Editing Player's Choice: Power-Up Party
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{{ | {{levelbox | ||
|image=[[File: Player's Choice Power-Up Party.jpg|250px]] | |image=[[File: Player's Choice Power-Up Party.jpg|250px]] | ||
|game=''[[Super Mario Maker 2]]'' | |game=''[[Super Mario Maker 2]]'' | ||
|style={{ | |style={{SMMstyle|SM3DW}} | ||
|theme=[[File:SMM2-ThemeIcon-Forest.png|25px]] | |theme=[[File:SMM2-ThemeIcon-Forest.png|25px]] | ||
|limit=200 seconds | |limit=200 seconds | ||
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}} | }} | ||
'''Player's Choice: Power-Up Party''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the tenth level of Ninji Speedruns, running from August 4, 2020 to August 11, 2020. It is set in the forest theme and the ''[[Super Mario 3D World]]'' game style. | '''Player's Choice: Power-Up Party''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the tenth level of Ninji Speedruns, running from August 4, 2020 to August 11, 2020. It is set in the forest theme and the ''[[Super Mario 3D World]]'' game style. | ||
==Layout== | ==Layout== | ||
The ''[[Super Mario Galaxy]]'' theme begins and plays throughout the duration of the course. | The ''[[Super Mario Galaxy]]'' theme begins and plays throughout the duration of the course. | ||
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[[Mario]] starts off in close proximity of several items, all four them right in front of him. These items consist of a [[Super Bell]], a [[Boomerang Flower]], a [[Super Hammer (Super Mario Maker 2)|Super Hammer]], and a [[Fire Flower]], respectively. The player may have Mario collect any item to their immediate advantage, although all of them are necessary for completing the level. Mario may simply [[jump]] to collect the Super Bell, Boomerang Flower, or Super Hammer, while he may simply drop onto a [[Dash Block]] to grab the Fire Flower and bounce off a blue [[Mushroom Trampoline]] into a [[Warp Pipe]] taking him to the next area. | [[Mario]] starts off in close proximity of several items, all four them right in front of him. These items consist of a [[Super Bell]], a [[Boomerang Flower]], a [[Super Hammer (Super Mario Maker 2)|Super Hammer]], and a [[Fire Flower]], respectively. The player may have Mario collect any item to their immediate advantage, although all of them are necessary for completing the level. Mario may simply [[jump]] to collect the Super Bell, Boomerang Flower, or Super Hammer, while he may simply drop onto a [[Dash Block]] to grab the Fire Flower and bounce off a blue [[Mushroom Trampoline]] into a [[Warp Pipe]] taking him to the next area. | ||
This section starts off with three big [[Spiny Skipsqueak]]s, with Mario being provided a Fire Flower to promptly defeat them. Alternatively, if the player selected any one of the other items provided, they may have Mario take a blue [[Track Block]] and break through [[Crystal Block]]s to progress. Next, Mario must defeat a sleeping [[Piranha Creeper]] while a [[Heavy Fire Bro]] on a [[Conveyor Belt]] below him tosses [[fireball]]s at him through a [[Clear Pipe]]. Following a [[Piranha Creeper]] on a Track Block below a [[10-Coin]], Mario may take one of two paths. The above path requires him to redirect a [[ | This section starts off with three big [[Spiny Skipsqueak]]s, with Mario being provided a Fire Flower to promptly defeat them. Alternatively, if the player selected any one of the other items provided, they may have Mario take a blue [[Track Block]] and break through [[Crystal Block]]s to progress. Next, Mario must defeat a sleeping [[Piranha Creeper]] while a [[Heavy Fire Bro]] on a [[Conveyor Belt]] below him tosses [[fireball]]s at him through a [[Clear Pipe]]. Following a [[Piranha Creeper]] on a Track Block below a [[10-Coin]], Mario may take one of two paths. The above path requires him to redirect a [[Banzai Bill]] launched toward the foreground to destroy numerous [[Hard Block]]s in the way, or get past the [[Big Bully]] down below with a [[POW Block]] available. Up next, Mario must defeat a number of [[Skipsqueak]]s and [[Pokey]]s, with the Boomerang Flower recommended. | ||
Mario is then required to pass through a Clear Pipe with the help of [[ON/OFF Switch]]es. Mario must then make it past a few larger enemies, including a [[Big Boo]], a [[Big Thwomp]], and a [[ | Mario is then required to pass through a Clear Pipe with the help of [[ON/OFF Switch]]es. Mario must then make it past a few larger enemies, including a [[Big Boo]], a [[Big Thwomp]], and a [[Big Bob-omb]], preferably as [[Builder Mario]], as he is required to break some Hard Blocks at the very end this way. Finally, Mario must simply enter the pipe to return to the main area, where he must [[Ground Pound]] through a few Crystal Blocks, as a Dash Block then launches him across several Track Blocks toward a Mushroom Trampoline, and at last, the [[Goal Pole]]. | ||
==Description== | ==Description== | ||
''"To celebrate the 10th Ninji Speedruns course, we've prepared a power-up party! Pick one of the four items, and get moving. You can switch power-ups as you go, opening up multiple strategies and routes to the goal!"'' | |||
==Enemies== | ==Enemies== | ||
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*[[Pokey]] (4) | *[[Pokey]] (4) | ||
*[[Heavy Fire Bro]] | *[[Heavy Fire Bro]] | ||
*[[ | *[[Banzai Bill]] (1) | ||
*[[Big Bully]] (1) | *[[Big Bully]] (1) | ||
*[[Piranha Creeper]] (blue) (1) | *[[Piranha Creeper]] (blue) (1) | ||
*[[Big Boo]] (1) | *[[Big Boo]] (1) | ||
{{foreign names | {{foreign names | ||
|Jap=これに決めた!アイテムチョイス | |Jap=これに決めた!アイテムチョイス | ||
|JapR= | |JapR=Korenikimeta! aitemuchoisu | ||
|JapM=I've decided on this one! Item Choice | |JapM=I've decided on this one! Item Choice | ||
}} | }} | ||
{{SMM2 | |||
{{SMM2 Levels}} | |||
[[Category:Super Mario Maker 2 Levels]] | |||
[[Category:Super Mario Maker 2 |