Editing Player's Choice: Power-Up Party

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{{level infobox
{{levelbox
|image=[[File: Player's Choice Power-Up Party.jpg|250px]]
|image=[[File: Player's Choice Power-Up Party.jpg|250px]]
|game=''[[Super Mario Maker 2]]''
|game=''[[Super Mario Maker 2]]''
|style={{SMM style|SM3DW}}
|style={{SMMstyle|SM3DW}}
|theme=[[File:SMM2-ThemeIcon-Forest.png|25px]]
|theme=[[File:SMM2-ThemeIcon-Forest.png|25px]]
|limit=200 seconds
|limit=200 seconds
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}}
}}
'''Player's Choice: Power-Up Party''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the tenth level of Ninji Speedruns, running from August 4, 2020 to August 11, 2020. It is set in the forest theme and the ''[[Super Mario 3D World]]'' game style.
'''Player's Choice: Power-Up Party''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the tenth level of Ninji Speedruns, running from August 4, 2020 to August 11, 2020. It is set in the forest theme and the ''[[Super Mario 3D World]]'' game style.
==Layout==
==Layout==
The ''[[Super Mario Galaxy]]'' theme begins and plays throughout the duration of the course.
The ''[[Super Mario Galaxy]]'' theme begins and plays throughout the duration of the course.
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This section starts off with three big [[Spiny Skipsqueak]]s, with Mario being provided a Fire Flower to promptly defeat them. Alternatively, if the player selected any one of the other items provided, they may have Mario take a blue [[Track Block]] and break through [[Crystal Block]]s to progress. Next, Mario must defeat a sleeping [[Piranha Creeper]] while a [[Heavy Fire Bro]] on a [[Conveyor Belt]] below him tosses [[fireball]]s at him through a [[Clear Pipe]]. Following a [[Piranha Creeper]] on a Track Block below a [[10-Coin]], Mario may take one of two paths. The above path requires him to redirect a [[Bomber Bill|Banzai Bill]] launched toward the foreground to destroy numerous [[Hard Block]]s in the way, or get past the [[Big Bully]] down below with a [[POW Block]] available. Up next, Mario must defeat a number of [[Skipsqueak]]s and [[Pokey]]s, with the Boomerang Flower recommended.
This section starts off with three big [[Spiny Skipsqueak]]s, with Mario being provided a Fire Flower to promptly defeat them. Alternatively, if the player selected any one of the other items provided, they may have Mario take a blue [[Track Block]] and break through [[Crystal Block]]s to progress. Next, Mario must defeat a sleeping [[Piranha Creeper]] while a [[Heavy Fire Bro]] on a [[Conveyor Belt]] below him tosses [[fireball]]s at him through a [[Clear Pipe]]. Following a [[Piranha Creeper]] on a Track Block below a [[10-Coin]], Mario may take one of two paths. The above path requires him to redirect a [[Bomber Bill|Banzai Bill]] launched toward the foreground to destroy numerous [[Hard Block]]s in the way, or get past the [[Big Bully]] down below with a [[POW Block]] available. Up next, Mario must defeat a number of [[Skipsqueak]]s and [[Pokey]]s, with the Boomerang Flower recommended.


Mario is then required to pass through a Clear Pipe with the help of [[ON/OFF Switch]]es. Mario must then make it past a few larger enemies, including a [[Big Boo]], a [[Big Thwomp]], and a [[Mega Bob-omb]], preferably as [[Builder Mario]], as he is required to break some Hard Blocks at the very end this way. Finally, Mario must simply enter the pipe to return to the main area, where he must [[Ground Pound]] through a few Crystal Blocks, as a Dash Block then launches him across several Track Blocks toward a Mushroom Trampoline, and at last, the [[Goal Pole]].
Mario is then required to pass through a Clear Pipe with the help of [[ON/OFF Switch]]es. Mario must then make it past a few larger enemies, including a [[Big Boo]], a [[Big Thwomp]], and a [[Big Bob-omb]], preferably as [[Builder Mario]], as he is required to break some Hard Blocks at the very end this way. Finally, Mario must simply enter the pipe to return to the main area, where he must [[Ground Pound]] through a few Crystal Blocks, as a Dash Block then launches him across several Track Blocks toward a Mushroom Trampoline, and at last, the [[Goal Pole]].


==Description==
==Description==
"''To celebrate the 10th Ninji Speedruns course, we've prepared a power-up party! Pick one of the four items, and get moving. You can switch power-ups as you go, opening up multiple strategies and routes to the goal!''"
''"To celebrate the 10th Ninji Speedruns course, we've prepared a power-up party! Pick one of the four items, and get moving. You can switch power-ups as you go, opening up multiple strategies and routes to the goal!"''


==Enemies==
==Enemies==
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*[[Piranha Creeper]] (blue) (1)
*[[Piranha Creeper]] (blue) (1)
*[[Big Boo]] (1)
*[[Big Boo]] (1)
*[[Mega Bob-omb]] (1)
*[[Big Thwomp]] (2)


==Names in other languages==
{{foreign names
{{foreign names
|Jap=これに決めた!アイテムチョイス
|Jap=これに決めた!アイテムチョイス
|JapR=Kore ni kimeta! Aitemu choisu
|JapR=Korenikimeta! aitemuchoisu
|JapM=I've decided on this one! Item Choice
|JapM=I've decided on this one! Item Choice
|SpaA=Festival de potenciadores
|SpaAM=Power-up festival
|SpaE=Bufé libre de potenciadores
|SpaEM=Free power-up buffet
|Ita=La festa dei potenziamenti
|ItaM=The power-up party
}}
}}
{{SMM2 levels}}
 
[[Category:Forests]]
{{SMM2 Levels}}
[[Category:Jungles]]
[[Category:Super Mario Maker 2 Levels]]
[[Category:Aquatic areas]]
[[Category:Super Mario Maker 2 levels]]

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