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{{about|the | {{about|the hazard from the [[Super Mario (franchise)|Super Mario franchise]]|other uses|[[Pit (disambiguation)]]}} | ||
{{redirect|Abyss|the custom variant for [[Sheik]]'s Vanish special move in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sheik#Vanish|Sheik § Vanish]]}} | {{redirect|Abyss|the custom variant for [[Sheik]]'s Vanish special move in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sheik#Vanish|Sheik § Vanish]]}} | ||
[[File:Abyss.png|thumb|[[Mario]] falling into a pit in ''[[Super Mario World]]'']] | [[File:Abyss.png|thumb|[[Mario]] falling into a pit in ''[[Super Mario World]]'']] | ||
A '''pit''', also called an '''abyss''', a '''bottomless pit''', or the '''void''' in 3D [[Genre#Platform games|platformers]], is a common obstacle in platform games where no solid ground is programmed. In 2D platformers, pits appear in almost every [[level]]. If a character falls or [[jump]]s into a pit, they will be affected negatively, usually by immediately losing a life. Aesthetically, pits can take many forms, and many of these pits appear to have no bottom; after falling a varying distance down (usually simply below the camera or screen), the player loses a life, even if an invincibility-granting item is in effect. | |||
A '''pit''', also called an '''abyss''', a '''bottomless pit''', or the '''void''' in 3D [[Genre#Platform games|platformers]], is a common obstacle in platform games where no solid ground is programmed. In 2D platformers, pits appear in almost every [[level]]. If a character falls or [[jump]]s into a pit, they will be affected negatively, usually by immediately losing a life. Aesthetically, pits can take many forms, and many of these pits appear to have no bottom; after falling a varying distance down (usually simply below the camera or screen), the player loses a life, even if an invincibility-granting item is in effect | |||
In 3D platformers, many levels consist of landmasses or platforms floating in a large void. Examples of this are [[Whomp's Fortress]], [[Pianta Village]], the [[Metro Kingdom]], and many levels of the ''[[Super Mario Galaxy]]'' games and ''[[Super Mario 3D Land]]''. These voids are essentially considered to be massive pits. | In 3D platformers, many levels consist of landmasses or platforms floating in a large void. Examples of this are [[Whomp's Fortress]], [[Pianta Village]], the [[Metro Kingdom]], and many levels of the ''[[Super Mario Galaxy]]'' games and ''[[Super Mario 3D Land]]''. These voids are essentially considered to be massive pits. | ||
While most pits cause instant death, some instead warp the player backward or to a particular location (sometimes in addition to losing a life). The pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern, and because players can resume progress once a specific goal has been reached, these cannot be considered bottomless pits. | While most pits cause instant death, some instead warp the player backward or to a particular location (sometimes in addition to losing a life). The pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern, and because players can resume progress once a specific goal has been reached, these cannot be considered bottomless pits. | ||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
[[File:AbyssSML.jpg|thumb|150px|Mario running across many narrow pits]] | [[File:AbyssSML.jpg|thumb|150px|Mario running across many narrow pits]] | ||
Pits are a common obstacle in the 2D games of the [[Super Mario (series)|''Super Mario'' series]]. Allowing the player's character to sink through [[quicksand]] is the same as falling into a pit. Certain pits may be only one block wide; in such cases, the player can often [[dash|run]] straight across the pits without falling down as long as they have enough speed. Walking across these narrow pits | Pits are a common obstacle in the 2D games of the [[Super Mario (series)|''Super Mario'' series]]. [[Lava]] and [[poison (obstacle)|poison]] are essentially pits. Allowing the player's character to sink through [[quicksand]] is the same as falling into a pit. Certain pits may be only one block wide; in such cases, the player can often [[dash|run]] straight across the pits without falling down as long as they have enough speed. Walking across these narrow pits without running generally does not work. | ||
Although Mario can [[swim]] in some levels of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', if he falls into [[water]] in a non-swimming level, he loses a life just as if it were a pit. In ''Super Mario Bros: The Lost Levels'', some backwards [[Warp Zone]]s have a small pit Mario can fall into to avoid warping backwards. | Although Mario can [[swim]] in some levels of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', if he falls into [[water]] in a non-swimming level, he loses a life just as if it were a pit. In ''Super Mario Bros: The Lost Levels'', some backwards [[Warp Zone]]s have a small pit Mario can fall into to avoid warping backwards. | ||
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In ''[[Super Mario Land 2: 6 Golden Coins]]'', falling into a pit will play Mario's death animation upon touching the bottom of screen, similar to falling into lava. | In ''[[Super Mario Land 2: 6 Golden Coins]]'', falling into a pit will play Mario's death animation upon touching the bottom of screen, similar to falling into lava. | ||
In ''[[Super Mario 64]]'', in the mansion of [[Big Boo's Haunt]], if Mario falls into a pit, he ends up in the mansion's basement rather than losing a life. Also, in | In ''[[Super Mario 64]]'', in the mansion of [[Big Boo's Haunt]], if Mario falls into a pit, he ends up in the mansion's basement rather than losing a life. Also, in the [[Super Mario 64 DS|DS remake]], if Mario falls into a pit in [[Big Boo Battle]], he is teleported back to the starting area. | ||
In ''Super Mario Galaxy'' and ''[[Super Mario Galaxy 2]]'', pits often take the form of [[black hole]]s, appearing in island-like [[galaxy|galaxies]] such as [[Beach Bowl Galaxy]] and [[Matter Splatter Galaxy]], although Mario or Luigi can still lose a life by falling into voids otherwise. | In ''Super Mario Galaxy'' and ''[[Super Mario Galaxy 2]]'', pits often take the form of [[black hole]]s, appearing in island-like [[galaxy|galaxies]] such as [[Beach Bowl Galaxy]] and [[Matter Splatter Galaxy]], although Mario or Luigi can still lose a life by falling into voids otherwise. | ||
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In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios. | In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios. | ||
In ''[[Super Mario Odyssey]]'', | In ''[[Super Mario Odyssey]]'', once Mario hits the void's event horizon, several [[coin]]s spill out in each direction and he loses them before respawning; this is due to the game lacking a life system. If the player falls into the void in Assist Mode, a [[bubble]] brings them back out and they lose one [[Heart Point|Health Point]]. | ||
[[File:SMBW Cruising with Linking Lifts third 10-flower coin.jpg|thumb|right|180px|A dangerous pit in ''Super Mario Bros. Wonder'', as indicated by the darkness emanating from the bottom of the screen]] | [[File:SMBW Cruising with Linking Lifts third 10-flower coin.jpg|thumb|right|180px|A dangerous pit in ''Super Mario Bros. Wonder'', as indicated by the darkness emanating from the bottom of the screen]] | ||
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Pits also appear in the [[Mario Kart (series)|''Mario Kart'']] series, appearing in certain courses such as [[Wii Mushroom Gorge|Mushroom Gorge]] from ''[[Mario Kart Wii]]''. When a character drives off the course into a pit, they yell out as the camera pans down into darkness, and a few seconds later, [[Lakitu (Mario Kart referee)|Lakitu]] lifts the character back up and drops them back onto the course, essentially making the pits act as a large time penalty, though they also cost the player a few coins in the games featuring them. | Pits also appear in the [[Mario Kart (series)|''Mario Kart'']] series, appearing in certain courses such as [[Wii Mushroom Gorge|Mushroom Gorge]] from ''[[Mario Kart Wii]]''. When a character drives off the course into a pit, they yell out as the camera pans down into darkness, and a few seconds later, [[Lakitu (Mario Kart referee)|Lakitu]] lifts the character back up and drops them back onto the course, essentially making the pits act as a large time penalty, though they also cost the player a few coins in the games featuring them. | ||
===''Yoshi's Island'' series=== | ===''Yoshi's Island'' series''=== | ||
Pits are featured throughout the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, working similarly to how they do in ''Super Mario'' games. ''[[Yoshi's Woolly World]]'' features the [[Power Badge (Yoshi's Woolly World)|Power Badge]] "Fall into a pit? No problem!" that, when equipped, makes Yoshi safely bounce out of pits. | Pits are featured throughout the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, working similarly to how they do in ''Super Mario'' games. ''[[Yoshi's Woolly World]]'' features the [[Power Badge (Yoshi's Woolly World)|Power Badge]] "Fall into a pit? No problem!" that, when equipped, makes Yoshi safely bounce out of pits. | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
Pits appear in some of the [[minigame]]s in the ''[[Mario Party (series)|Mario Party]]'' series. Falling into a pit usually causes the player to be eliminated, although in a few minigames, such as [[Tile and Error]], falling into one causes the player to be carried back to the playfield. In a few other minigames, such as [[Skyjinks]], players can fall into a pit a certain number of times before being eliminated | Pits appear in some of the [[minigame]]s in the ''[[Mario Party (series)|Mario Party]]'' series. Falling into a pit usually causes the player to be eliminated, although in a few minigames, such as [[Tile and Error]], falling into one causes the player to be carried back to the playfield. In a few other minigames, such as [[Skyjinks]], players can fall into a pit a certain number of times before being eliminated. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:PMTTYD Boggly Woods Mario Background.png|thumb|left|180px|Pits in the Boggly Woods]] | [[File:PMTTYD Boggly Woods Mario Background.png|thumb|left|180px|Pits in the Boggly Woods]] | ||
Pits are rare obstacles in ''[[Paper Mario: The Thousand-Year Door]]''. Mario encounters them in only a few 2D background sections, specifically in [[Rogueport Underground]], the [[Boggly Woods]], and the [[X-Naut Fortress]]. Falling into one takes away one [[Heart Point|HP]] before Mario is transported back to solid ground. [[Bowser]]'s intermissions also feature pits; falling into one forces the player to restart the level. | Pits are rare obstacles in ''[[Paper Mario: The Thousand-Year Door]]''. Mario encounters them in only a few 2D background sections, specifically in [[Rogueport Underground|Rogueport Sewers]], the [[Boggly Woods]], and the [[X-Naut Fortress]]. Falling into one takes away one [[Heart Point|HP]] before Mario is transported back to solid ground. [[Bowser]]'s intermissions also feature pits; falling into one forces the player to restart the level. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
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===Unused appearances=== | ===Unused appearances=== | ||
During the development of ''[[Mario Bros. (game)|Mario Bros.]]'', [[Gunpei Yokoi]] suggested removing the threat of falling from great heights that were seen in the first two ''[[Donkey Kong (series)|Donkey Kong]]'' arcade entries.<ref>{{cite|language=en|url=iwataasks.nintendo.com/interviews/wii/nsmb/0/1|title=Iwata Asks: ''New Super Mario Bros. Wii'' Vol. 1 Ch. 2|publisher=Nintendo of America|accessdate=July 13, 2023}}</ref> This would have a major impact on subsequent games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. | During the development of ''[[Mario Bros. (game)|Mario Bros.]]'', [[Gunpei Yokoi]] suggested removing the threat of falling from great heights that were seen in the first two ''[[Donkey Kong (series)|Donkey Kong]]'' arcade entries.<ref>{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/wii/nsmb/0/1|title=Iwata Asks: ''New Super Mario Bros. Wii'' Vol. 1 Ch. 2|publisher=Nintendo of America|accessdate=July 13, 2023}}</ref> This would have a major impact on subsequent games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. | ||
==Names in other languages== | ==Names in other languages== | ||
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|Spa=Hoyo | |Spa=Hoyo | ||
|SpaM=Pit | |SpaM=Pit | ||
|Fre=Fosse sans fin | |Fre=Fosse sans fin<ref>{{cite|url=archive.org/details/NM6401/mode/2up?view=theater|title=Nintendo official French magazine N1|page=92}}</ref> | ||
|FreM=Bottomless pit | |FreM=Bottomless pit | ||
}} | }} | ||
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[[Category:Donkey Kong (game)]] | [[Category:Donkey Kong (game)]] | ||
[[Category:Donkey Kong Jr.]] | [[Category:Donkey Kong Jr.]] | ||
[[Category:New Super Luigi U | [[Category:New Super Luigi U]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros. 2 | [[Category:New Super Mario Bros. 2]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii]] | ||
[[Category:Super Mario 3D Land | [[Category:Super Mario 3D Land]] | ||
[[Category:Super Mario 3D World | [[Category:Super Mario 3D World]] | ||
[[Category:Super Mario Bros.]] | |||
[[Category:Super Mario Bros. | [[Category:Super Mario Bros. 2]] | ||
[[Category:Super Mario Bros. 2 | [[Category:Super Mario Bros. 3]] | ||
[[Category:Super Mario Bros. 3 | |||
[[Category:Super Mario Bros. Deluxe]] | [[Category:Super Mario Bros. Deluxe]] | ||
[[Category:Super Mario Bros.: The Lost Levels | [[Category:Super Mario Bros.: The Lost Levels]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins]] | |||
[[Category:Super Mario Land]] | |||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Super Mario Maker]] | ||
[[Category:Super Mario Land | [[Category:Super Mario World]] | ||
[[Category:Super Mario Maker | [[Category:Super Mario World 2: Yoshi's Island]] | ||
[[Category:Wario Land: Super Mario Land 3]] | |||
[[Category:Super Mario World | |||
[[Category:Super Mario World 2: Yoshi's Island | |||
[[Category:Wario Land: Super Mario Land 3 | |||
[[Category:Yoshi Touch & Go]] | [[Category:Yoshi Touch & Go]] | ||
[[Category:Yoshi's Island: Super Mario Advance 3]] | [[Category:Yoshi's Island: Super Mario Advance 3]] | ||
[[Category:Yoshi's Island DS | [[Category:Yoshi's Island DS]] | ||
[[Category:Yoshi's New Island | [[Category:Yoshi's New Island]] | ||
[[it:Burrone]] | [[it:Burrone]] |