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| {{about|the obstacle found in many [[Super Mario (franchise)|Super Mario]] games|other uses|[[Pit (disambiguation)]]}} | | {{articleabout|the obstacle|the character in ''Kid Icarus'' and ''[[Super Smash Bros. Brawl]]''|[[Pit]]}} |
| {{redirect|Abyss|the custom variant for [[Sheik]]'s Vanish special move in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sheik#Vanish|Sheik § Vanish]]}}
| | [[Image:Abyss.png|thumb|[[Mario]] falling into an '''pit''' in ''[[Super Mario World]]''.]] |
| [[File:Abyss.png|thumb|[[Mario]] falling into a pit in ''[[Super Mario World]]'']] | | The term '''pit''', also called '''abyss''' or '''bottomless pit''', refers to an area in a video game where no solid ground is programmed. If a playable character falls or jumps into the pit, he or she will be affected negatively. While most games do not explain this phenomenon, in the [[Mushroom World]], they are a natural element. Literally, these pits have no bottom, although after falling a varying distance down the pit, the person will die without hitting the bottom. This will even happen to [[Invincible Mario|invincible characters]]. Some [[Shayde]]s are tasked with cleaning pits as punishment in the [[Underwhere]], as seen in ''[[Super Paper Mario]]''. |
| {{Quote|Remember the sound of the wind. It blows from a bottomless pit.|[[Message Block]] in [[Neuron Jungle]]|[[Yoshi's Story]]}}
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| A '''pit''', also called an '''abyss''', a '''bottomless pit''', or the '''void''' in 3D [[Genre#Platform games|platformers]], is a common obstacle in platform games where no solid ground is programmed. In 2D platformers, pits appear in almost every [[level]]. If a character falls or [[jump]]s into a pit, they will be affected negatively, usually by immediately losing a life. Aesthetically, pits can take many forms, and many of these pits appear to have no bottom; after falling a varying distance down (usually simply below the camera or screen), the player loses a life, even if an invincibility-granting item is in effect.
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| In 3D platformers, many levels consist of landmasses or platforms floating in a large void. Examples of this are [[Whomp's Fortress]], [[Pianta Village]], the [[Metro Kingdom]], and many levels of the ''[[Super Mario Galaxy]]'' games and ''[[Super Mario 3D Land]]''. These voids are essentially considered to be massive pits.
| | [[Image:AbyssSML.jpg|thumb|150px|left|Mario running across many narrow pits.]] |
| | Sometimes pits are very narrow. In such cases, the [[player]] is able to run across the pits without falling down. Walking across the abyss without accelerating, however, does not work. |
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| While most pits cause instant death, some instead warp the player backward or to a particular location (sometimes in addition to losing a life). The pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern, and because players can resume progress once a specific goal has been reached, these cannot be considered bottomless pits.
| | There are also two other types of holes easily confused with a bottomless pit. First, some pits, such as those found in ''[[Donkey Kong (game)|Donkey Kong]]'', are not bottomless. However, players will be taken out if they hit the bottom and are issued a penalty, such as losing a [[life]] or being warped back to a particular location. Secondly, the pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern, similar to ''[[Super Mario Bros. 3]]'', where there are pits that will lead Mario to a underground room. Because players can resume progress once a specific goal has been reached, these cannot be considered bottomless pits. |
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| ==History==
| | In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', black holes replace pits, serving almost the same purpose |
| ===''Donkey Kong'' series===
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| In ''[[Donkey Kong (game)|Donkey Kong]]'', there are no bottomless pits. [[Mario]] will lose a life if he falls from a height greater than his own. In [[75m|75 m]], touching the bottom floor subtracts a life as if it were a pit. In the [[Donkey Kong (Game Boy)|Game Boy version]], this floor is covered with [[Spike Trap|spike]]s.
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| In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', falling from a [[vine]] or chain costs a life. The [[Vine Scene]] contains a [[water]]y pit, while the first true bottomless pits are in the [[Jump Board Scene]] and [[Mario's Hideout]].
| | Pits also appear in the [[Mario Kart (series)|''Mario Kart'' series]]. They appear in some courses, such as [[Mushroom Gorge]] from ''[[Mario Kart Wii]]''. When a character accidentally drives off of the course into an pit, the camera shows the character screaming as he/she falls into darkness, and the screen will turn black. A second later, [[Lakitu]] will lift the character up and drop him/her back onto the course. |
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| ===''Super Mario'' series===
| | It is not known if the pits in ''Super Paper Mario'' are bottomless because if Mario, [[Princess Peach]], [[Bowser]], or [[Luigi]] falls into a pit, they flip back onto solid ground and lose 1 [[HP]]. |
| [[File:AbyssSML.jpg|thumb|150px|Mario running across many narrow pits]]
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| Pits are a common obstacle in the 2D games of the [[Super Mario (series)|''Super Mario'' series]]. [[Lava]] and [[poison (obstacle)|poison]] are essentially pits. Allowing the player's character to sink through [[quicksand]] is the same as falling into a pit. Certain pits may be only one block wide; in such cases, the player can often [[dash|run]] straight across the pits without falling down as long as they have enough speed. Walking across these narrow pits without running generally does not work.
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| Although Mario can [[swim]] in some levels of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', if he falls into [[water]] in a non-swimming level, he loses a life just as if it were a pit. In ''Super Mario Bros: The Lost Levels'', some backwards [[Warp Zone]]s have a small pit Mario can fall into to avoid warping backwards.
| | In [[Super Mario 64]], in [[Big Boo's Haunt]], if Mario falls in a pit, he will end up in the basement. Also, in Big Boo Battle, if Mario falls in a pit, he will be teleported back to the starting area. |
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| In ''[[Super Mario Land 2: 6 Golden Coins]]'', falling into a pit will play Mario's death animation upon touching the bottom of screen, similar to falling into lava. | |
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| In ''[[Super Mario 64]]'', in the mansion of [[Big Boo's Haunt]], if Mario falls into a pit, he ends up in the mansion's basement rather than losing a life. Also, in the [[Super Mario 64 DS|DS remake]], if Mario falls into a pit in [[Big Boo Battle]], he is teleported back to the starting area.
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| In ''Super Mario Galaxy'' and ''[[Super Mario Galaxy 2]]'', pits often take the form of [[black hole]]s, appearing in island-like [[galaxy|galaxies]] such as [[Beach Bowl Galaxy]] and [[Matter Splatter Galaxy]], although Mario or Luigi can still lose a life by falling into voids otherwise.
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| In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios.
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| In ''[[Super Mario Odyssey]]'', once Mario hits the void's event horizon, several [[coin]]s spill out in each direction and he loses them before respawning; this is due to the game lacking a life system. If the player falls into the void in Assist Mode, a [[bubble]] brings them back out and they lose one [[Heart Point|Health Point]].
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| [[File:SMBW Cruising with Linking Lifts third 10-flower coin.jpg|thumb|right|180px|A dangerous pit in ''Super Mario Bros. Wonder'', as indicated by the darkness emanating from the bottom of the screen]]
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| In ''[[Super Mario Bros. Wonder]]'', for the first time in a sidescrolling ''Super Mario'' game, lethal pits are visually indicated as such, featuring a darkened gradient texture across the bottom. The [[Badge (Super Mario Bros. Wonder)|badge]] "Safety Bounce" mitigates the danger of falling into pits, bouncing the player back up.
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| ===''Mario Kart'' series===
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| Pits also appear in the [[Mario Kart (series)|''Mario Kart'']] series, appearing in certain courses such as [[Wii Mushroom Gorge|Mushroom Gorge]] from ''[[Mario Kart Wii]]''. When a character drives off the course into a pit, they yell out as the camera pans down into darkness, and a few seconds later, [[Lakitu (Mario Kart referee)|Lakitu]] lifts the character back up and drops them back onto the course, essentially making the pits act as a large time penalty, though they also cost the player a few coins in the games featuring them.
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| ===''Yoshi's Island'' series===
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| Pits are featured throughout the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, working similarly to how they do in ''Super Mario'' games. ''[[Yoshi's Woolly World]]'' features the [[Power Badge (Yoshi's Woolly World)|Power Badge]] "Fall into a pit? No problem!" that, when equipped, makes Yoshi safely bounce out of pits.
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| ===''Mario Party'' series===
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| Pits appear in some of the [[minigame]]s in the ''[[Mario Party (series)|Mario Party]]'' series. Falling into a pit usually causes the player to be eliminated, although in a few minigames, such as [[Tile and Error]], falling into one causes the player to be carried back to the playfield. In a few other minigames, such as [[Skyjinks]], players can fall into a pit a certain number of times before being eliminated.
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| ===''Paper Mario'' series===
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| ====''Paper Mario: The Thousand-Year Door''====
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| [[File:PMTTYD Boggly Woods Mario Background.png|thumb|left|180px|Pits in the Boggly Woods]]
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| Pits are rare obstacles in ''[[Paper Mario: The Thousand-Year Door]]''. Mario encounters them in only a few 2D background sections, specifically in [[Rogueport Underground]], the [[Boggly Woods]], and the [[X-Naut Fortress]]. Falling into one takes away one [[Heart Point|HP]] before Mario is transported back to solid ground. [[Bowser]]'s intermissions also feature pits; falling into one forces the player to restart the level.
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| ====''Super Paper Mario''====
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| In ''[[Super Paper Mario]]'', if Mario, [[Princess Peach]], Bowser, or [[Luigi]] falls into a pit, they will flip back onto solid ground and lose one HP. A few pits in ''Super Paper Mario'' (on the outskirts of [[Flipside]] and [[Flopside]]) do not hurt the player, instead sending them to a secret room with a [[Trampoline|spring]] and (a) valuable item(s). Also in ''Super Paper Mario'', some [[Shayde]]s are tasked with cleaning pits as punishment in [[The Underwhere]].
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| ===Unused appearances===
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| During the development of ''[[Mario Bros. (game)|Mario Bros.]]'', [[Gunpei Yokoi]] suggested removing the threat of falling from great heights that were seen in the first two ''[[Donkey Kong (series)|Donkey Kong]]'' arcade entries.<ref>{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/wii/nsmb/0/1|title=Iwata Asks: ''New Super Mario Bros. Wii'' Vol. 1 Ch. 2|publisher=Nintendo of America|accessdate=July 13, 2023}}</ref> This would have a major impact on subsequent games of the [[Super Mario (franchise)|''Super Mario'' franchise]].
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| ==Names in other languages==
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| {{foreign names
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| |Spa=Hoyo
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| |SpaM=Pit
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| |Fre=Fosse sans fin<ref>{{cite|url=archive.org/details/NM6401/mode/2up?view=theater|title=Nintendo official French magazine N1|page=92}}</ref>
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| |FreM=Bottomless pit
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| |Ita=Pozzo/pozza<ref>''[[Super Mario Bros.]]'' Italian instruction booklet, page 10</ref>
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| |Ita2=Buco senza fondo
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| |ItaM=Pit/hole
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| |Ita2M=Bottomless hole
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| }}
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| ==References==
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| {{NIWA|WiKirby=Bottomless pit|ZeldaWiki=Hole}}
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| <references/>
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| | A few pits in ''Super Paper Mario'' (on the outskirts of [[Flipside|Flip-]] and [[Flopside]]) do not hurt the player, instead sending them to a secret room with a [[spring]] and a valuable item(s). |
| [[Category:Terms]] | | [[Category:Terms]] |
| [[Category:Game mechanics]] | | [[Category:Game Mechanics]] |
| [[Category:Hazardous objects]] | | [[Category:Yoshi's Island DS]] |
| [[Category:Donkey Kong (game)]] | | [[Category:Super Mario World 2: Yoshi's Island]] |
| [[Category:Donkey Kong Jr.]]
| | [[Category:Yoshi Touch & Go]] |
| [[Category:New Super Luigi U]]
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| [[Category:New Super Mario Bros.]]
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| [[Category:New Super Mario Bros. 2]]
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| [[Category:New Super Mario Bros. U]]
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| [[Category:New Super Mario Bros. Wii]]
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| [[Category:Super Mario 3D Land]] | |
| [[Category:Super Mario 3D World]]
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| [[Category:Super Mario Bros.]] | | [[Category:Super Mario Bros.]] |
| [[Category:Super Mario Bros. 2]] | | [[Category:Super Mario Bros. 2]] |
| [[Category:Super Mario Bros. 3]] | | [[Category:Super Mario Bros. 3]] |
| [[Category:Super Mario Bros. Deluxe]]
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| [[Category:Super Mario Bros.: The Lost Levels]]
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| [[Category:Super Mario Land 2: 6 Golden Coins]] | | [[Category:Super Mario Land 2: 6 Golden Coins]] |
| | [[Category:Wario Land: Super Mario Land 3]] |
| | [[Category:Super Mario World]] |
| [[Category:Super Mario Land]] | | [[Category:Super Mario Land]] |
| [[Category:Super Mario Maker]] | | [[Category:New Super Mario Bros.]] |
| [[Category:Super Mario World]] | | [[Category:New Super Mario Bros. Wii]] |
| [[Category:Super Mario World 2: Yoshi's Island]] | | [[Category:Super Mario Bros. Deluxe]] |
| [[Category:Wario Land: Super Mario Land 3]] | | [[Category:Super Paper Mario]] |
| [[Category:Yoshi Touch & Go]]
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| [[Category:Yoshi's Island: Super Mario Advance 3]]
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| [[Category:Yoshi's Island DS]]
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| [[Category:Yoshi's New Island]]
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| [[it:Burrone]]
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