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In [[The Last Spark Hunter]] DLC, a gigantic doll of the Phantom's likeness appears in [[Melodic Gardens]]; when [[Beep-0]] sees it, he jokingly states that he and the heroes will never encounter the real Phantom again following his "sound" defeat. | In [[The Last Spark Hunter]] DLC, a gigantic doll of the Phantom's likeness appears in [[Melodic Gardens]]; when [[Beep-0]] sees it, he jokingly states that he and the heroes will never encounter the real Phantom again following his "sound" defeat. | ||
The Phantom himself returns | The Phantom himself returns in the third DLC pack, [[Rayman in the Phantom Show]], in which he is the host of the [[Space Opera Network]]. When [[Rayman]], [[Rabbid Peach]], [[Rabbid Mario]], and Beep-0 arrive at the Space Opera Network, the Phantom claims that he has changed for the better and tasks the three to help boost the ratings of the network. After the heroes improve the sets, he prepares a wrap up party to thank them, only for him to reveal to the group that he was planning his revenge. After insulting Rayman and the others through [[Phantom Returns|songs]], the heroes stop him for good and he dramatically portrays his defeat. | ||
Similarly to ''Mario + Rabbids Kingdom Battle'', the Phantom is initially immune to all attacks, and the heroes must destroy the light fixtures beside him to disable the spotlights and make him vulnerable. The Phantom's technique and outfit changes in each phase of the battle. In the first phase, he is named '''Swingin' Phantom''', and he can disable the heroes' techniques, [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers, and Costume powers. In the second phase, he is named '''Rockin' Phantom''', and he can repels heroes from his position, disable their weapons, and inflict [[Burn]] damage. In the last phase, he is named '''Final Phantom''', and he can disable the heroes' attacks and techniques and perform an additional attack on them when they are in his range and line of sight. | Similarly to ''Mario + Rabbids Kingdom Battle'', the Phantom is initially immune to all attacks, and the heroes must destroy the light fixtures beside him to disable the spotlights and make him vulnerable. The Phantom's technique and outfit changes in each phase of the battle. In the first phase, he is named '''Swingin' Phantom''', and he can disable the heroes' techniques, [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers, and Costume powers. In the second phase, he is named '''Rockin' Phantom''', and he can repels heroes from his position, disable their weapons, and inflict [[Burn]] damage. In the last phase, he is named '''Final Phantom''', and he can disable the heroes' attacks and techniques and perform an additional attack on them when they are in his range and line of sight. |