Editing Para-Beetle
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[[File:SMB3 Parabeetle.jpg|thumb|left|Para-Beetles, as originally depicted for ''Super Mario Bros. 3'']] | [[File:SMB3 Parabeetle.jpg|thumb|left|Para-Beetles, as originally depicted for ''Super Mario Bros. 3'']] | ||
[[File:ParabeetleSMB3.gif|frame|right]] | [[File:ParabeetleSMB3.gif|frame|right]] | ||
Para-Beetles are found only in [[World 5-6 (Super Mario Bros. 3)|World 5-6]] in ''Super Mario Bros. 3''. They can be stood on by the player character to lift them into the air,<ref>{{cite|title=''[[Nintendo Power]]'' Volume 13|page=48|date=June 1990|publisher=Nintendo of America|language=en-us|quote=These flying Para-Beetle pests will give you a lift if you jump on their backs.}}</ref> so [[jump]]ing on a Para-Beetle does not defeat it, as it would for most other enemies. If stepped on, a Para-Beetle lowers slightly before fluttering upwards diagonally.<ref>{{cite|url=youtu.be/t_L0tc1F95Q?feature=shared&t=11|title=''Super Mario Bros. 3'' - World 5-6|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|publisher=YouTube|language=en|timestamp=0:11|date=September 8, 2019}}</ref><ref>{{cite|url=youtu.be/UKU8FzwEt0s?feature=shared&t=20|title=''Super Mario Advance 4 - Super Mario Bros. 3'' - World 5-6|author=VideoGamePhenom|date=October 26, 2019|publisher=YouTube|language=en|timestamp=0:20}}</ref> Para-Beetles are unaffected by [[fireball]] attacks, but they can be defeated from either a tail swipe from [[Raccoon Mario]]'s tail, a [[Super Star]]s, or a [[hammer]]. In the [[Super Mario Advance 4: Super Mario Bros. 3|remake]], Para-Beetles appear throughout the [[World-e]] stage, [[Para Beetle Challenge]]. | Para-Beetles are enemies found only in [[World 5-6 (Super Mario Bros. 3)|World 5-6]] in ''Super Mario Bros. 3''. They can be stood on by the player character to lift them into the air,<ref>{{cite|title=''[[Nintendo Power]]'' Volume 13|page=48|date=June 1990|publisher=Nintendo of America|language=en-us|quote=These flying Para-Beetle pests will give you a lift if you jump on their backs.}}</ref> so [[jump]]ing on a Para-Beetle does not defeat it, as it would for most other enemies. If stepped on, a Para-Beetle lowers slightly before fluttering upwards diagonally.<ref>{{cite|url=youtu.be/t_L0tc1F95Q?feature=shared&t=11|title=''Super Mario Bros. 3'' - World 5-6|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|publisher=YouTube|language=en|timestamp=0:11|date=September 8, 2019}}</ref><ref>{{cite|url=youtu.be/UKU8FzwEt0s?feature=shared&t=20|title=''Super Mario Advance 4 - Super Mario Bros. 3'' - World 5-6|author=VideoGamePhenom|date=October 26, 2019|publisher=YouTube|language=en|timestamp=0:20}}</ref> Para-Beetles are unaffected by [[fireball]] attacks, but they can be defeated from either a tail swipe from [[Raccoon Mario]]'s tail, a [[Super Star]]s, or a [[hammer]]. In the [[Super Mario Advance 4: Super Mario Bros. 3|remake]], Para-Beetles appear throughout the [[World-e]] stage, [[Para Beetle Challenge]]. | ||
Faster, green varieties are [[List of Super Mario Bros. 3 pre-release and unused content|present in the game's files]],<ref>{{cite|url=tcrf.net/Super_Mario_Bros._3#Green_Para-Beetle|title=''Super Mario Bros. 3'' § Green Para-Beetle|author=TCRF|publisher=The Cutting Room Floor|language=en}}</ref> as well as the [[reissue|remake]]'s,<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' § Unused Enemies|url=tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Unused_Enemies|publisher=The Cutting Room Floor|language=en|author=TCRF}}</ref> but they go unused in both games. | Faster, green varieties are [[List of Super Mario Bros. 3 pre-release and unused content|present in the game's files]],<ref>{{cite|url=tcrf.net/Super_Mario_Bros._3#Green_Para-Beetle|title=''Super Mario Bros. 3'' § Green Para-Beetle|author=TCRF|publisher=The Cutting Room Floor|language=en}}</ref> as well as the [[reissue|remake]]'s,<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' § Unused Enemies|url=tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Unused_Enemies|publisher=The Cutting Room Floor|language=en|author=TCRF}}</ref> but they go unused in both games. |