Editing Parrot Chute Panic (Donkey Kong Country 2)
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{level infobox | {{level infobox | ||
|image=[[File:Parrot Chute Panic.png]] | |image={{tabber|title1=Original|content1=[[File:Parrot Chute Panic.png]]|title2=Remake|content2=[[File:Parrot Chute Panic GBA dismount.png]]<br>The Kongs dismount Quawks to fall onto the next one, as seen in the Game Boy Advance version}} | ||
|code=5 - 4 | |code=5 - 4 | ||
|world=[[Gloomy Gulch]] | |world=[[Gloomy Gulch]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|track=Flight of the Zinger | |track=Flight of the Zinger | ||
|before=[[Gusty Glade (Donkey Kong Country 2)|<<]] | |before=[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Web Woods (Donkey Kong Country 2)|>>]] | |after=[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
|secret=<sup>[[Fiery Furnace (Donkey Kong Country 2)|KK]] | |secret=<sup>[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|KK]] | ||
}} | }} | ||
'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. There are a couple of [[Quawks]] in the level that [[Diddy Kong]] and [[Dixie Kong]] must use to descend the narrow pathways while avoiding several Zingers along the way. After reaching a point, Quawks drops both Kongs, and the next Quawks is found either shortly or directly afterward. Additionally, [[Squawks]] is used in both of the level's [[Bonus Area]]s. The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2)|Spiny]] walking around, and one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute. | '''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. There are a couple of [[Quawks]] in the level that [[Diddy Kong]] and [[Dixie Kong]] must use to descend the narrow pathways while avoiding several Zingers along the way. After reaching a point, Quawks drops both Kongs, and the next Quawks is found either shortly or directly afterward. Additionally, [[Squawks]] is used in both of the level's [[Bonus Area]]s. The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] walking around, and one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute. | ||
==Layout== | ==Layout== | ||
[[File: | [[File:ParrotChutePanicSNES1.png|thumb|left|Quawks and the Kongs descend around the first few Zingers at the start.]] | ||
The level begins on a flat ledge with a gap ahead of it. A [[DK Barrel]] wobbles above the gap. If the heroes drop into the gap, they fall past many floating [[banana]]s and an alcove containing a [[DK Coin|Video Game Hero Coin]], and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the [[Rareware]] logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the [[KONG Letters|letter K]], many bananas, and a [[Banana Coin]], and then land in an area located farther into the level. | The level begins on a flat ledge with a gap ahead of it. A [[DK Barrel]] wobbles above the gap. If the heroes drop into the gap, they fall past many floating [[banana]]s and an alcove containing a [[DK Coin|Video Game Hero Coin]], and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the [[Rareware]] logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the [[KONG Letters|letter K]], many bananas, and a [[Banana Coin]], and then land in an area located farther into the level. | ||
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==Enemies== | ==Enemies== | ||
The following enemies appear in the following quantities: | The following enemies appear in the following quantities: | ||
<gallery> | <gallery> | ||
Click Clack DKC2.png|[[Click-Clack]] (3) | Click Clack DKC2.png|[[Click-Clack]] (3) | ||
Klampon DKC2.png|[[Klampon]] (4) | Klampon DKC2.png|[[Klampon]] (4) | ||
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (3) | Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (3) | ||
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (92) | Zinger DKC2 yellow.png|[[Zinger]] (yellow) (92) | ||
</gallery> | </gallery> | ||
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==Items and objects== | ==Items and objects== | ||
The following items and objects appear in the following quantities: | The following items and objects appear in the following quantities: | ||
<gallery> | <gallery> | ||
Banana Bunch DKC SNES.png|[[Banana Bunch]] (2) | Banana Bunch DKC SNES.png|[[Banana Bunch]] (2) | ||
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TNT Barrel.png|[[TNT Barrel]] (1, Bonus Area only) | TNT Barrel.png|[[TNT Barrel]] (1, Bonus Area only) | ||
</gallery> | </gallery> | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
[[File:Parrot Chute Panic second letter K.png|thumb|The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.]] | [[File:Parrot Chute Panic second letter K.png|thumb|The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.]] | ||
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*'''G:''' After passing three Click-Clacks, the Kongs must continue down another Quawks segment and then onto the next Quawks. As they pass through Zingers with the second Quawks, they eventually stumble into a Zinger circling around the letter G. | *'''G:''' After passing three Click-Clacks, the Kongs must continue down another Quawks segment and then onto the next Quawks. As they pass through Zingers with the second Quawks, they eventually stumble into a Zinger circling around the letter G. | ||
{{br}} | {{br}} | ||
===Key items=== | ===Key items=== | ||
[[File:Parrot Chute Panic DK Coin.png|thumb|The location of the Video Game Hero Coin.]] | [[File:Parrot Chute Panic DK Coin.png|thumb|The location of the Video Game Hero Coin.]] | ||
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' At the very start, the Kongs jump down the abyss. As they fall, Dixie must use her [[Helicopter Spin]] to slow them and keep to the left. The Video Game Hero Coin appears in a gap on the left. | *'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' At the very start, the Kongs jump down the abyss. As they fall, Dixie must use her [[Helicopter Spin]] to slow them and keep to the left. The Video Game Hero Coin appears in a gap on the left. | ||
*'''[[Golden feather]] (Game Boy Advance version only):''' After passing three Click-Clacks, the Kongs must grab onto Quawks and continue down. After passing some Zingers, the Kongs can obtain the golden feather at a corner on the left. | *'''[[Golden feather]] (Game Boy Advance version only):''' After passing three Click-Clacks, the Kongs must grab onto Quawks and continue down. After passing some Zingers, the Kongs can obtain the golden feather at a corner on the left. | ||
*'''[[Photograph]] (Game Boy Advance version only):''' After the Star Barrel, the Kongs must continue down with Quawks. After he drops them, the Kongs can find a Crate on the ground (which does not appear in the original). They must pick up the Crate and throw it at a nearby Zinger with a camera icon over its head. This gives the photograph of Zinger in the third page of the [[ | *'''[[Photograph]] (Game Boy Advance version only):''' After the Star Barrel, the Kongs must continue down with Quawks. After he drops them, the Kongs can find a Crate on the ground (which does not appear in the original). They must pick up the Crate and throw it at a nearby Zinger with a camera icon over its head. This gives the photograph of Zinger in the third page of the [[Scrapbook]]. | ||
{{br}} | {{br}} | ||
==Bonus Areas== | ==Bonus Areas== | ||
{{multiframe|[[File:Parrot Chute Panic Bonus Area 1.png|200px]] [[File:Parrot Chute Panic GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}} | {{multiframe|[[File:Parrot Chute Panic Bonus Area 1.png|200px]] [[File:Parrot Chute Panic GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}} | ||
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<gallery> | <gallery> | ||
Parrot Chute Panic DKC2 shot.png|The Kongs and Quawks go past some Zingers | Parrot Chute Panic DKC2 shot.png|The Kongs and Quawks go past some Zingers | ||
Parrot Chute Panic third Quawks.png|The Kongs jump to the third Quawks of the level | Parrot Chute Panic third Quawks.png|The Kongs jump to the third Quawks of the level | ||
Parrot Chute Panic Bonus Area 1 location.png|The Kongs go to the first Bonus Area's entrance. | Parrot Chute Panic Bonus Area 1 location.png|The Kongs go to the first Bonus Area's entrance. | ||
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|Spa=Pánico Lorito | |Spa=Pánico Lorito | ||
|SpaM=Parrot Panic | |SpaM=Parrot Panic | ||
| | |Fra=Perroquet Paniqué | ||
| | |FraM=Panicked Parrot | ||
|Ger=Papageien-Absturz | |Ger=Papageien-Absturz | ||
|GerM=Parrot Fall | |GerM=Parrot Fall |