Editing Picross 2
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In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles. | In stages 1-3, 30 minutes are allotted per quadrant, but from stage 4 onward, 90 minutes are allotted for each puzzle. From stage 7 onward, players are no longer notified if a quadrant has been completed. The puzzles in each stage are also centered around a theme (e.g. stage 4 of Mario's picross features sports themed puzzles). After clearing stage 10, a final stage with a single 60x60 puzzle is unlocked; the puzzle is split into 30x30 quadrants (which themselves are split into 15x15 quadrants) and 30 minutes are allotted per 30x30 quadrant. In total there are 248 puzzles. | ||
==Super Game Boy support=== | |||
When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares. | When this game is played in the Super Game Boy, full color graphics are used, and two-player co-op is available. The co-op is activated as a drop-in once any input is taken from the second controller during a puzzle. Each player has their own cursor, and can independently mark or punch out squares. | ||