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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}} | |release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}} | ||
|genre=[[Genre#Role-playing|Role-playing]], action-adventure | |genre=[[Genre#Role-playing|Role-playing]], action-adventure | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|pegi=3|usk=0|cero=A|acb=G|rars=0+}} | |ratings={{ratings|esrb=E|pegi=3|usk=0|cero=A|acb=G|rars=0+}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{media|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1}} | |input={{input|wiiu=1}} | ||
}} | }} | ||
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] and released in 2016 for the [[Wii U]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its own sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] in 2020. | '''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] and released in 2016 for the [[Wii U]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its own sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] in 2020. | ||
The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. | The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Eventually, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed. | ||
The gameplay is very similar to | The gameplay is very similar to [[Paper Mario: Sticker Star|its predecessor]] and puts an even greater emphasis on the paper aspect. All characters now have white outlines around them and the battle system now requires [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing]]s for each boss fight. Things no longer need to be brought back to the main hub to be used; they become cards as soon as Mario collects them. Stickers have been replaced by Battle Cards, which share a similar function, but Battle Cards no longer take up multiple slots in Mario's inventory and can be painted to deal more damage. Many enemies from the predecessor return, while [[Dino Rhino]]s make their ''Paper Mario'' debut in this game, along with several new variants of [[Shy Guy]]s, most notably [[Slurp Guy]]s. Additionally, ''Paper Mario: Color Splash'' introduces a system where Mario can repaint colorless areas to collect [[Coin]]s and [[Battle Card (Paper Mario: Color Splash)|Battle Cards]]. | ||
On September 23, 2016, it was discovered that purchased [[Nintendo eShop]] pre-load data was actually the full game, granting players early access two weeks ahead of schedule in North America.<ref>https://www.polygon.com/2016/9/23/13028328/paper-mario-color-splash-leaks</ref> Nintendo, however, removed the pre-order option within hours, and stated that this was inadvertent.<ref>http://kotaku.com/nintendos-big-fall-wii-u-game-briefly-went-on-sale-two-1786995541</ref> | On September 23, 2016, it was discovered that purchased [[Nintendo eShop]] pre-load data was actually the full game, granting players early access two weeks ahead of schedule in North America.<ref>https://www.polygon.com/2016/9/23/13028328/paper-mario-color-splash-leaks</ref> Nintendo, however, removed the pre-order option within hours, and stated that this was inadvertent.<ref>http://kotaku.com/nintendos-big-fall-wii-u-game-briefly-went-on-sale-two-1786995541</ref> | ||
==Story== | ==Story== | ||
= | {{rewrite-expand|elaborate more on the events of the story|section=yes}} | ||
The events that caused Port Prisma to be damaged and the | The events that caused Port Prisma to be damaged and the black paint's creation are explained through the Big Paint Stars' memories told throughout the game. One day, a group of Toads were playing at the [[Prisma Fountain]], where they were throwing buckets of paint at each other. [[Bowser]] observed the Toads playing from above, and jumped down into the fountain because he wanted to have a rainbow shell. However, while splashing in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a swarm of Slurp Guys attack Port Prisma, with hundreds falling from airships to slurp the paint out of it. During this invasion, a specific Toad is drained of its colors, folded into an envelope, and sent to [[Princess Peach]] to lure her to [[Prism Island]]. When the Slurp Guys are done draining the area of its color, they leave on the airships. | ||
===Prologue=== | ===Prologue=== | ||
[[File:Paper Mario Color Splash - Mario House.png|270px|thumb|left|Princess Peach delivers a letter to Mario.]] | [[File:Paper Mario Color Splash - Mario House.png|270px|thumb|left|Princess Peach delivers a letter to Mario.]] | ||
One stormy night, [[Princess Peach]] and [[Toad]] meet [[Mario]] at [[Mario Bros.' House|his house]] to deliver a strange [[letter]]: [[Toadmaster General|a Toad drained of his colors]]. Mario, who is initially shocked by the revelation, then realizes that the stamp on the letter points to [[Prism Island]], where the three then travel to. Upon arriving, they find [[Port Prisma]] deserted and full of [[Colorless spot|spots drained of color]]. After some exploration of Port Prisma, They activate the fountain, which releases a 3D paint can. After Mario tries hammering the paint can, it wakes up and is revealed to be [[Huey]], who is initially annoyed by Mario hitting him in his sleep. Huey calms down shortly after, but he, Mario, and Princess Peach are then startled by the sound of Toad screaming. | One stormy night, [[Princess Peach]] and [[Toad]] meet [[Mario]] at [[Mario Bros.' House|his house]] to deliver a strange [[letter]]: [[Toadmaster General|a Toad drained of his colors]]. Mario, who is initially shocked by the revelation, then realizes that the stamp on the letter points to [[Prism Island]], where the three then travel to. Upon arriving, they find [[Port Prisma]] deserted and full of [[Colorless spot|spots drained of color]]. After some exploration of Port Prisma, They activate the fountain, which releases a 3D paint can. After Mario tries hammering the paint can, it wakes up and is revealed to be [[Huey]], who is initially annoyed by Mario hitting him in his sleep. Huey calms down shortly after, but he, Mario, and Princess Peach are then startled by the sound of Toad screaming. The three head to the yellow district of [[Port Prisma]], and find Toad being drained by a [[Slurp Guy]]. Toad, just before being fully drained, gives Mario a set of [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s that they found. Mario and Huey then proceed to fight the Slurp Guy, but then realize that they do not have any paint. Realizing this, Huey asks Mario to wring him in order to gain paint to battle the [[Shy Guy]]s. This results in Huey turning into paper. Mario later uses this paint throughout the entire game to repaint the colorless spots across Prism Island, including the local Toads. After defeating the Slurp Guy and repainting Toad, the group head back to the central district of Port Prisma, where Huey discovers that the [[Big Paint Star]]s at [[Prisma Fountain]] are gone. Huey, initially sad, then sees a Big Paint Star at the top of Port Prisma. After climbing up there, and unwinding the roll blocking the Paint Star, it is revealed that the Paint Star was actually a [[Mini Paint Star]], not a Big Paint Star. Mario and Huey then set off to find the actual Big Paint Stars. | ||
The three head to the yellow district of [[Port Prisma]], and find Toad being drained by a [[Slurp Guy]]. Toad, just before being fully drained, gives Mario a set of [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s that they found. Mario and Huey then proceed to fight the Slurp Guy, but then realize that they do not have any paint. Realizing this, Huey asks Mario to wring him in order to gain paint to battle the [[Shy Guy]]s. This results in Huey turning into paper. Mario later uses this paint throughout the entire game to repaint the colorless spots across Prism Island, including the local Toads. | |||
After defeating the Slurp Guy and repainting Toad, the group head back to the central district of Port Prisma, where Huey discovers that the [[Big Paint Star]]s at [[Prisma Fountain]] are gone. Huey, initially sad, then sees a Big Paint Star at the top of Port Prisma. After climbing up there, and unwinding the roll blocking the Paint Star, it is revealed that the Paint Star was actually a [[Mini Paint Star]], not a Big Paint Star. Mario and Huey then set off to find the actual Big Paint Stars. | |||
===Red Big Paint Star=== | ===Red Big Paint Star=== | ||
After saving Port Prisma | After saving Port Prisma, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and [[Cherry Lake]], learning the [[Cutout]] ability and collecting 3D real-world objects called Things. They find out that Bowser has stolen the paint from [[the Crimson Tower]], where {{Morton}} is keeping a Big Paint Star captive. To open the gate, they must find the three [[Chosen Toads]]: [[Justice Toad]] at Cherry Lake, [[Surfing Kinopio]] at [[Bloo Bay Beach]], and the [[Mountain Sage]] at [[Daffodil Peak]]. Additionally, Mario learns about the [[Unfurl Block|Unfurl]] ability and assembles the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach more Mini Paint Stars. When all the Chosen Toads have been found, Mario defeats Morton at the Crimson Tower, painting in a large gate at [[Sunglow Ridge]]. When they return to Port Prisma, they discover that Peach has just been kidnapped by Bowser, and decide that the only way to track them down is by collecting all the Big Paint Stars and they set off. | ||
[[ | |||
When all the Chosen Toads have been found, | |||
===Yellow Big Paint Star=== | ===Yellow Big Paint Star=== | ||
At Sunglow Ridge, Mario witnesses a black missile cover an area with [[black paint]], which Huey cleans up while Mario's eyes are closed. Afterward, he searches for [[Prof. Kinopio]] at [[Château Chanterelle]], and finds him at [[Mondo Woods]]. The professor gives Mario an [[Excavation Site Permit]], which he uses to enter [[Marmalade Valley]]. Here, Mario finds the professor's pet [[Chain Chomp]], [[Princess (Paper Mario: Color Splash)|Princess]], and brings her back to Château Chanterelle. The professor is happy and gives him the [[Sharp Spike]] as thanks. The spike unlocks the door to [[Kiwano Temple]], which Mario must pass through to reach [[the Golden Coliseum]], where {{Iggy}} is holding the yellow Big Paint Star. Mario defeats Iggy in a stadium battle and the Big Paint Star repaints an oversized coin in [[Mondo Woods]]. | |||
At Sunglow Ridge, Mario witnesses a black missile cover an area with | |||
===Blue Big Paint Star=== | ===Blue Big Paint Star=== | ||
[[File:PMCS Ghost Toads.png|270px|thumb|Mario appeasing the six ghosts]] | [[File:PMCS Ghost Toads.png|270px|thumb|Mario appeasing the six ghosts]] | ||
Next, Mario investigates the mystery of ghosts haunting the [[Dark Bloo Inn]], and explores [[Plum Park|the hotel's garden]] to find their Teapot to appease them. When he finds their teapot and wrings it out, he realizes that [[Petea Piranha]] was inside it and now has to fight them. After this is done, he appeases the Toads and goes to [[Violet Passage]], where he helps out the yellow Rescue Squad while on a pirate ship. The Rescue Squad goes to the shrunken [[Sacred Forest]] to unclog a pipe. Here, Mario pieces together a Mini Paint Star and gains access to [[Cobalt Base]], where he participates in ''[[Snifit or Whiffit]]''. After this, Mario infiltrates [[Fort Cobalt]] to defeat {{Ludwig}} in his [[Super Ludship]] and [[Super Ludsub]]. The recovered blue Big Paint Star repaints the ocean at Violet Passage. | |||
After this, Mario infiltrates | |||
===Purple Big Paint Star=== | ===Purple Big Paint Star=== | ||
With the ocean restored, Mario has to join a ship crew and venture to [[Fortune Island]] to find the purple Big Paint Star. Using clues left behind by a [[legendary captain]], they pass through the [[Lost Sea]] and solve all its challenges. They stop at [[Vortex Island]] to calm down a whirlpool, then help out a [[lighthouse keeper]] on [[Lighthouse Island]] to light the way to Fortune Island. Mario makes use of the [[parallel world]] on all three islands to find the treasure but is confronted by {{Wendy}} on Fortune Island before he can collect it. Defeating Wendy and collecting the Big Paint Star repaints a sinkhole at [[Mustard Café]], which the café's owner falls into. | |||
With the ocean restored, Mario has to join a ship crew and venture to [[Fortune Island]] to find the purple Big Paint Star. Using clues left behind by a [[legendary captain]], they pass through the [[Lost Sea]] and solve all its challenges. They | |||
===Orange Big Paint Star=== | ===Orange Big Paint Star=== | ||
After rescuing the café owner from the hole, including escaping a Snifit jail, Mario hears of the Sunset Express train stuck at Kiwano Temple. The blue Rescue Squad help fix the broken tracks, only for the train to be damaged by a [[Thwomp]]. The Toads push the train to [[Toad Trainworks]], where Mario repairs it. Next, the train goes to [[Tangerino Grill]], where Mario cooks [[Mamma Mia Pizza|pizza]] for the Toads, and serves [[steak]] to a VIP customer who is later revealed to be {{Larry}}. Larry hijacks the Sunset Express, but Mario defeats him with the help of the Toad train conductor. The train stops at [[Starlight Cape]], where Huey makes a wish for the orange Big Paint Star; once it is granted, the Big Paint Star restores an unpainted [[Draggadon]] at Marmalade Valley. | |||
===Green Big Paint Star=== | ===Green Big Paint Star=== | ||
[[ | After taming him, Mario guides Draggadon through [[Redpepper Volcano]] and platforms his way through [[Redpepper Crater]] to its hot spring. After returning to Tangerino Grill to get the Magnifying Glass Thing, he battles Kamek in the Sacred Forest. This opens a path to the [[Green Energy Plant]], where Mario ventures into a ''[[Super Mario Bros. 3]]''-like world to find a Mini Paint Star. He assembles the last members of the red Rescue Squad at [[Mossrock Theater]], and visits [[the Emerald Circus]], at which he meets {{Lemmy}}. Mario defeats Lemmy atop the circus tent and saves the green Big Paint Star, which then flies somewhere unknown and paints [[Luigi]]'s kart. | ||
===Black Bowser's Castle=== | ===Black Bowser's Castle=== | ||
[[File:PMCS Black Bowser's Castle Bowser phase 2.png|270px|thumb|Bowser under the influence of the black paint]] | [[File:PMCS Black Bowser's Castle Bowser phase 2.png|270px|thumb|left|Bowser under the influence of the black paint]] | ||
Upon rescuing all six Big Paint Stars | Upon rescuing all six Big Paint Stars, they create a [[Rainbow Road#Paper Mario: Color Splash|path]] to [[Black Bowser's Castle]], which Mario and Huey head off to via a [[kart]] ride from Luigi. Inside they discover a factory producing [[Banzai Bill]]s loaded with black paint, similar to the one dropped on Sunglow Ridge. After destroying the factory, they escape the flood of black paint and find Bowser with Princess Peach drained of her colors. As Mario battles Bowser, Huey has himself turned back into his 3D-self to absorb the black paint off and defeat Bowser, who has no memories of the incident. Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. Mario, Peach, and Luigi return to Port Prisma while Huey stays behind to contain the black paint and release it where it cannot do any more harm, to the skies. Later, while celebrating at Port Prisma, Peach comforts Mario when he laments Huey's disappearance. When all [[Super Flag]]s are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen.<ref>Crunchii. (September 30 2016) [https://www.youtube.com/watch?v=8r-6wiSxPvk <nowiki>[Spoilers]</nowiki> 100% Ending - Paper Mario: Color Splash]. ''YouTube''. Retrieved October 30, 2016.</ref> | ||
Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. | |||
{{br}} | {{br}} | ||
==Gameplay== | ==Gameplay== | ||
''Paper Mario: Color Splash'' is an action-adventure RPG that elaborates on the mechanics of ''[[Paper Mario: Sticker Star]]''. Each level requires Mario to collect a [[Mini Paint Star]] or a [[Big Paint Star]] to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore | ''Paper Mario: Color Splash'' is an action-adventure RPG that elaborates on the mechanics of ''[[Paper Mario: Sticker Star]]''. Each level requires Mario to collect a [[Mini Paint Star]] or a [[Big Paint Star]] to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore. Big Paint Stars are only found in the Boss Battles against the Koopalings (excluding {{Roy}}); when collected, they repaint a major area needed to progress in the game. | ||
Although ''Paper Mario: Color Splash'' uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in the ''Paper Mario'' series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missing [[Battle Card (Paper Mario: Color Splash)#Thing Card|Thing]]s. | Although ''Paper Mario: Color Splash'' uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in the ''Paper Mario'' series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missing [[Battle Card (Paper Mario: Color Splash)#Thing Card|Thing]]s. | ||
===Overworld=== | ===Overworld=== | ||
The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots | The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting Hammer Scraps to fill the player's EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the player's capacity by a smaller amount than the last time, and the upgrades will stop once the player's paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat. | ||
On the overworld, the player can use a move similar to [[Paperize|paperization]] known as the [[Cutout]] | On the overworld, the player can use a move similar to [[Paperize|paperization]] known as the [[Cutout]] Technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level. | ||
[[File:PMCS Flip.png|thumb|The [[Flip]] technique used in the course dedicated to ''[[Super Mario Bros. 3]]''.]] | [[File:PMCS Flip.png|thumb|The [[Flip]] technique used in the course dedicated to ''[[Super Mario Bros. 3]]''.]] | ||
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===Battle=== | ===Battle=== | ||
Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When | Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When Mario's HP drops below a certain number, the music will become quieter and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint. | ||
At the start of the game, Mario can only play one card per turn. | At the start of the game, Mario can only play one card per turn. During the course of the game, there are three instances where the player earns [[Card Max Up]]s, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by using the [[Teapot (Paper Mario: Color Splash)|Teapot]] in [[Dark Bloo Inn]], and by beating Kamek in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well. | ||
There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]]. | There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]]. | ||
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|The amount of coins Mario currently has. | |The amount of coins Mario currently has. | ||
|- | |- | ||
|[[File:PMCS Paint Meters.png|40px | |[[File:PMCS Paint Meters.png|40px]] | ||
|100 | |100 | ||
|600 | |600 | ||
|The amount of paint Mario can carry. | |The amount of paint Mario can carry. | ||
|- | |- | ||
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash) | |[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)]] | ||
|1 | |1 | ||
|4 | |4 | ||
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|The amount of damage Mario can do with the jump first strike. | |The amount of damage Mario can do with the jump first strike. | ||
|- | |- | ||
| | |[[File:Painthammer.png|40px|link=Paint Hammer]] | ||
|3 | |3 | ||
|15 | |15 | ||
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|[[File:PMCS MarioSprite.png|100px]] | |[[File:PMCS MarioSprite.png|100px]] | ||
|'''[[Mario]]''' | |'''[[Mario]]''' | ||
|The main protagonist of the game. He first arrives in [[Port Prisma]] where he meets with [[Huey]] and begins collecting the [[Mini Paint Star]]s | |The main protagonist of the game. He first arrives in [[Port Prisma]] where he meets with [[Huey]] and begins collecting the [[Mini Paint Star]]s found throughout the game. After beating [[Black Bowser]], Mario heads back to Port Prisma where he celebrates with the others and laments on Huey's disappearance. | ||
|- | |- | ||
|[[File:PMCS Huey.png|100px]] | |[[File:PMCS Huey.png|100px]] | ||
|'''[[Huey]]''' | |'''[[Huey]]''' | ||
|Mario's main companion in this game, Huey is a paint can with the ability to absorb | |Mario's main companion in this game, Huey is a paint can with the ability to absorb Black Paint. Huey allows Mario to paint uncolored areas by using paint from his hammer. He also introduces the Cutout technique and talks to Mario when the player presses {{button|wiiu|padup}}. At the end of the game, he wrings Bowser's Castle into a card and flies off far away to discard the black paint. | ||
|} | |} | ||
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|[[File:PMCS Peach.png|100px|center]] | |[[File:PMCS Peach.png|100px|center]] | ||
|'''[[Princess Peach]]''' | |'''[[Princess Peach]]''' | ||
|After Mario saves the | |After Mario saves the big Red Paint Star, she is kidnapped by Bowser in his possessed state. During Mario's remaining adventure, she helps out by leaving [[Holo-Peach]]es with information about Bowser's plans in them. Just before she sends the last one, she is captured and drained by Bowser. | ||
|- | |- | ||
|[[File:PMCS Luigi.png|80px|center]] | |[[File:PMCS Luigi.png|80px|center]] | ||
|'''[[Luigi]]''' | |'''[[Luigi]]''' | ||
|After Mario rescues the green Big Paint Star, Luigi drives to Port Prisma to give Mario a ride up the newly made | |After Mario rescues the green Big Paint Star, Luigi drives to Port Prisma to give Mario a ride up the newly made Rainbow Road. His kart is the object painted by said green Big Paint Star. | ||
|- | |- | ||
|[[File:Yoshi PMCS.png|100px|center]] | |[[File:Yoshi PMCS.png|100px|center]] | ||
|'''[[Yoshi]]''' | |'''[[Yoshi]]''' | ||
| | |Yoshi, known in this game as [[It]], is found in [[Dark Bloo Inn]] as the item one of the Tea Party Toads needs to be appeased. Yoshi is initially invisible but can be painted to reveal him. Trying to ride Yoshi results in him fluttering away to [[The Emerald Circus]] later in the game, thanking the player for freeing the other Yoshis. | ||
|- | |- | ||
|[[File:Red Big Paint Star.png|100px|center]] | |[[File:Red Big Paint Star.png|100px|center]] | ||
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|[[File:Rescue Blue PMCS sprite.png|75px]] | |[[File:Rescue Blue PMCS sprite.png|75px]] | ||
|'''[[Rescue Blue]]''' | |'''[[Rescue Blue]]''' | ||
|The leader of the | |The leader of the Blue Rescue Squad. He repairs the train tracks in [[Kiwano Temple]] along with the rest of the Rescue Squad. | ||
|- | |- | ||
|[[File:Rescue Red PMCS sprite.png|75px]] | |[[File:Rescue Red PMCS sprite.png|75px]] | ||
|'''[[Rescue Red]]''' | |'''[[Rescue Red]]''' | ||
|The leader of the | |The leader of the Red Rescue Squad. He, along with the rest of the Rescue Squad, watches [[the Emerald Circus]] as half of the audience. | ||
|- | |- | ||
|[[File:Rescue Green PMCS sprite.png|75px]] | |[[File:Rescue Green PMCS sprite.png|75px]] | ||
|'''[[Rescue Green]]''' | |'''[[Rescue Green]]''' | ||
|The leader of the | |The leader of the Green Rescue Squad. He helps make a bridge to the Mini Paint Star and the [[Lemon (Thing)|Lemon]] Thing along with the rest of the rescue squad. | ||
|- | |- | ||
|[[File:Rescue Yellow PMCS sprite.png|75px]] | |[[File:Rescue Yellow PMCS sprite.png|75px]] | ||
|'''[[Rescue Yellow]]''' | |'''[[Rescue Yellow]]''' | ||
|The leader of the | |The leader of the Yellow Rescue Squad. He pulls out the giant turnip in [[Sacred Forest]] along with the rest of the Rescue Squad. | ||
|- | |- | ||
|[[File:Rescue Purple PMCS sprite.png|75px]] | |[[File:Rescue Purple PMCS sprite.png|75px]] | ||
|'''[[Rescue Purple]]''' | |'''[[Rescue Purple]]''' | ||
|The leader of the | |The leader of the Purple Rescue Squad. He makes a staircase to the blue [[Mini Paint Star]] and the [[Fire Extinguisher]] Thing along with the rest of the Rescue Squad. | ||
|- | |- | ||
|[[File:Rescue Squad Chief PMCS sprite.png|75px]] | |[[File:Rescue Squad Chief PMCS sprite.png|75px]] | ||
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|[[File:Ghost Toad PMCS sprite.png|75px]] | |[[File:Ghost Toad PMCS sprite.png|75px]] | ||
|'''[[Tea Party Toads]]''' | |'''[[Tea Party Toads]]''' | ||
|These six Toads occupy Dark Bloo Inn when Mario arrives. Mario helps them enjoy their promised tea party, after which they ascend | |These six Toads occupy Dark Bloo Inn when Mario arrives. Mario helps them enjoy their promised tea party during the events of the game, after which they ascend after finally being satisfied. | ||
|- | |- | ||
|[[File:PMCS Red Chosen Toad.png|75px]] | |[[File:PMCS Red Chosen Toad.png|75px]] | ||
|'''[[Justice Toad]]''' | |'''[[Justice Toad]]''' | ||
|One of the Chosen Toads. He can be found in [[Cherry Lake]] where Mario needs to collect the clothing that fell off of him when he fell from the big paint bucket | |One of the Chosen Toads. He can be found in [[Cherry Lake]] where Mario needs to collect the clothing that fell off of him when he fell from the big paint bucket. He spends the rest of the game in [[the Crimson Tower]] entrance after he obtains the [[Mini Paint Star]] for Mario. | ||
|- | |- | ||
|[[File:PMCS Yellow Chosen Toad.png|75px]] | |[[File:PMCS Yellow Chosen Toad.png|75px]] | ||
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|[[File:PMCS Toad Captain.png|75px]] | |[[File:PMCS Toad Captain.png|75px]] | ||
|'''[[Violet Passage captain]]''' | |'''[[Violet Passage captain]]''' | ||
|The leader of the pirate crew in [[Violet Passage]]. He is initially found stranded in the colorless sea until Mario saves the blue Big Paint Star. He is a recurring character during the voyage to [[Fortune Island]]. After he meets the | |The leader of the pirate crew in [[Violet Passage]]. He is initially found stranded in the colorless sea until Mario saves the blue Big Paint Star. He is a recurring character during the voyage to [[Fortune Island]]. After he meets the Legendary Captain, he spends the remainder of the game learning from the Legendary Captain on Fortune Island. | ||
|- | |- | ||
|[[File:PMCS Legendary Captain.png|75px]] | |[[File:PMCS Legendary Captain.png|75px]] | ||
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|[[File:PMCS Toad Conductor.png|75px]] | |[[File:PMCS Toad Conductor.png|75px]] | ||
|'''[[Sunset Express conductor]]''' | |'''[[Sunset Express conductor]]''' | ||
|The conductor of the [[Sunset Express]]. He helps Mario defeat Larry by stopping the Shy Guy in the train's cabin. The train he is conducting is originally scheduled for decommissioning, but after arriving in Starlight Cape, he, along with another blue Toad, decides it should not be decommissioned. He reappears briefly during the "This Here's Paint Country!" dance. | |The conductor of the [[Sunset Express]]. He helps Mario defeat Larry during Larry's battle by stopping the Shy Guy in the train's cabin. The train he is conducting is originally scheduled for decommissioning, but after arriving in Starlight Cape, he, along with another blue Toad, decides it should not be decommissioned. He reappears briefly during the "This Here's Paint Country!" dance. | ||
|- | |- | ||
|[[File:MustardCafeChef PMCS.png|75px]] | |[[File:MustardCafeChef PMCS.png|75px]] | ||
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|[[File:Suit Toad PMCS sprite.png|75px]] | |[[File:Suit Toad PMCS sprite.png|75px]] | ||
|'''[[Tangerino Grill host]]''' | |'''[[Tangerino Grill host]]''' | ||
|The host | |The host/waiter of Tangerino Grill. When Mario finishes making the Mamma Mia Pizza, he serves the pizza to the guests and watches them devour it. The host is optimistic for Mario, saying that he is the only one that can satiate the VIP. | ||
|- | |- | ||
|[[File:PMCS Rock Paper Wizard.png|75px]] | |[[File:PMCS Rock Paper Wizard.png|75px]] | ||
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|[[File:PMCS Deep Cuts Toad.png|75px]] | |[[File:PMCS Deep Cuts Toad.png|75px]] | ||
|'''[["Deep Cuts" Toad]]''' | |'''[["Deep Cuts" Toad]]''' | ||
|A Toad found in the | |A Toad found in the Yellow District of Port Prisma. If Mario pays him 50 coins, he will tell the player a hint as to where an uncut Cutout is. When the Cutout is found, he will allow Mario to pay again for another hint. | ||
|- | |- | ||
|[[File:Purple Toad PMCS sprite.png|75px]] | |[[File:Purple Toad PMCS sprite.png|75px]] | ||
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|[[File:Green Toad PMCS sprite.png|75px]] | |[[File:Green Toad PMCS sprite.png|75px]] | ||
|'''[[Greenie (character)|Greenie]]''' | |'''[[Greenie (character)|Greenie]]''' | ||
|The third of Piper's friends. They say that | |The third of Piper's friends. They say that Piper offered to take the role of a "down-on-his-luck potted plant" that no one else wanted to take. | ||
|- | |- | ||
|[[File:Blue Toad PMCS sprite.png|75px]] | |[[File:Blue Toad PMCS sprite.png|75px]] | ||
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|[[File:PMCS Foreman.png|75px]] | |[[File:PMCS Foreman.png|75px]] | ||
|'''[[Foreman]]''' | |'''[[Foreman]]''' | ||
|The foreman of [[Toad Trainworks]]. When Mario first meets him, he says he is planning on retiring soon. He takes the Sunset Express as his last job, but before this, he gives Mario a free Mini Paint Star. Later, after the conductor says he changed his mind on decommissioning the Sunset Express, the | |The foreman of [[Toad Trainworks]]. When Mario first meets him, he says he is planning on retiring soon. He takes the Sunset Express as his last job, but before this, he gives Mario a free Mini Paint Star. Later, after the conductor says he changed his mind on decommissioning the Sunset Express, the Foreman says that he changed his mind on retiring as well. | ||
|- | |- | ||
|[[File:Bloo Bay Beach barista PMCS sprite.png|75px]] | |[[File:Bloo Bay Beach barista PMCS sprite.png|75px]] | ||
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|} | |} | ||
== | ===Bosses=== | ||
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;" | {|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;" | ||
|- | |- | ||
!style="background-color:#74A5ED"|Image | |||
!style="background-color:#74A5ED"|Name | !style="background-color:#74A5ED"|Name | ||
!style="background-color:#74A5ED"| | !style="background-color:#74A5ED"|Description | ||
|- | |||
|[[File:PMCS Morton.png|130px]] | |||
|{{Morton}} | |||
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing. | |||
|- | |- | ||
|[[File:PMCS Iggy.png|90px|center]] | |||
|{{Iggy}} | |||
| | |Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star. | ||
|[[ | |||
|- | |- | ||
|[[File:PMCS Ludwig.png|100px|center]] | |||
|{{Ludwig}} | |||
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water. | |||
|- | |- | ||
|[[File:PMCS Wendy.png|100px|center]] | |||
|{{Wendy}} | |||
| | |As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead. | ||
|[[ | |||
|- | |- | ||
|[[File:PMCS Larry.png|120px|center]] | |||
|{{Larry}} | |||
| | |Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape. | ||
|[[ | |||
|- | |- | ||
|[[File:PMCS Lemmy.png|80px|center]] | |||
| | |{{Lemmy}} | ||
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Roy.png|110px|center]] | |||
|{{Roy}} | |||
| | |Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing. | ||
| | |||
|- | |- | ||
|[[File:Pera Albedo.0001.png|130px|center]] | |||
| | |[[Black Bowser]] | ||
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser. | |||
| | |} | ||
===Mini-bosses=== | |||
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;" | |||
|- | |- | ||
! | !style="background-color:#74A5ED"|Image | ||
| | !style="background-color:#74A5ED"|Name | ||
!style="background-color:#74A5ED"|Description | |||
| | |||
|- | |- | ||
|[[File:PMCS Big Spiny.png|100px]] | |||
|[[Big Spiny]] | |||
|A large Spiny fought in [[Kiwano Temple]]. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Petea Piranha.png|100px]] | |||
| | |[[Petea Piranha]] | ||
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Black Shy Guy.png|100px]] | |||
|[[Black Shy Guy]] | |||
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]]. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Steak.png|100px]] | |||
|[[Steak]] | |||
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]]. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Big Lava Bubble.png|100px]] | |||
|[[Big Lava Bubble]] | |||
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Kamek.png|100px]] | |||
|[[Kamek]] | |||
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle. | |||
|[[ | |||
|- | |- | ||
|[[File:PMCS Shy Bandit.png|100px]] | |||
|[[The Shy Bandit]] | |||
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements. | |||
|} | |||
==Enemies== | |||
{{main|Paper Mario: Color Splash bestiary}} | |||
''Paper Mario: Color Splash'' features a smaller number of enemy species compared to previous games in the ''[[Paper Mario (series)|Paper Mario]]'' series. Many species that appear have either appeared earlier in the ''[[Super Mario (series)|Super Mario]]'' series or in previous ''Paper Mario'' installments; additionally, ''Paper Mario: Color Splash'' does not have any new enemies that are not based on other enemies, unlike the first three games in the ''Paper Mario'' series. Instead, ''Paper Mario: Color Splash'' features a number of new enemy variants that are based on other enemies. For example, this game marks the debut of [[Juggler Bro]]s, [[Shady Sledge Bro]]s, and [[Shunned Guy]]s, which are variants of [[Hammer Bro]]s, [[Sledge Bro]]s, and [[Shy Guy]]s, respectfully. Shy Guys receive the most new variants in ''Paper Mario: Color Splash'', as they are the most prominent enemy type seen. ''Paper Mario: Color Splash'' features a total of 53 variants of Shy Guys, the most of any game, although a number of them only vary by color or an item. Additionally, this game introduces [[Dino Rhino]]s as enemies, which have not previously appeared in the ''Paper Mario'' series (although a variant of Dino Rhinos, known as [[Albino Dino]]s, appear in ''[[Paper Mario]]''). | |||
All enemies in ''Paper Mario: Color Splash'' have been redesigned from their previous appearances in the ''Paper Mario'' series. Every enemy has a white outline surrounding them, and the shading seen in all prior installments has been removed in favor of flat coloring. Some enemies have also had their designs changed to better match their most recent appearances, although this varies between each enemy. As the gameplay of ''Paper Mario: Color Splash'' is heavily based on colors, the color an enemy has plays a role in where they appear, and on what color of paint they drop when defeated. This is best seen in [[Ruddy Road]], where a group of red Shy Guys turn blue out of fear, and leave behind large quantities of blue paint when crushed by an angry Toad. The high color variance of Shy Guys may be the reason they are the most prominent enemy seen. | |||
The following is a table of battle statistics for each enemy as obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]]. | |||
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;" | |||
|- | |- | ||
! | !style="background-color:#74A5ED"|Name | ||
| | !style="background-color:#74A5ED"|HP | ||
| | !style="background-color:#74A5ED"|Attack | ||
| | !style="background-color:#74A5ED"|Location | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]''' | ||
| | |8 | ||
|Normal (''' | |Normal ('''3'''), Blowback ('''8''') | ||
|[[Ruddy Road]], [[ | |[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]''' | ||
| | |4 | ||
| | |Normal ('''3''' per Shy Guy), Blowback ('''12''') | ||
|[[ | |[[Cherry Lake]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]''' | ||
| | |5 | ||
| | |Normal ('''3''' per Shy Guy), Blowback ('''12''') | ||
|[[ | |[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]] | ||
|- | |- | ||
![[File:PMCS Red | ![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]''' | ||
| | |14 | ||
|Normal ('''5 | |Normal ('''5'''), Blowback ('''12''') | ||
|[[ | |[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]''' | ||
| | |12 | ||
| | |Normal ('''5'''), Blowback ('''12''') | ||
|[[ | |[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]''' | ||
| | |16 | ||
|''' | |Normal ('''10'''), Blowback ('''16''') | ||
|[[The Golden Coliseum]] | |[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]''' | ||
| | |30 | ||
| | |Hat ('''13'''), Blowback ('''12''') | ||
|[[ | |[[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS Red Spike | ![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]''' | ||
| | |16 | ||
| | |Normal ('''3'''), Spike ('''9'''), Blowback ('''12''') | ||
|[[ | |[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]''' | ||
| | |8 | ||
|Normal (''' | |Normal ('''1'''), Blowback ('''10''') | ||
| | |[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]''' | ||
| | |16 | ||
|Normal (''' | |Normal ('''10'''), Blowback ('''16''') | ||
|[[ | |[[Cherry Lake]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]''' | ||
| | |8 | ||
|Normal (''' | |Normal ('''25'''), Blowback ('''25''') | ||
| | |[[Fort Cobalt]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]''' | ||
| | |8 | ||
|Normal (''' | |Normal ('''25'''), Blowback ('''12''') | ||
|[[ | |[[Fort Cobalt]], [[Fortune Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]''' | ||
| | |1 per Shy Guy | ||
| | |'''50''' | ||
|[[ | |[[Toad Trainworks]], [[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]''' | ||
| | |16 | ||
|Normal (''' | |Normal ('''10'''), Blowback ('''16''') | ||
|[[ | |[[Vortex Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]''' | ||
| | |8 | ||
| | |'''12''' | ||
|[[ | |[[Mossrock Theater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]''' | ||
| | |8 per Shy Guy | ||
| | |'''40''' (decreases as stack decreases) | ||
|[[ | |[[The Emerald Circus]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]''' | ||
|16 | |||
|Normal ('''6'''), Blowback ('''16''') | |||
|[[Ruddy Road]], [[Black Bowser's Castle]] | |||
|- | |||
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s''' | |||
|1 per Shy Guy | |||
|Somersault ('''28'''), Punch ('''12''') | |||
|[[The Emerald Circus]] | |||
|- | |||
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]''' | |||
|8 | |8 | ||
| | |Changes battle position | ||
|[[ | |[[The Emerald Circus]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]''' | ||
| | |24 | ||
|Normal (''' | |Normal ('''5'''), Combo ('''15'''), Blowback ('''24''') | ||
|[[ | |[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]''' | ||
| | |24 | ||
|''' | |Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''') | ||
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]] | |||
|[[ | |||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]''' | ||
| | |100 | ||
| | |'''9''' | ||
|[[ | |[[The Golden Coliseum]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]''' | ||
| | |24 | ||
|'''24''' | |Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''') | ||
|[[ | |[[Fort Cobalt]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]''' | ||
| | |32 | ||
|Normal (''' | |Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''') | ||
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]] | |||
|- | |||
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]''' | |||
|21 | |||
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''') | |||
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]] | |||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]''' | ||
| | |6 | ||
| | |Normal ('''18''' per Koopa Troopa), Blowback ('''20''') | ||
|[[ | |[[Lighthouse Island]], [[Green Energy Plant]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]''' | ||
|25 | |25 | ||
| | |Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''') | ||
|[[ | |[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]''' | ||
| | |10 | ||
|Normal (''' | |Normal ('''5''' per Paratroopa), Blowback ('''20''') | ||
|[[ | |[[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]''' | ||
| | |64 | ||
|Normal (''' | |Normal ('''32'''), Blowback ('''24''') | ||
|[[ | |[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]''' | ||
| | |64 | ||
| | |Normal ('''15'''), Blowback ('''5''') | ||
|[[ | |[[Sacred Forest]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]''' | ||
| | |72 | ||
|''' | |Normal ('''12''' twice), Blowback ('''24''') | ||
|[[ | |[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]''' | ||
| | |68 | ||
|Normal (''' | |Normal ('''32'''), Blowback ('''24''') | ||
|[[ | |[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]''' | ||
| | |8 | ||
|Normal (''' | |Normal ('''8''' per Fire Bro), Blowback ('''30''') | ||
|[[Redpepper Volcano | |[[Redpepper Volcano]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]''' | ||
| | |68 | ||
|Normal (''' | |Normal ('''36'''), Blowback ('''24''') | ||
|[[ | |[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]''' | ||
| | |100 | ||
| | |'''15''' | ||
|[[ | |[[The Golden Coliseum]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]''' | ||
| | |80 | ||
| | |Normal ('''30'''), Quake ('''20'''), Blowback ('''80''') | ||
|[[ | |[[Green Energy Plant]], [[Black Bowser's Castle]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]''' | ||
| | |88 | ||
|Normal (''' | |Normal ('''30'''), Quake ('''20'''), Blowback ('''80''') | ||
| | |[[Dark Bloo Inn]], [[Vortex Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]''' | ||
| | |50 | ||
| | |'''24''' | ||
|[[ | |[[Mossrock Theater]], [[The Emerald Circus]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]''' | ||
| | |50 | ||
|Normal (''' | |Normal ('''12''' twice), Blowback ('''24''') | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]''' | ||
| | |23 | ||
| | |Jump ('''5'''), Knife ('''15'''), Blowback ('''12''') | ||
|[[ | |[[Fort Cobalt]], [[Toad Trainworks]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]''' | ||
| | |25 | ||
|'''12''' | |Hop ('''9'''), Ball ('''12'''), Blowback ('''24''') | ||
|[[ | |[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]''' | ||
| | |19 | ||
|Normal (''' | |Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''') | ||
|[[ | |[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]''' | ||
| | |14 | ||
|Normal ('''6'''), Blowback ('''12''') | |Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''') | ||
|[[ | |[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]''' | ||
| | |150 | ||
| | |Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''') | ||
|[[ | |[[The Emerald Circus]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]''' | ||
| | |14 per Buzzy Beetle | ||
|''' | |'''6''' per Buzzy Beetle | ||
|[[ | |[[Lighthouse Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]''' | ||
| | |2 | ||
|''' | |Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''') | ||
|[[ | |[[Sacred Forest]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]''' | ||
| | |2 per Small Buzzy Beetle | ||
| | |'''1''' per Buzzy Beetle | ||
|[[ | |[[Sacred Forest]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]''' | ||
| | |22 | ||
| | |Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''') | ||
|[[ | |[[Redpepper Volcano]], [[Redpepper Crater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]''' | ||
| | |26 | ||
|Normal (''' | |Normal ('''4'''), Water ('''10'''), Blowback ('''12''') | ||
|[[ | |[[Bloo Bay Beach]], [[Violet Passage]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]''' | ||
| | |10 | ||
|Normal (''' | |Normal ('''1'''), Water ('''3'''), Blowback ('''1''') | ||
|[[ | |[[Sacred Forest]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]''' | ||
| | |25 | ||
|''' | |Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''') | ||
|[[ | |[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]''' | ||
| | |8 | ||
|Normal (''' | |Normal ('''3'''), Steal ('''1'''), Blowback ('''8''') | ||
|[[Marmalade Valley]] | |[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]''' | ||
|10 | |10 | ||
|Normal (''' | |Normal ('''1''' per Scaredy Rat), Blowback ('''20''') | ||
|[[ | |[[Toad Trainworks]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]''' | ||
| | |14 | ||
|Normal (''' | |Normal ('''3'''), Blowback ('''12''') | ||
|[[ | |[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]] | ||
|- | |- | ||
![[File: | ![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]''' | ||
| | |16 | ||
|Normal (''' | |Normal ('''8''' per Fuzzy), Blowback ('''20''') | ||
|[[ | |[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]''' | ||
|10 | |10 | ||
|''' | |'''12''' | ||
|[[ | |[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]''' | ||
| | |5 | ||
|''' | |Normal ('''12''' per Dry Bones), Blowback ('''20''') | ||
|[[ | |[[Lighthouse Island]], [[Fortune Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]''' | ||
| | |33 | ||
|Normal (''' | |Normal ('''6'''), Blowback ('''12''') | ||
|[[ | |[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]''' | ||
|10 | |10 | ||
|Normal (''' | |Normal ('''4''' per Boo), Blowback ('''20''') | ||
|[[Lighthouse Island]] | |[[Lighthouse Island]], [[Fortune Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]''' | ||
| | |64 | ||
| | |'''9''' | ||
|[[ | |[[Redpepper Crater]], [[Mossrock Theater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]''' | ||
| | |64 | ||
| | |'''15''' | ||
|[[ | |[[Plum Park]], [[Redpepper Crater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]''' | ||
| | |64 | ||
| | |Bite ('''9'''), Ball ('''36'''), Blowback ('''24''') | ||
|[[Mossrock Theater]] | |[[Mossrock Theater]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]''' | ||
| | |11 | ||
| | |Low ('''4'''), High ('''8'''), Blowback ('''12''') | ||
|[[ | |[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]] | ||
|- | |- | ||
![[File:PMCS | ![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]''' | ||
| | |6 | ||
|Normal (''' | |Normal ('''3'''), Blowback ('''6''') | ||
|[[ | |[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]] | ||
|- | |- | ||
![[File: | ![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]''' | ||
| | |116 | ||
|Normal (''' | |Normal ('''33'''), Blowback ('''116''') | ||
|[[ | |[[Mondo Woods]] | ||
|- | |- | ||
! | ![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]''' | ||
|3 | |||
|'''1''' | |||
|[[Sacred Forest]] | |||
|- | |- | ||
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]''' | |||
| | |12 | ||
| | |Normal ('''10'''), Blowback ('''24''') | ||
|[[Marmalade Valley]] | |||
|- | |- | ||
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]''' | |||
| | |10 | ||
| | |Normal ('''5'''), Blowback ('''10''') | ||
|[[Fort Cobalt]], [[Mustard Café]] | |||
|- | |- | ||
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]''' | |||
| | |10 | ||
| | |Normal ('''6'''), Blowback ('''8''') | ||
|[[Kiwano Temple]] | |||
|- | |- | ||
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]''' | |||
| | |30 | ||
| | |Normal ('''7'''), Blowback ('''30''') | ||
|[[The Crimson Tower]] | |||
|- | |- | ||
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]''' | |||
| | |10 | ||
| | |'''5''' | ||
|[[Sacred Forest]] | |||
|- | |- | ||
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]''' | |||
| | |3 per Small Goomba | ||
| | |'''1''' per Small Goomba | ||
|[[Sacred Forest]] | |||
|- | |- | ||
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]''' | |||
| | |32 | ||
| | |Normal ('''10'''), Wrench ('''15''') | ||
|[[Toad Trainworks]], [[Sunset Express]] | |||
|- | |- | ||
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]''' | |||
|26 | |||
| | |Body ('''7'''), Ink ('''13'''), Blowback ('''12''') | ||
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]] | |||
|- | |- | ||
! | ![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]''' | ||
! | |10 | ||
! | |Normal ('''7''' per Blooper), Blowback ('''20''') | ||
|[[Lighthouse Island]] | |||
|- | |||
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]''' | |||
|26 | |||
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''') | |||
|[[Plum Park]] | |||
|- | |||
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]''' | |||
|36 | |||
|Normal ('''5'''), Blowback ('''12''') | |||
|[[Mustard Café]] | |||
|- | |||
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]''' | |||
|36 | |||
|Normal ('''6'''), Blowback ('''12''') | |||
|[[Mustard Café]] | |||
|- | |||
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]''' | |||
|56 | |||
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''') | |||
|[[Mossrock Theater]] | |||
|- | |- | ||
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]''' | |||
|300 | |||
| | |Body ('''12'''), Jump ('''8'''), Breath ('''2''') | ||
|[[The Emerald Circus]] | |||
|- | |- | ||
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]''' | |||
|16 | |||
| | |Normal ('''8'''), Blowback ('''12''') | ||
|[[Redpepper Volcano]], [[Redpepper Crater]] | |||
|- | |- | ||
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]''' | |||
|24 | |||
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''') | |||
|[[Black Bowser's Castle]] | |||
| | |||
| | |||
|[[ | |||
|} | |} | ||
Line 1,089: | Line 1,048: | ||
|style="background:ivory"|None | |style="background:ivory"|None | ||
|style="background:ivory"|53 | |style="background:ivory"|53 | ||
|style="background:ivory"|[[Indigo Underground]]<br>[[ | |style="background:ivory"|[[Indigo Underground]]<br>[[Daffodil Peak]]<br>[[Ruddy Road]] | ||
|- | |- | ||
|style="background:mistyrose"|[[File:PMCS The Crimson Tower conveyor.png|300px]] | |style="background:mistyrose"|[[File:PMCS The Crimson Tower conveyor.png|300px]] | ||
Line 1,180: | Line 1,139: | ||
|style="background:lavenderblush"|[[D-Cell Battery|Battery]]<br>[[Compass]] | |style="background:lavenderblush"|[[D-Cell Battery|Battery]]<br>[[Compass]] | ||
|style="background:lavenderblush"|10 | |style="background:lavenderblush"|10 | ||
|style="background:lavenderblush"| | |style="background:lavenderblush"|[[Vortex Island]]<br>[[Redpepper Volcano]] | ||
|- | |- | ||
|style="background:lavenderblush"|[[File:PMCS Laundry room.png|300px]] | |style="background:lavenderblush"|[[File:PMCS Laundry room.png|300px]] | ||
Line 1,313: | Line 1,272: | ||
{{main|Spinning-Door}} | {{main|Spinning-Door}} | ||
[[File:PMCS Spinning-Door.png|thumb|150px|A Spinning-Door]] | [[File:PMCS Spinning-Door.png|thumb|150px|A Spinning-Door]] | ||
The Spinning-Door is a three-segmented door appearing in some levels such as [[Daffodil Peak]]. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen; [[Blockstopper!]] for {{color|red | The Spinning-Door is a three-segmented door appearing in some levels such as [[Daffodil Peak]]. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen; [[Blockstopper!]] for {{color|Red|red}}, [[Flippin' Cards!]] for {{color|Blue|blue}}, [[Prize Pipe Paths]] for {{color|Yellow|yellow}}, and [[Paint Hunter!]] for rainbow. | ||
{{br|left}} | {{br|left}} | ||
Line 1,341: | Line 1,300: | ||
|- | |- | ||
!The One and Roshambonly | !The One and Roshambonly | ||
|Beat | |Beat all eight [[Roshambo Temple]]s. | ||
|} | |} | ||
Line 1,405: | Line 1,364: | ||
|[[Brick Block]] | |[[Brick Block]] | ||
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below. | |Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below. | ||
|- | |- | ||
|[[File:PMCS Card Max Up.png|100px]] | |[[File:PMCS Card Max Up.png|100px]] | ||
Line 1,457: | Line 1,408: | ||
|[[Hidden Block]] | |[[Hidden Block]] | ||
|Invisible [[? Block]]s, often used to alert Mario towards secret areas. | |Invisible [[? Block]]s, often used to alert Mario towards secret areas. | ||
|- | |- | ||
|[[File:PMCS ice ball.png|100px]] | |[[File:PMCS ice ball.png|100px]] | ||
Line 1,503: | Line 1,446: | ||
|- | |- | ||
|[[File:PMCS Blue Paint Artwork.png|100px]] | |[[File:PMCS Blue Paint Artwork.png|100px]] | ||
|[[Paint]] | |[[Paint Hammer|Paint]] | ||
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies. | |Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies. | ||
|- | |- | ||
Line 1,529: | Line 1,472: | ||
|[[Rainbow Carnation]] | |[[Rainbow Carnation]] | ||
|A special flower growing in [[Marmalade Valley]] that brings plants back to life. Piper's friends use it to revitalize his tree. Mario cannot directly interact with the Rainbow Carnation, as it only appears in a cutscene. | |A special flower growing in [[Marmalade Valley]] that brings plants back to life. Piper's friends use it to revitalize his tree. Mario cannot directly interact with the Rainbow Carnation, as it only appears in a cutscene. | ||
|- | |- | ||
|[[File:Card-rock.jpg|33px]][[File:Card-paper.jpg|33px]][[File:Card-scissors.jpg|33px]] | |[[File:Card-rock.jpg|33px]][[File:Card-paper.jpg|33px]][[File:Card-scissors.jpg|33px]] | ||
|[[Roshambo Card]] | |[[Roshambo Card]] | ||
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s. | |Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s. | ||
|- | |- | ||
|[[File:PMCS Save Block.png|100px]] | |[[File:PMCS Save Block.png|100px]] | ||
Line 1,549: | Line 1,484: | ||
|[[Science Claw]] | |[[Science Claw]] | ||
|An invention at the Green Energy Plant. Huey is caught in the claw until the power is restored. | |An invention at the Green Energy Plant. Huey is caught in the claw until the power is restored. | ||
|- | |- | ||
|[[File:PMCS Spike Trap.png|100px]] | |[[File:PMCS Spike Trap.png|100px]] | ||
Line 1,573: | Line 1,504: | ||
|[[Super Ludsub]] | |[[Super Ludsub]] | ||
|A submarine used by Ludwig after the Ludship is sunk. To attack the submarine, Mario must lift it out of the water with the Balloons Thing. | |A submarine used by Ludwig after the Ludship is sunk. To attack the submarine, Mario must lift it out of the water with the Balloons Thing. | ||
|- | |- | ||
|[[File:PMCS trampoline.png|100px]] | |[[File:PMCS trampoline.png|100px]] | ||
Line 1,727: | Line 1,654: | ||
*Satoru Iwata (Executive) | *Satoru Iwata (Executive) | ||
*Tatsumi Kimishima (Executive) | *Tatsumi Kimishima (Executive) | ||
==Promotion== | ==Promotion== | ||
Line 1,740: | Line 1,664: | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
Upon | Upon being shown at the March 3, 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from some fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star''. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about."<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref> | ||
Despite this, the game received generally positive reviews at release. | Despite this, the game received generally positive reviews at release. Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design. | ||
Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels" | Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels."<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its beautiful visuals and funny dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals."<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the overabundance of Toads made the NPCs feel "same-y," he noted that those were "minor complaints in an otherwise excellent package."<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref> | ||
Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably" | Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably."<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year."<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its rich storytelling, varied soundtrack, and beautiful visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of Mario baddies are actually useful."<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref> | ||
Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game | Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game for having a tedious battle system that ruined the game's otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities."<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref> | ||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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*This is the only ''Paper Mario'' game to have only [[Prisma Cardware|one shop]], which gets updated throughout the game; other games have multiple shops found in different areas. | *This is the only ''Paper Mario'' game to have only [[Prisma Cardware|one shop]], which gets updated throughout the game; other games have multiple shops found in different areas. | ||
*This is the first ''Paper Mario'' game to contain an unlockable post-credits scene. | *This is the first ''Paper Mario'' game to contain an unlockable post-credits scene. | ||
==References to other games== | ==References to other games== | ||
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===Tree clipping=== | ===Tree clipping=== | ||
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy. | The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy. | ||
{{br}} | {{br}} | ||
==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{main-media| | {{main-media|ingame=Prisma Museum}} | ||
{{media table | {{media table | ||
|file1=PMCS Main Theme.oga | |file1=PMCS Main Theme.oga | ||
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*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988. | *The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988. | ||
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference. | *In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference. | ||
==References== | ==References== |