Editing Peach's Day Off

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This minigame has four players accompanying Peach and her Toads on an outing in the city across three different stages.
This minigame has four players accompanying Peach and her Toads on an outing in the city across three different stages.


The first stage has the players carrying stacks of five presents each. The players have to carefully navigate an auto-scrolling stage while avoiding several [[Biddybud]]s. If a player gets hit by a Biddybud, it will cause them to drop a present. Players can also collide with each other. At the end of the stage, Peach greets the players, as they each give their presents to their respective Toad. Each present is worth three [[point]]s. In the Mario Party mode, the player who encountered Peach on the board first to trigger the minigame receives a golden present worth 10 points as an advantage. This stage plays similarly to [[Acornucopia]] from ''[[Mario Party: Star Rush]]''.
The first stage has the players carrying stacks of five presents each. The players have to carefully navigate an auto-scrolling stage while avoiding several [[Biddybud]]s. If a player gets hit by a Biddybud, it will cause them to drop a present. Players can also collide with each other. At the end of the stage, Peach greets the players, as they each give their presents to their respective Toad. Each present is worth three [[point]]s. In Party Mode, the player who encountered Peach on the board first to trigger the minigame receives a golden present worth 10 points as an advantage. This stage plays similarly to [[Acornucopia]] from ''[[Mario Party: Star Rush]]''.


The second stage takes place at a donut shop, where the players have to pick up donuts for Peach over the course of five rounds. Each plate at the counter has a different number of donuts on it, and the players have to choose which plate to go for, by pressing {{button|switch|jc-left}}, {{button|switch|jc-right}}, or {{button|switch|jc-top}}. Each donut they give to Peach is worth two points, but if two or more players select the same plate of donuts, they will bump into each other and get no points. Because there are three trays, this ensures only one or two trays can be uniquely chosen and one tray will be chosen by multiple players each round (or two if two players each choose the same tray). This stage plays similarly to [[Same Is Lame]] from ''[[Mario Party 6]]''.
The second stage takes place at a donut shop, where the players have to pick up donuts for Peach over the course of five rounds. Each plate at the counter has a different number of donuts on it, and the players have to choose which plate to go for, by pressing {{button|switch|jc-left}}, {{button|switch|jc-right}}, or {{button|switch|jc-top}}. Each donut they give to Peach is worth two points, but if two or more players select the same plate of donuts, they will bump into each other and get no points. Because there are three trays, this ensures only one or two trays can be uniquely chosen and one tray will be chosen by multiple players each round (or two if two players each choose the same tray). This stage plays similarly to [[Same Is Lame]] from ''[[Mario Party 6]]''.

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