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Each pair has their own unique abilities aside from the Bros. Actions. Mario and Luigi can jump higher,<ref>{{cite|quote=The adult Bros. can jump higher than their diminutive counterparts.|date=2006|title=''Mario & Luigi: Partners in Time'' instruction booklet|page=15|publisher=Nintendo of Europe|language=en-eu}}</ref> but only Baby Mario and Baby Luigi receive Hammers in this game, meaning only they can break objects and push [[Button (Mario & Luigi series)|buttons]]. M Blocks and L Blocks can be hit by Baby Mario and Baby Luigi, respectively. Some objects, such as [[Trampoline]]s, only have a useful effect when the babies use them.
Each pair has their own unique abilities aside from the Bros. Actions. Mario and Luigi can jump higher,<ref>{{cite|quote=The adult Bros. can jump higher than their diminutive counterparts.|date=2006|title=''Mario & Luigi: Partners in Time'' instruction booklet|page=15|publisher=Nintendo of Europe|language=en-eu}}</ref> but only Baby Mario and Baby Luigi receive Hammers in this game, meaning only they can break objects and push [[Button (Mario & Luigi series)|buttons]]. M Blocks and L Blocks can be hit by Baby Mario and Baby Luigi, respectively. Some objects, such as [[Trampoline]]s, only have a useful effect when the babies use them.


In battle, Baby Mario and Baby Luigi fight identically to their adult selves, with the Hammer action being exclusive to the babies. All four members fight together if they enter battle together with Baby Mario and Baby Luigi remaining on piggyback. The babies do not take turns as long as their respective adult is not KO'd, but they also do not take damage. The babies help in battle by adding new [[Action Command]]s to the adults' attacks and using the hammers for the adults. This game uses [[Bros. Item]]s in place of Bros. Attacks. None of them are exclusive to any character, but some require at least two characters to be in play to use while others require all four. If an adult is KO'd while the babies are present, their Baby counterpart takes their place in battle so the adult does not have to be carried. If that baby is KO'd, then the other set of characters have to carry them. If all members of one party are KO'd, then a Game Over occurs. This happens even if the babies and adults are traveling separately.
In battle, Baby Mario and Baby Luigi fight identically to their adult selves, with the Hammer action being exclusive to the babies. All four members fight together if they enter battle together with Baby Mario and Baby Luigi remaining on piggyback. The babies do not take turns as long as their respective adult is not KO'd, but help in battle by adding new [[Action Command]]s to the adults' attacks and using the hammers for the adults. This game uses [[Bros. Item]]s in place of Bros. Attacks. None of them are exclusive to any character, but some require at least two characters to be in play to use while others require all four. If an adult is KO'd while the babies are present, their Baby counterpart takes their place in battle so the adult does not have to be carried. If that baby is KO'd, then the other set of characters have to carry them. If all members of one party are KO'd, then a Game Over occurs. This happens even if the babies and adults are traveling separately.


===''Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===

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