Editing Parallel world

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[[File:PMCS Vortex Island parallel world.png|250px|thumb|The first time Mario and Huey visit the parallel world.]]
{{about|the series of locations in ''Paper Mario: Color Splash''|the Super Mario Maker level of the same name|[[Parallel World (level)]]}}
{{about|the series of locations in ''Paper Mario: Color Splash''|the Super Mario Maker level of the same name|[[Parallel World (level)]]}}
[[File:PMCS Vortex Island parallel world.png|250px|thumb|The first time Mario and Huey visit the parallel world.]]
{{quote|What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!|Huey|Paper Mario: Color Splash}}
{{quote|What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!|Huey|Paper Mario: Color Splash}}
The '''parallel world''' is a dimension visited during ''[[Paper Mario: Color Splash]]''. Like [[Subspace]] from ''[[Super Mario Bros. 2]]'' and [[Flopside]] from ''[[Super Paper Mario]]'', the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the Violet Isles are mysteriously humming [[Warp Pipe|pipe]]s with an ornate, circular pattern beneath, which are used to traverse between the parallel and normal worlds. This design corresponds to the traits of each world: in the normal world the design resembles a sun with eight points which spins clockwise. In the parallel world, it resembles a partial eclipse or crescent moon, composed of two rings with offset centers that spin counterclockwise.
The '''parallel world''' is a dimension visited during ''[[Paper Mario: Color Splash]]''. Like [[Subspace]] from ''[[Super Mario Bros. 2]]'' and [[Flopside]] from ''[[Super Paper Mario]]'', the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the Violet Isles are [[Warp Pipe|pipe]]s with an ornate, circular pattern beneath, which are used to traverse between the parallel and normal worlds. This design corresponds to the traits of each world: in the normal world the design resembles a sun with eight points which spins clockwise. In the parallel world, it resembles a partial eclipse or crescent moon, composed of two rings with offset centers that spin counterclockwise.
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*Shadows are cast in the opposite direction compared to the normal world.
*Shadows are cast in the opposite direction compared to the normal world.
*The peaceful residents are [[Shy Guy]]s instead of Toads.
*The peaceful residents are [[Shy Guy]]s instead of Toads.
*[[Blooper]]s and [[Swoop]]s are replaced with [[Boo]]s, [[Koopa Troopa|Koopa]]s become [[Dry Bones]], and [[Fire Bro]]s become [[Ice Bro]]s.
*[[Blooper]]s and [[Swoop]]s are replaced with [[Boo]]s, while [[Koopa Troopa|Koopa]]s become [[Dry Bones]].
*During transitions, the screen fades to purple rather than the typical black.
*During transitions, the screen fades to purple rather than the typical black.
*Many sound effects undergo pitch distortion.
*A [[#Media|distorted version of the music]] will play both on the field and in battles.
*A [[#Media|distorted version of the music]] will play both on the field and in battles.
{{br}}
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|FreM=parallel world
|FreM=parallel world
|Ger=Revers-Welt
|Ger=Revers-Welt
|GerM=Reverse World; [Revers] also means "{{wp|lapel}}," a pun on the inversion of and connection to the normal world  
|GerM=Reverse World; [Revers] also means "lapel," a pun on the inversion of and connection to the normal world  
|Por=mundo invertido
|Por=mundo invertido
|PorM=inverted world
|PorM=inverted world

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