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Piranha Plant Cove returns in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, where it appears as the fourth and final course of the [[Acorn Cup]]. It was the first non-city course debuting in ''[[Mario Kart Tour]]'' to be added in the pass since [[Merry Mountain]] three waves prior. Like with the city courses from ''Tour'', this iteration of the course combines the three different routes from ''Tour'' together in one course. The course has seen significant visual upgrades compared to its original appearance.
Piranha Plant Cove returns in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, where it appears as the fourth and final course of the [[Acorn Cup]]. It was the first non-city course debuting in ''[[Mario Kart Tour]]'' to be added in the pass since [[Merry Mountain]] three waves prior. Like with the city courses from ''Tour'', this iteration of the course combines the three different routes from ''Tour'' together in one course. The course has seen significant visual upgrades compared to its original appearance.


The underwater sections of the course are notably brighter compared to how they appeared in ''Tour''. The logo on the course's starting line is now beige instead of purple. The [[Dash Panel]]s near the [[Thwomp]]s have been made smaller, resembling their appearance in a {{file link|MKT PiranhaPlantCove View3.jpg|pre-release screenshot}} of the course in ''Mario Kart Tour''. The two large Piranha Plants nestled in the cliff wall below the island path have been removed. A [[Clampy]] has been added to the shipwreck section. The sand blocking the Piranha Plant Cove 3 route in Piranha Plant Cove 2 was removed, though a new wooden ramp descends into that section. Due to the underwater physics in the game, players can skip large turns of the track like the first turn after the glide ramp on lap 1. The turn underwater before the pier section in Piranha Plant Cove 2 has been elongated slightly, and the starting gate seen in that route in ''Mario Kart Tour'' is absent in this iteration of the course. The minimap has also been rotated 90 degrees clockwise, and the shipwreck shortcut in the Piranha Plant Cove 3 route is now depicted on the map of the course. The pier used for Piranha Plant Cove 2R has been removed from the minimap since racers cannot traverse the Piranha Plant Cove 2 route backward. The pillars at the start of the track now fall during the countdown. This is one of six courses to have an opening animation during the countdown, with the others being [[Twisted Mansion]], [[Electrodrome]], [[Mount Wario]], [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]], and [[Excitebike Arena]]. Unlike other courses added to the Booster Course Pass that previously appeared in ''Tour'', this course's music has only a small handful of modifications, with most virtual instruments used remaining unchanged, albeit mixed differently. Notably, the synth bass, high flute, and drums have been updated.
The underwater sections of the course are notably brighter compared to how they appeared in ''Tour''. The logo on the course's starting line is now beige instead of purple. The [[Dash Panel]]s near the [[Thwomp]]s have been made smaller, resembling their appearance in a {{media link|MKT PiranhaPlantCove View3.jpg|pre-release screenshot}} of the course in ''Mario Kart Tour''. The two large Piranha Plants nestled in the cliff wall below the island path have been removed. A [[Clampy]] has been added to the shipwreck section. The sand blocking the Piranha Plant Cove 3 route in Piranha Plant Cove 2 was removed, though a new wooden ramp descends into that section. Due to the underwater physics in the game, players can skip large turns of the track like the first turn after the glide ramp on lap 1. The turn underwater before the pier section in Piranha Plant Cove 2 has been elongated slightly, and the starting gate seen in that route in ''Mario Kart Tour'' is absent in this iteration of the course. The minimap has also been rotated 90 degrees clockwise, and the shipwreck shortcut in the Piranha Plant Cove 3 route is now depicted on the map of the course. The pier used for Piranha Plant Cove 2R has been removed from the minimap since racers cannot traverse the Piranha Plant Cove 2 route backward. The pillars at the start of the track now fall during the countdown. This is one of six courses to have an opening animation during the countdown, with the others being [[Twisted Mansion]], [[Electrodrome]], [[Mount Wario]], [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]], and [[Excitebike Arena]]. Unlike other courses added to the Booster Course Pass that previously appeared in ''Tour'', this course's music has only a small handful of modifications, with most virtual instruments used remaining unchanged, albeit mixed differently. Notably, the synth bass, high flute, and drums have been updated.


Regarding the course's route, the first lap follows the route of Piranha Plant Cove 2. Racers drive past some ruins before leaving the water briefly to drive atop a stone structure. This then takes racers into the water, where they take a right turn before approaching a wooden pier. Driving up the pier lets racers access an island decorated with buildings such as huts and a lighthouse. Racers must avoid Piranha Plants before driving over a glider ramp to return to the water. Two more right turns are taken before racers approach the starting line to begin lap 2. The second lap follows the course's first route, with racers driving straight until they leave the water, before turning left to race along the top of the ruins. Right-angled turns are taken along this path before returning to the water to encounter some Thwomps. After two more turns racers begin the final lap, which follows Piranha Plant Cove 3. Racers drive past shipwrecks and Clampies before driving down a staircase into the underground ruins, avoiding the giant Maw-Ray that lunges at the players. Once leaving the underground ruins, racers take a final right turn to reach the finish line.
Regarding the course's route, the first lap follows the route of Piranha Plant Cove 2. Racers drive past some ruins before leaving the water briefly to drive atop a stone structure. This then takes racers into the water, where they take a right turn before approaching a wooden pier. Driving up the pier lets racers access an island decorated with buildings such as huts and a lighthouse. Racers must avoid Piranha Plants before driving over a glider ramp to return to the water. Two more right turns are taken before racers approach the starting line to begin lap 2. The second lap follows the course's first route, with racers driving straight until they leave the water, before turning left to race along the top of the ruins. Right-angled turns are taken along this path before returning to the water to encounter some Thwomps. After two more turns racers begin the final lap, which follows Piranha Plant Cove 3. Racers drive past shipwrecks and Clampies before driving down a staircase into the underground ruins, avoiding the giant Maw-Ray that lunges at the players. Once leaving the underground ruins, racers take a final right turn to reach the finish line.

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