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{{redirect|Party| | {{rewrite-expand|add more descriptions of each party member and their abilities}} | ||
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in '' | {{redirect|Party|the game genre|[[Genre#Party games|Genre § Party games]]|the game series of this genre|[[Mario Party (series)]]|the first game of this series|[[Mario Party]]}} | ||
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''Super Mario RPG: Legend of the Seven Stars'']] | |||
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party." | '''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party." | ||
==''Super Mario RPG: Legend of the Seven Stars''== | ==''Super Mario RPG: Legend of the Seven Stars''== | ||
{{see also|Super Mario RPG: Legend of the Seven Stars level up progressions}} | {{see also|Super Mario RPG: Legend of the Seven Stars level up progressions}} | ||
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!rowspan=6|[[File:SMRPG NS Mario 2.png|80px]]<br>[[Mario]] | !rowspan=6|[[File:SMRPG NS Mario 2.png|80px]]<br>[[Mario]] | ||
|rowspan=6 | |rowspan=6|The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks. | ||
|Start | |Start | ||
|[[Jump]] | |[[Jump]] | ||
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!rowspan=6|[[File:SMRPG NS Mallow 2.png|150px]]<br>[[Mallow]] | !rowspan=6|[[File:SMRPG NS Mallow 2.png|150px]]<br>[[Mallow]] | ||
|rowspan=6 | |rowspan=6|A young [[Nimbus]] who was raised by [[Frog Sage|Frogfucius]] and is later revealed to be the prince of [[Nimbus Land]]. He joins Mario in [[Toad Town|Mushroom Kingdom]] after he agrees to help Mallow catch [[Croco]] and get his [[Frog Coin]] back. He has high magic stats and is the only party member who can use ice and lightning attacks. | ||
|Start | |Start | ||
|[[Thunderbolt (move)|Thunderbolt]] | |[[Thunderbolt (move)|Thunderbolt]] | ||
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!rowspan=5|[[File:SMRPG NS Geno 2.png|80px]]<br>[[Geno]] | !rowspan=5|[[File:SMRPG NS Geno 2.png|80px]]<br>[[Geno]] | ||
|rowspan=5 | |rowspan=5|An inhabitant of [[Star Road (Super Mario RPG)|Star Road]] who was sent to retrieve the [[Star Piece (Super Mario RPG)|Star Piece]]s, and possesses [[Gaz]]'s Geno doll for this purpose. He joins the party during the fight with [[Bowyer]]. He has high offensive stats and speed. | ||
|Start | |Start | ||
|[[Geno Beam]] | |[[Geno Beam]] | ||
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!rowspan=4|[[File:SMRPG NS Bowser 2.png|120px]]<br>[[Bowser]] | !rowspan=4|[[File:SMRPG NS Bowser 2.png|120px]]<br>[[Bowser]] | ||
|rowspan=4 | |rowspan=4|The king of the [[Koopa (species)|Koopa]]s. He joins the party when they first reach [[Booster Tower]]. He has high HP and physical stats but low magic stats and speed. | ||
|Start | |Start | ||
|[[Terrorize]] | |[[Terrorize]] | ||
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!rowspan=6|[[File:SMRPG NS Peach 2.png|80px]]<br>[[Princess Peach|Peach]] | !rowspan=6|[[File:SMRPG NS Peach 2.png|80px]]<br>[[Princess Peach|Peach]] | ||
|rowspan=6 | |rowspan=6|The princess of the [[Mushroom Kingdom]]. She joins the party outside of the [[Peach's Castle|Mushroom Castle]] shortly after being rescued from [[Booster]]. She has high magic stats and specializes in healing. | ||
|Start | |Start | ||
|[[Therapy]] | |[[Therapy]] | ||
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!Description | !Description | ||
|- | |- | ||
!rowspan=4|[[File:Goombario. | !rowspan=4|[[File:Goombario Sprite.png|56px]]<br>[[Goombario]] | ||
|rowspan=4 | |rowspan=4|An analytic, knowledgeable and playful young [[Goomba]] from [[Goomba Village (location)|Goomba Village]] who idolizes Mario. He joins Mario after he escorts [[Goompa]] back to the village. His out-of-battle ability is to provide information to Mario about nearby characters or the current location. | ||
|[[Headbonk]] | |[[Headbonk]] | ||
|0 | |0 | ||
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|[[Multibonk]] | |[[Multibonk]] | ||
|3 | |3 | ||
|"''Headbonk | |"''Headbonk continously until you miss an action command.''" | ||
|- | |- | ||
!rowspan=4|[[File: | !rowspan=4|[[File:Kooper Sprite.png|64px]]<br>[[Kooper]] | ||
|rowspan=4 | |rowspan=4|A bold, adventure-loving [[Koopa Troopa]] whose shell gets stolen by [[Fuzzy|Fuzzies]] during an attack on [[Koopa Village]]. He joins Mario after he recovers [[Kooper's Shell|his shell]] for him. His out-of-battle ability is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the [[First Strike]]. | ||
|[[Shell Toss]] | |[[Shell Toss]] | ||
|0 | |0 | ||
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|"''Attack all enemies on the ground with a flaming shell.''" | |"''Attack all enemies on the ground with a flaming shell.''" | ||
|- | |- | ||
!rowspan=4|[[File: | !rowspan=4|[[File:Bombette Sprite.png|82px]]<br>[[Bombette]] | ||
|rowspan=4 | |rowspan=4|A strong-willed, impatient [[Bob-omb]] who used to work at [[Koopa Bros. Fortress]]. She was imprisoned in the fortress after she rebelled against the [[Koopa Bros.]] She joins Mario after he falls into her cell. Her out-of-battle ability is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or to get the First Strike on an enemy. | ||
|[[Body Slam (Paper Mario)|Body Slam]] | |[[Body Slam (Paper Mario)|Body Slam]] | ||
|0 | |0 | ||
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|"''Explode and destroy all enemies.''" | |"''Explode and destroy all enemies.''" | ||
|- | |- | ||
!rowspan=4|[[File: | !rowspan=4|[[File:Parakarry Sprite.png|88px]]<br>[[Parakarry]] | ||
|rowspan=4 | |rowspan=4|A bumbling but dutiful [[Koopa Paratroopa|Paratroopa]] postman with a tendency to lose the [[letter]]s he's delivering. He joins Mario on [[Mt. Rugged]] after he retrieves three of the letters Parakarry dropped. His out-of-battle ability is to carry Mario across gaps that Mario can't jump over. | ||
|[[Sky Dive (Paper Mario)|Sky Dive]] | |[[Sky Dive (Paper Mario)|Sky Dive]] | ||
|0 | |0 | ||
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|"''Fly around like crazy, attacking all enemies.''" | |"''Fly around like crazy, attacking all enemies.''" | ||
|- | |- | ||
!rowspan=4|[[File:Bow.png| | !rowspan=4|[[File:Lady Bow Sprite.png|82px]]<br>[[Lady Bow|Bow]] | ||
|rowspan=4 | |rowspan=4|The leader of the [[Boo]]s at [[Boo's Mansion]]. After Mario solves her puzzles at the mansion, she requests his help in defeating [[Tubba Blubba]], who had been terrorizing her subjects, then joins his party. Snooty and strong-headed, yet willing to help Mario rescue the [[Star Spirits]]. Her out-of-battle ability is to turn Mario and herself invisible to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers. | ||
|[[Smack]] | |[[Smack]] | ||
|0 | |0 | ||
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|"''Attack an enemy with a fan.''" | |"''Attack an enemy with a fan.''" | ||
|- | |- | ||
!rowspan=4|[[File: | !rowspan=4|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]] | ||
|rowspan=4 | |rowspan=4|A young, energetic [[Lil Sparky|Li'l Sparky]] who was captured by the [[Big Lantern Ghost]] in [[Shy Guy's Toy Box]] and used as a power source for his lantern. She joins Mario after he rescues her. Her out-of-battle ability is to light up dark areas and reveal invisible [[? Block]]s. | ||
|[[Electro Dash]] | |[[Electro Dash]] | ||
|0 | |0 | ||
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|"''If it works, paralyze all enemies with an electric shock.''" | |"''If it works, paralyze all enemies with an electric shock.''" | ||
|- | |- | ||
!rowspan=4|[[File:PM Sushie | !rowspan=4|[[File:PM Sushie Sprite.png|80px]]<br>[[Sushie]] | ||
|rowspan=4 | |rowspan=4|A sensitive yet somewhat grouchy [[Cheep Cheep]] from [[Lavalava Island]] who often babysits a quintet of [[Baby Yoshi|Yoshi kids]] known as the [[Fearsome 5]]. She joins Mario in [[Jade Jungle]] after he helps her out of a tree. Her out-of-battle ability is to ferry Mario through bodies of water (even being able to briefly dive underwater), but Mario must stand on or be next to a wooden dock to mount or dismount Sushie, respectively. | ||
|[[Belly Flop]] | |[[Belly Flop]] | ||
|0 | |0 | ||
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|"''Swim madly to create a wave that washes over all enemies.''" | |"''Swim madly to create a wave that washes over all enemies.''" | ||
|- | |- | ||
!rowspan=4|[[File: | !rowspan=4|[[File:Lakilester Sprite.png|78px]]<br>[[Lakilester]] | ||
|rowspan=4 | |rowspan=4|A tough-guy wannabe [[Lakitu]] from [[Flower Fields]] who was working for [[Huff N. Puff]]. After being defeated, he views Mario as cool and decides to join his party. His out-of-battle ability is to carry Mario on [[Lakitu's Cloud|his cloud]] to quickly move around, and to traverse hazardous surfaces, such as over [[Spike Trap|spikes]] or [[Lava|lava]]. | ||
|[[Spiny Flip]] | |[[Spiny Flip]] | ||
|0 | |0 | ||
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|"''Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks.''" | |"''Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks.''" | ||
|- | |- | ||
|[[ | |[[Hurricane (move)|Hurricane]] | ||
|5 | |5 | ||
|"''If it works, blow the enemies away from battle.''" | |"''If it works, blow the enemies away from battle.''" | ||
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!rowspan=4|[[File:TTYD NS Goombella.png|144px]]<br>[[Goombella]] | !rowspan=4|[[File:TTYD NS Goombella.png|144px]]<br>[[Goombella]] | ||
|rowspan=4 | |rowspan=4|A sassy, peppy, smart [[Goomba]] archeology student at the [[List_of_implied_organizations#University_of_Goom|University of Goom]]. Goombella meets Mario at [[Rogueport#Rogueport_Plaza|Rogueport Plaza]] during the Prologue, and since she is searching for the same legendary treasure as Mario, she decides that it is in their best interests to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Her out-of-battle ability, much like Goombario from the original ''Paper Mario'', is to provide information to Mario about nearby characters or the current location. | ||
|[[Headbonk]] | |[[Headbonk]] | ||
|0 | |0 | ||
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!rowspan=4|[[File:PMTTYDNS Koops Artwork.png|144px]]<br>[[Koops]] | !rowspan=4|[[File:PMTTYDNS Koops Artwork.png|144px]]<br>[[Koops]] | ||
|rowspan=4 | |rowspan=4|A shy [[Koopa Troopa]] from [[Petalburg]]. Ten years ago, [[Koopley|Koops's father]] left the town to challenge the ferocious dragon [[Hooktail]] residing in [[Hooktail Castle]], but never returned. During the events of Chapter 1, he hears that Mario and Goombella plan to launch a fresh assault against the dragon, so he shakes off his timidness and decides that he wants to join them to prove to everyone (particularly his girlfriend [[Koopie Koo]]) that he can be tough like his dad. Koops has a Defense Power of 1, but can be knocked on his back like enemy Koopas, this way negating his Defense. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank. His out-of-battle ability, much like Kooper from the original ''Paper Mario'', is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the [[First Strike]]. Koops can hold his shell in place, unlike Kooper, though. | ||
|[[Shell Toss]] | |[[Shell Toss]] | ||
|0 | |0 | ||
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!rowspan=4|[[File:PMTTYDNS Flurrie Artwork.png|144px]]<br>[[Flurrie]] | !rowspan=4|[[File:PMTTYDNS Flurrie Artwork.png|144px]]<br>[[Flurrie]] | ||
|rowspan=4 | |rowspan=4|An affectionate, if slightly pompous and dramatic wind spirit that lives in [[Flurrie's House|a house]] in [[Boggly Woods]]. Madame Flurrie is a retired actress, just dreaming of coming out of her hiatus when Mario and friends ask for her help with a small task during the events of Chapter 2. She finds their stories of adventure alluring, and decides that she will come with them to help as much as she can. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank. Since she floats, she is immune to earthquake-type attacks. Her out-of-battle ability is to blow a strong wind current, this way revealing hidden passageways and objects, and briefly stunning enemies (rendering them open to attack). | ||
|[[Body Slam (Paper Mario)|Body Slam]] | |[[Body Slam (Paper Mario)|Body Slam]] | ||
|0 | |0 | ||
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!rowspan=4|[[File:TTYD NS MiniYoshi.png|144px]]<br>[[Yoshi Kid]] | !rowspan=4|[[File:TTYD NS MiniYoshi.png|144px]]<br>[[Yoshi Kid]] | ||
|rowspan=4 | |rowspan=4|This spunky, scrappy, competitive [[Baby Yoshi|baby Yoshi]] hatches from an egg that Mario found outside the [[Glitz Pit]] during Chapter 3, and calls Mario "Gonzales". He can be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. His out-of-battle ability is to let Mario ride him to move around much faster and to be able to cross gaps with a [[Flutter_Jump#Paper_Mario:_The_Thousand-Year_Door|Flutter Jump]]-like technique. | ||
|[[Ground Pound]] | |[[Ground Pound]] | ||
|0 | |0 | ||
|Attacks one enemy multiple times for 1 point of damage per hit. Does not work on spiky, fire | |Attacks one enemy multiple times for 1 point of damage per hit. Does not work on spiky, fire or electrified enemies. | ||
|- | |- | ||
|[[Gulp]] | |[[Gulp]] | ||
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!rowspan=4|[[File:PMTTYDNS Vivian Artwork 2.png|144px]]<br>[[Vivian]] | !rowspan=4|[[File:PMTTYDNS Vivian Artwork 2.png|144px]]<br>[[Vivian]] | ||
|rowspan=4 | |rowspan=4|Once a member of the villainous [[Three Shadows]], Vivian shakes off her meekness during Chapter 4, deciding that Mario is much more deserving of her help than her sister [[Beldam]] is. She is forgiving, kind and caring, unlike her sisters. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank. She is immune to earthquake-type attacks. Her out-of-battle ability, much like Lady Bow from the original ''Paper Mario'', is to hide Mario and herself in the shadows to avoid detection and attacks by enemies and moving hazards like popping spikes and [[Fire Bar]]s, and to become intangible, crossing certain barriers. | ||
|[[Shade Fist]] | |[[Shade Fist]] | ||
|0 | |0 | ||
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|Blows kisses at all enemies, possibly [[Confused|confusing]] them. | |Blows kisses at all enemies, possibly [[Confused|confusing]] them. | ||
|- | |- | ||
!rowspan=4|[[File:PMTTYD NS Admiral Bobbery Artwork.png|144px]]<br>[[Bobbery]] | !rowspan=4|[[File:PMTTYD NS Admiral Bobbery Artwork.png|144px]]<br>[[Admiral Bobbery]] | ||
|rowspan=4 | |rowspan=4|A stubborn, but noble and jovial, seasoned [[Bob-omb]] sailor. Admiral Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey to [[Keelhaul Key]], and he joins Mario's party shortly after the ship's crash, in Chapter 5. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank. His [[Appeal]] command clears fog in battle. His out-of-battle ability, much like Bombette from the original ''Paper Mario'', is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or to get the First Strike on an enemy. Unlike Bombette, however, he can be thrown by Mario onto high ledges. | ||
|[[Bomb (Paper Mario)|Bomb]] | |[[Bomb (Paper Mario)|Bomb]] | ||
|0 | |0 | ||
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!rowspan=4|[[File:PMTTYD NS Ms Mowz Artwork.png|144px]]<br>[[Ms. Mowz]] (optional) | !rowspan=4|[[File:PMTTYD NS Ms Mowz Artwork.png|144px]]<br>[[Ms. Mowz]] (optional) | ||
|rowspan=4 | |rowspan=4|The [[Little_Mouser#Paper_Mario:_The_Thousand-Year_Door|Squeek]] owner of the [[Lovely Howz of Badges]] in Rogueport who leads a double life as a dashing, flirty [[Badge|badge]] thief. Ms. Mowz and Mario cross paths at Hooktail Castle, the [[Great Boggly Tree]] and the Glitz Pit. After Chapter 4 is completed, she leaves a petition at the [[Trouble Center]], asking Mario to find a badge for her. Unknown to him, it was a test of his abilities—and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank. Her out-of-battle ability is to sniff the current area, providing Mario with information about the general whereabouts of any hidden items, badges, or [[Star Piece (Paper Mario series)|Star Piece]]s. | ||
|[[Love Slap]] | |[[Love Slap]] | ||
|0 | |0 | ||
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PMTTYD Flurrie Joins the Party.png|Flurrie first joins Mario at [[Flurrie's House|her home]]. | PMTTYD Flurrie Joins the Party.png|Flurrie first joins Mario at [[Flurrie's House|her home]]. | ||
"Yoshi" Joined The Party PMTTYD.png|Mini-Yoshi joins Mario in the [[Glitz Pit]] after being named. | "Yoshi" Joined The Party PMTTYD.png|Mini-Yoshi joins Mario in the [[Glitz Pit]] after being named. | ||
</gallery> | </gallery> | ||
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====[[List of characters|Character]]s==== | ====[[List of characters|Character]]s==== | ||
*[[Mario]] - The first of the four Heroes of Light, Mario can [[Flip]] between dimensions. | *[[Mario]] - The first of the four Heroes of Light, Mario can [[Flip]] between dimensions. | ||
*[[Princess Peach]] - Joins Mario when she discovers she is a | *[[Princess Peach]] - Joins Mario when she discovers she is a hero of Light. She can duck under her [[parasol]], blocking most attacks, and she can also use it to float through the air. | ||
*[[Bowser]] - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and | *[[Bowser]] - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and can't jump as high. He is also unable to climb [[ladder]]s. | ||
*[[Luigi]] - Joins Mario when found in [[The Underwhere]] during [[Sammer's Kingdom|Chapter 6]]'s interlude; can jump the highest of all the heroes and can also use his [[Super jump (Super Paper Mario)|super jump]] technique to jump even higher and to deal double damage. | *[[Luigi]] - Joins Mario when found in [[The Underwhere]] during [[Sammer's Kingdom|Chapter 6]]'s interlude; can jump the highest of all the heroes and can also use his [[Super jump (Super Paper Mario)|super jump]] technique to jump even higher and to deal double damage. | ||
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*[[Piccolo]] (Optional - Unlocked by completing a long list of errands involving [[Merlee]], [[Merluvlee]], [[Bestovius]], [[Old Man Watchitt]] and [[Merlumina]]) - Can use music to heal status ailments. | *[[Piccolo]] (Optional - Unlocked by completing a long list of errands involving [[Merlee]], [[Merluvlee]], [[Bestovius]], [[Old Man Watchitt]] and [[Merlumina]]) - Can use music to heal status ailments. | ||
*[[Tiptron]] (Optional - Sold by [[Francis]] after Chapter 8's completion for 999 [[coin]]s) - Replaces Tippi after beating the game. | *[[Tiptron]] (Optional - Sold by [[Francis]] after Chapter 8's completion for 999 [[coin]]s) - Replaces Tippi after beating the game. | ||
===''Paper Mario: The Origami King''=== | ===''Paper Mario: The Origami King''=== | ||
In ''[[Paper Mario: The Origami King]]'' all party members are temporary, only accompanying Mario for specific periods of time or in specific [[streamer]] districts. Party members only have one attack in battle and attack automatically after Mario moves, although their attacks sometimes fail. | In ''[[Paper Mario: The Origami King]]'' all party members are temporary, only accompanying Mario for specific periods of time or in specific [[streamer]] districts. Party members only have one attack in battle and attack automatically after Mario moves, although their attacks sometimes fail. | ||
====Battle allies==== | |||
{|class="wikitable"style="width:100%;" | {|class="wikitable"style="width:100%;" | ||
|- | |- | ||
!Character | !Character | ||
!Move | !Move | ||
!Attack power (Normal/Ally Tambourine) | !Attack power (Normal/[[Ally Tambourine]]) | ||
!Attack range | !Attack range | ||
!Availability | !Availability | ||
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![[File:Bowser folded PMTOK party icon.png|100px]]<br>[[Bowser]] | ![[File:Bowser folded PMTOK party icon.png|100px]]<br>[[Bowser]] | ||
|Fire Breath | |Fire Breath | ||
|50/75 ( | |50/75<br>25/37 (Fire Bros)<br>75/112 (Ice Bros) | ||
|Line formation | |Line formation | ||
|After being saved in Peach's Castle until escaping the castle, available again in Peach's Castle/Origami Castle after escaping from Hotfoot Crater. Only available in the last two rooms of the castle after being unfolded. | |After being saved in Peach's Castle until escaping the castle, available again in Peach's Castle/Origami Castle after escaping from Hotfoot Crater. Only available in the last two rooms of the castle after being unfolded. | ||
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==''Mario & Luigi'' series== | ==''Mario & Luigi'' series== | ||
Throughout the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, both [[Mario]] and [[Luigi]] are always present as the main party members. These games have a unique control scheme where the {{button|A}} button controls Mario's actions and the {{button|B}} button controls Luigi's actions. Mario starts each game with higher [[Power]], [[Speed]], and [[Bros. Points]], while Luigi has higher [[Defense]], [[Stache]], and [[HP]]. This pattern holds when the Bros. [[level up]], but the player can choose to increase stats in ways that break this pattern. (This pattern is less applicable to ''[[Superstar Saga]]'', the first game in the series.) | |||
| | |||
In the overworld, the Mario Brothers move together, with Luigi trailing behind Mario. If Luigi is caught on a wall, then they cannot move. (In other words, the two characters cannot be separated horizontally.) If the the Bros are next to each other, they can use [[Bros. Move]]s. These are special techniques that allow them to get past various obstacles. | |||
In | In battle, Mario and Luigi usually have identical standard attacks: a [[jump]] attack and a [[hammer]] attack. (In ''Superstar Saga'', each brother gains a unique [[Hand Power]]: [[Firebrand]] for Mario and [[Thunderhand]] for Luigi.) However, the two learn or obtain different [[Bros. Attack]]s during the game. These are combination attacks involving both brothers. While both characters are involved in the attack, only one character can select the attack from the menu. | ||
If either Mario or Luigi are defeated, the surviving Bro will carry the other during enemy turns. This makes the jump [[counterattack]] take longer to perform and increases the time it takes to ready the hammer for the hammmer counterattack. Additionally, they can no longer use Bros. Attacks. Defeated characters do not gain experience points for enemies battled before they were knocked out. However, at the end of a battle a defeated brother is restored to 1 HP. | |||
If either Mario or Luigi are defeated, the surviving Bro will carry the other during enemy turns. This makes the jump [[counterattack]] take longer to perform and increases the time it takes to ready the hammer for the | |||
There are a few occasions where some characters may join as temporary party members during battle that cannot be controlled by the player. Some games have an additional party member that joins the protagonists, usually controlled with different buttons and having new attacks to use. | There are a few occasions where some characters may join as temporary party members during battle that cannot be controlled by the player. Some games have an additional party member that joins the protagonists, usually controlled with different buttons and having new attacks to use. | ||
{{see also|Mario & Luigi: Superstar Saga level up progressions}} | {{see also|Mario & Luigi: Superstar Saga level up progressions}} | ||
===''Mario & Luigi: Partners in Time''=== | ===''Mario & Luigi: Partners in Time''=== | ||
{{see also|Mario & Luigi: Partners in Time level up progressions}} | {{see also|Mario & Luigi: Partners in Time level up progressions}} | ||
[[Baby Mario]] and [[Baby Luigi]] join as party members for the entirety of ''[[Mario & Luigi: Partners in Time]]'' after teaming up with their adult selves, who have been defeated earlier by the [[Shroob]]s in [[Hollijolli Village]]. While they fight identically to their adult selves, they can also piggyback on Mario and Luigi during battle, allowing the adult selves to take damage for them during enemy turns. They also possess different Bros. Moves in the overworld, such as [[Baby Spin]] and [[Baby Cakes]]. Their controls are typically mapped to {{button|DS|X}} and {{button|DS|Y}} for each Bro, respectively. | |||
[[Baby Mario]] and [[Baby Luigi]] join as party members for the entirety of ''[[Mario & Luigi: Partners in Time]]'' after teaming up with their adult selves, who have been defeated earlier by the [[Shroob]]s in [[Hollijolli Village]]. | |||
===''Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | ===''Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS]] [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], [[Bowser]] becomes a party member and main protagonist of the story, taking part in almost the majority of the game's plot while Mario and Luigi assist him from inside his body. His controls are mapped to {{button|DS|X}} and {{button|DS|Y}} ({{button|3DS|X}} and {{button|3DS|Y}} in the 3DS remake). The player can press {{button|DS|X}} or {{button|DS|Y}} ({{button|3DS|X}} only in the 3DS remake) while in control of Mario and Luigi to switch to Bowser's gameplay and take control of him. | |||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS]] [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], [[Bowser]] becomes a party member and main protagonist of the story, taking part in almost the majority of the game's plot while Mario and Luigi assist him from inside | |||
In | Bowser is unable to jump. He has different overworld moves like the [[sliding haymaker]] and the [[Body Slam (Mario & Luigi: Bowser's Inside Story)|Body Slam]] which he uses to navigate the game's world. In battle, he can [[punch]] and use his [[Fire Breath|fire breath]] to attack enemies. He can use the Vacuum command with the [[Vacuum Block]] to inhale items, small enemies for Mario and Luigi to battle inside his body, as well as retrieve various [[Blitty|Blitties]] throughout the game. When being attacked, Bowser can counterattack by punching or [[shell defense|retreating into his shell]]. | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
{{see also|Mario & Luigi: Dream Team level up progressions}} | {{see also|Mario & Luigi: Dream Team level up progressions}} | ||
In ''[[Mario & Luigi: Dream Team]]'', Mario and Luigi adventure as normal in the real world. However, Luigi has to fall asleep for Mario to enter the [[Dream World]]. While in the Dream World, Mario is instead accompanied by [[Dreamy Luigi]], who acts using the {{Button|3DS|B}} button as Luigi does. | |||
Dreamy Luigi does not use the duo's Bros. Moves, nor can he use the hammer in the overworld. Instead, Dreamy Luigi can enter and use [[Luiginary Work]]s. These are used by having [[Starlow]] interact with the sleeping Luigi in the real world, and can have dramatic effects on the environment in the Dream World. One Luiginary Work, the [[Luiginoid Formation]], involves summoning Luiginoids to form one of three shapes. Each of these shapes have their own overworld moves. | |||
Dreamy Luigi | Dreamy Luigi is not a true party member. Dreamy Luigi "zooms" into Mario for most of the battles in the Dream World. His presence multiplies Mario's HP and [[Bros. Point|BP]] by 1.5 and enhances Mario's solo [[jump]] and [[hammer]] attacks by having [[Luiginoid]]s attack multiple enemies. Dreamy Luigi also performs [[Luiginary Attack]]s, which fill Luigi's side of the [[Badge|Badge Meter]]. As such, Mario's HP reaching 0 in the Dream World results in a [[Game Over]]. Dreamy Luigi is considered to be using the same [[Clothing|gear]] that Luigi does. If Dreamy Luigi wears gear that inflicts damage upon the wearer, Mario takes the damage. | ||
There are two boss battles that have party members temporarily join Mario and Luigi, but they cannot be controlled by the player at all. [[Popple]] is present during the boss battle against [[Wiggler]], but his actions are harmful to the player. For example, he can latch on to one of the Bros, slowing their counterattack down similarly to how carrying a defeated character functions. Popple can be attacked during this battle, which sometimes prevents him from acting for a certain number of turns. After Wiggler is beaten, Popple turns on the Bros. and fights them himself. The second is during the final battle with [[Antasma]] in the Dream World, where [[Prince Dreambert]] joins Mario. He heals Mario 30HP at the start of Mario's attacking turns and when Antasma causes Mario to fall asleep before starting one of their special attacks. | |||
===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
{{see also|Mario & Luigi: Paper Jam level up progressions}} | {{see also|Mario & Luigi: Paper Jam level up progressions}} | ||
In ''[[Mario & Luigi: Paper Jam]]'', [[Paper Mario (character)|Paper Mario]] joins as the third party member for the rest of the game after floating in to fight when Mario and Luigi are initially done in by the [[Goomba Wheel]] at the beginning of the story. In battle, he can create copies of himself using the [[Copy Block]] to protect from direct hits as much as possible, as well as increase attack power. Paper Mario can also hover and swing several hammers with his copies during enemy turns to easily dodge and counter against attacks. He is also the only party member capable of using Trio Attacks. In the overworld, Paper Mario oftentimes comes up with an idea to use various [[Trio Move]]s in the overworld whenever the Bros. come across an obstacle they initially cannot progress through. | |||
In the [[Bad Nabbit]] mission, [[Nabbit]] can assist the party in the even-numbered phases against various enemies as a temporary party member, but he cannot be controlled by the player. He can jump on a random enemy, toss three [[Mushroom]]s to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a [[Buzzy Shell]] | In the [[Bad Nabbit]] mission, [[Nabbit]] can assist the party in the even-numbered phases against various enemies as a temporary party member, but he cannot be controlled by the player. He can jump on a random enemy, toss three [[Mushroom]]s to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a [[Buzzy Shell]] in a similar manner to the [[3D Red Shell]] Bros. Attack. | ||
==''Mario + Rabbids'' series== | ==''Mario + Rabbids'' series== | ||
Line 691: | Line 635: | ||
*[[Yoshi]] | *[[Yoshi]] | ||
The DLC campaign [[Donkey Kong Adventure]] features a different set of playable characters instead, with Rabbid Peach returning alongside newcomers [[Donkey Kong]] and [[Rabbid Cranky]]. The player still controls Beep-0 in the overworld sections, this time ridden by Rabbid Cranky. | The DLC campaign [[Donkey Kong Adventure]] features a different set of playable characters instead, with Rabbid Peach returning alongside newcomers [[Donkey Kong]] and [[Rabbid Cranky]]. The player still controls Beep-0 in the overworld sections, this time ridden by Rabbid Cranky. | ||
===''Mario + Rabbids Sparks of Hope''=== | ===''Mario + Rabbids Sparks of Hope''=== | ||
In ''[[Mario + Rabbids Sparks of Hope]]'', the party does not have the same limitations as the previous game: Mario is not required to always be selected, nor do Rabbid characters | In ''[[Mario + Rabbids Sparks of Hope]]'', the party does not have the same limitations as the previous game: Mario is not required to always be selected, nor do Rabbid characters. The roster also includes new characters who, unlike the previous game, are not exclusively pairs of characters from the ''Super Mario'' franchise and their Rabbid counterparts. | ||
*[[Mario]] | *[[Mario]] | ||
*[[Rabbid Peach]] | *[[Rabbid Peach]] | ||
Line 710: | Line 648: | ||
*[[Edge]] | *[[Edge]] | ||
Similarly to the Donkey Kong Adventure from the previous game, a separate DLC campaign titled [[Rayman in the Phantom Show]] features returning Rabbid Peach and Rabbid Mario alongside newcomer [[Rayman]]. | Similarly to the Donkey Kong Adventure from the previous game, a separate DLC campaign titled [[Rayman in the Phantom Show]] features returning Rabbid Peach and Rabbid Mario alongside newcomer [[Rayman]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=なかま | ||
| | |JapR=Nakama | ||
| | |JapM=Ally | ||
|ChiS=伙伴 | |ChiS=伙伴 | ||
|ChiSR=Huǒbàn | |ChiSR=Huǒbàn | ||
Line 730: | Line 662: | ||
|Dut=groepslid | |Dut=groepslid | ||
|DutM=group-member | |DutM=group-member | ||
|Fre=allié | |Fre=allié | ||
|FreM=ally | |FreM=ally | ||
Line 738: | Line 668: | ||
|Ita=membro | |Ita=membro | ||
|ItaM=member | |ItaM=member | ||
|Kor=동료 | |Kor=동료 | ||
|KorR=Dongryo | |KorR=Dongryo | ||
|KorM=Buddy | |KorM=Buddy | ||
|Spa=Compañero | |Spa=Compañero<br>Aliado<small> (''Super Mario RPG'')</small> | ||
|SpaM=Partner<br>Ally | |||
| | |||
}} | }} | ||
== | ==Trivia== | ||
*All female partners in ''[[Paper Mario: The Thousand-Year Door]]'' kiss [[Mario]] at some point before joining his party. | *All female partners in ''[[Paper Mario: The Thousand-Year Door]]'' kiss [[Mario]] at some point before joining his party. | ||
==See also== | ==See also== |