Editing Perfect Percussion
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{{minigame infobox | {{minigame-infobox | ||
|title=Perfect Percussion | |title=Perfect Percussion | ||
|image=[[File:WWGIT Perfect Percussion.jpg|250px]] | |image=[[File:WWGIT Perfect Percussion.jpg|250px]] | ||
| | |appeared_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Culture | |type=Culture | ||
|intro=''Time it!'' | |intro=''Time it!'' | ||
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms | The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals. | ||
*'''Level 1:''' There is only one instrument. | *'''Level 1:''' There is only one instrument. | ||
*'''Level 2:''' There are two instruments, | *'''Level 2:''' There are two instruments, with the correct instrument appearing in the conductor's thought bubble. | ||
*'''Level 3:''' Same as Level 2 but the correct instrument | *'''Level 3:''' Same as Level 2 but the correct instrument will appear as a silhouette. | ||
If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point. | If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point. | ||
==Suitability== | ==Suitability== | ||
{{ | {{WWGITFit | ||
|5.1=18-Volt|5.2=5-Volt | |5.1=18-Volt|5.2=5-Volt | ||
|4.1=Dribble and Spitz|4.2=Mike | |4.1=Dribble and Spitz|4.2=Mike | ||
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|1.1=9-Volt | |1.1=9-Volt | ||
}} | }} | ||
*Both [[18-Volt]] | *Both [[18-Volt]] and [[5-Volt]] can target the correct instrument and hit it when the conductor gives the cue. | ||
*[[9-Volt]] is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time. | *[[9-Volt]] is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=パーカッション | ||
| | |JapR=Pākasshon | ||
| | |JapM=Percussion | ||
|Kor=타악기 | |Kor=타악기 | ||
|KorR=Ta-akgi | |KorR=Ta-akgi | ||
|KorM=Percussion | |KorM=Percussion | ||
}} | }} | ||
{{Orbulon's | {{Orbulon's Microgames}} | ||
{{WWGIT | {{WWGIT Microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |