most games released prior to ''Mario vs. Donkey Kong: Minis March Again!''. This design would be used for Pokeys starting with ''[[New Super Mario Bros. Wii]]''.
 
====''Mario vs. Donkey Kong: Minis March Again!''====
In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', Pokeys are first encountered in [[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-3]] of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]. Activating a yellow switch transforms them into three harmless and immobile blocks.
 
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
[[File:POPOkey.png|thumb|200px|Three Mini Marios and a Pokey in ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
Their second appearance is in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' where they begin showing up in [[Area 8-3]] of [[Super Skywheel]]. If Pokeys come in contact with the transparent yellow '''Pokey Blocks''',<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode</ref> each segment will fill them in. They can be defeated if shot by a [[Mini]] in a [[cannon]].
 
====''Mario vs. Donkey Kong: Tipping Stars''====
They reappear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they are introduced in [[Level 5-3]] of [[Dashing Desert]] and continue to appear in later worlds. Aside from Hammers and Cannon shots, Pokeys of this game can also be defeated by sliding down on them from a slope. While this is not shown in any of the game's pre-made courses, it can be tested in the level editor.
{{br}}
{{br}}


===''Yoshi's New Island''===
===''Yoshi's New Island''===
[[File:Underground Pokey Patrol.png|thumb|Yoshi eating the head of a Pokey]]
[[File:Underground Pokey Patrol.png|thumb|Yoshi eating the head of a Pokey]]
While only [[Pokey (projectile)|Pokey]] [[Pokey (heading)|variant]]s appeared in previous [[Yoshi's Island (series)|''Yoshi's Island'' games]], regular Pokeys appear for the first time in the ''Yoshi'' series in ''[[Yoshi's New Island]]'', mainly in the level [[Underground Pokey Patrol]]. In this game, Yoshi can swallow individual segments to reduce the Pokey's height, or eat its head to fully defeat it, as in ''Super Mario World''. Upon eating a segment, Yoshi automatically ingests it and produces an egg without the player's input. A white variant of Pokeys also appears in [[Punkey the Pokey Prince's Castle]], which move along the ceiling rather than on the ground. As the stage name implies, a large white Pokey, [[Punkey the Pokey Prince]], is the boss of the stage.
While only [[Pokey (projectile)|Pokey]] [[Pokey (heading)|variant]]s appeared in previous [[Yoshi's Island (series)|''Yoshi's Island'' games]], regular Pokeys appear for the first time in the ''Yoshi'' series in ''[[Yoshi's New Island]]''. In this game, Yoshi can swallow individual segments to reduce the Pokey's height, or eat its head to fully defeat it, as in ''Super Mario World''. Upon eating a segment, Yoshi automatically ingests it and produces an egg without the player's input. A white variant of Pokeys also appears in [[Punkey the Pokey Prince's Castle]], which move along the ceiling rather than on the ground. As the stage name implies, a large white Pokey, [[Punkey the Pokey Prince]], is the boss of the stage.
 
===''Minecraft''===
In the Super Mario Mash-up in ''[[Minecraft]]'', Creepers are replaced by ''Super Mario Bros. 2''-style Pokeys. Cacti are replaced by yellow Pokeys.


===''Dr. Mario World''===
===''Dr. Mario World''===
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===Other appearances===
===Other appearances===
====''The Legend of Zelda'' series====
====[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]====
{{multiframe|[[File:TLOZLA Pokey sprite.png]] [[File:TLOZLADXPokeySprite.png]]|align=left}}
{{multiframe|[[File:TLOZLA Pokey sprite.png]] [[File:TLOZLADXPokeySprite.png]]|align=left}}
[[File:TLOZ LA remake Pokey.jpg|thumb|80px|A Pokey in the ''Link's Awakening'' remake]]
[[File:TLOZ LA remake Pokey.jpg|thumb|80px|A Pokey in the ''Link's Awakening'' remake]]
Pokeys have even appeared in various games of [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], such as ''[[The Legend of Zelda: Link's Awakening]]'' and its [[reissue|rerelease]]s, and ''[[zeldawiki:The Legend of Zelda: Oracle of Seasons|The Legend of Zelda: Oracle of Seasons]]''.  
Pokeys have even appeared in various ''The Legend of Zelda'' games, such as ''[[The Legend of Zelda: Link's Awakening]]'' and its [[reissue|rerelease]]s, and ''[[zeldawiki:The Legend of Zelda: Oracle of Seasons|The Legend of Zelda: Oracle of Seasons]]''.  


In ''The Legend of Zelda: Link's Awakening'', Pokeys are found in [[zeldawiki:Yarna Desert|Yarna Desert]]. If [[Link]] strikes them with his sword, sections of their body will fly off while the remaining segments get faster, similar to the [[zeldawiki:Hokkubokku|Bouncer]]s from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]''. In the remake, a Pokey figure can be won in the [[zeldawiki:Trendy Game|Trendy Game]] after clearing [[zeldawiki:Turtle Rock (Link's Awakening)|Turtle Rock]] and placed in the [[zeldawiki:Quadruplet|Quadruplet]]s' house. The text that appears upon acquiring the figure reads, "''You got a Pokey figure! The memory of meeting these still stings...''"
In ''The Legend of Zelda: Link's Awakening'', Pokeys are found in [[zeldawiki:Yarna Desert|Yarna Desert]]. If [[Link]] strikes them with his sword, sections of their body will fly off while the remaining segments get faster, similar to the [[zeldawiki:Hokkubokku|Bouncer]]s from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]''. In the remake, a Pokey figure can be won in the [[zeldawiki:Trendy Game|Trendy Game]] after clearing [[zeldawiki:Turtle Rock (Link's Awakening)|Turtle Rock]] and placed in the [[zeldawiki:Quadruplet|Quadruplet]]s' house. The text that appears upon acquiring the figure reads, "''You got a Pokey figure! The memory of meeting these still stings...''"
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In ''The Legend of Zelda: Oracle of Seasons'', Pokeys are found in [[zeldawiki:Samasa Desert|Samasa Desert]]. Unlike in ''Link's Awakening'', attacking a Pokey with a sword does not cause sections of its body to fly off and is instead defeated outright. Hitting one with a [[zeldawiki:Mystery Seed|Mystery Seed]] causes it to grow a segment, with up to five total segments being growable from the default three.
In ''The Legend of Zelda: Oracle of Seasons'', Pokeys are found in [[zeldawiki:Samasa Desert|Samasa Desert]]. Unlike in ''Link's Awakening'', attacking a Pokey with a sword does not cause sections of its body to fly off and is instead defeated outright. Hitting one with a [[zeldawiki:Mystery Seed|Mystery Seed]] causes it to grow a segment, with up to five total segments being growable from the default three.
{{br|left}}
{{br|left}}
===''Minecraft''===
In the Super Mario Mash-up in ''[[Minecraft]]'', Creepers are replaced by ''Super Mario Bros. 2''-style Pokeys. Cacti are replaced by yellow Pokeys.


==Profiles and statistics==
==Profiles and statistics==
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
SMB2 Pokey.png|''[[Super Mario Bros. 2]]''
SMUSA Pokey.png|''Super Mario USA''
SM64 Pokey Artwork.png|''[[Super Mario 64]]''
SM64 Pokey Artwork.png|''[[Super Mario 64]]''
Sunshine Pokey Model.png|''[[Super Mario Sunshine]]''
Sunshine Pokey Model.png|''[[Super Mario Sunshine]]''
Line 315: Line 310:
|Jap=サンボ
|Jap=サンボ
|JapR=Sanbo
|JapR=Sanbo
|JapM=Anagram of「サボン」(''sabon''), which is from the clipping of「{{Ruby|覇王樹|サボテン}}」(''saboten'', "cactus")
|JapM=Anagram of「サボン」(''sabon''), which is from the clipping of「サボテン」(''saboten'', cactus)
|Jap2=ポーキー<ref>{{cite|publisher=[[Shogakukan]]|date=November 20, 1994|isbn=4-09-259067-9|title=''Perfect Ban Mario Character Daijiten''|page=[https://i.imgur.com/lVHkZlH.jpg 225]|language=ja}}</ref>
|Jap2=ポーキー<ref>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225].</ref>
|Jap2R=Pōkī
|Jap2R=Pōkī
|Jap2M=Transliteration of the ''Super Mario Bros. 2'' name
|Jap2M=Transliteration of the ''Super Mario Bros. 2'' name
|ChiS=刺球<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. {{cite|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170226161109/https://tieba.baidu.com/p/2559790043?red_tag=f0666802113|title=神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies)|publisher=Baidu Tieba|accessdate=August 8, 2024}}</ref><ref>{{cite|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170227153847/http://tieba.baidu.com/p/2560204606|title=神游 超级马力欧世界 敌人官译] (Official names for iQue Super Mario World enemies)|publisher=Baidu Tieba|accessdate=August 8, 2024}}</ref>
|ChiS=刺球<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. 无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2559790043 神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref><ref>无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2560204606 神游 超级马力欧世界 敌人官译] (Official names for iQue Super Mario World enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref><br>''Cìqiú''<br>刺球丸子 <small>(international releases for games since ''Super Mario Party'')</small><br>''Cìqiú Wánzi''<br>仙人刺球<ref>https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html</ref> <small>(China release for ''New Super Mario Bros. U Deluxe'')</small><br>''Xiānréncìqiú''
|ChiSR=Cìqiú
|ChiSM=Spike Ball<br><br>Spike Ball<br><br>From「仙人掌」(''xiānrénzhǎng'', cactus) and「刺球」(''cìqiú'', spike ball)
|ChiSM=Spike Ball
|ChiS2=刺球丸子
|ChiS2N=international releases for games since ''Super Mario Party''
|ChiS2R=Cìqiú Wánzi
|ChiS2M=Spike Ball
|ChiS3=仙人刺球<ref>{{cite|url=www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html|title=新 超级马力欧兄弟U 豪华版 {{!}} Nintendo Switch {{!}} 任天堂 {{!}} 腾讯|publisher=Nintendo HK|language=zh-hans|accessdate=August 8, 2024}}</ref>
|ChiS3N=China release for ''New Super Mario Bros. U Deluxe''
|ChiS3R=Xiānréncìqiú
|ChiS3M=From「仙人掌」(''xiānrénzhǎng'', "cactus") and「刺球」(''cìqiú'', "spike ball")
|ChiT=刺球丸子
|ChiT=刺球丸子
|ChiTR=Cìqiú Wánzi
|ChiTR=Cìqiú Wánzi
|ChiTM=Spike Ball
|ChiTM=Spike Ball
|Dut=Pokey
|Dut=Pokey
|Fre=Pokey
|Fra=Pokey
|Ger=Pokey<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=20}}</ref><ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=8}}</ref>
|Ger=Pokey
|Ita=Marghibruco
|Ita=Marghibruco<br>Kakti <small>(''[[Super Mario Advance]]'' instruction booklet, in the plural)</small><br>Cractus <small>(''[[The Super Mario Bros. Super Show!]]'')</small>
|ItaM=Portmanteau of ''margherita'' ("daisy") and ''bruco'' ("caterpillar")
|ItaM=Portmanteau of "margherita" (daisy) and "bruco" (caterpillar)<br>From "cactus" <br>Cactus
|Ita2=Pokey<ref>{{cite|title=''[[Super Mario Bros. 2]]'' manual|language=it|publisher=Nintendo|page=26}}.</ref><ref>{{cite|title=[[List of New Super Mario Bros. Wii trading cards|''New Super Mario Bros. Wii'' - Album ufficiale]]|page=16}}</ref><ref>{{cite|title=''The Legend of Zelda - Enciclopedia di Hyrule''|page=198}}</ref>
|Ita3=Cactrus
|Ita3N=''[[The Super Mario Bros. Super Show!]]''
|Ita3M=From "Cactus"
|Ita4=Pokey (alto)<ref>{{cite|author=Hodgson, David S J, et al.|url=drive.google.com/file/d/1jz_XTInUOJ1ywTmV5dYwICEx9_bG_hUB/view|title=''Super Mario Sunshine'' Guida Ufficiale PRIMA|page=17|language=it|publisher=You Too Videogames srl|date=2002|isbn=88-900922-1-1}}</ref>
|Ita4M=Pokey (tall)
|Ita5=Kakti<ref>{{cite|title=''[[Super Mario Advance]]'' manual|page=112|language=it|publisher=Nintendo of Europe|date=2001}}</ref>
|Ita5M=From "cacti"
|Ita6=Marghibulbo<ref>''Super Mario Galaxy'' Guida Ufficiale PRIMA</ref>{{page needed}}
|Ita6M=Portmanteau of ''Marghibruco'' ("Pokey") and ''bulbo'' ("bulb" or "bud"); same as [[Pokey Head]]. Most likely a translation mistake
|Kor=선인
|Kor=선인
|KorR=Seonin
|KorR=Seon'in
|KorM=Clipping of "선인장" (''seoninjang'', "cactus")
|KorM=Clipping of "선인장" (''seon'injang'', cactus)
|PorA=Cactubola
|PorA=Cactubola
|PorAM=From ''cacto'' ("cactus") and ''bola'' ("ball")
|PorAM=From "cacto" (cactus) and "bola" (ball)
|PorE=Catubola
|PorE=Catubola
|PorEM=From ''cato'' ("cactus") and ''bola'' ("ball")
|PorEM=From "cato" (cactus) and "bola" (ball)
|Rus=Поки
|Rus=Поки
|RusR=Poki
|RusR=Poki
|RusM=Transcription of the English name
|RusM=Transcription of the English name
|Spa=Pokey
|Spa=Pokey
}}
;Pokey Block
{{foreign names
|Ita=Blocco Marchibruco<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'', in-game help guide</ref>
|ItaM=Pokey Block
}}
}}


==References==
==References==
{{NIWA|ZeldaWiki=1}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|Ukikipedia=1|ZeldaWiki=1}}
{{NIWA|ZeldaWiki=1}}
*[https://zeldadungeon.net/wiki/Pokey Pokey on Zelda Dungeon Wiki]
*[https://zeldadungeon.net/wiki/Pokey Pokey on Zelda Dungeon Wiki]
*[https://triforcewiki.com/wiki/Pokey Pokey on Triforce Wiki]
*[https://triforcewiki.com/wiki/Pokey Pokey on Triforce Wiki]
 
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[[Category:Pokeys|*]]
[[Category:Pokeys|*]]
[[Category:Bowser Jr.'s Journey allies]]
[[Category:Bowser Jr.'s Journey allies]]
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[[Category:Mario Party: The Top 100 characters]]
[[Category:Mario Party: The Top 100 characters]]
[[Category:Mario Pinball Land enemies]]
[[Category:Mario Pinball Land enemies]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! enemies]]
[[Category:Mario vs. Donkey Kong: Minis March Again! enemies]]
[[Category:Mario vs. Donkey Kong: Tipping Stars enemies]]
[[Category:Minion Quest: The Search for Bowser allies]]
[[Category:Minion Quest: The Search for Bowser allies]]
[[Category:New Super Luigi U enemies]]
[[Category:New Super Luigi U enemies]]

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