Editing Perilous Palace Path

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{{board infobox
{{rewrite}}
|image=[[File:PerilousPalacePathIntro.png|250px]]
{{construction|as soon as possible}}
|appears_in=''[[Mario Party: Island Tour]]''
{{Board-infobox
|image=[[File:PerilousPalacePathIntro.png|150px]]
|appeared=''[[Mario Party: Island Tour]]''
|theme=Forest (Non-Tropical)
|unlockable=No
|skill=4
|skill=4
|luck=3
|luck=3
Line 7: Line 11:
|time=45-60 minutes
|time=45-60 minutes
}}
}}
'''Perilous Palace Path''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus [[Dice Block]]s which add a number of spaces to the players' roll. This board takes 45-60 minutes. After everyone has moved, a minigame will be played, and Bonus Dice Blocks will be awarded based on placement. The layout includes some cows, a [[Chain Chomp]],  trees, a river, bridges, a castle at the end, and a volcanic lava-filled area called the Bowser Zone.
'''Perilous Palace Path''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus [[Dice Block]]s which add a number of spaces to the players' roll. This board takes 45-60 minutes. It is similar to [[Toad Town]] from ''[[Paper Mario]]''. This board has the most [[Mini-Game|mini game]]s played on a board. After everyone has moved, a minigame will be played. The layout includes some cows, trees and a windmill.


== Events ==
== Events ==
*The first event involves a Thwomp. There are three switches, colored red, green, and blue. One button allows the character to proceed. If the correct button is pressed, the character is allowed to go across the bridge, which will at that point lower, and the Thwomp is destroyed. The character will then move any amount of spaces left on their roll. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn.
*The first event involves a Thwomp. There are three switches, colored red, green and blue. One button allows the character to proceed. If pressed, the character is allowed to go across the bridge, which would at that point lower, and the Thwomp is destroyed. But if they hit one of the two incorrect buttons, the brige starts to lower, but then comes back up, at which point the Thwomp slams the player. Their turn then ends.
*The next event takes place roughly halfway through the path. A [[Goomba Tower]] will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path (if the sign points left) or be thrown into the Bowser Zone (if the sign points right) by a Monty Mole, abruptly ending their turn in the process should they be thrown into the Bowser Zone. If the player is allowed to continue on the main path, they will also be allowed to move any amount of spaces left on their roll.
*The next event is about in the middle of the path. A [[Goomba Tower]] holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path or be forced onto the Bowser Zone. If it points left, the character will continue on the normal path; if right, they will be thrown onto the Bowser Zone. If they do get into the Bowser Zone, their turn is immediately over.
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. If the Whomp was not defeated, the player will then get crushed by it, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has (e.g. if the Whomp has 3 health points, the player must roll a 3 or higher). If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. The player will then get crushed, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has. (eg. if the Whomp has 3 health points, the player must roll a 3 or higher.) If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.


==Description==
==Description==
*American English version: ''Power yourself up and knock opponents out of the way with special items as you race to the finish!''
*NTSC: ''Power yourself up and knock opponents out of the way with special items as you race to the finish!''
*British English version: ''Race to the castle and use items to help you along the way!''
*PAL: ''Race to the castle and use items to help you along the way!''


==Minigame results==
==Minigame Results==
===Main===
===Main===
{{MPIT results|Perilous Palace Path/main}}
{{Minigame Results|Perilous Palace Path/main}}
 
If played with just two players, the loser will get the Bronze Dice Block instead.


===[[Duel Space|Duel]]===
===[[Duel Space|Duel]]===
{{MPIT results|Perilous Palace Path/duel}}
{{Minigame Results|Perilous Palace Path/duel}}


If played with three or fewer players, every player will choose items based on their respective place orders. However, if played with just two players, there will be two items instead of three.
== Spaces ==


== Spaces ==
{|border=1
{|border=1
!
!
![[Advance Space|Dash Space]]s
![[Dash Space|Dash Spaces]]
![[Item Space]]s
![[Item Space|Item Spaces]]
![[Green Space]]s
![[Green Space|Green Spaces]]
![[Piranha Plant Space]]s
![[Piranha Plant Space|Piranha Plant Spaces]]
![[Lucky Space]]s
![[Lucky Space|Blue Event Spaces]]
![[Minigame Space|Free-for-All Spaces]]
![[Duel Space|Duel Spaces]]
![[Bowser Space]]s
![[Bowser Space|Bowser Spaces]]
![[Unlucky Space]]
![[Unlucky Space|Event Spaces]]
![[Special Event Space|Dead-End Spaces]]
![[Dead-End Space|Dead-End Spaces]]
!Total
!Total
|-
|-
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==Gallery==
==Gallery==
<gallery>
<center><gallery>
PerilousPalacePathMap.png|Map of Perilous Palace Path
File:PerilousPalacePathMap.jpg|Map of Perilous Palace Path
PerilousPalacePath GoombaEvent.png|An event with the [[Goomba Tower]]
</gallery></center>
PerilousPalacePathBoardFinish.jpg|The end of the board with some [[Toad (species)|Toads]] and [[Bowser Jr.]]
</gallery>
 
==Music==
{{media table
|file1=MPIT Perilous Palace Path.oga
|title1=Perilous Palace Path
|length1=0:30
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname
|Jap=アイテムキャッスルランド
|Fra=Royaume des Bonus
|JapR=Aitemu Kyassaru Rando
|FraM=Bonus Kingdom
|JapM=Item Castle Land
|FreA=Royaume des objets
|FreAM=Items Kingdom
|FreE=Royaume des Bonus
|FreEM=Bonus Kingdom
|Por=Caminho do Palácio
|Por=Caminho do Palácio
|PorM=Palace Way
|PorM=Palace Way
|Rus=Сказочная долина
|RusR=Skazochnaya dolina
|RusM=Fairy-tale valley
|Ger=Item-Imperium
|GerM=Item Empire
|Spa=Reino de los objetos
|SpaM=Items Kingdom
|Ita=Sentiero per il maniero
|ItaM=Path to the manor
|Dut=Voorwerpwereld
|DutM=Item world
|Kor=아이템 캐슬 랜드
|KorR=Aitem Kaeseul Raendeu
|KorM=Item Castle Land
}}
}}


{{Mario Party boards}}
 
{{MPIT}}
{{BoxTop}}
[[Category:Forests]]
{{MP:IT}}
[[Category:Mario Party: Island Tour boards]]
[[Category:Gameboards]]
[[it:Sentiero per il maniero]]
[[Category:Forests and Jungles]]
[[Category:Mario Party: Island Tour]]

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