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Throughout the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, both [[Mario]] and [[Luigi]] are always present as the main party members. These games have a unique control scheme where the {{button|A}} button controls Mario's actions and the {{button|B}} button controls Luigi's actions. Mario starts each game with higher [[Power]], [[Speed]], and [[Bros. Point]]s, while Luigi has higher [[Defense]], [[Stache]], and [[Heart Point|HP]]. This pattern holds when the Bros. [[level up]], but the player can choose to increase stats in ways that break this pattern.
Throughout the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, both [[Mario]] and [[Luigi]] are always present as the main party members. These games have a unique control scheme where the {{button|A}} button controls Mario's actions and the {{button|B}} button controls Luigi's actions. Mario starts each game with higher [[Power]], [[Speed]], and [[Bros. Points]], while Luigi has higher [[Defense]], [[Stache]], and [[HP]]. This pattern holds when the Bros. [[level up]], but the player can choose to increase stats in ways that break this pattern.


In the field, the Mario Brothers move together, with Luigi trailing behind Mario. If Luigi is caught on a wall, then they cannot move. In other words, the two characters cannot be separated horizontally. They can both [[jump]], with coordinated jumping being the only way to advance given Luigi's movement restrictions. Only Mario can hit [[M Block]]s to receive their items or coins, and the same is true for Luigi and [[L Block]]s. Early in each game, both characters receive [[Hammer]]s to swing and break objects though Luigi's hammer is less useful as an attack than Mario's because Luigi does not reach over Mario. If the Bros are next to each other, they can use [[Bros. Move]]s. These are special techniques that allow them to get past various obstacles. Some of these moves allow one character to enter a separate area. However, usually there are no enemies to battle in such areas.
In the field, the Mario Brothers move together, with Luigi trailing behind Mario. If Luigi is caught on a wall, then they cannot move. In other words, the two characters cannot be separated horizontally. They can both [[jump]], with coordinated jumping being the only way to advance given Luigi's movement restrictions. Only Mario can hit [[M Block]]s to receive their items or coins, and the same is true for Luigi and [[L Block]]s. Early in each game, both characters receive [[Hammer]]s to swing and break objects though Luigi's hammer is less useful as an attack than Mario's because Luigi does not reach over Mario. If the Bros are next to each other, they can use [[Bros. Move]]s. These are special techniques that allow them to get past various obstacles. Some of these moves allow one character to enter a separate area. However, usually there are no enemies to battle in such areas.
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In ''[[Mario & Luigi: Dream Team]]'', Mario and Luigi's adventure is normal in the real world. However, Luigi has to fall asleep for Mario to enter the [[Dream World]]. While in the Dream World, Mario is instead accompanied by [[Dreamy Luigi]], who acts using the {{Button|3DS|B}} button as Luigi does. He also shares Luigi's stats and [[Clothing|gear]], so there is not a separate space in the menu for Dreamy Luigi.
In ''[[Mario & Luigi: Dream Team]]'', Mario and Luigi's adventure is normal in the real world. However, Luigi has to fall asleep for Mario to enter the [[Dream World]]. While in the Dream World, Mario is instead accompanied by [[Dreamy Luigi]], who acts using the {{Button|3DS|B}} button as Luigi does. He also shares Luigi's stats and [[Clothing|gear]], so there is not a separate space in the menu for Dreamy Luigi.


Dreamy Luigi does not use the duo's Bros. Moves, nor can he use the hammer in the field. Instead, Dreamy Luigi can enter and use [[Mario & Luigi: Dream Team#Luiginary Works|Luiginary Works]]. These are used by having [[Starlow]] interact with the sleeping Luigi in the real world, and can have dramatic effects on the environment in the Dream World. One Luiginary Work, the [[Luiginoid Formation]], involves summoning Luiginoids to form one of three shapes. Each of these shapes has their own field moves. Dreamy Luigi can hit L Blocks.
Dreamy Luigi does not use the duo's Bros. Moves, nor can he use the hammer in the field. Instead, Dreamy Luigi can enter and use [[Luiginary Work]]s. These are used by having [[Starlow]] interact with the sleeping Luigi in the real world, and can have dramatic effects on the environment in the Dream World. One Luiginary Work, the [[Luiginoid Formation]], involves summoning Luiginoids to form one of three shapes. Each of these shapes has their own field moves. Dreamy Luigi can hit L Blocks.


In battle, Dreamy Luigi is not a true party member. Dreamy Luigi "zooms" into Mario for most of the battles in the Dream World. His presence multiplies Mario's HP by by 1.5 and his [[Bros. Point|BP]] by 1.2. In this state, Dreamy Luigi does not take his own turns, nor can he be targeted by enemies or take damage. (The game does not display Dreamy Luigi's HP and BP.) As such, Mario's HP reaching 0 in the Dream World results in a [[Game Over]].  
In battle, Dreamy Luigi is not a true party member. Dreamy Luigi "zooms" into Mario for most of the battles in the Dream World. His presence multiplies Mario's HP by by 1.5 and his [[Bros. Point|BP]] by 1.2. In this state, Dreamy Luigi does not take his own turns, nor can he be targeted by enemies or take damage. (The game does not display Dreamy Luigi's HP and BP.) As such, Mario's HP reaching 0 in the Dream World results in a [[Game Over]].  
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All three characters start the game with Hammers.
All three characters start the game with Hammers.


In the [[Bad Nabbit]] mission, [[Nabbit]] can assist the party in the even-numbered phases against various enemies as a temporary party member, but he cannot be controlled by the player. He can jump on a random enemy, toss three [[Mushroom]]s to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a [[Buzzy Shell]] similarly to the [[Red Shell|3D Red Shell]] Bros. Attack.
In the [[Bad Nabbit]] mission, [[Nabbit]] can assist the party in the even-numbered phases against various enemies as a temporary party member, but he cannot be controlled by the player. He can jump on a random enemy, toss three [[Mushroom]]s to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a [[Buzzy Shell]] similarly to the [[3D Red Shell]] Bros. Attack.


===''Mario & Luigi: Brothership''===
===''Mario & Luigi: Brothership''===

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