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|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|July 17, 2020|USA|July 17, 2020|Mexico|July 17, 2020<ref>https://www.nintendo.com/es_LA/games/detail/paper-mario-the-origami-king-switch/</ref>|Europe|July 17, 2020|Australia|July 17, 2020|South Korea|July 17, 2020|HK|July 17, 2020|ROC|July 17, 2020}}
|release={{release|Japan|July 17, 2020|USA|July 17, 2020|Mexico|July 17, 2020<ref>https://www.nintendo.com/es_LA/games/detail/paper-mario-the-origami-king-switch/</ref>|Europe|July 17, 2020|Australia|July 17, 2020|South Korea|July 17, 2020|HK|July 17, 2020|ROC|July 17, 2020}}
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|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
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'''''Paper Mario: The Origami King''''' is an action-adventure, turn-based [[Genre#Role-playing games|role-playing game]] and the sixth installment in the ''[[Paper Mario (series)|Paper Mario]]'' series, released on the [[Nintendo Switch]] worldwide on July 17, 2020. The game follows [[Mario]] and a new companion, [[Olivia]], opposing the villainous [[King Olly]] and his army of familiar characters turned into origami soldiers, which have taken over the [[Mushroom Kingdom]].
'''''Paper Mario: The Origami King''''' is the sixth installment in the ''[[Paper Mario (series)|Paper Mario]]'' series, released on the [[Nintendo Switch]] worldwide on July 17, 2020. The game follows [[Mario]] opposing an evil army of origami characters known as [[Folded Soldiers]], ruled by the Origami King, [[King Olly]]; which have taken over the [[Mushroom Kingdom]].
 
The title follows the gameplay style of its two predecessors, ''[[Paper Mario: Sticker Star]]'', and ''[[Paper Mario: Color Splash]]'', in which role-playing elements are deemphasized in favor of action-adventure mechanics, which focus on exploration and puzzle-solving instead of character-driven plotlines and [[Experience Point|experience]]-based stat optimization. Also similar to those predecessors is the focus on specific arts and crafts; while the story of ''The Origami King'' is centered around {{wp|origami}} itself, comparable to stickers from ''Sticker Star'' and paint from ''Color Splash'', other materials such as {{wp|confetti}} and {{wp|papier-mâché}} feature in the gameplay. Conversely, this game abandons the format of self-contained levels used by the later installments, using an interconnected world akin to the first two ''Paper Mario'' games. In terms of combat, ''Paper Mario: The Origami King'' does not feature a battle system which uses finite items like ''Sticker Star'' and ''Color Splash'', as it instead uses an original ring-based system that prioritizes puzzle-solving instead of strategy, and also introduces real-time combat to the series in the form of the [[Paper Macho Soldier]]s.


The game follows the gameplay style of its two predecessors, ''[[Paper Mario: Sticker Star]]'', and ''[[Paper Mario: Color Splash]]''. As in these previous entries, role-playing elements are deemphasized in favor  of action-adventure mechanics, which focus on exploration and puzzle-solving in individual areas rather than emphasizing character growth over the entire game. Also like the previous games, ''Paper Mario: The Origami King'' is focused around an aspect of arts and crafts. Whilst ''Paper Mario: Sticker Star'' had a focus on stickers and ''Paper Mario: Color Splash'' had a focus on paint, ''Paper Mario: The Origami King'' is focused around {{wp|origami}}. Similarly, the game's environments graphically resemble crafts, and many of the game's bosses are based around some kind of crafting tool. Unlike the entries directly before, however, ''Paper Mario: The Origami King'' has levels that are directly connected rather than being segregated through a level select screen, similar to the first two games in the series. Similar to ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', Bowser is not the primary antagonist in exchange for an original villain. ''Paper Mario: The Origami King'' does not feature a battle system which uses finite items for combat, as it instead uses an original ring-based system which uses puzzle-solving instead of strategy.
==Plot==
==Plot==
===Prologue===
===Prologue===
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*''[[Super Mario 3D World]]'': Some of the voice clips are recycled from this game. The [[Goomba Mask]] returns from this game. Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from this game.
*''[[Super Mario 3D World]]'': Some of the voice clips are recycled from this game. The [[Goomba Mask]] returns from this game. Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from this game.
*''[[Mario Kart 8]]'': Like in ''Paper Mario: Color Splash'', Luigi drives a [[Standard Kart]] resembling the ones in this game.
*''[[Mario Kart 8]]'': Like in ''Paper Mario: Color Splash'', Luigi drives a [[Standard Kart]] resembling the ones in this game.
*''[[Paper Mario: Color Splash]]'': ''The Origami King'' runs on a very similar graphical engine to ''Color Splash''. The paint-coated graphic effect is used when a Toad aboard the Princess Peach is covered in ink. Mario can again hammer characters to temporarily crumple them. Princess Peach's design from that game also appears as a photo in the game. The [[Rescue Squad]]s return in the [[Battle Lab]]. [[The Emerald Circus]] and the [[Violet Passage captain]]'s pirate ship appear in paintings in [[Overlook Tower]]. When Captain T. Ode introduces himself after being thawed out by Olivia in her Fire Vellumental form, the [[Fortune Island]] music is reused, lacking the intro and bell quips of the tune. Additionally, steaks identical to the one fought in [[Tangerino Grill]] are found when T. Ode is freed. [[Bonehead Island]] looks very similar to Fortune Island, and includes multiple design similarities. The music on Bonehead Island is very similar to the Violet Passage theme. When the player completes Bonehead Island, a realistic fan that has the same appearance as the Fan Thing from this game (which actually originated from ''Sticker Star'') emerges from the sea and blows the mist away, similar to the scene when the Fan is being used in Violet Passage to get the ship to set sail. A [[Shy Guy]] with a straw similar to a [[Slurp Guy]] appears in the Tranquil Pipes Teahouse and gives Mario his straw. The [[Spring of Rainbows]] bears a resemblance to [[Prisma Fountain]], although in a more papercraft-like appearance. The way [[Bowser Jr.]] restores his colors from it also resembles the paint mechanic in this game. One Toad in Toad Town mentions that he needs to find "an expert on bridge experts", referencing the bridge builder and the bridge builder expert that appear in [[Port Prisma]]. Two [[Whistle Snifit]]s are found in the Spring of Rainbows' cafe. The way the basin crushes Mario in the Trial of Courage is similar to how the Basin Thing crushes him at [[Fort Cobalt]]. The faceless Toads resemble the faceless cardboard cutout of the [[Mountain Sage]] on the top of [[Daffodil Peak]]. When approaching the [[Spring of Jungle Mist]], Kamek mentions that he has "dealt with giant trees before," a nod to the [[Mondo Woods]] area.
*''[[Paper Mario: Color Splash]]'': ''The Origami King'' runs on a very similar graphical engine to ''Color Splash''. The paint-coated graphic effect is used when a Toad aboard the Princess Peach is covered in ink. Mario can again hammer characters to temporarily crumple them. Princess Peach's design from that game also appears as a photo in the game. The [[Rescue Squad]]s return in the [[Battle Lab]]. [[The Emerald Circus]] and the [[Violet Passage captain]]'s pirate ship appear in paintings in [[Overlook Tower]]. When Captain T. Ode introduces himself after being thawed out by Olivia in her Fire Vellumental form, the [[Fortune Island]] music is reused, lacking the intro and bell quips of the tune. Additionally, steaks identical to the one fought in [[Tangerino Grill]] are found when T. Ode is freed. [[Bonehead Island]] looks very similar to Fortune Island, and includes multiple design similarities. The music on Bonehead Island is very similar to the Violet Passage theme. When the player completes Bonehead Island, a realistic fan that has the same appearance as the Fan Thing from this game (which actually originated from ''Sticker Star'') emerges from the sea and blows the mist away, similar to the scene when the Fan is being used in Violet Passage to get the ship to set sail. A [[Shy Guy]] with a straw similar to a [[Slurp Guy]] appears in the Tranquil Pipes Teahouse and gives Mario his straw. The [[Spring of Rainbows]] bears a resemblance to [[Prisma Fountain]], although in a more papercraft-like appearance. The way [[Bowser Jr.]] restores his colors from it also resembles the paint mechanic in this game. One Toad in Toad Town mentions that he needs to find "an expert on bridge experts", referencing the bridge builder and the bridge builder expert that appear in [[Port Prisma]]. Two [[Whistle Snifit]]s are found in the Spring of Rainbows' cafe. The way the basin crushes Mario in the Trial of Courage is similar to how the Basin Thing crushes him at [[Fort Cobalt]]. The faceless Toads resemble the faceless cardboard cutout of the [[Mountain Sage]] on the top of [[Daffodil Peak]]. When approaching the [[Spring of Jungle Mist]], Kamek mentions that he's "dealt with giant trees before," a nod to the [[Mondo Woods]] area.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The climbing mechanic from this game is referenced when a Toad climbing a cliff in [[Autumn Mountain]] tells Mario that it would be more difficult to climb the cliff if it was raining, just like in this game where Link slides down cliffs if he climbs them while it is raining.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The climbing mechanic from this game is referenced when a Toad climbing a cliff in [[Autumn Mountain]] tells Mario that it would be more difficult to climb the cliff if it was raining, just like in this game where Link slides down cliffs if he climbs them while it is raining.


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==Reception==
==Reception==
===Critical response===
===Critical response===
''Paper Mario: The Origami King'' received generally positive reviews from critics, who praised the expansive overworld, graphics, writing, and plot, though its combat system received mixed reactions, being praised for its innovation but criticized for being tedious, unrewarding and lacking complexity. While considered an improvement over ''[[Paper Mario: Sticker Star|Sticker Star]]'' and ''[[Paper Mario: Color Splash|Color Splash]]'', it was also criticized for many of the same reasons as its predecessors: lack of originality, low variation in characters and their design, few original characters, the absence of traditional RPG elements, and little incentive on combat.
''Paper Mario: The Origami King'' received generally positive reviews from critics, who praised the expansive overworld, graphics, writing, and plot, though its combat system received mixed reactions, being praised for its innovation but criticized for being tedious, unrewarding and lacking complexity. While considered an improvement over ''[[Paper Mario: Sticker Star|Sticker Star]]'' and ''[[Paper Mario: Color Splash|Color Splash]]'', it was also criticized for many of the same reasons as its predecessors: lack of originality, the absence of traditional RPG elements, and little incentive on combat.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center; background-color:silver;"|Reviews

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