Editing Party member

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{{rewrite-expand|add more descriptions of each party member and their abilities}}
{{rewrite-expand|add more descriptions of each party member and their abilities}}
{{redirect|Party|other uses|[[Party (disambiguation)]]}}
{{redirect|Party|the game genre|[[Genre#Party games|Genre § Party games]]|the game series of this genre|[[Mario Party (series)]]|the first game of this series|[[Mario Party]]}}
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''.]]
[[File:FinalBattleSMRPG.png|thumb|275px|Mario and his party face off against [[Smithy]] in ''Super Mario RPG: Legend of the Seven Stars'']]
 
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party."
'''Party members''', also known as '''partners''' or '''allies''', are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a '''party''', as the event of a character joining is referred to as said character "joining your party."
==''Super Mario RPG: Legend of the Seven Stars''==
==''Super Mario RPG: Legend of the Seven Stars''==
{{see also|Super Mario RPG: Legend of the Seven Stars level up progressions}}
{{see also|Super Mario RPG: Legend of the Seven Stars level up progressions}}
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!Magic Power
!Magic Power
|-
|-
!rowspan=6|[[File:SMRPG NS Mario 2.png|80px]]<br>[[Mario]]
!rowspan=6|[[File:RPGMario.png|80px]]<br>[[Mario]]
|rowspan=6 align=left|The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks.
|rowspan=6|The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks.
|Start
|Start
|[[Jump]]
|[[Jump]]
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|60
|60
|-
|-
!rowspan=6|[[File:SMRPG NS Mallow 2.png|150px]]<br>[[Mallow]]
!rowspan=6|[[File:SMRPG Mallow Artwork.png|150px]]<br>[[Mallow]]
|rowspan=6 align=left|A young [[Nimbus]] who was raised by [[Frog Sage|Frogfucius]] and is later revealed to be the prince of [[Nimbus Land]]. He joins Mario in [[Toad Town|Mushroom Kingdom]] after he agrees to help Mallow catch [[Croco]] and get his [[Frog Coin]] back. He has high magic stats and is the only party member who can use ice and lightning attacks.
|rowspan=6|A young [[Nimbus]] who was raised by [[Frog Sage|Frogfucius]] and is later revealed to be the prince of [[Nimbus Land]]. He joins Mario in [[Toad Town|Mushroom Kingdom]] after he agrees to help Mallow catch [[Croco]] and get his [[Frog Coin]] back. He has high magic stats and is the only party member who can use ice and lightning attacks.
|Start
|Start
|[[Thunderbolt (move)|Thunderbolt]]
|[[Thunderbolt (move)|Thunderbolt]]
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|55
|55
|-
|-
!rowspan=5|[[File:SMRPG NS Geno 2.png|80px]]<br>[[Geno]]
!rowspan=5|[[File:Genosmrpg.png|80px]]<br>[[Geno]]
|rowspan=5 align=left|An inhabitant of [[Star Road (Super Mario RPG)|Star Road]] who was sent to retrieve the [[Star Piece (Super Mario RPG)|Star Piece]]s, and possesses [[Gaz]]'s Geno doll for this purpose. He joins the party during the fight with [[Bowyer]]. He has high offensive stats and speed.
|rowspan=5|An inhabitant of [[Star Road (Super Mario RPG)|Star Road]] who was sent to retrieve the [[Star Piece (Super Mario RPG)|Star Piece]]s, and possesses [[Gaz]]'s Geno doll for this purpose. He joins the party during the fight with [[Bowyer]]. He has high offensive stats and speed.
|Start
|Start
|[[Geno Beam]]
|[[Geno Beam]]
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|60
|60
|-
|-
!rowspan=4|[[File:SMRPG NS Bowser 2.png|120px]]<br>[[Bowser]]
!rowspan=4|[[File:Smrpg bowser.gif|120px]]<br>[[Bowser]]
|rowspan=4 align=left|The king of the [[Koopa (species)|Koopa]]s. He joins the party when they first reach [[Booster Tower]]. He has high HP and physical stats but low magic stats and speed.
|rowspan=4|The king of the [[Koopa (species)|Koopa]]s. He joins the party when they first reach [[Booster Tower]]. He has high HP and physical stats but low magic stats and speed.
|Start
|Start
|[[Terrorize]]
|[[Terrorize]]
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|58
|58
|-
|-
!rowspan=6|[[File:SMRPG NS Peach 2.png|80px]]<br>[[Princess Peach|Peach]]
!rowspan=6|[[File:SMRPG Peach Artwork.png|80px]]<br>[[Princess Peach|Peach]]
|rowspan=6 align=left|The princess of the [[Mushroom Kingdom]]. She joins the party outside of the [[Peach's Castle|Mushroom Castle]] shortly after being rescued from [[Booster]]. She has high magic stats and specializes in healing.
|rowspan=6|The princess of the [[Mushroom Kingdom]]. She joins the party outside of the [[Peach's Castle|Mushroom Castle]] shortly after being rescued from [[Booster]]. She has high magic stats and specializes in healing.
|Start
|Start
|[[Therapy]]
|[[Therapy]]
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!Description
!Description
|-
|-
!rowspan=4|[[File:Goombario.jpg|100px]]<br>[[Goombario]]
!rowspan=4|[[File:Goombario Sprite.png|56px]]<br>[[Goombario]]
|rowspan=4 align=left|An analytic, knowledgeable and playful young [[Goomba]] from [[Goomba Village (location)|Goomba Village]] who idolizes Mario. He joins Mario after he escorts [[Goompa]] back to the village. His out-of-battle ability is to provide information to Mario about nearby characters or the current location.  
|rowspan=4|A young [[Goomba]] from [[Goomba Village (location)|Goomba Village]] who idolizes Mario. He joins Mario after he escorts [[Goompa]] back to the village.
|[[Headbonk]]
|[[Headbonk]]
|0
|0
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|[[Multibonk]]
|[[Multibonk]]
|3
|3
|"''Headbonk continuously until you miss an action command.''"
|"''Headbonk continously until you miss an action command.''"
|-
|-
!rowspan=4|[[File:PM Kooper.jpg|100px]]<br>[[Kooper]]
!rowspan=4|[[File:Kooper Sprite.png|64px]]<br>[[Kooper]]
|rowspan=4 align=left|A bold, adventure-loving [[Koopa Troopa]] whose shell gets stolen by [[Fuzzy|Fuzzies]] during an attack on [[Koopa Village]]. He joins Mario after he recovers [[Kooper's Shell|his shell]] for him. His out-of-battle ability is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the [[First Strike]].
|rowspan=4|A [[Koopa Troopa]] whose shell gets stolen by [[Fuzzies]] during an attack on [[Koopa Village]]. He joins Mario after he recovers [[Kooper's Shell|his shell]] for him.
|[[Shell Toss]]
|[[Shell Toss]]
|0
|0
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|"''Attack all enemies on the ground with a flaming shell.''"
|"''Attack all enemies on the ground with a flaming shell.''"
|-
|-
!rowspan=4|[[File:PM Bombette.png|100px]]<br>[[Bombette]]
!rowspan=4|[[File:Bombette Sprite.png|82px]]<br>[[Bombette]]
|rowspan=4 align=left|A strong-willed, impatient [[Bob-omb]] who used to work at [[Koopa Bros. Fortress]]. She was imprisoned in the fortress after she rebelled against the [[Koopa Bros.]] She joins Mario after he falls into her cell. Her out-of-battle ability is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or get the First Strike on an enemy.
|rowspan=4|A [[Bob-omb]] who used to work at [[Koopa Bros. Fortress]]. She was imprisoned in the fortress after she rebelled against the [[Koopa Bros.]] She joins Mario after he falls into her cell.
|[[Body Slam (Paper Mario)|Body Slam]]
|[[Body Slam (Paper Mario)|Body Slam]]
|0
|0
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|"''Explode and destroy all enemies.''"
|"''Explode and destroy all enemies.''"
|-
|-
!rowspan=4|[[File:PM Mario and Parakarry Artwork.png|100px]]<br>[[Parakarry]]
!rowspan=4|[[File:Parakarry Sprite.png|88px]]<br>[[Parakarry]]
|rowspan=4 align=left|A bumbling but dutiful [[Koopa Paratroopa|Paratroopa]] mail carrier with a tendency to lose the [[letter]]s he is delivering. He joins Mario on [[Mt. Rugged]] after he retrieves three of the letters Parakarry dropped. His out-of-battle ability is to carry Mario across gaps that Mario cannot jump over.
|rowspan=4|A [[Koopa Paratroopa|Paratroopa]] postman with a tendency to lose the [[letter]]s he's delivering. He joins Mario on [[Mt. Rugged]] after he retrieves three of the letters Parakarry dropped.
|[[Sky Dive (Paper Mario)|Sky Dive]]
|[[Sky Dive (Paper Mario)|Sky Dive]]
|0
|0
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|"''Fly around like crazy, attacking all enemies.''"
|"''Fly around like crazy, attacking all enemies.''"
|-
|-
!rowspan=4|[[File:Bow.png|100px]]<br>[[Lady Bow|Bow]]
!rowspan=4|[[File:Lady Bow Sprite.png|82px]]<br>[[Lady Bow|Bow]]
|rowspan=4 align=left|The leader of the [[Boo]]s at [[Boo's Mansion]]. After Mario solves her puzzles at the mansion, she requests his help in defeating [[Tubba Blubba]], who had been terrorizing her subjects, and then joins his party. Her out-of-battle ability is to turn Mario and herself invisible to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers.
|rowspan=4|The leader of the [[Boo]]s at [[Boo's Mansion]]. After Mario solves her puzzles at the mansion, she requests his help in defeating [[Tubba Blubba]], who had been terrorizing her subjects, then joins his party.
|[[Smack]]
|[[Smack]]
|0
|0
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|"''Attack an enemy with a fan.''"
|"''Attack an enemy with a fan.''"
|-
|-
!rowspan=4|[[File:Paper Mario Watt Artwork.png|100px]]<br>[[Watt]]
!rowspan=4|[[File:PM Watt Sprite.png|72px]]<br>[[Watt]]
|rowspan=4 align=left|A young, energetic [[Lil Sparky|Li'l Sparky]] who was captured by the [[Big Lantern Ghost]] in [[Shy Guy's Toy Box]] and used as a power source for his lantern. She joins Mario after he rescues her. Her out-of-battle ability is to light up dark areas and reveal invisible [[? Block]]s.
|rowspan=4|A young [[Lil Sparky|Li'l Sparky]] who was captured by the [[Big Lantern Ghost]] in [[Shy Guy's Toy Box]] and used as a power source for his lantern. She joins Mario after he rescues her.
|[[Electro Dash]]
|[[Electro Dash]]
|0
|0
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|"''If it works, paralyze all enemies with an electric shock.''"
|"''If it works, paralyze all enemies with an electric shock.''"
|-
|-
!rowspan=4|[[File:PM Sushie Artwork.png|100px]]<br>[[Sushie]]
!rowspan=4|[[File:PM Sushie Sprite.png|80px]]<br>[[Sushie]]
|rowspan=4 align=left|A sensitive yet somewhat grouchy [[Cheep Cheep]] from [[Lavalava Island]] who often babysits a quintet of [[Baby Yoshi|Yoshi kids]] known as the [[Fearsome 5]]. She joins Mario in [[Jade Jungle]] after he helps her out of a tree. Her out-of-battle ability is to ferry Mario through bodies of water (even being able to briefly dive underwater), but Mario must stand on or be next to a wooden dock to mount or dismount Sushie, respectively.
|rowspan=4|A [[Cheep Cheep]] from [[Lavalava Island]] who often babysits a quintet of [[Baby Yoshi|Yoshi kids]] known as the [[Fearsome 5]]. She joins Mario in [[Jade Jungle]] after he helps her out of a tree.
|[[Belly Flop]]
|[[Belly Flop]]
|0
|0
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|"''Swim madly to create a wave that washes over all enemies.''"
|"''Swim madly to create a wave that washes over all enemies.''"
|-
|-
!rowspan=4|[[File:Paper Mario Lakilester Artwork.png|100px]]<br>[[Lakilester]]
!rowspan=4|[[File:Lakilester Sprite.png|78px]]<br>[[Lakilester]]
|rowspan=4 align=left|A tough-guy wannabe [[Lakitu]] from [[Flower Fields]] who was working for [[Huff N. Puff]]. After being defeated, he views Mario as cool and decides to join his party. His out-of-battle ability is to carry Mario on [[Lakitu's Cloud|his cloud]] to quickly move around, and to traverse hazardous surfaces, such as over [[Spike Trap|spikes]] or [[Lava|lava]].
|rowspan=4|A [[Lakitu]] from [[Flower Fields]] who was working for [[Huff N. Puff]]. After being defeated, he decides to join Mario's party.
|[[Spiny Flip]]
|[[Spiny Flip]]
|0
|0
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|"''If it works, blow the enemies away from battle.''"
|"''If it works, blow the enemies away from battle.''"
|}
|}
====Gallery====
====Gallery====
<gallery>
<gallery>
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===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario's party members are referred to as '''partners''' or '''allies'''. The party mechanics work like the first ''Paper Mario'', but with a few changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving [[Merlon]] three [[Shine Sprite]]s. [[Luigi]] also gets partners throughout the story: [[Blooey]], [[Jerry]], [[Torque (character)|Torque]], [[Hayzee]], and [[Screamy]]. However, the player cannot play as them, for Luigi is not a playable character.
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario's party members are referred to as '''partners''' or '''allies'''. The party mechanics work similarly to the first ''Paper Mario'', but with several changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving [[Merlon]] three [[Shine Sprite]]s. [[Luigi]] also gets partners throughout the story: [[Blooey]], [[Jerry]], [[Torque (character)|Torque]], [[Hayzee]], and [[Screamy]]. However, the player cannot play as them, for Luigi is not a playable character.
{|class="wikitable"style="text-align:center"
{|class="wikitable"style="text-align:center"
!rowspan=2|Character
!rowspan=2|Character
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|-
|-
!rowspan=4|[[File:TTYD NS Goombella.png|144px]]<br>[[Goombella]]
!rowspan=4|[[File:TTYD NS Goombella.png|144px]]<br>[[Goombella]]
|rowspan=4 align=left|A sassy, peppy, smart [[Goomba]] archeology student at the [[List_of_implied_organizations#University_of_Goom|University of Goom]]. Goombella meets Mario at [[Rogueport#Rogueport_Plaza|Rogueport Plaza]] during the Prologue, and since she is searching for the same legendary treasure as Mario, she decides that it is in their best interests to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Her out-of-battle ability, much like Goombario from the original ''Paper Mario'', is to provide information to Mario about nearby characters or the current location.
|rowspan=4|An archeology student at the [[List_of_implied_organizations#University_of_Goom|University of Goom]], Goombella is searching for the same Legendary Treasure as Mario and decides that it is in their best interest to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|[[Headbonk]]
|[[Headbonk]]
|0
|0
|Hits enemy twice. Does not work on spiky, fire or electrified enemies.
|Hits enemy twice. Does not work on spiky or fire enemies.
|-
|-
|[[Tattle]]
|[[Tattle]]
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|[[Multibonk]]
|[[Multibonk]]
|3
|3
|Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky, fire or electrified enemies.
|Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky or fire enemies.
|-
|-
|[[Rally Wink]]
|[[Rally Wink]]
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|-
|-
!rowspan=4|[[File:PMTTYDNS Koops Artwork.png|144px]]<br>[[Koops]]
!rowspan=4|[[File:PMTTYDNS Koops Artwork.png|144px]]<br>[[Koops]]
|rowspan=4 align=left|A shy [[Koopa Troopa]] from [[Petalburg]]. Ten years ago, [[Koopley|Koops's father]] left the town to challenge [[Hooktail]] residing in [[Hooktail Castle]], but never returned. During the events of Chapter 1, he hears that Mario and Goombella are traveling to Hooktail Castle, so he shakes off his timidness and decides that he wants to join them to overcome his fear. Koops has a Defense Power of 1, but can be knocked on his back like enemy Koopas, this way negating his Defense. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank. His out-of-battle ability, much like Kooper from the original ''Paper Mario'', is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the [[First Strike]]. Koops can hold his shell in place, unlike Kooper, though.
|rowspan=4|[[Koopley|Koops's father]] hadn't been seen since he'd gone off to challenge the ferocious dragon [[Hooktail]]. After hearing that Mario and Goombella planned to launch a fresh assault, he decided that he wanted to join them to prove to everyone (particularly his girlfriend [[Koopie Koo]]) that he could be tough like his dad. Koops has a Defense of 1, but can be knocked on his back like enemy Koopas. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank.
|[[Shell Toss]]
|[[Shell Toss]]
|0
|0
|Attacks the frontmost ground-bound or low-hovering enemy. Avoids contact damage from spiky, fire or electrified enemies.
|Attacks one ground-bound or low-hovering enemy.
|-
|-
|[[Power Shell]]
|[[Power Shell]]
|3
|3
|Attacks all ground-bound and low-hovering enemies. Avoids contact damage from spiky, fire or electrified enemies.
|Attacks all ground-bound and low-hovering enemies.
|-
|-
|[[Shell Shield]]
|[[Shell Shield]]
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|[[Shell Slam]]
|[[Shell Slam]]
|6
|6
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Avoids contact damage from spiky, fire or electrified enemies.
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power.
|-
|-
!rowspan=4|[[File:PMTTYDNS Flurrie Artwork.png|144px]]<br>[[Flurrie]]
!rowspan=4|[[File:PMTTYDNS Flurrie Artwork.png|144px]]<br>[[Flurrie]]
|rowspan=4 align=left|An affectionate, if slightly pompous and dramatic wind spirit that lives in [[Flurrie's House|a house]] in [[Boggly Woods]]. Madame Flurrie is a retired actress, just dreaming of coming out of her hiatus when Mario and friends ask for her help with a small task during the events of Chapter 2. She finds their stories of adventure alluring and decides that she will come with them to help as much as she can. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank. Since she floats, she is immune to earthquake-type attacks. Her out-of-battle ability is to blow a strong wind current, this way revealing hidden passageways and objects, and briefly stunning enemies (rendering them open to attack).
|rowspan=4|Madame Flurrie was a retired actress, just dreaming of coming out of retirement when Mario and friends asked for her help with a small task. She found their stories of adventure alluring, and decided that she would come with them to help as much as she could. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank.
|[[Body Slam (Paper Mario)|Body Slam]]
|[[Body Slam (Paper Mario)|Body Slam]]
|0
|0
|Attacks one enemy. Does not work on spiky, fire or electrified enemies.
|Attacks one enemy. Does not work on spiky or fire enemies.
|-
|-
|[[Gale Force]]
|[[Gale Force]]
|4
|4
|Blows enemies away from battle. This move is particularly effective against aerial or weak enemies. Also clears fog.
|Blows weak enemies away from battle. This move is particularly effective against aerial enemies.
|-
|-
|[[Lip Lock]]
|[[Lip Lock]]
|3
|3
|Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on spiky, fire or electrified enemies.
|Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power.
|-
|-
|[[Dodgy Fog]]
|[[Dodgy Fog]]
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|Makes Mario [[dodgy]] for a few turns, so that attacks directed at Mario miss more often.
|Makes Mario [[dodgy]] for a few turns, so that attacks directed at Mario miss more often.
|-
|-
!rowspan=4|[[File:TTYD NS MiniYoshi.png|144px]]<br>[[Yoshi Kid]]
!rowspan=4|[[File:TTYD NS MiniYoshi.png|144px]]<br>[[Mini-Yoshi|Yoshi]]
|rowspan=4 align=left|This spunky, scrappy, competitive [[Baby Yoshi|baby Yoshi]] hatches from an egg that Mario found outside the [[Glitz Pit]] during Chapter 3, and calls Mario "Gonzales".  He can be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. His out-of-battle ability is to let Mario ride him to move around much faster and to be able to cross gaps with a [[Flutter_Jump#Paper_Mario:_The_Thousand-Year_Door|Flutter Jump]]-like technique.  
|rowspan=4|This baby Yoshi hatches from an egg that Mario found outside the [[Glitz Pit]].  He could be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|[[Ground Pound]]
|[[Ground Pound]]
|0
|0
|Attacks one enemy multiple times for 1 point of damage per hit. Does not work on spiky, fire, or electrified enemies.
|Attacks one enemy multiple times for 1 point of damage per hit.
|-
|-
|[[Gulp]]
|[[Gulp]]
|4
|4
|Swallows an enemy and shoots it at the ground-bound enemy right behind it, damaging both of them. This move ignores Defense Power.
|Swallows an enemy and shoots it at the enemy right behind it, damaging both of them. This move ignores Defense Power. Does not work on fire enemies.
|-
|-
|[[Mini-Egg]]
|[[Mini-Egg]]
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|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|6
|6
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter their elevation on the battle stage.
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies.
|-
|-
!rowspan=4|[[File:PMTTYDNS Vivian Artwork 2.png|144px]]<br>[[Vivian]]
!rowspan=4|[[File:PMTTYDNS Vivian Artwork 2.png|144px]]<br>[[Vivian]]
|rowspan=4 align=left|Once a member of the villainous [[Three Shadows]], Vivian shakes off her meekness during Chapter 4, deciding that Mario is much more deserving of her help than her sister [[Beldam]]. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank. She is immune to earthquake-type attacks. Her out-of-battle ability, much like Lady Bow from the original ''Paper Mario'', is to hide Mario and herself in the shadows to avoid detection and attacks by enemies and moving hazards like popping spikes and [[Fire Bar]]s, and to become intangible, crossing certain barriers.
|rowspan=4|Once a member of the villainous [[Three Shadows]], Vivian decides that Mario is much more deserving of her help than her sister [[Beldam]] is. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank.
|[[Shade Fist]]
|[[Shade Fist]]
|0
|0
|Punches an enemy and leaves it magically [[burn]]ed. Does not work on spiky, fire or electrified enemies. The burn will make bomb-type foes explode and defeat themselves instantly.
|Punches an enemy and leaves it magically [[burn]]ed.
|-
|-
|[[Veil]]
|[[Veil]]
|1
|1
|[[Invisible|Hides Mario and herself in the shadows to negate all damage for a turn]]. Next turn, Vivian will be unable to act. If Mario acts before Vivian uses this move, he too will be unable to act next turn.
|[[Invisible|Hides Mario and herself in the shadows to negate all damage for a turn]]. Next turn, Vivian will not be able to act.
|-
|-
|[[Fiery Jinx]]
|[[Fiery Jinx]]
|6
|6
|Attacks all enemies with fire, penetrating their Defense Power and leaving them [[burn]]ed. This move is particularly effective against ice and undead enemies, and it heals fire foes. The burn will make bomb-type foes explode and defeat themselves instantly.
|Attacks all enemies with fire, penetrating their Defense Power and leaving them [[burn]]ed. This move is particularly effective against ice enemies, and it heals fire foes.
|-
|-
|[[Infatuate]]
|[[Infatuate]]
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|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|-
|-
!rowspan=4|[[File:PMTTYD NS Admiral Bobbery Artwork.png|144px]]<br>[[Bobbery]]
!rowspan=4|[[File:PMTTYD NS Admiral Bobbery Artwork.png|144px]]<br>[[Admiral Bobbery]]
|rowspan=4 align=left|A stubborn, but noble and jovial, seasoned [[Bob-omb]] sailor. Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey to [[Keelhaul Key]], and he joins Mario's party shortly after the ship's crash, in Chapter 5. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank. His [[Appeal]] command clears fog in battle. His out-of-battle ability, much like Bombette from the original ''Paper Mario'', is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items, and activate switches, or to get the First Strike on an enemy. Unlike Bombette, however, he can be thrown by Mario onto high ledges.
|rowspan=4|Admiral Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey to [[Keelhaul Key]], and he joins Mario's party shortly after the ship's crash. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank.
|[[Bomb (Paper Mario)|Bomb]]
|[[Bomb (Paper Mario)|Bomb]]
|0
|0
|Attacks the frontmost ground-bound or low-hovering enemy. This move is particularly effective against fire and undead enemies, but [[Buzzy Beetle]]s are immune to it. Also flips [[Cleft]]s, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly.
|Attacks one ground-bound enemy.
|-
|-
|[[Bomb Squad]]
|[[Bomb Squad]]
|3
|3
|Sets up three time bombs to explode on two turns. Where each bomb lands will determine what characters (whether friend or foe) will be damaged, regardless of elevation. This move is particularly effective against fire and undead enemies, but [[Buzzy Beetle]]s are immune to it. Also flips [[Cleft]]s and makes bomb and bullet-type foes explode and defeat themselves instantly.
|Sets up three time bombs to explode on the next turn.
|-
|-
|[[Hold Fast]]
|[[Hold Fast]]
|4
|4
|[[Payback|Damages all enemies that make contact with Bobbery]].
|[[Payback|Damages all enemies that physically attack Bobbery]].
|-
|-
|[[Bob-ombast]]
|[[Bob-ombast]]
|9
|9
|Powerfully bombs all enemies. This move is particularly effective against fire and undead enemies, but [[Buzzy Beetle]]s are immune to it. Also grounds aerial foes, flips Clefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly.
|Powerfully bombs all enemies. This move will ground all enemies.
|-
|-
!rowspan=4|[[File:PMTTYD NS Ms Mowz Artwork.png|144px]]<br>[[Ms. Mowz]] (optional)
!rowspan=4|[[File:PMTTYD NS Ms Mowz Artwork.png|144px]]<br>[[Ms. Mowz]] (optional)
|rowspan=4 align=left|The [[Little_Mouser#Paper_Mario:_The_Thousand-Year_Door|Squeek]] owner of the [[Lovely Howz of Badges]] in Rogueport who leads a double life as a dashing, flirty [[Badge|badge]] thief. Ms. Mowz and Mario cross paths at Hooktail Castle, the [[Great Boggly Tree]], and the Glitz Pit. After Chapter 4 is completed, she leaves a petition at the [[Trouble Center]], asking Mario to find a badge for her. Completion of the petition causes her to join the party. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank. Her out-of-battle ability is to sniff the current area, providing Mario with information about the general whereabouts of any hidden items, badges, or [[Star Piece (Paper Mario series)|Star Piece]]s.
|rowspan=4|A dashing badge thief, Ms. Mowz and Mario cross paths a number of times before she asks him to find a badge for her. Unknown to him, it was a test of his abilities--and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank.
|[[Love Slap]]
|[[Love Slap]]
|0
|0
|Attacks the frontmost ground-bound or low-hovering enemy, ignoring their Defense Power. Does not work on spiky, fire or electrified enemies.
|Attacks one enemy, ignoring their Defense Power.
|-
|-
|[[Kiss Thief]]
|[[Kiss Thief]]
|2
|2
|Steals the frontmost ground-bound or low-hovering enemy's held badge or item.
|Steals an enemy's held badge or item.
|-
|-
|[[Tease]]
|[[Tease]]
Line 498: Line 497:
|If successful, Mario recovers up to 10 HP.
|If successful, Mario recovers up to 10 HP.
|}
|}
====Gallery====
====Gallery====
<gallery>
<gallery>
Line 504: Line 504:
PMTTYD Flurrie Joins the Party.png|Flurrie first joins Mario at [[Flurrie's House|her home]].
PMTTYD Flurrie Joins the Party.png|Flurrie first joins Mario at [[Flurrie's House|her home]].
"Yoshi" Joined The Party PMTTYD.png|Mini-Yoshi joins Mario in the [[Glitz Pit]] after being named.
"Yoshi" Joined The Party PMTTYD.png|Mini-Yoshi joins Mario in the [[Glitz Pit]] after being named.
Vivian joins Mario.png
PMTTYD Bobbery Joins.png
PMTTYD Ms. Mowz Joins.png
PMTTYD X-Naut Fortress Party Easter Egg.png
TTYDNS Party Menu.jpg|The Party menu in the remake
</gallery>
</gallery>


Line 514: Line 509:
====[[List of characters|Character]]s====
====[[List of characters|Character]]s====
*[[Mario]] - The first of the four Heroes of Light, Mario can [[Flip]] between dimensions.
*[[Mario]] - The first of the four Heroes of Light, Mario can [[Flip]] between dimensions.
*[[Princess Peach]] - Joins Mario when she discovers she is a Hero of Light. She can duck under her [[parasol]], blocking most attacks, and she can also use it to float through the air.
*[[Princess Peach]] - Joins Mario when she discovers she is a hero of Light. She can duck under her [[parasol]], blocking most attacks, and she can also use it to float through the air.
*[[Bowser]] - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and cannot jump as high. He is also unable to climb [[ladder]]s.
*[[Bowser]] - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and can't jump as high. He is also unable to climb [[ladder]]s.
*[[Luigi]] - Joins Mario when found in [[The Underwhere]] during [[Sammer's Kingdom|Chapter 6]]'s interlude; can jump the highest of all the heroes and can also use his [[Super jump (Super Paper Mario)|super jump]] technique to jump even higher and to deal double damage.
*[[Luigi]] - Joins Mario when found in [[The Underwhere]] during [[Sammer's Kingdom|Chapter 6]]'s interlude; can jump the highest of all the heroes and can also use his [[Super jump (Super Paper Mario)|super jump]] technique to jump even higher and to deal double damage.


Line 530: Line 525:
*[[Barry]] (Optional - Unlocked by completing Chapter 3 and returning to the start of it and speaking to him) - Projects a barrier around the player.
*[[Barry]] (Optional - Unlocked by completing Chapter 3 and returning to the start of it and speaking to him) - Projects a barrier around the player.
*[[Dashell]] (Optional - Unlocked by completing [[Flipside Pit of 100 Trials]]) - Increases the characters' speeds.
*[[Dashell]] (Optional - Unlocked by completing [[Flipside Pit of 100 Trials]]) - Increases the characters' speeds.
*[[Piccolo]] (Optional - Unlocked by completing a long list of errands involving [[Merlee]], [[Merluvlee]], [[Bestovius]], [[Old Man Watchitt]] and [[Merlumina]]) - Can use music to heal status ailments.
*[[Piccolo]] (Optional - See [[Piccolo]] for unlocking instructions; a long list of errands) - Can use music to heal status ailments.
*[[Tiptron]] (Optional - Sold by [[Francis]] after Chapter 8's completion for 999 [[coin]]s) - Replaces Tippi after beating the game.
*[[Tiptron]] (Optional - Sold by [[Francis]] after Chapter 8's completion for 999 [[coin]]s) - Replaces Tippi after beating the game.
===''Paper Mario: Color Splash''===
Like ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'' does not have proper party members. However, this game introduces a similar game mechanic in the form of the [[Battle Card (Paper Mario: Color Splash)#Enemy Cards|Enemy Card]]s. Upon defeating an enemy, there is a chance that it might drop a copy of itself as an Enemy Card, that the player can then put into their deck and summon in future battles in front of Mario. Enemies summoned from Enemy Cards perform a specific action each turn until they are defeated, or another Enemy Card is used, replacing the one currently in place. They only last until the end of the specific fight they are summoned into, and do not carry over to the next ones. If Enemy Cards are used during boss battles, the summoned enemy runs away instead. There are 72 Enemy Cards in total, including the recolored enemies and boss characters.


===''Paper Mario: The Origami King''===
===''Paper Mario: The Origami King''===
In ''[[Paper Mario: The Origami King]]'' all party members are temporary, only accompanying Mario for specific periods of time or in specific [[streamer]] districts. Party members only have one attack in battle and attack automatically after Mario moves, although their attacks sometimes fail. The player can equip the [[Ally Tambourine]] accessory to improve the partners' attacks by 50%; [[Spike]] and [[Bone Goomba]] can never benefit from this bonus, as they become unavailable before the player acquires the Ally Tambourine.
In ''[[Paper Mario: The Origami King]]'' all party members are temporary, only accompanying Mario for specific periods of time or in specific [[streamer]] districts. Party members only have one attack in battle and are AI controlled.
{|class="wikitable"style="width:100%;"
====Battle allies====
|-
*[[Bob-omb (Paper Mario: The Origami King)|Bob-omb]]
!Character
*[[Spike]]
!Move
*[[Bone Goomba]]
!Attack power (Normal/Ally Tambourine)
*[[Professor Toad]]
!Attack range
*[[Kamek]]
!Availability
*[[Bowser Jr.]]
|-
*[[Bowser]]
![[File:Bob-omb PMTOK party icon.png|100px]]<br>[[Bob-omb (Paper Mario: The Origami King)|Bob-omb]]
{{stub|section=yes}}
|Bomb Bump
|20/30
|One enemy
|After boarding the cable car to Autumn Mountain until his sacrifice in Sweetpaper Valley. Unavailable in the Earth Vellumental Temple, Water Vellumental Shrine, Ninja Attraction, and Scuffle Island.
|-
![[File:Spike PMTOK party icon.png|100px]]<br>[[Spike]]
|Up-Chuck
|25
|Line formation
|After being found in the grassy field in Autumn Mountain, until being brought to the "canned-food par-tay".
|-
![[File:Bone Goomba PMTOK party icon.png|100px]]<br>[[Bone Goomba]]
|Skullbonk
|20
|One enemy
|After being found in the grassy field in Autumn Mountain, until being brought to the "canned-food par-tay".
|-
![[File:Professor Toad PMTOK party icon.png|100px]]<br>[[Professor Toad]]
|Dig This
|24/36
|Up to four enemies in any formation
|After defeating [[Mega Paper Macho Pokey]], permanently available in all locations of the yellow streamer area excluding Sweetpaper Valley, Breezy Tunnel, and the Fire Vellumental Cave.
|-
![[File:Kamek PMTOK party icon.png|100px]]<br>[[Kamek]]
|Magic
|38/57
|Up to four enemies in any formation
|After meeting him in Shangri-Spa, until vanishing in Bowser's Castle. Cannot be taken outside of the green streamer area. Unavailable in the Spring of Jungle Mist and Spring of Rainbows after Bowser Jr. is restored in the latter. Briefly available in Hotfoot Crater until he attempts to stop the Paper Macho Mini Goomba horde.
|-
![[File:Bowser Jr PMTOK party icon.png|100px]]<br>[[Bowser Jr.]]
|Tantrum
|50/75
|Line formation
|After being restored in the Spring of Rainbows, until arriving in the great hall of Bowser's Castle. Cannot be taken outside of the green streamer area. Unavailable in the Spring of Jungle Mist and Spring of Rainbows. Briefly available in Hotfoot Crater until he attempts to stop the Paper Macho Mini Goomba horde.
|-
![[File:Bowser folded PMTOK party icon.png|100px]]<br>[[Bowser]]
|Fire Breath
|50/75 ([[Fire (element)|Fire]])
|Line formation
|After being saved in Peach's Castle until escaping the castle, available again in Peach's Castle/Origami Castle after escaping from Hotfoot Crater. Only available in the last two rooms of the castle after being unfolded.
|}


==''Mario & Luigi'' series==
==''Mario & Luigi'' series==
{{multiple image
|align=right
|width1=100
|width2=82
|footer=Mario and Luigi are the main party members in the ''Mario & Luigi'' series.
|image1=MLSS+BM Artwork - Mario.png
|image2=MLSS+BM Artwork - Luigi.png
}}
Throughout the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, both [[Mario]] and [[Luigi]] are always present as the main party members. These games have a unique control scheme where the {{button|A}} button controls Mario's actions and the {{button|B}} button controls Luigi's actions. Mario starts each game with higher [[Power]], [[Speed]], and [[Bros. Point]]s, while Luigi has higher [[Defense]], [[Stache]], and [[Heart Point|HP]]. This pattern holds when the Bros. [[level up]], but the player can choose to increase stats in ways that break this pattern.
In the field, the Mario Brothers move together, with Luigi trailing behind Mario. If Luigi is caught on a wall, then they cannot move. In other words, the two characters cannot be separated horizontally. They can both [[jump]], with coordinated jumping being the only way to advance given Luigi's movement restrictions. Only Mario can hit [[M Block]]s to receive their items or coins, and the same is true for Luigi and [[L Block]]s. Early in each game, both characters receive [[Hammer]]s to swing and break objects though Luigi's hammer is less useful as an attack than Mario's because Luigi does not reach over Mario. If the Bros are next to each other, they can use [[Bros. Move]]s. These are special techniques that allow them to get past various obstacles. Some of these moves allow one character to enter a separate area. However, usually there are no enemies to battle in such areas.
In battle, Mario and Luigi usually have identical standard attacks: a jump attack and a hammer attack. However, the two learn or obtain different [[Bros. Attack]]s. These are combination attacks involving both brothers. While both characters are involved in the attack, only one character can select the attack from the menu.
If either Mario or Luigi are defeated, the surviving Bro will carry the other during enemy turns. This makes the jump [[counterattack]] take longer to perform and increases the time it takes to ready the hammer for the hammer counterattack. Additionally, they can no longer use Bros. Attacks. Defeated characters do not gain experience points for enemies battled before they were knocked out. However, when they return to the field a defeated brother is restored to 1 HP.
At the start of the tutorial for each game, Mario explores on his own. He is the sole player character until Luigi joins him later in the tutorial. Some games have portions where Mario is absent, leaving Luigi as the only player character until Mario returns.
There are a few occasions where some characters may join as temporary party members during battle that cannot be controlled by the player. Some games have an additional party member that joins the protagonists, usually controlled with different buttons and having new attacks to use.
===''Mario & Luigi: Superstar Saga/Mario & Luigi: Superstar Saga + Bowser's Minions''===
{{see also|Mario & Luigi: Superstar Saga level up progressions}}
The first game in the series, ''Mario & Luigi: Superstar Saga'', establishes all of the above principles. However, there are some elements unique to it. Each brother gains a unique [[Hand Power]] as a move in the field and as an attack: [[Firebrand]] for Mario and [[Thunderhand]] for Luigi. The order of the brothers can be swapped, which allows Luigi to hit things in front of the duo with his attacks. Additionally, the Bros. Actions the team can perform depend on the current order. The brothers can be separated through certain [[Bros. Move|Bros. Actions]], and they can enter battles while separated. Doing so means the other brother does not participate in the battle.
The character's stats are also different. Mario starts the game with higher stats in Power, Speed, and Stache, while Luigi starts the game with higher HP. Their Defense and Bros. Points are equal. This pattern does not hold as the Bros. level up, with Luigi having the most Bros. Points, Defense, and Stache if both characters reach Level 99.
The remake of the game, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', removes the ability to freely swap the order of the Mario Brothers. The brothers only switch positions as part of Bros. Actions.
===''Mario & Luigi: Partners in Time''===
{{see also|Mario & Luigi: Partners in Time level up progressions}}
{{multiple image
|align=left
|width1=100
|width2=100
|footer=The party members in ''Mario & Luigi: Partners in Time''.
|image1=Mario & Baby Mario PiT.png
|image2=Luigi & Baby Luigi PiT.png
}}
[[Baby Mario]] and [[Baby Luigi]] join as party members for the entirety of ''[[Mario & Luigi: Partners in Time]]'' after teaming up with their adult selves, who have been defeated earlier by the [[Shroob]]s in [[Hollijolli Village]]. Baby Mario uses the {{button|DS|X}} button and Baby Luigi uses the {{button|DS|Y}} button. Baby Mario and Baby Luigi start the game with lower versions of their respective adults' stat distributions. However, as they level up, Baby Mario and Baby Luigi surpass their elders in Defense and Speed.
In this game, all four members can travel together, with the babies being carried by the adult brothers in Piggyback Mode. They can also split up by using [[Baby Toss]] to throw the babies forward. This allows the team to travel as two parties of two, with Mario and Luigi as a pair and Baby Mario and Baby Luigi as the other pair. The pairs can only use Bros. Actions while separated, and both pairs have different Bros. Actions. If the babies take a separate path from the adults, then the babies' field gameplay is displayed on the Top Screen while the adults use the bottom screen. Both groups can be swapped between by pressing a button for the other group, and the adults can walk into the babies to pick them up again.
Each pair has their own unique abilities aside from the Bros. Actions. Mario and Luigi can jump higher,<ref>{{cite|quote=The adult Bros. can jump higher than their diminutive counterparts.|date=2006|title=''Mario & Luigi: Partners in Time'' instruction booklet|page=15|publisher=Nintendo of Europe|language=en-eu}}</ref> but only Baby Mario and Baby Luigi receive Hammers in this game, meaning only they can break objects and push [[Button (Mario & Luigi series)|buttons]]. M Blocks and L Blocks can be hit by Baby Mario and Baby Luigi, respectively. Some objects, such as [[Trampoline]]s, only have a useful effect when the babies use them.
In battle, Baby Mario and Baby Luigi fight identically to their adult selves, with the Hammer action being exclusive to the babies. All four members fight together if they enter battle together with Baby Mario and Baby Luigi remaining on piggyback. The babies do not take turns as long as their respective adult is not KO'd, but they also do not take damage. The babies help in battle by adding new [[Action Command]]s to the adults' attacks and using the hammers for the adults. This game uses [[Bros. Item]]s in place of Bros. Attacks. None of them are exclusive to any character, but some require at least two characters to be in play to use while others require all four. If an adult is KO'd while the babies are present, their Baby counterpart takes their place in battle so the adult does not have to be carried. If that baby is KO'd, then the other set of characters have to carry them. If all members of one party are KO'd, then a Game Over occurs. This happens even if the babies and adults are traveling separately.
===''Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
[[File:BISDX - Bros and Bowser.png|thumb|The party members in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS]] [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], [[Bowser]] becomes a party member and main protagonist of the story, taking part in almost the majority of the game's plot while Mario and Luigi assist him from inside [[Bowser's body]]. Bowser's controls are mapped to {{button|DS|X}} and {{button|DS|Y}} ({{button|3DS|X}} and {{button|3DS|Y}} in the 3DS remake). The player can press {{button|DS|X}} or {{button|DS|Y}} ({{button|3DS|X}} only in the 3DS remake) while in control of Mario and Luigi to switch to Bowser's gameplay and take control of him.
Bowser is unable to jump. He has different field moves like the [[sliding haymaker]] and the [[Body Slam (Mario & Luigi: Bowser's Inside Story)|Body Slam]] which he uses to navigate the game's world. In battle, he can [[punch]] and use his [[Fire Breath|fire breath]] to attack enemies. He can use the Vacuum command with the [[Vacuum Block]] to inhale items, small enemies for Mario and Luigi to battle inside his body, as well as retrieve various [[Blitty|Blitties]] throughout the game. Bowser uses [[Brawl Attack]]s, which involve the minions he rescues during the game. When being attacked, Bowser can counterattack by punching or [[shell defense|retreating into his shell]].
In this game, both Mario and Luigi can initiate all of the game's Bros. Attacks.
===''Mario & Luigi: Dream Team''===
{{see also|Mario & Luigi: Dream Team level up progressions}}
[[File:Mario Luigi Starlow Group - Mario & Luigi Dream Team.png|thumb|left||The party members in ''Mario & Luigi: Dream Team''.]]
In ''[[Mario & Luigi: Dream Team]]'', Mario and Luigi's adventure is normal in the real world. However, Luigi has to fall asleep for Mario to enter the [[Dream World]]. While in the Dream World, Mario is instead accompanied by [[Dreamy Luigi]], who acts using the {{Button|3DS|B}} button as Luigi does. He also shares Luigi's stats and [[Clothing|gear]], so there is not a separate space in the menu for Dreamy Luigi.
Dreamy Luigi does not use the duo's Bros. Moves, nor can he use the hammer in the field. Instead, Dreamy Luigi can enter and use [[Mario & Luigi: Dream Team#Luiginary Works|Luiginary Works]]. These are used by having [[Starlow]] interact with the sleeping Luigi in the real world, and can have dramatic effects on the environment in the Dream World. One Luiginary Work, the [[Luiginoid Formation]], involves summoning Luiginoids to form one of three shapes. Each of these shapes has their own field moves. Dreamy Luigi can hit L Blocks.
In battle, Dreamy Luigi is not a true party member. Dreamy Luigi "zooms" into Mario for most of the battles in the Dream World. His presence multiplies Mario's HP by by 1.5 and his [[Bros. Point|BP]] by 1.2. In this state, Dreamy Luigi does not take his own turns, nor can he be targeted by enemies or take damage. (The game does not display Dreamy Luigi's HP and BP.) As such, Mario's HP reaching 0 in the Dream World results in a [[Game Over]].
Dreamy Luigi still deals damage during the battle. He enhances Mario's solo [[jump]] and [[hammer]] attacks by having [[Luiginoid]]s attack multiple enemies. Dreamy Luigi allows Mario to use [[Luiginary Attack]]s, which are special attacks involving the Luiginoids. Luiginary Attacks fill Luigi's side of the [[Badge|Badge Meter]], and certain ones have Dreamy Luigi inflict the damage. If Dreamy Luigi wears gear that damages the wearer, Mario takes the damage.
Two boss battles have party members temporarily join Mario and Luigi, but they cannot be controlled by the player at all. [[Popple]] is present during the boss battle against [[Wiggler]], but his actions are harmful to the player. For example, he can latch on to one of the Bros, slowing their counterattack down similarly to how carrying a defeated character functions. Popple can be attacked during this battle, which sometimes prevents him from acting for a certain number of turns. After Wiggler is beaten, Popple turns on the Bros. and fights them himself. While [[Prince Dreambert]] normally helps the Mario Bros. outside of battle, he joins them in battle during the final battle with [[Antasma]] in the Dream World. Prince Dreambert heals Mario 30 HP at the start of Mario's attacking turns and when Antasma causes Mario to fall asleep before starting one of his special attacks.
===''Mario & Luigi: Paper Jam''===
{{see also|Mario & Luigi: Paper Jam level up progressions}}
[[File:Mario Luigi Paper Mario MLPJ.png|thumb|The party members in ''Mario & Luigi: Paper Jam''.]]
In ''[[Mario & Luigi: Paper Jam]]'', [[Paper Mario (character)|Paper Mario]] joins as the third party member for the rest of the game after floating in to fight when Mario and Luigi are initially done in by the [[Goomba Wheel]] at the beginning of the story. Paper Mario's stats generally make him a more extreme version of Mario, with stronger offensive stats but worse defensive stats. He has more Bros. Points and Speed than Mario does, but has less HP. His Stache falls in the middle between Mario and Luigi. His Defense starts as just one point behind Luigi and his Power starts as just one point behind Mario, but both trail off to be between the other brothers as everyone levels up.
In battle, he can create copies of himself using the [[Copy Block]] to protect from direct hits as much as possible, as well as increase attack power. Paper Mario can also hover and swing several hammers with his copies during enemy turns to easily dodge and counter against attacks. He is also the only party member capable of using [[Trio Attack]]s, which are special attacks involving all three characters. As with Bros. Attacks, if any member of the party is knocked out, Trio Attacks cannot be used. Bros. Moves do not appear in this game. Instead, the party uses [[Trio Moves]] in the field gameplay, to similar effect. Only Paper Mario can hit [[P Block (Mario & Luigi: Paper Jam)|P Blocks]].
All three characters start the game with Hammers.
In the [[Bad Nabbit]] mission, [[Nabbit]] can assist the party in the even-numbered phases against various enemies as a temporary party member, but he cannot be controlled by the player. He can jump on a random enemy, toss three [[Mushroom]]s to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a [[Buzzy Shell]] similarly to the [[Red Shell|3D Red Shell]] Bros. Attack.
===''Mario & Luigi: Brothership''===
Mario and Luigi are the only playable party members in ''[[Mario & Luigi: Brothership]]''.
==''Mario + Rabbids'' series==
In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' games, the player usually controls a party of three characters during the battles, out of a selection of playable characters that are progressively unlocked throughout the game. During the overworld segments, the player controls [[Beep-0]] instead, who is followed by the three selected party members.
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', Mario is required to be present in the party at all times, similarly to ''Super Mario RPG''. Likewise, at least one [[Rabbid]] character is required to be in the party.
*[[Mario]]
*[[Mario]]
*[[Rabbid Peach]]
*[[Rabbid Luigi]]
*[[Luigi]]
*[[Luigi]]
*[[Rabbid Mario]]
*[[Baby Mario]]
*[[Princess Peach]]
*[[Baby Luigi]]
*[[Rabbid Yoshi]]
*[[Yoshi]]
The DLC campaign [[Donkey Kong Adventure]] features a different set of playable characters instead, with Rabbid Peach returning alongside newcomers [[Donkey Kong]] and [[Rabbid Cranky]]. The player still controls Beep-0 in the overworld sections, this time ridden by Rabbid Cranky.
 
====Gallery====
<gallery>
M+R KB- main characters art.png|The party members in ''Mario + Rabbids Kingdom Battle''.
M+R KB DKAdventure heroes.jpg|The party members in the Donkey Kong Adventure campaign.
</gallery>
 
===''Mario + Rabbids Sparks of Hope''===
In ''[[Mario + Rabbids Sparks of Hope]]'', the party does not have the same limitations as the previous game: Mario is not required to always be selected, nor do Rabbid characters. Several Darkmess Puddle battles use a party of two characters who are both required to use, and several boss battles use a fourth locked party member. The roster also includes new characters who, unlike the previous game, are not exclusively pairs of characters from the ''Super Mario'' franchise and their Rabbid counterparts.
*[[Mario]]
*[[Rabbid Peach]]
*[[Bowser]]
*[[Bowser]]
*[[Rabbid Rosalina]]
*[[Popple]] (during one fight with [[Wiggler]])
*[[Rabbid Luigi]]
*[[Prince Dreambert]]
*[[Princess Peach]]
*[[Paper Mario (character)|Paper Mario]]
*[[Rabbid Mario]]
*[[Nabbit]] (during some fights in the [[Bad Nabbit]] mission)
*[[Luigi]]
{{stub|section=yes}}
*[[Edge]]
Similarly to the Donkey Kong Adventure from the previous game, a separate DLC campaign titled [[Rayman in the Phantom Show]] features returning Rabbid Peach and Rabbid Mario alongside newcomer [[Rayman]].
 
====Gallery====
<gallery>
File:MRSoH Alternate Key artwork.jpg|The party members in ''Mario + Rabbids Sparks of Hope''.
File:MRSOH Rayman flying art.jpg|The party members in the Rayman in the Phantom Show campaign.
</gallery>


==Names in other languages==
==Names in other languages==
Line 728: Line 565:
|Dut=groepslid
|Dut=groepslid
|DutM=group-member
|DutM=group-member
|Dut2=Partner
|Dut2N=''The Thousand-Year Door'' remake
|Fre=allié
|Fre=allié
|FreM=ally
|FreM=ally
Line 736: Line 571:
|Ita=membro
|Ita=membro
|ItaM=member
|ItaM=member
|Ita2=Compagno <small> (''Paper Mario'' series)</small>
|Ita2M=Partner
|Kor=동료
|Kor=동료
|KorR=Dongryo
|KorR=Dongryo
|KorM=Buddy
|KorM=Buddy
|Spa=Compañero
|Spa=Compañero<br>Aliado<small> (''Super Mario RPG'')</small>
|SpaM=Partner
|SpaM=Partner<br>Ally
|Spa2=Aliado <small> (''Super Mario RPG'')</small>
|Spa2M=Ally
}}
}}


==Trivia==
==Trivia==
[[File:GoombaPM3DS.PNG|thumb|Early ''Paper Mario: Sticker Star'' screenshot showcasing a [[Chain Chomp]] partner.]]
* All female partners in ''[[Paper Mario: The Thousand-Year Door]]'' kiss [[Mario]] at some point before joining his party.
*All female partners in ''[[Paper Mario: The Thousand-Year Door]]'' kiss [[Mario]] at some point before joining his party.
*While ''[[Paper Mario: Sticker Star]]'' does not feature playable partners, early promotional footage shows that an unnamed [[Chain Chomp]] was [[List of Paper Mario: Sticker Star pre-release and unused content|at one point considered]] as a party member. Similarly to [[Kooper]] and [[Koops]], it would have been able to hit items from afar in the overworld.<ref>[https://youtu.be/hKdcu5g0lfc?si=2bkCPEzEmmMNTzXx Paper Mario 3DS beta trailer (E3 2010)]</ref>


==See also==
==See also==

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