Editing Peril-Chute
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to help the skydiver avoid the spikes and land safely, either by guiding him out of the way, or destroying the spiked blocks. The player will be knocked out if they touch the top of a spiked block, although they can still win if they managed to get the skydiver out of the way. The skydiver will have a panicked look if his descent would lead to a spiked block, but will calm down when he is safe. | The object of this microgame is to help the skydiver avoid the spikes and land safely, either by guiding him out of the way, or destroying the spiked blocks. The player will be damaged and knocked out if they touch the top of a spiked block, although they can still win if they managed to get the skydiver out of the way. The skydiver will have a panicked look if his descent would lead to a spiked block, but will calm down when he is safe. | ||
*'''Level 1:''' There is one spiked block. | *'''Level 1:''' There is one spiked block. | ||
*'''Level 2:''' There are two spiked blocks. | *'''Level 2:''' There are two spiked blocks. | ||
*'''Level 3:''' Same as Level 2 | *'''Level 3:''' Same as Level 2 but one spiked block moves. | ||
If two players are utilized for this microgame, all stationary blocks are half as long. Level 3 also contains an extra | If two players are utilized for this microgame, all stationary blocks are half as long. Level 3 also contains an extra spiked block that moves. | ||
==Mission== | ==Mission== | ||
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|Ger=Fallschirmo fatale | |Ger=Fallschirmo fatale | ||
|GerM=Parachute-o Fatal-e (uses stereotypical Romance-language endings) | |GerM=Parachute-o Fatal-e (uses stereotypical Romance-language endings) | ||
| | |Fra=Parachutage périlleux | ||
| | |FraM=Perilous skydiving | ||
}} | }} | ||