Editing Paper Mario (series)
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*In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In ''Paper Mario'' and ''Super Paper Mario'', the storyteller claims to be telling the "short version" of the story. | *In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In ''Paper Mario'' and ''Super Paper Mario'', the storyteller claims to be telling the "short version" of the story. | ||
*In ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'', and ''Paper Mario: Color Splash'', there is an implied or minor enemy character named [[Johnson]]. | *In ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'', and ''Paper Mario: Color Splash'', there is an implied or minor enemy character named [[Johnson]]. | ||
* | *In ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', there are [[Thing|giant photorealistic objects]] that can be used in battle. | ||
*In ''Paper Mario'' and games following ''Paper Mario: Sticker Star'', the regular battle themes and all unique variants of them have unique intros depending on if Mario or the enemies get the First Strike. This is also reintroduced in the Nintendo Switch remake of ''Paper Mario: The Thousand-Year Door''. | *In ''Paper Mario'' and games following ''Paper Mario: Sticker Star'', the regular battle themes and all unique variants of them have unique intros depending on if Mario or the enemies get the First Strike. This is also reintroduced in the Nintendo Switch remake of ''Paper Mario: The Thousand-Year Door''. | ||